Elf Ranger 3| Speed 30 ft | HP 36/36 | AC 20/21(buckler) | Perception (E) +7 | F +7 R +10 W +7 | Exploration Activity: Scout| Status: | Hero Points: 1/1
Kyonin yes, but a century out of date with the latest fashions there I am sure. I served as an ambassador to the First World for that time and it was equal parts, a duty, an honour, and a pleasure. Ruffling his blue feathers he continues And there were gifts, which are never granted freely there, and I can only hope that I have been bartered with fairly. And now I am here, to ensure these lands stay amenable to elves and an easy conduit for the fae, those serving both peoples that I pledge allegiance too. But wilderness can foster corruption and I hope to ensure that there is vigilance. The First World is one thing but there are... other planes as well... but Erastil is not fond of them either and his touch in this place is a boon and a blessing to it. Xavin quirks an eyebrow at his fellow elf. But where are my manners. You may call me Xavin. I have lost the ability to relay any of my other names. A parting gift from my hosts. Perhaps I will earn some new ones.
I like not having extra terms and there are other terms in the game that sometimes matter and sometimes don't. Anathemas provided by class have their own rules on what happens if they're violated anyway (Barbarian Anathemas are easier to overcome than Champion for example) and it's easy to see that if there are no rules then there's no mechanical repercussion. It's like alignment was everywhere but only some classes cared mechanically. Anathemas are similar. A dwarf who violates their anathema gets to feel bad about it, like a LG Fighter who does something CN in a fit.
Wei Ji the Learner wrote:
Considering rune lords and sin fueled magic are some of the founding text of the setting I do not think this is a concern of paizo's.
To be fair, another way capitalism can get a person is by making them responsible for the livelihood of dozens of people and the only way to keep those paychecks coming is by acting capitalist. Honestly we shouldn't wonder why Chelaxians think dealing with the forces of hell is an acceptable way of daily life.
Themetricsystem wrote:
I mean you can play fast and loose with PF2 as well, it'd just take an incredibly good GM that takes on the burden of keeping things consistent while the players agree not to get too crazy. Heck in some ways it's easier since you there is clear guidance on creating DCs on the fly. And the trickier elements of complicated hazards and all kinds of difficult terrain etc are optional and not the best idea for an entertainment show that shouldn't bog down.
I'm really happy about how things are going. I really hope the ORC is a worthy successor to the OGL and easier to use. I'd also like ORC publishers to big up each other even as they compete. The open gaming foundation never really did anything as wotc disliked the OGL. There's an opportunity for a very different and collegial approach with ORC.
So with kobold press and mcdm and others all seeming to be wanting to create their own games to escape WOTC it seems like the possibility of a mass migration to pf2e is not going to happen. Which is honestly fine despite my paizo fandom. I'm hoping though that all these publishers and paizo can work together to publish under the same common license at the very least. Maybe everyone can work together to publish some general guidelines on how to convert between the systems as well.
If I was them I'd pay some designers and developers to make a new system entirely that they control. If paizo makes pathfinder 3 under a license that actually is open then maybe. But it has to be community controlled, not owned by paizo. The problem with 1.0a is that it is owned by a company that obviously hates it,who can say what would happen to paizo in the future?
Honestly I'd be willing to back a “Free the golem from the oggle monster" crowfund campaign so paizo can concentrate on publishing a pf 2.Free update stripped of the last remaining d&disms and under a paizo specific open license. As a side benefit maybe the onerous section 15 requirements can be streamlined for third parties.
Cardboard Tokens you can punch out would be a fine substitute for the pawns. People are used to them because of vtts, you'd be able to get a lot more of them on sheet and we'd still get paizo art on the tabletop. Plus so many board games use them that printing should be efficient too. Heck you could release them along with digital tokens to get two products out of the art resource.
NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic
oof
Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None
Taking out a drug pusher, even if it was to protect Lamm's turf, was still a damned sight better than breaking the fingers of terrified shopkeeps... less on his already burdened conscience. Lorick nods,but waits for his more foolhardy companions to stop asking questions so they could go. Silence was a kind of armor and the two men seemed to have no idea of the fact.
NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic
Ok links for critical first:
Katana is in sword group:
Sword crit spec is to make flatfooted till start of turn
Grievous rune makes crit spec better, for swords it's flatfooted till end of turn.
Ok Ryushi has 'breath of life' spell as a reaction so if Cirri goes to Dying 4 then Ryushi has a heal covered! It's his last heal though really. In the meanwhile will just try and end the threats.
Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None
Lorick sighs as Sia's mood flips,and for good reason. The only way to survive under Lamms's thumb was to become like him and it hurt him to see Sia on the road to becoming one of his feared lieutenants. He had to find a way to take the bastard down. Let's put a hold on the eggs and everything else. I'll head out to be in a place I should be sos they don't get suspicious. Lots of weird stuff going on. Lorick crumbles the card into his pocket, maybe he'd be able to save Sia, Miyoto, everyone sooner rather than later... Saying his goodbyes Lorick heads to a spot on the Old Docks where he'd become a familiar sight, smacking his fist into an old pier post over and over. If Jolus didn't find him in his room then this should be the next place he'd look.
Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None
Sense Motive: 1d20 + 6 ⇒ (16) + 6 = 22 Waking quickly was an almost necessary survival trait as an orphan in Korvosa, and the disciple instilled in him by his mentor had only enhanced it and so it was that he didn't miss Sia's tells. He sighed, they were getting careless, he really should be in his small room in the Old Docks. Keep Lamm from getting suspicious. Lorick focused on Sia, habitually serious in contrast to her cheer. I'd never say no to that Sia, but you gotta tell me what you're worried about. Getting called up by Lamm isn't anything new.
NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic
From my perspective I am fine with playing on either platform and so whatever works for the GM is what I'll go with. I am much more used to this forum but it does have a fair bit of jank.
Korvosa sits at the end of Conqueror’s Bay, where the Jeggare River spills into the sea. The city fills the spit of land formed by two sharp turns in the Jeggare River and Endrin Isle (which splits the river at its mouth), with a few outlying areas on the far shore of the Jeggare. It stands on two hills: Garrison Hill on Endrin Isle and Citadel Hill on the mainland. The Narrows of Saint Alika separates Endrin Isle from the shore. Off the coast of the southern end of Citadel Hill rises Jeggare Isle, a small rock that juts from the sea. The city is unsettled just like every other part of the continent of Avistan. The last 10 years or so have seen the Inner Sea rocked by one world shaking event after another. Just as news of the Worldwound closing settles in everyone minds, the missive that the Whispering Tyrant has broken free of his prison, destroying the nation of Lastwall and turning it into a GraveLand starts to filter into the city alongwith refugees fleeing the lich. The threat of the undead forces many different ancestries to start to overcome age old prejudices out of sheer necessity. Orc, Goblin, and Hobgoblin, newly allied with the other humanoids of the world. Still the most momentous event, as far as Korvosans are concerned, remains the death of the cruel Queen Ileosa 13 or so years ago. The latest to succumb to the curse of the Crimson Throne. The former Field Marsall of the Guard, the fair and lawful Cressida Kroft was appointed the next queen and has thus far avoided the same fate. *** Midland is the cosmopolitan and friendly face of the former Chelaxian outpost in the region of Varisia. Situated on the leeward side of Citadel Hill, Midland stretches from the end of Enderin’s Wall south to Gray District and the Pillar Wall. It rises from sea level to climb the eastern slope of Citadel Hill, where it ends just below the summit line. It is here, on the 20th of Kuthona, one night before the Winter Solstice and the festival of CrystalHue, that three people, for reasons of their own, find themselves on Eodred street next to the eerily quiet market of Eodred's Walk. As the snow falls in gentle swirls and the moon provides light enough to see by, even the nocturnal habitants of the city seem to have decided to take a rest. As the human, sprite, and half orc's eyes meet from different corners of the street. The peacefulness of the night is pierced by a sudden shout of pure terror from a nearby alley. The shout rapidly oscillates higher into a high pitched scream!
NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic
I've found you can right click and copy image pretty successfully in most pdfs and pdf readers. It removes the labels on the maps too which might be good for what you're thinking. Snip & Sketch that comes built in Windows is pretty great as a better way to screenshot as well. Then throw it onto imgur or something, or google slides, or powerpoint online.
NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic
Should we talk about the spells we have? We've got full divine, occult, and arcane casters on the team :)
NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic
Zephyr amir wrote:
I mean he's a country boy and has certainly looked like that in the past... The picture shows the expression I was after and currently he is wearing a very nice kimono and his beard is trimmed. Hair is only under control because of a very strong band forcing it into a ponytail. Hrm, does not really give us an advantage, so I do not think Shizuru would consider this cheating... but 10 feathers to find? Perhaps we can spice up this friendly match... the loser will pledge to transfer one feather to the winner. What say everyone?
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Zavier flexes, fully healed. Hah, did you see? He was not able to escape the hold! He lands himself and claps Dolgrym on the back. Hah, that hammer will be legend with you! Leira, you will be rememberd by Trunau and all Belkzen when you bring peace to orcs and humans. Then only fighting will be wrestling competitions! Sid! Your magic is mighty and I thank you for helping me fight the Tyrant, uh... could you make me back to regular size please? Not fair for future opponents if I stay like this, or for future wife! Hah!
NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic
Ryushi mumbles underneath his breath about fancy city folk, but only for a bit, he doesn't want to offend Kumiko at all.
NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic
I'm good with it. I'm playing up Ryushi's country boy angle anyway plus I appreciate Golarion's kitchen sink feeling.
So Asta, you've stumbled across one of the core concepts of pf2 character building, and of the unique features of humans, which is
You're correct that the versatile heritage ancestry feat gives you a general feat of you choosing, but the Natural Ambition first level feat actually gives you a CLASS feat of your choice, you haven't picked a class yet, so could you hold onto that one for a bit until we get to the class part of character building? Which one of the General Feats do you wish to retain? Also Humans just... mess up my system as most heritages don't start interacting with feats or proficiencies or ANYTHING until the next stage, but I'll come up with something...
NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic
Yeah I'll be boring and stick with warpriest lol
My opinion on these two gentlemen will rest entirely on if they bargain in good faith with UPW. Part of that is going to be financial transparency with the UPW. I fully sympathize with the homophobia Jeff has experienced but it's a tone deaf start for him to not recognize he doesn't know the experience of being a person of color. Which was the point of the question. Both management and the union want Paizo to survive and thrive. I really hope the new leaders, who did not face any public competition for their shiny new titles and new executive powers, don't hold the opinion the sentiment is exclusive to management.
Cueta: Watching her strange future friends disappear into safety as the door of the escape elevator closes eases her concern for their safety.
Far away from the 9 in every sense of the word, Cueta turns to watch the approach of the super weapon on a view screen designed for dead eyes. It's truly an ugly thing, every micrometron of it designed for the sole purpose of destruction at a stellar level. On the console lies Sevoroth's key. There is a slow blink of what looks like a commphone battery indicator at the lowest bar on the side. It starts to flash urgently as if Sevoroth's consciousness is somehow aware of what is approaching and what it means for his millennia old quest to avoid Pharasma's grasp. There's a very faint and desperate whisper that Cueta's mystical senses are able to pick up, but... there is very low charge on the key after all, and it is very very easy to shut out. Within her the flutter of her passenger starts to slow and it feels like something gently settles onto her shoulder both from the inside and the outside. It radiates only warmth and love for, after all, what Desna prizes more than anything else is the freedom to choose one's fate and Cueta's choice was her own. Cueta sees a console indicate both escape pods from the bridge had successfully exited the ship. Their fates would be their own as well. As the collision starts and the shuddering of the bridge escalates, Cueta glances at the alarms and readings from the doomed megaship. They tell her pilot training one thing clearly. This time, death would be fast. She probably wouldn't be able to tell wh...
The group takes the door other than the one Finah Jin took, and find a waiting elevator pod ready to whisk them away from the central deck. The door closes as they share, one, final, look at Cueta standing at the bridge watching them go with a hand raised in farewell. The ride down is a a curious mixture of somberness mixed with elation. It's a hardened escape route for the most important leaders of the Corpse Fleet so the chaos of the rest of the ship is muted. Only an occasional hitch, or judder, as The Empire of Bones draws ever closer to the massive dimensional portal from which the Stellar Degenrator is emerging. Soon they are deposited right into a very powerful and sleek looking escape pod with plenty of space for the four of them to recharge their depleted armor, though, no atmosphere, so they'll need to live in their armor for a while longer. It's easy for the group, probably the most accomplished hackers of Eoxian technology in history by this point, to override safety protocols and launch with all the speed the soon to be destroyed power systems of the Empire of Bones can provide. The speed of the launch means that the pod is a good four minutes away from its mothership before it starts to impact with the star killing weapon. Looking backwards from the windows of the pod the group can see the Empire's prow ram right into the spire of the Stellar Degenerator and crumple as it drives right into it. It's only the ridiculous mass of the rest of the ship following that causes cracks to appear in the superweapon, and, finally, an explosion, as massive as it is silent envelops both ships. There is no shockwave in the airless vaccum of space, but reams of truly exotic particles of radiation from the explosion flood over the escape pod as it spreads out from the impact. When the explosion clears, all that is left are the remains. They're not even wrecks as the explosions set off within both ships of war were so massive that it's more like a cloud of magical and tech shards slowly spreading out from the portal. The impressive energy reserves and design of the pod means it only takes 2 days of travel from the center of the system back to the first control moon of the system and the atmosphere entry and landing capabilities perform well. The Sunrise Maiden is unmolested, and a pretty impressive number of undead corpses at the entrance to the control center shows that Osteth was able to mount an effective defense. The cold logic of undeath probably did not devote much resources to the attempt in any case as the assault of the ancient defenses in space had gone well. Osteth is ready for them and points to a disappointingly flat grey slab of magitech with a selection of ports and dongles. Here, I have copied my main consciousness into here. I have analyzed your technology and have fabricated connectors so that I may live on. I am already in there and thank you for the opportunity to have new experinces and make new choices. I have also... deleted... Eltreth though it was hard to kill my old friend. The folly of preserving ancient dangers is now apparent to me. And with that there really is nothing left for them on the Gate of Twelve Stars.
Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10
Yellow Smoke: As they prepare, Simmins makes sure all his weapons have fresh clips and then finds the most sturdy looking looking ratling to hand off his combat shotgun too. Brace it in the direction and fire it at a target same time I fire at the metal man, yeah? Surprise Attack! Aim to kill When clip is empty use your first weapon! Also I want it back He also takes out his grenades and leaves them by him, 2 frags and 2 kraks. Everyone else Pick different groups, and fire to suppress, then... lob grenades at 'em. Remember Plan B is dying for the Emperor, Plan A is killing for 'im. Now get your revenge on these bastards for what they did to your planet and people. Then he braces the Stubber on a bipod brace in the direction of the infantry and finally braces the Melta and tracks the oncoming monster with a full aim right at it's ugly head. Weirdly he doesn't feel afraid. As he presses the trigger he shouts. FOOOORRR THE EMPERAAAAAAAA! Single shot from MELTA
FIre: 1d100 ⇒ 81
IF this is a miss then Fate point reroll
2d10 + 10 ⇒ (9, 3) + 10 = 22
NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic
**On the approach** As they approach Xu Hong Bay upon which the city sits. Ryushi stares out at the city searching for something... and then finds it, magnificent and visible from many miles away. Look there... Those statues of Tsukiyo, and Shizuru, the Prince of the Moon and my Lady, the Empress of Heaven! he says with genuine excitement and wonder. Endless Sky is an apt name indeed for me. Even Minkai does not have monuments of such splendor though those two are of Minkai... Hundreds of feet high! Look, Look, the armaments of the Empress... the first Samurai.. I carry similar weapons though... Ryushi's face falls a little My armour is poor by comparison... Taking a deep breath he exhales I consider the trip already a success for me, everything else is to the glory of Shizuru. To strive upwards in healthy competition in times of peace... there is nothing finer. Except the embrace of a lover of course.. ahah.
Myself and all my aliases support UPW. Honestly this is a win for upper management if they voluntarily recognize the union. The month of bad press will turn into years of positive feelings as pioneers of worker rights in ttrpgs. I truly believe they are listening to fans and workers as they have said and so... Here we are speaking loud and clear!
This is a thought experiment more than anything else. Really what I'm pointing out is that I care far more about talented, creative, and dedicated people than companies. Basically I would follow what someone like a Louis Loza, or Eleanor Ferron, or Logan Bonner would do in the future with far more interest than Paizo Inc.
Paizo management cannot do anything to actively support the game. It's the creative, admin, and warehouse staff that does it and what if they decide to... Continue doing it just not for paizo management anymore? Of course logistics is very hard to overcome, but creative output? That can be redirected with very little barrier.
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