Arun Smithsen
|
Marvelling at the Cavalier's horsemanship, Arun dismounts his horse by the entrance to the shrine. 'I'll never be able to match that skill, he thought to himself. Instead he stood watchfully with the civilians they had rescued, watching what was going on and wary of hobgoblin reinforcements.
| GM Mason |
Bahram swiftly finishes the fleeing Hobgoblin as Khaz exits the rear of the temple. Brunner tends to the injured Priestess, stabilizing her. Rhyna looks up at the Dwarven cleric. "Peace be with you, champion of Torag. I had no chance had you all not come." She slowly gets up on her elbows and then stands. "What is the state of the town? What's the plan for escape?"
| Brunner Hammerfell |
’This one will be ok, she is strong.’ Brunner finishes tying the bandage. ” It was mah pleasure priestess.” shaking his head. ” Th' toon has fa'en, we ur gaitherin' survivors as we heed tae th' brig, ance we gie thaur we intend tae blaw it tae prevent th' goblin scum frae spreadin' athwart th' river.” Nodding toward the cottage, ” Ah recommend ye grab anythin' ay value 'at we can carry, it’s time 'at we be gonnae.”
Brunner grabs whatever items she points out, then moves back outside, ” Times a wastin' kimers an' gentlemen we best be gonnae.”
common”The town has fallen, we are gathering survivors as we head to the bridge, once we get there we intend to blow it to prevent the goblin scum from spreading across the river.”
common “I recommend you grab anything of value that we can carry, it’s time that we be going.”
common “Times a wasting ladies and gentlemen we best be going.”
Arun Smithsen
|
Spurring his horse, Arun points towards the bridge for the benefit of the multitude of civilians now surrounding the party. "To the bridge!"
| GM Mason |
Anyone feel free to make a knowledge local or history check.
All of the hobgoblins are wearing an insignia. It is the emblem of the Ironfang Legion, a goblinoid mercenary army responsible for the Ramgate Massacre 2 years ago, but absent from the battlefield ever since.
You cautiously move the large group behind the buildings toward the bridge. The goblinoid army is reveling in their conquest. Dozens of men and women are in shackles in the middle of town. Dozens more have been butchered on the street and left where they fell. You leave the large group behind and use reconnaissance to move closer to the bridge. Everyone moving up, please make a stealth check.
The hunters from the smithy, Lirosa and Taidel, meet the group. "There are three hobgoblins and the large wolf." They point them out. "Those two don't seem to be paying too much attention. I would guess they are thinking the threat is over. The other one with the wolf must be in charge." Oreld speaks up, "We need to get in the house there to get the detonation chemical. What do you all propose?"
We will see the stealth checks to decide if you are in combat or get a surprise round. Remember...you can either take a move or standard action in the surprise round, but not both.
| GM Mason |
[dice=Ride (Swift Dismount)]1d20+8 :(
Bahram rides over to the corpse of the goblin he felled and dispatches it swiftly with a knife. He then quickly pats down the body.
[dice=Perception]1d20+6
Nothing of value on the hobgob.
Arun Smithsen
|
8know.local: 1d20 + 7 ⇒ (11) + 7 = 18
stealth...: 1d20 + 1 ⇒ (17) + 1 = 18
Arun snaps his fingers (stealthily... ) then shares his onsight with the others: "Ah ! Now I remember where I have seen that uniform before! The hobgoblins are wearing the emblem of the Ironfang Legion, a Molthunian goblinoid mercenary army responsible for the Ramgate Massacre 2 years ago, but absent from the battlefield ever since."
Regards the hobbos by the bridge, "this would appear to be the situation I have been saving my 'sleep' spell for. If you guys can win me six full second to complete it, at close range (within 30') I could take out most or all of the guards and that massive wolf." Turning to the others "My friends I can ride in close, but I would sorely need your support up close were I to attempt this"
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| Bahram Alhazred |
Bahram, still mounted, stays with the big group. He has his bow in hand and an arrow knocked. Shirin snorts none too quietly as the pair wait to pounce.
"Make them sleep Arun Smithsen. Then we go."
Bahram will be the cavalry reinforcement! What sort of distances are we talking GM, how far from the bridge is the group?
| GM Mason |
I'll give Fergal and Khaz a little longer then move to combat rounds. Bahram: I've got a map attached to my profile.
| Khaz Dourblade |
Stealth wasn't his forte, but Khaz did what he could...
Stealth: 1d20 - 2 ⇒ (8) - 2 = 6
...apparently a pair of heavily armored dwarves and a rather large monk were not the most subtle of warriors.
Arun Smithsen
|
"As they are, I can get the wolf plus one hobgoblin. Once they see us they may move towards us and gather closer, but its likely I'll miss one or more. We need to charge in, focusing ranged fire on the outer enemy first " Arun indicates the two rangers, plus Bahran.
-Posted with Wayfinder
| Brunner Hammerfell |
'The magicians strategy is a good one.' Brunner nods his head in agreement with Arun. Then whispers "'at is a guid plan. archers tak' it th' periphery. fit soldiers charge th' center. non-combatants an' archers follaw quickly ance th' brig is clear. we fit soldiers can hauld th' brig till th' civilians an' archers ur pest an' th' explosi'es ur sit. 'en th' archers can cowre th' brig while we fit soldiers retreat."
He then looks at his compatriots, "Fa is gonnae sit th' explosi'es."
Waiting for more explanation he asks. "Onie other questions?"
Common"Who is going to set the explosives?"
common"Any other questions?"
Arun Smithsen
|
when we level up, Arun is so going to get Linguistics/Dwarven...
-Posted with Wayfinder
| GM Mason |
Brunner Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Arun Initiative: 1d20 + 5 ⇒ (13) + 5 = 18
Khaz Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
JP Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Fergal Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Bahram Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Leader/Wolf: 1d20 + 6 ⇒ (20) + 6 = 26
Hobgobs: 1d20 + 3 ⇒ (4) + 3 = 7
ROUND ONE
Jean Pierre trips a bit and kicks over a bucket near the guard house. One of the hobgobs calls out, "Who dere?!" The Leader moves into action, sending his wolf forward. The wolf stops and growls at the group. The leader raises a crossbow in the direction of the noise unable to see the enemy.
INITIATIVE:
Leader/Wolf <
Arun
Bahram
Fergal
Khaz
Brunner
Hobgobs
JP
Everyone except JP is up.
Arun Smithsen
|
I am assuming the we had intelligence on the bridge guards from the scouts we posted, so Arun knows where they are before rounding the house.
"I need cover, don't forget! " whispers Arun as he urges his horse forward to the square to the left of A7. On galloping there, and using the tree as partial cover, he begins a sleep spell targeted at the hobbos It will take effect at the start of my next action, so it could be interrupted. Target is where ever would affect the most enemy, currently L7 but flexible to change
-Posted with Wayfinder
-Posted with Wayfinder
| Brunner Hammerfell |
sorry I was waiting to see who was affected by the sleep spell, didn't read the fine print about taking affect at the beginning of his next action
retcon
Realizing that they may have to hold the bridge, Brunner puts up his Dorn dergar and draws his axe and shield. if that's not ok, let me know and he will have the dorn dergar out the whole time
now
'The fight has commenced' Seeing Arun move to a place that provides some cover, Brunner moves in front him to keep anything from charging the wizard. "'main 'en wee jimmies, Torag hates a coward."
double move action to 'C7'
| GM Mason |
ROUND ONE
The goblinoid bridge defenders are alerted to the presence of the group. A large wolf moves up and stops when it sees it prey. The larger Hobgoblin lifts his crossbow.
As Arun rides his horse under the tree, the hobgoblin's bolt is unleashed.
Bolt against partial cover: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Damage: 1d8 ⇒ 7
The bolt hits you BEFORE you start to cast the spell since it was a readied action on movement and not on a caster casting. You can start casting the spell if you want, but you need to 1st make a ride check since your mount is now in combat.
The great Dwarven wall of "hellz nah" moves up to defend their comrade caster.
I am fine with Brunner switching weapons before combat.
INITIATIVE:
Wolf/Leader <
Arun <
Bahram
Fergal
Khaz <
Brunner <
Hobgobs
JP
Bahram is up and then the two hobgobs then JP. Arun has a standard action left.
| Bahram Alhazred |
Kicking Shirin into action Bahram emerges from behind the tree Arun shelters beneath and Rides across the road (B16) Yelling as he does so
"Men, encircle them, we have them now"
Bluff: 1d20 + 0 ⇒ (5) + 0 = 5
and loosing an arrow at the large hobgoblin.
Attack (BAB+Dex+Move): 1d20 + 2 + 3 - 1 ⇒ (13) + 2 + 3 - 1 = 17
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
That's not very convincing then...
Arun Smithsen
|
ROUND ONE The larger Hobgoblin lifts his crossbow. As Arun rides his horse under the tree, the hobgoblin's bolt is unleashed.
"Argh!" Arun's left hand clutches at the gash in his side opened up by the crossbow quarrel, whilst his right grasps the reins of his horse, Caleb.
By my reading, it's a Ride check DC5, not a Handle Animal check, to stay in the saddle after taking damage. Arun has Ride +6 and Handle Animal +9. ride: 1d20 + 6 ⇒ (14) + 6 = 20 h animal: 1d20 + 9 ⇒ (10) + 9 = 19
True to his word, after ensuring he is secure in the saddle Arun begins his sleep spell. He will aim to affect at least two, if not three of the enemy within a 10' radius (20 diameter) sphere once the spell completes (ie after their movement has ended).
| GM Mason |
DC 20 ride check to direct a light horse (not trained for warfare) in combat. You passed though!
| GM Mason |
ROUND ONE
Bahram guides his horse to the far side of the battlefield and launches an arrow at the leader. Unfortunately, the movement of the steed affects the arrow's accuracy and he misses.
The two hobgoblins charges.
Mwk morningstar(Khaz): 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Mwk morningstar(Brunner): 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Both Attacks miss.
INITIATIVE:
Wolf/Leader <
Arun <
Bahram <
Fergal
Khaz <
Brunner <
Hobgobs <
JP
JP then the bad guys.
| Chirk Brillup |
ROUND ONE
"Putrid Hobgoblins! Chirk pay you back for destroying village!" A high pitched, scratchy voice calls out from behind one of the bridge pillars.
Chirk calls on the power of his spirit animal and a flame appears in his right hand. He hurls the flame at the large wolf that is advancing on the dwarves.
flame RTT: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 2 ⇒ (6) + 2 = 8
| Rusco |
ROUND ONE
At the sound of the shaman's voice, Rusco's ears perk up. The magical fox takes off after the sound. Double move of 100' toward the shaman.
Chirk sees his fox companion moving toward him excitedly. It hops and leaps at the sight of his true master. The two had been split up when a hobgoblin scouting party had overtaken and destroyed their small, Grippli village. Chirk had been the only known survivor. He is shocked to see his long lost friend again.
| GM Mason |
ROUND ONE
Lirosa calls out to the other villagers, "It's Chirk!"
The battlefield is interrupted by the cry of the small frog-like caster. The hurled flame strikes the large wolf, singeing the fur on the creature. The wolf yelps in pain and turns to face its attacker.
INITIATIVE:
Wolf/Leader <
Arun <
Bahram <
Khaz <
Brunner <
Hobgobs <
Chirk <
JP
JP then the bad guys.
| GM Mason |
Fergal watches as Rusco moves off after his master. He smiles to himself, knowing he rescued and returned him to his home. Fate is a often a fickle thing. Fergal feels the call of the Green and knows his place is somewhere else now. He offers a quick prayer for the safety of his comrades and then moves off into the darkness.
| Jean-Pierre de Suis |
Jean-Pierre launches two arrows at the closest hobgoblin.
MW Mighty [+2] Composite Longbow: 1d20 + 2 + 1 - 4 ⇒ (12) + 2 + 1 - 4 = 11, for 1d8 + 5 ⇒ (8) + 5 = 13 damage.
MW Mighty [+2] Composite Longbow: 1d20 + 2 + 1 - 4 ⇒ (3) + 2 + 1 - 4 = 2, for 1d8 + 5 ⇒ (8) + 5 = 13 damage.
| GM Mason |
Both of Jean Pierre's shots miss the closest goblin.
ROUND TWO
1d2 ⇒ 1
Spurred by its master, the wolf advances on the Dwarves and attacks Khaz. His bite hits and causes 9 points of damage. It then trips the dwarf.
Khaz is prone.
bite: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 + 5 ⇒ (4) + 5 = 9
trip: 1d20 + 6 ⇒ (18) + 6 = 24
The leader takes another shot at the caster with his crossbow.
Bolt against partial cover: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
Damage: 1d8 ⇒ 8
He narrowly misses, failing to interrupt the wizard. Thank goodness for that trip roll!
Everyone except JP and Chirk is up!
| Brunner Hammerfell |
'Need to keep these goblins off Arun, Blasted wolf put Khaz down, I will drop the wolf next.' Watching Khaz go down, Brunner, glares at the wolf, then swings his axe at the Hobgoblin to his right. "By Torag, ye will pay fur attackin' th' village."
attack: MW waraxe, Hatred, PA
attack: 1d20 + 6 + 1 - 1 ⇒ (19) + 6 + 1 - 1 = 25 for damage: 1d10 + 3 + 3 ⇒ (9) + 3 + 3 = 15
| Khaz Dourblade |
Khaz grits his teeth and pulls himself to his feet. He knew that this would leave him exposed, but he refused to die on the ground and took comfort knowing that his wounds would be to the fore. As he did so, a part of him wondered at this transformation, as not to long ago even being in combat made him feel weak in the knees. He had no more time to think though, as the fires of Torag's forge began to glow in his eyes, and his hammer erupted into flame once more. With a roar, he swung it at the nearest standing target.
Assuming the AOO doesn't kill him, Khaz will attack the wolf (if it is still up) or the hobgoblin (if the wolf is down)
Hit with hatred, rage and power attack: 1d20 + 5 + 1 + 2 - 1 ⇒ (19) + 5 + 1 + 2 - 1 = 26
Damage with bloodline power: 2d6 + 1d6 + 10 ⇒ (1, 3) + (2) + 10 = 16
| GM Mason |
I'll wait for sleep clarification from Arun and use your attacks on whatever is left. There will be no AOO if the hobgob is snoozing! :)
Arun Smithsen
|
Arun: F6 to get the wolf and one of the hobgobs?
-Posted with Wayfinder
Holding his nerve as the second quarrel thudded into the tree beside him, Arun completed his casting, designating a point behind the wolf and the northern hob (f6 pls) as the epicentre of effect. "Across the bridge - there will be other goblins behind us! Bahran, can you pincushion that bowman?"
He wheeled his horse, and surveying the melee, conjured a sudden burst of green light to distract the remaining hob. Then he galloped around the combat, to the north to summon the townsfolk they had left behind the building to cross the bridge.
target C8 with 'Daze': DC14 Will to resist. Then, move w horse to F4
| GM Mason |
ROUND TWO
Will Wolf: 1d20 + 1 ⇒ (18) + 1 = 19
Will Hobgob: 1d20 + 0 ⇒ (9) + 0 = 9
Arun's sleep spell takes effect and the Hobgoblin slumps to the ground asleep. The wolf seems to shake off the arcane magic.
Brunner turns and cleaves the Hobgoblin in front of him, leaving a bloody mess on the ground.
Khaz bravely goes to stand with the wolf bearing down on him. The wolf viciously bites him.
bite: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d8 + 5 ⇒ (1) + 5 = 6
confirm: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d8 + 5 ⇒ (2) + 5 = 7
13 more points of damage Khaz. Lucky damage rolls there!
Seeing the hobgoblin slump to the ground, Khaz turns his wrath on the wolf and deals a mighty blow. The wolf is injured, but still stands. Bahram fires a shot, but misses again.
Chirk and JP are up. One hobgob is sleeping. The wolf is injured. The leader is uninjured.
| GM Mason |
"Across the bridge - there will be other goblins behind us! Bahran, can you pincushion that bowman?"
He wheeled his horse, and surveying the melee, conjured a sudden burst of green light to distract the remaining hob. Then he galloped around the combat, to the north to summon the townsfolk they had left behind the building to cross the bridge.
The group moves behind the house and gets ready to cross the bridge, but sees the leader with his crossbow raised and waits. Oreld calls out, "The starter is in the guard hut. Bring the stump remover! Let's blow this bridge once we get to the other side!"
The hobgoblin leader cries out, "You shall drop your weapons and surrender! We have claimed this village!"
For now, there is too much revelry in the village square to notice the incident at the bridge. You all feel it won't be long before the army notices.
| Khaz Dourblade |
It was a small miracle that Khaz was still standing. He was bleeding profusely after being savaged by a giant wolf, but he wasn't ready to quit. With Torag's name on his lips he swung his hammer again.
Hit with hatred, rage and power attack: 1d20 + 5 + 1 + 2 - 1 ⇒ (17) + 5 + 1 + 2 - 1 = 24
Damage with bloodline power: 2d6 + 1d6 + 10 ⇒ (4, 1) + (1) + 10 = 16
| Chirk Brillup |
ROUND 2
"Rusco!"
Chirk exclaimed, but trying not to be too loud so the enemy wouldn't notice.
"Chirk wants Rusco to attack the wolf!"
After Chirk requests his spirit animal to attack, he hurls his fireball at the wolf.
flame RTT: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
damage: 1d6 + 2 ⇒ (6) + 2 = 8
Arun Smithsen
|
I need to take out that crossbowman, thought Aren, before the others will cross onto the bridge. Continuing his ride from cover to cover, he moved forward into the lee of the bridge square L3 . Pausing there, he began to spin his incantations to 'Summon Monster', pulling magical essence from the celestial planes into square L6 in the form of a heavy-set brindled attack dog. the spell will complete at the start of Arun's next go
| GM Mason |
ROUND TWO
Rusco's attack is successful. The wolf yelps again as he feels the cold sting of the fox's bite. His master, Chirk, follows the attack with a thrown ball of fire which flies wide. The flames dissipate from Chirk's hands.
Jean Pierre takes another shot at the leader. Once again, his aim is off. You have rolled terrible this battle :(
ROUND THREE
The leader reloads and returns the shot at JP.
Bolt/partial cover: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
damage: 1d8 ⇒ 7
His bolt hits the human archer, causing 7 points of damage.
1d4 ⇒ 4
The wolf turns on the fox, which just bit him.
bite: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d8 + 5 ⇒ (7) + 5 = 12
The small fox takes a bad bite from the wolf, but in doing so saves Khaz from dropping.
Khaz sees the wolf turn on the fox and takes advantage of its distraction. By the power of Torag, he severs the wolf's head from its body.
Arun moves and starts casting a spell.
INITIATIVE:
Wolf/Leader <<<
Arun <<<
Bahram <<
Khaz <<<
Brunner <<
Hobgobs <<
Chirk <<
JP <<
Bahram, Brunner, Chirk, and JP are up. Khaz and Arun posted early, so I added their actions after the enemy. I think the wolf's AOO was the confusion. One sleeping hobgob and the leader left. Everyone please update your current HP.
| GM Mason |
Seeing the wolf drop, Kinning moves to the guard house. To Vane Oreld and Jet, "Get ur asses in gear and let's get that starter! Ryhna, keep an eye on Aubrin!"
| Brunner Hammerfell |
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'Don't know how long the sleep will last, a quick stroke and a trip to Pharasma is better than it deserves.' Brunner moves closer to the sleeping hobgoblin, saying a quiet prayer. "Chruthachadh Athair, leig mo chridhe a bhith fìor-ghlan. Ghuidhinn dhut ceartas, cha dìoghaltas." He then strikes the warrior, his dwarven blade biting deep. "By Torag, yoo'll be oan yer way tae Pharasma's judgement nae mine."
5 ft step to '6D' CDG: PA
cdg: 3d10 + 9 + 6 ⇒ (7, 6, 3) + 9 + 6 = 31
'common'"By Torag, you'll be on your way to Pharasma's judgement not mine."