Bahram looks back breifly over the ruined town, casting his mind back to his men and the town they defended, fearing for them. With a shake of his head he pulls himself back to the present. We need to keep these folk moving, if they stop to think now we have lost them. Nodding at Arun's suggestion the Keleshite raises his voice "Into the forest, everyone into forest! We can lick our wounds when we are safe!" Or dead, kambag'al jazosi.
Time for some more ill-advised Bahram madness! Bahram drops from Shirin's saddle, knocking and loosing an arrow as he does so Ride(Quick Dismount): 1d20 + 8 ⇒ (7) + 8 = 15
Shirin rears up and then charges forward, Bull Rush charge to R6! Bull Rush: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Kicking Shirin into action Bahram emerges from behind the tree Arun shelters beneath and Rides across the road (B16) Yelling as he does so "Men, encircle them, we have them now"
and loosing an arrow at the large hobgoblin. Attack (BAB+Dex+Move): 1d20 + 2 + 3 - 1 ⇒ (13) + 2 + 3 - 1 = 17
That's not very convincing then...
Bahram, still mounted, stays with the big group. He has his bow in hand and an arrow knocked. Shirin snorts none too quietly as the pair wait to pounce. "Make them sleep Arun Smithsen. Then we go." Bahram will be the cavalry reinforcement! What sort of distances are we talking GM, how far from the bridge is the group?
Bahram turns on his heel and exits the way they had come in as Khaz moves out of the back door, letting out a shrill whistle as he does so. Shirin crosses his path at speed as he meets the track. Ride(Swift mount): 1d20 + 8 ⇒ (20) + 8 = 28 Boom! Grabbing the reins, Bahram swings himself up only the saddle and the two make off after the Hobgoblin. Calling The creature out (Far Challenge) Bahram looses an arrow. Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Ok, depending on how far away the goblin has made it, Bahram has modifiers to his hit roll. If Shirin is double moving it's +1, if she is running then it's a -2. I don't really have a good idea of the lay of terrain outside the building. If my idea of what is possible is just well out then my apologies.
"Jin ursin!" Bahram stares down at the acid splash as it fizzes, imagining what it would have done to his flesh. "Come on, we need to go" Bahram is last out of the place, making sure everyone is out. Reuniting with Shirin he makes the provisions that are his to carry secure and then makes ready to move off. Ready to move out
Move to D8 Bahram, seeing the bomb catch Khaz and hearing shouts from within, bustles forward and ducks into the building proper. Lifting his bow he looses a hasty shot at the slave taker Bow shot at the gobo
The two archers draw Bahram away from the door, he can hear Brunner's gutteral voice from within anyway. "You carry those bows in hands that love them. You can fight. As A run here says, head to the bridge. Defend it." Bahram grabs Shirin's girdle and takes a moment to check the belongings he left with her and sort her saddle and saddlebags. Then he moves cautiously away from the smithy looking for enemy threats. Perception: 1d20 + 6 ⇒ (8) + 6 = 14 "We must move on, now."
Perception: 1d20 + 6 ⇒ (6) + 6 = 12 Unless the Perception check reveals something interesting... "hobgoblins bir to'plamoq ingichka havodan paydo bo'ladi va ularning asosiy do'st Maslahatlar off ular oddiy emas, deb. Siz aytmayapman!?" As he heads for the post door (The single door) at a pace Bahram drops his shoulder and charges... Bull Rush?: 1d20 + 4 ⇒ (16) + 4 = 20 Don't know if Bull Rush was the appropriate mechanic but it felt right. I haven't counted any charge bonuses as I don't think I have the angle so it's move:standard
Suprise Bahram lifts his bow and looses an arrow into the unsuspecting foe... Ranged Attack: 1d20 + 5 ⇒ (9) + 5 = 14
First round ...Just as Khaz barges past and lays into the hobgoblin. Seeing that the dwarf seemed to have it in hand. Bahram rushes forward to the smithy door. Double move should get me to F6
"We go fast, we go quiet. We take what we can, we get out. Dangasa ilon o'lsa!" Bahram pauses, eyes the vial Arun gave him, then knocks it back before nodding his thanks. "None of us will pass for Goblins surely? The town is a circle. We go around. Maybe form two groups, meet at the bridge." I assume the horses are stabled beside the tavern? So one group hits the smithy for rescue and explosives then heads for the bridge, the other geoes >C>D>E>Bridge? Aubrin and any other casualties can be carried on the horses?
With a rumble Bahram rolls over and pushes himself up to his feet [ooc] 3HP Thanks all[ooc] "We need to get out of town." Fingering his now bloodstained and cut up clothes Bahram scowls and strips his top off. "But first we need to find friends. My Shirin, Kining..." Moving back to the table the big Kelishite begins what seems to be a ritual of arming. Under armour, steel plates, a bejeweled scimitar strapped to his hip, a wooden shield across his back, and finally a plain bow strung and arrow nocked. In a few moments a grim warrior stands before the group, gone is the jovial foreigner.
I'll go in with Arun on that roll if I may
As the heavy stool comes swinging down Bahram catches sight of the fleeing merchants and curses under his breath The gods only know what's waiting for them out there "Jet! You have 20 seconds to gather anything useful, then you're coming with us. Same to anyone else. We go together. Somebody help the cleric."
BAR FIGHT! Bahram is unarmed and unarmoured, his kit will be spread between a pack that he is carrying with him and Shirin's saddlebags. I would indeed like to know where the stables are? This is not Bahram's first rodeo. As his instincts kick in he is up out of his chair and moving toward the nearest intruder "Your hobgoblins seem to be a little closer than you thought." sliding over a table Bahram grabs a chair and swings it at the hobgoblin. Move to H10, swing! The chair!: 1d20 + 4 ⇒ (15) + 4 = 19
I've modelled the stool as a greatclub, let me know if that's not gravy.
Taken somewhat aback by the dwarf's rude refusal of his offer of a drink Bahram none the less takes a seat beside the motley group. He beckons over a server and requests another glass of the wine he had had earlier and, as he waits for the order listens in on the conversation. "Ablah ko'pik" He mutters under his breath at the mention of the Molthians, none of those present understand Kelish (I don't think?) but the look on Bahram's face makes the translation clear enough, he is not a fan. As talk turns to the authorities and reporting the hobgoblin sighting Bahram speaks up once more "Make your reports. Do not expect Action. The suffering of the people is silence to the ears of authority. The people must trust to the strong, and the strong must cover the people with their wings. i am moving on in the morning, I shall look for hobgoblins as I travel." Once his drink arrives and talk turns to dwarven strongholds and familial obligations, Bahram's attention wains. His eyes drift into the middle distance and his thoughts turn to Haaro and the others he had left behind. So distracted is he that he entirely misses Brunner's jibe at his 'pet', probably a good thing.
Thanks GM! I was originally intending to request an Artisan as a leadership cohort at level 7. But given the amount of crafting flying around I'll have a rethink :p
Introduction for Bahram Spoiler:
Bahram exits the tavern and catches the sound of ringing metal in the air. With a whistle Shirin is at his side and he runs his fingers through her mane as the two walk toward the forge. As he turns a corner he spots a pair of dwarves hammering away. "Salom. I am called Bahram. I am told to look for Kining, for word of the quality of her work precedes her. My friend Shirin here is in need of a shoe. Maybe a full set if you have the time. I have heard great things of dwarven metal, they say it is the best outside of my homeland." Bahram looks to the two dwarves expectantly OK so I see it going down like this: Bahram has his horse shod and then does a little provisioning as he has ridden hard for over a day he arranges for comfortable stabling and heads back to the Taproot to see his new friend Jet where he meets everyone. I'll pick up from there so we are not delayed, but I'm more than happy to RP through the other stuff. Bahram steps into the bar and recognises one of the dwarves from the smithy drinking and carousing with some more out of towners. "My sincerest apologies for interrupting your merriment friends but I have words for this dwarf. My thanks for your work. It is almost of a kind with Kelish work, I had only hoped for less. Shirin is happy, I am happy. May I fill your cup?"
GM Mason wrote:
"Kining. Thanks to you Jet." Bahram places two silver pieces on the counter "Good advice pays twice." Downing the wine and turning to leave the big man pauses and unties a silken cloth that forms part of his sleeve. He folds it loosely and places it next to the coins. "From one traveler away from home to another." With a hint of a smile on his face Bahram heads for the door. Just wanted to post a little bit, I'll update with how I meet the party in the morning (its 1am here right now...)
Bahram nods his thanks for the complement "I have never been to Varisia. With chance I will be gone before the town fills. I am only passing through to Tamran but the horse has thrown a shoe. There is a farrier in town?" Bahram dips two fingers into the wine and, with a flick, spatters a few drops onto the floor. "yo'q, do'stlar uchun havoga berilgan qismi" Kelish:
"A portion given to air for absent friends" The words are quiet but the barmaid can hear them clear enough. This done Bahram quaffs deeply from the wine "Passable for a northern vintage. Thank you. What is the debt?"
"Tabriklar!" Kelish:
"Greetings!" Bahram strides over to the bar and drops two heavy fists onto its pitted and stained but well polished surface. He is a big man bedecked in colourful silks that show the detritus of many days hard riding. There is a joy and playfulness in his eyes that is not reflected in his stony expression. "I will have a drink of wine. Your town is busy. Business suits it well but is not normal, what is happening?"
Bahram's story is done, sorry for the delay. ------------------------------
Story:
Bahram was a low ranking military commander in the Keleshite military, operating mostly autonomously with a band of approximately 100 horsemen. That is until he was summoned to an audience with the high seer in Qadira. A great threat to the nations of Golarion had been foreseen in the future and Bahram was to intervene, the signs pointed to Nirmathas and so Bahram set off, with his men in tow. After several weeks on the road they reached the border and quickly found themselves embroiled in running skirmishes. They eventually sought supplies in a nearby town but found the place in such a state that they remained to help rebuild and defend, forming bonds with the townsfolk in the process. Time passes, Bahram receives a summons to Tamran to report and, fearing that the town would fall if the Keleshites left, Bahram elects to travel alone, leaving his horse warriors and their allies to defend the town. Bahram finds himself in Phaendar travelling through on his way to Tamran...
10 Minute Background: Five concept capturing points 1) Bahram is a Keleshite military commander, his troops/companions are his first priority. The only exception is where this clashes with his oaths. Bahram treats his oath/order with religious fervour, the fate of the people outweighs everything. 2) He is a big man, people are often surprised by his grace and dexterity. He is happy to not be just as he seems. 3) Bahram believes in the superiority of Keleshite culture, he speaks Keleshite whenever practical and is disdainful of what he sees as the plebeian habits of other peoples. 4) Bahram is a militaristic follower of Sarenrae, his personal belief in her redemption remit is that this is redemption of the soul, not the mortal shell. He remorselessly dispatches fallen foes. 5) He has been sent to the Molthuni front by Qadiran seers who have foreseen a great danger. In the course of the war he was summoned to Tamran and, leaving his soldiers to guard a small town they had been protecting, made his way north, passing through Phaendar on the way. Two character goals
Two secrets
Dramatis Personae
Three key memories
…and a fear!
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