Sosiel Vaenic

Azih's page

Organized Play Member. 1,146 posts (20,795 including aliases). 2 reviews. No lists. 1 wishlist. 6 Organized Play characters. 37 aliases.


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Dwarf Cleric/Warpriest 4| Speed 20 ft | HP 50/50 | AC 21/23(shield) | Perception (T) +9 (Darkvision) | F +10 R +6 W +11 | Exploration Activity: Defend| Status: | Hero Points: 1 ◆◇↺

Ah, damn, yeah, Ustemir's been cursed with that damn gauntlet. I think I can cast a spell to try and get it off Ustemir, but I think Lady Dagmara might be better at it.

Will Cleanse Affliction work on the gauntlet? I don't think so but it's a bit confusing.

As the crucible It's not just the history, there's also the undead that the temple will want cleansed. As for the history....

Happy to relay everything we know, which I think is that it was originally a temple of Ferrakus and we got a hymnbook and a ring of Ferrakus to show her, and that the dwarves fell into worship of the evil Kamus, and murdered everyone who didn't fall with them. There's still an entity of Kamus toiling away in the Crucible that they haven't been able to defeat yet. And oh the kobolds under the Crucible were doing human sacrifice and at least some of them are worshipping a god named Lorcan


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

I think Neppka's best to have the potency rune.


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Vako, being a plant, would like to rest outside.


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Dwarf Cleric/Warpriest 4| Speed 20 ft | HP 50/50 | AC 21/23(shield) | Perception (T) +9 (Darkvision) | F +10 R +6 W +11 | Exploration Activity: Defend| Status: | Hero Points: 1 ◆◇↺

5 less damage please because of shield block


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Get well soon Shaka. Thoughts and best wishes.


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

We demand a level up in recompense!

Vako says. Do we go down into dark then?


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

I don't think we have good treasure right now, maybe we can come back later and trade something Vako says looking for anything interesting to him. Hey maybe that rock is here, the one everyone is looking for. Searching in the treasure for anything interesting or the rock itself. Perception 7


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Alright, had a bit of a hard time figuring out an archetype as Bard is very solid on its own, decided to lean more into spellcasting and theme and added a Wood Elemental Sorcerer bloodline.

Gain Training in Nature and Survival
Scatter Scree and Needle Darts Cantrips

Skill Feat
Bon Mot to setup Will Saves
Class Feat
Uplifting Overture for Aid actions
New Spell
Biting Words


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

We can put water in the cup, like Neppka said. Or put drink in there, A lot of dwarves like beer! OR we could explore the rest of this place and come back!

Vote explore south and come back here later, maybe there's a clue somewhere else.


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Someone with good Perception could do search to look out for traps.

Defend is nice for someone with a shield, but I don't think Neppka has one of those.


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

If Vako is going to be repeating Detect Magic then we're moving half speed anyway!


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Vako gets up on a table and yells

HELLO HAS ANYONE SEEN KEVIN?

Performance: 1d20 + 7 ⇒ (4) + 7 = 11


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

No, no, I don't wanna take it easy Krrys'tall. I want to go in the dark scary place!


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Agreed with fighting fires then!


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Scouting should give everyone a +1 to initiative!


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I think we can take them, we have an extra bard and cleric along with the three of us!


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

YES Vako jumps up and down. I want to see what's behind the door. But we need to tell people we destroyed all the bandits first.


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Even though it's hard to tell with his plant face, Vako is genuinely hurt that they didn't talk with him.


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Ooh since Ready triggers before the attack does that mean Neppka basically judoed the attack and didn't get hit?

Neppka's damage is +1 too because of Courageous Anthem while Krrystal gets +1 to both attack and damage!

Vako notices the crone getting closer and rotates to focus on her and unleashes one of his non cantrips. The Befuddle spell targeting her while he still keeps his Courageous Anthem up.

WILL DC17
You sow seeds of confusion in your target’s mind, causing its actions and thoughts to become clumsy.
Critical Success The target is unaffected.
Success The target is clumsy 1 and stupefied 1.
Failure The target is clumsy 2 and stupefied 2.
Critical Failure The target is clumsy 3, stupefied 3, and confused.


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Yes, it's a very good story. We walked in and I showed them this. Vako answers Candalreth while holding out his pebble. Then they put us in this cage.


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

I'm finding roleplaying a plant brained little guy surprisingly soothing!


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Vako nods, it made as much sense as anything flesh people ever said as far as he was concerned, Okay, we heard someone was looking for a stone or something and they were being mean to people to find it and it's causing problems everywhere. Do you know of them? Are you the ones being mean? Could you stop? It's not worth the trouble.


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Vako nods and strolls into the camp with the oversized shield strapped to his back. Hello. Are you friends? Can we please talk to your leader? We're travelers!

Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Vako heaves the shield onto their head and says Let's go, I don't think there's anything else here.


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Oh it's holy? Does that mean we can't use it?


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Vako starts whistling again and picks a citrusy looking fruit growing from the side of their head and offers it to one of the toddlers. It's a green colour, and probably tastes close to a tangy green apple.

Using up Fruit Leshy Fruit for the day


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

It'll be fun! I can make clip clop noises if you want.


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

From my understanding gold is quite lucrative for PF2 regular NPCs. Silver is way more of the currency that matters for regular people.

A week of good work at a regular job for 'level 1' tasks is 1.4 gold and if you do a spectacular job it goes to 2.1 gold.


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Vako points at the bartender while looking up at Quink Hosk said you know everything. So why are the people in colorful coats attacking people now? They didn't used to.


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Vako wanders up to Quink and tags on their coat completely oblivious that they're interrupting a conversation. Hey mister, you know why the people in the colorful coats are attacking people now? They didn't used to!


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Vako enjoys their drink.


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Lesy Bard 2| Speed 25 ft | HP 26/26 | AC 18 | Perception (E) 7 Low Light | F +5 R +7 W +7 | Exploration Activity: Cast Detect Magic| Status: | Hero Points: 1

Vako ia a Leshy who was 'born' in Nettlewood and when wanderlust took, travelled to Sandpoint and has been hanging out near Sandpoint Bridge for a while. People seem to appreciate the way they whistle and Vako gets coins thrown at them, which they've used to equip themselves with some gear. Well that and Vako just routinely asks for items from the various shops and, surprisingly, nobody seems to mind and sometimes even gets them for free!

Shameless Request and high Diplomacy


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Apologies for losing track of this. If you'll still have me I'll try and get setup soon.


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My novel is about a young woman growing up in and having to defend a Muslim Matriarchal society. It's a speculative history novel and coming out this fall. If anyone is interested in learning more than just DM me!

If it's a short game then I wouldn't mind joining in as a support character who doesn't RP much just because I want to preserve my bandwidth! Bard maybe?


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Pf2e standard is to double the total.

So it would have been a 12 overall

You know I'm going to say that Neppka knocks Neilar out cold with the last hit and has to run off for help. Neppka hit Neilar really good before too.


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Yeah I hope it was a good learning tool and/or fun to explore your character's backstories!

Final Rolecall

Ho'okepa: A Champion of a shark/nature deity following in the footsteps of his elder sister who has disappeared on a quest
Boudoon: A sensitive soul with a desire for adventure and psychic powers that he's not the best at.
Magnus: A studious gnome wizard who has specialized in the staff and has a familiar.
Krryst'all: A lazy frog who is very talented at walking the wilds, dancing, and being a Monk who is a savant with the bow.
Qwerk: A surprisingly sturdy kobold with a loving family and a nose for grave robbing/tomb raiding and draconic sorcerous powers!
Neppka: A tengu blessed with storm powers and who has trained with weapons for as long as he can remember


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And that's it for everyone in terms of playing with the abilities that your characters have been acquiring as they journey from childhood to being adventurers!

I think a few of you have already done this but at this point there's no more new abilities that your character will get at Level 1. But there are a few more things that you'll get to get to level 1.

Final Four Attribute Boosts: This is where you can get your primary stat to +4 if you choose but that's not necessary to have a fun character. Remember you can't boost any stat more than once per stage.

Equipment: All the equipment that you've been playing with over the course of your earlier years don't count. Now you have a flat 15 gold to buy the actual equipment you'll use to adventure in the world.

Level 1: For those of you playing along with only adding a +2 or +4 to your proficiency from being trained or expert... well now you finally get to turn that to a +3 or a +5! Every level you gain from here will also keep adding to your proficiency so you should see a noticeable increase in power every time you get to a new level.

Here's a handy checklist of things to look over to see if everything is finalized after you buy your equipment and update your proficiency numbers and final boosts!

Perception:
Saving Throws:
Armor Class:
Strikes:
Skills:
Class DC:
Spell Attacks, Spell DC, and spells for Spellcasters!

And then you'll be done!


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Neppka continues his martial training and as he grows up he shows a lot of aptitude and Nellar is glad to teach the young tengu everything he knows.

You're using a one handed weapon and a wooden shield as Nellar moves around you, are you using a sword?

In the first round of training Nellar suddenly moves faster than his usual cautious steps and leaves an opening!

Use the Reactive strike reaction that you get as a Fighter to get a hit in!

In the second round
Nellar instructs Neppak to raise his shield and accept a hit from Nellar and absorb the damge with a Block!

Club damage: 1d6 + 4 ⇒ (5) + 4 = 9

Fighters also get the Shield Block reaction, which in this case will allow Neppak to reduce the damge by 3 as that's the hardness of the wooden shield.

Finally in the third round Nellar raises his own shield and challenges Neppka to get through his guard.

Use the Snagging Strike special action that you get from your feat choice


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Will try and get Neppka's final scene posted over the weekend or later today!


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You get to pick something else to bump up to Trained. Pathfinder2e is very stingy with proficiency upgrades because of Balance(TM)


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Cazlan is going to make his Will Save at +3

Cazlan Will Save: 1d20 + 3 ⇒ (13) + 3 = 16

The very obvious display of spellcasting completely shocks Cazlan and his crew. They were expecting to jump a solo graverobber, not a magic user.

As this happens an arrow comes flying out from the trees towards the humans and one of them nearer the back cries out in pain as her knees buckle and she goes down. You see Alzuu not only causing damage but also taking coin purses

Hey, you leave our brother alone! she says as she backs off and brandishes a throwing dagger.

Seems like Vuld and Alzuu were watching out for you and Cazlan's group is not ready for anything like this.

They scatter.

Vuld comes out from his hiding spot and gives you a look. You throwing glitter at people now? And why d'you look different? Did you get cursed?

After your reaction it'll be End Scene!


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Qwerk:

You've had a very good day, dungeon delving or grave robbing or however you wish to describe it. A tip you got from one of your fences led you to an obscure barrow with a very narrow entry recently revealed during a heavy rainstorm. You're able to squeeze in and find some very valuable trinkets with no protection for a change.

Squirming your way back out with a full sack is a little bit frustrating, but the real problem is the small gang of smelly humans that is waiting for you outside. Seems like you're not the only one who found out about the place or... were you followed?

Qwerk the golden kobold, full of things to sell, maybe if we beat him up, we'll get rich as well! The leader sneers Now hand your little sack over and we'll give you a copper for going in there and saving us the trouble. Keep our clothes from getting all muddy.

Do you know this joker?

The situation is serious, you can't really tell how many of them there are but they all seem armed and you're all alone!

The tingles you've been feeling from time to time suddenly comes back but with a level of force that almost makes you pass out from the intensity, the almost overwhelming emotion that you're feeling though is one of outrage and wounded pride. How Dare They?

Your choice, either follow the rules and cast the fear spell on the leader which you get from your bloodline, or the flurry of claws focus spell which you also get! All your spellcasting is also coming from the sorcerer class features such as Spell DC, Spell attack etc.

Either way you feel your scales get harder and shinier as this completely unprecedented and unexpected flood of magic bursts out through you and onto the would be robbers!


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Neppka: You're onto your class! Let me know if you have any questions.

Qwerk: Will try and post a sorcery scene today!

We're nearly at the end. Hope everyone's been enjoying this!


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Neppka: Perhaps it's the peaceful life he has enjoyed ever since they settled down that has made Neppka feel distracted. Maybe that's also why he's not able to muster the necessary force of will on the advancing cat.

Neppka, you there! Neilar's voice comes from down the trail. The cat almost jumps out of it's skin and dashes away from the young Tengu.

Not the best day for Neppka! But End Scene!


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I'll try and do Krrystall and Neppka tomorrow. Qwerk are you good for making your sorcerer choices?


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Ho'okepa:

You miss U'ilani after she leaves on her trip but you focus that energy into making her proud of you.

You're facing Ho'omalu again and he nods at you. Before we begin, show me that you are truly a follower of Kamohoali'i, channel their power!

He's asking you to do something that you've started to feel within you... the aura of your deity which is the Champion's Aura special ability.

Then he calls over another one of your fellow trainees and gets them to stand next to you (can you describe who they are and your relationship with them?)

You can defend yourself bruddah, but show how you protect OTHERS he says and lashes out at the trainee and it's a solid hit! You've learned Ho'omalu can basically land hits on you at will but this is the first time he's asking you to put all of your training drills as a champion into live practice!

Use your Retributive Strike Reaction which is a special reaction for the Justice Cause, it lets you reduce the damage by your level+2 (so 2) AND you get to roll an attack against Ho'omalu!

Then it's your turn you look at the wince on your fellow's face and know they're still hurting.

Keep them in the fight. Ho'omalu orders. You are being trained to protect and heal so the Lay on Hands spell is a part of your education and training, but... as you go to do it, you feel another aspect of your deity come rushing up!.

Follow the rules of casing Vibrant Thorns, then follow the rules for casting Lay on Hands on your friend. Finally you can attack again as both of these were single action spells (though they did cost focus points!).

Ho'omalu's eyebrows raise and the first of the spell and lands a hit on you. It earns him 1d6 ⇒ 4 damage. Casting Lay on Hands made Vibrant Thorns more powerful

Hah, that stings. You're full of surprises today. Good ones though!


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Boudoon:

Despite your success as a craftsman and an artist you find yourself with a wanderlust that compels you to explore the surrounding wilds. It's in one of these days that you are walking through the forest that you hear a snarl and see, to your horror, a wolf coming straight for you!

1st round:
Something... shifts in your mind... and you throw your hands out and utter a short shout... and feel... faster! and you take off running!

Follow the rules of Warp Step and spend a focus point to Amp it. Not only does Psychic give you this spell but it also gives you a better version that you can make even better by spending a focus point! You're running faster than the usual spell AND it only took you an action to cast it.

How do you feel about what's happening and the energies you are able to command? Are you even thinking about it or just panicked for your life?

2nd round
To your horror the wolf is keeping pace with you and your mind opens up even more and you use the Psychic's unique Unleash Psyche free action. Can you describe this?

Whether you notice it or not, your body becomes hazy as you use the Fade into Daydreams special psychic action.

These are special abilities that are provided by the Psychic class!


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I had Eid today so no post today. Will try for tomorrow. Thanks for your patience!


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Sorry wasn't able to get to it today. Will try getting some scenes up over the weekend but if not then next week!


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Will try and post tomorrow!

Alias



DM Cameron
(2 posts)