Shirren

Axtin's page

40 posts. Organized Play character for Woran.


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Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

"Yeah! You better fall to pieces! Go get them!

Get em on and attack on robot 1 if Obozaya dindt get them down. Otherwise on whitforge and Axtin will switch to nonlethal

pew pew: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
damage: 1d6 + 6 ⇒ (2) + 6 = 8 electricity

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin sees Obozaya bring the heat to robot number 2. "Good going Obozaya, hang in there! Get em!

Get em on robot 2

pew pew: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
damage: 1d6 + 6 ⇒ (5) + 6 = 11

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin moves closer. "Obozaya! Hang in there! We got you! You will smash these robots to pieces I know it!"

Inspiring boost, 15 stamina

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Hoping to draw some of the heat off Obozay, Axtin points at robot nr.2 "Get that one!" then takes a shot himself

pew pew: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
damage: 1d6 + 6 ⇒ (2) + 6 = 8 electricity

Cmon cmon Axtin be usefull for a change help your teammates

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin blinks at the quick explosion of activities. Oh dear oh dear Axtin you were not ready again you numpty, go and be usefull!

He quickly moves close to Sharmain, then fires a shot at robot nr. 4.

pew pew: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d6 + 6 ⇒ (4) + 6 = 10electricity

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

While Axtin knows some about computers, he isnt really skilled in engeneering and is happy to stand by and watch the experts at work.

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin is good to go

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

With this new information coming to light, Axtin goes around questioning people again, using this new angle.

Diplomacy: 1d20 + 14 ⇒ (19) + 14 = 33

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin takes one last good look at the physical evidence,

culture: 1d20 + 14 ⇒ (10) + 14 = 24

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Having talked to the witnisses, Axtin turns his attention to the physical evidence,

culture: 1d20 + 14 ⇒ (11) + 14 = 25

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin sits down for 10 minutes to catch his breath, after which he speaks with any witnesses to get a statement.

Diplomacy: 1d20 + 14 ⇒ (20) + 14 = 34

Axtin has the same bonus in culture and can do that instead if we have others also good at diplo but not at culture

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Slightly frustrated that he isnt of much use, Axtin keeps trying the best he can.

"Keep getting 'em!"

Then tries for another shot.

pew pew: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 electricity, nonlethal

"Gosh darn piece of rubbish gun! Must be overheating or something!"

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin sticks his head out of the cell he's hinding in.

Keep getting 'em!"

Then fires a shot himself.

pew pew: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 electricity, nonlethal

"Well fiddlesticks."

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Coming around the corner, Axtin once again catches sight of his red bordered nemesis.

"Get them!"

move, get them. Thats Axtins turn

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Double move from Axtin

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

reflex save: 1d20 + 8 ⇒ (14) + 8 = 22

Again Axtin manages to avoid most of the electricity but its starting to seriously hurt now.
Axtin mutters to himself "Axtin you dummy you could have seen this coming. Use your brain."

From where he stands in the corridor, Axtin can still catch a glimpse of red.
"That was rude! Keep getting that annoying electricity person!

Renewing Get Em on red

Axtin then decides it might be best to walk around.

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

reflex save: 1d20 + 8 ⇒ (16) + 8 = 24

Axtin contorts his body and avoids most of the electricity. It still bangs him up pretty badly.

"Rude!"

Axtin stays at the edge of the rubble and points again at 'red border'. "Get them!"

Then fires a shot himself.

pew pew: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 electricity, nonlethal
damage: 1d6 + 6 ⇒ (1) + 6 = 7

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin points at 'red border'. "Get them!"

Then fires a shot himself.

pew pew: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 electricity, nonlethal

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin reacts to P-105s ploy and moves forward trough the main corridor, holding position at the edge of the rubble as if waiting for something, and making some hand signals.

bluff to pretend to set up an ambush: 1d20 + 12 ⇒ (14) + 12 = 26

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Not wanting to get any closer to the melee, Axtin remains safely behind P-105.

"Oh no, oh no, get the Nuar this time!

get em on Meddo

Then Axtin takes a shot, bolstered by his own words.

pew pew: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
damage: 1d6 + 6 ⇒ (3) + 6 = 9 electricity, nonlethal

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

With the effects of Haste, Axtin moves a bit closer and points at the Barathu. "Ok everyone, get that one instead!"

Get em on Cloug

Axtin then takes a shot.

pew pew: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
damage: 1d6 + 6 ⇒ (1) + 6 = 7 electricity, nonlethal

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin skids to a halt seeing the troll block the corridor.

"Oh, eh, oh no eh..."
He twitches his antennae for a moment focussing himself.

"I mean GET THAT TROLL!"

Get 'em up on the troll

He then aims his pulsecaster rifle and shoots.

pew pew: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
damage: 1d6 + 6 ⇒ (6) + 6 = 12 electricity, nonlethal

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Its a big holiday weekend this weekend, so I dont think ill be able to post, being knee deep in presents, candy and hyped nephew/niece/family

Feel free to bot Axtin

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin will run towards the sound of combat as well.

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin breathes a sigh of relief.

"Ok, looks like some nasty bruises but no serious injuries. Thank Desna."

Axtin reflexively half ducks at the sound of the explosion. "Sounds like we're not safe yet... It might sound strange, but would you be willing to accompany us while we check on the rest? We were all lucky here but we might just need another set of hands if something collapses."

While axtin is concerned for the others, he also doesnt want to leave any of the prisoners in a position of danger. He would want to spend a little bit of time checking each cell.

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin takes a deep breath to calm his nerves and shakes out his hands for a second to steady them.

"Sorry sorry the rubble is unstable please hold on!"

He quickly follows Ishkitik's lead.

Engineering: 1d20 + 7 ⇒ (10) + 7 = 17

I dont know what would work best, either having it be a separate check or an aid. While I think/prefer aid, I'll leave it up to the GM

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin nods at Ishkitik's words. "Yes, please let us assist you. This rubble could easily cost you your life. If there is any rebar in there and it shifts the wrong way it will end badly. We do not wish for you to perish in here."

diplo: 1d20 + 14 ⇒ (20) + 14 = 34

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

I think the keycard is safest with Obo :D

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Im willing to take the risk of splitting up. Perhaps 2 people should stay behind? Those with the highest medicine? So one can make the check and the other assist. I have medicine but its mediocre.

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin would choose to render air to the copaxi. If we'd want to split up, some going after the foodsteps, that would be fine by me, perhaps something Axtin would even suggest in game.

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin happily pairs up with P-105.
"Oh, I see you're practicing that human ritual, 'smiling'! Its very strange, is it now? Moving the lips up to denote friendliness? Its really weird when I try it with my mandibles."

reflex: 1d20 + 8 ⇒ (18) + 8 = 26

The explosions completely catch Axtin off guard but he manages to jump in all the right directions despite how scared he is. Or maybe because of it.

His first thought is to help his fellow Starfinder agent and he rushes to help P-105.

perception: 1d20 + 5 ⇒ (13) + 5 = 18

"What in Desnas good graces was that! I mean, explosion, yes, but why and how!"

Wayfinders

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Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

I got my covid booster and now its suddenly sunday afternoon!

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

The area is small enough that we could patrol in pairs down different corridors.

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Axtin gladly accepts the tea. "Oh thank you, yes, it smells delicious!"

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Wearing a long white coat covered in patches and pins is a Shirren. He was fiddeling with his datapad before getting into the elevator.
"Oh, ehm. Hi. Im Axtin. I am kinda a part time agent? I got a bit of a fashion side buisness and the Starfinder missions can get a bit intense at times... So I sometimes just take a bit of a break? But Im here now for this mission. Which is of course super obvious otherwise I wouldnt be in this elevator with you. Anyway, Its very nice to meet you."

Its clear that Axtin is a bit nervous.

Forum keeps eating my post when I put in a dice roll? I'll try rolling again tomorrow when hopefully the mighty hamsters that power the site are less willfull

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Obo <3

Wayfinders

Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)

Im going to need to find the time to update the character but there is a big game day this weekend and Im deep in prep.
We could still start monday, introductions and stuff can def happen.

Wayfinders 5/5 5/5 ***

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Axtin has profession: Fashion designer.

Its been usefull before :)

Wayfinders 5/5 5/5 ***

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Axtin is a happy Shirren Envoy.

Wayfinders 5/5 5/5 ***

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Axtin has his own channel where he puts op videos how you can easily customize your clothes, design and make your own.

Profession: Fashion designer.

Because customization gives you soooooooooooo many choices!