
GM Mason |

Kinning is not as careful as she should be while lighting the stump remover, causing it to flash the party. Arun takes the worst of it. Khaz quickly heals him and waits for Brunner to assist Arun to safety.
As they retreat, a hobgoblin stops in the middle of the bridge and yells out "COWARDS!!! You can't run from us! We will..." His dialogue is interrupted by a sudden boom that rattles the foundation of the bridge. The forty hobgoblin eyes suddenly flash fear as the ground underneath them begins to sway. The majority fall to the ground. The rest sprint for safe land, but it is too late...
The blast blows the retreating group to the ground. You think to yourself...It should have taken longer to blow. You realize how lucky you actually were that it did not explode when lit.
Without the support of the wooden frame, the bridge lists heavily to the North. Within seconds, the ground literally drops out from underneath the hobgoblins. They are plunged headlong into the rushing water while stone debris crashes down on them.
The entire party stands stunned for a moment before they finally turn to see what is left of the bridge and the town where many of them called home...
A ceiling of smoke hangs over the city, reflecting the orange glow from burning houses. Ash drifts in the air like falling snow. The screams of townsfolk have died away, leaving an eerie silence broken now and then by the howling of wolves or the harsh tones of the Goblin tongue. Bodies lie in the streets, sprawled in pools of blood where they fell. It seems everyone else in town may be imprisoned or dead except for the hobgoblin invaders. Phaendar has fallen.
END OF PART ONE!

Khaz Dourblade |

Woo! Great! As discussed, Khaz's build will be fixed up with him being a single class cleric who VMCs barbarian. Will double check changes later...but will be better utility for the party going forward,
but am going to be doing alot less damage.

Jean-Pierre de Suis |

Jean-Pierre shakes his head.
"This one notes that this group has been lucky. Still, Hobgoblins are tenacious; they will eventually send someone to investigate where this group ended up. This one suggests heading for the forest, finding somewhere defensible, and trying to accumulate what is necessary for survival, before deciding what to do next. Are there any suggestions on where to go?"

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Kn Local: 1d20 + 7 ⇒ (18) + 7 = 25
Kn Geog: 1d20 + 7 ⇒ (7) + 7 = 14
Arun has some knowledge of this area, having passed through as a younger man. He strokes his chin, and muses.
"It has to be the forest. THose hobgoblins won't be held back for long by the river, and once they are across they'll have wolves to chase us down. On the roads or the plains, these folk" here he gestures at the townsfolk behind, "would be picked off like sheep. No, it has to be the forest. There's cover, there's game, and there's the chance that we can reach out to the Nirmathis armed forces to find a more secure stronghold to escape to."
Arun looks back at the ruined town. "All gone. That's their whole lives, and many of their relatives, too. I'm not clear if these were bandits, or if this is a fresh Molthunian attack, but it matters little to our sorry band. We need to get them to safety. They are our responsibility, for now."
"Kahz, I own you my life for bestowing Torag's grace on me at the bridge. Thank you. Are you now out of healing powers? I note that several of the townsfolk are injured, and we need everyone well to make this march. Is there anything you can do for them?" Turning to the two rangers we rescued, " Can you two please go on ahead and ensure our path is clear? Bahran, are you able to ride ahead with them? We can ill-afford an ambush."
He sets his harms on his hips, thinking. "What have I missed?"

Bahram Alhazred |

Bahram looks back breifly over the ruined town, casting his mind back to his men and the town they defended, fearing for them. With a shake of his head he pulls himself back to the present.
We need to keep these folk moving, if they stop to think now we have lost them.
Nodding at Arun's suggestion the Keleshite raises his voice
"Into the forest, everyone into forest! We can lick our wounds when we are safe!"
Or dead, kambag'al jazosi.

Brunner Hammerfell |
Kinning must be feeling terrible about setting that fuse early. I'll go and speak to her about it when we camp, try and ease her guilt. Right now we need a plan. We can only hide in the woods for so long. I should try and ask a few questions as we march.'
Retuning his focus to the hear and now Brunner nods his head in agreement with Arun. "Och aye a pity abit their homes. th' forest seems loch a place tae start, tae gettae France. but whaur diz thes road leid tae? ur thaur onie places in th' woods we can gang tae. i'll ask aroond tae fin' it while we heel-toe."
As the team heads for the woods, Brunner asks some of the locals, "Whaur diz thes road leid tay an' hoo lang diz it tak' tae gie thaur?"
He then hustles to catch up with the two local rangers. "Ah heard some ay th' others teel abit an abandoned dwarven mine 'at they foond. dae ye hae anythin' loch 'at nearby an' it ay th' way? hoo abit an auld wizards tower ur at leest hidden caves we coods hauld up in?"
common:"Where does this road lead too and how long does it take to get there?"
common: I heard some of the others tell about an abandoned dwarven mine that they found. Do you have anything like that nearby and out of the way? How about an old wizards tower or at least hidden caves we could hold up in?

GM Mason |

Aubrin speaks up. "The road leads to Tamran. It is one of the larger cities, but it would take weeks to get there. The mage here Arun has it right. The road is littered with bandits and we would be easy pickings for any Hobgoblin scouting parties..." Kit agrees, "I think we need to go deeper into the woods and try to wait out the army. Surely they will move on before long." Aubrin nods at Kit, "I agree. Northeast of here there is a grove with a creek for fresh water and sufficient game for food. I say we head for there." Her legs collapse under her, causing her to cling to Kit. "We need to find somewhere to sleep for the night."
Please roll two survival checks. One to find a suitable place to sleep for the night and the other to check the weather for the next 24 hours. Feel free to RP.

Khaz Dourblade |

"Ach! Stuck in the woods like an elf. I say we make for Kraggodan or Glimmerhold. We can...follow the river? I think. Right, Brunner?"
Survival Untrained: 1d20 + 3 ⇒ (13) + 3 = 16
Survival Untrained: 1d20 + 3 ⇒ (19) + 3 = 22

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"Food, water, and cover from wolves, who travel faser than us up and down the road. That's what we need now - somewhere safe to hold up whilst we understand where safety can be found. The forest is where we need to head." Thinking quickly for something that might sway Khaz, he adds, "We might find caves in the forest...?"
Survival: 1d20 + 2 ⇒ (16) + 2 = 18
Survival: 1d20 + 2 ⇒ (10) + 2 = 12
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Brunner Hammerfell |
Can we aid another on survival?
survival: 1d20 + 1 ⇒ (15) + 1 = 16
survival: 1d20 + 1 ⇒ (11) + 1 = 12
'Tamran, that's too far, unfortunately so is Kraggodan or Glimmerhold. Pity, only a human would think a grove of trees is a defendable location, well maybe and elf, well and halflings too, or a gnome. I guess anyone but a dwarf, give me a stone to lay my head on, that's what I say.'
Brunner, walks along keeping his opinion to himself, except to tell, Khaz "Kraggodan ur Glimmerhauld woods be brammer, but loch Tamran, they ur tay far. we best heed intae th' woods."

Khaz Dourblade |

Khaz sighed. "Aye then. Into the the woods." Then to console himself he added "Torag made the entire world, nay jus' the mountains. The trees be jus as much his creation."

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Hey GM Mason - any update for us on whether you will be able to revive this game?
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