Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Axtin sees Obozaya bring the heat to robot number 2. "Good going Obozaya, hang in there! Get em! Get em on robot 2 pew pew: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Hoping to draw some of the heat off Obozay, Axtin points at robot nr.2 "Get that one!" then takes a shot himself pew pew: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Cmon cmon Axtin be usefull for a change help your teammates
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Axtin blinks at the quick explosion of activities. Oh dear oh dear Axtin you were not ready again you numpty, go and be usefull! He quickly moves close to Sharmain, then fires a shot at robot nr. 4. pew pew: 1d20 + 7 ⇒ (13) + 7 = 20
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Axtin sits down for 10 minutes to catch his breath, after which he speaks with any witnesses to get a statement. Diplomacy: 1d20 + 14 ⇒ (20) + 14 = 34 Axtin has the same bonus in culture and can do that instead if we have others also good at diplo but not at culture
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Slightly frustrated that he isnt of much use, Axtin keeps trying the best he can. "Keep getting 'em!" Then tries for another shot. pew pew: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 electricity, nonlethal "Gosh darn piece of rubbish gun! Must be overheating or something!"
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Axtin sticks his head out of the cell he's hinding in. Keep getting 'em!" Then fires a shot himself. pew pew: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 electricity, nonlethal "Well fiddlesticks."
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
reflex save: 1d20 + 8 ⇒ (14) + 8 = 22 Again Axtin manages to avoid most of the electricity but its starting to seriously hurt now.
From where he stands in the corridor, Axtin can still catch a glimpse of red.
Renewing Get Em on red Axtin then decides it might be best to walk around.
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
reflex save: 1d20 + 8 ⇒ (16) + 8 = 24 Axtin contorts his body and avoids most of the electricity. It still bangs him up pretty badly. "Rude!" Axtin stays at the edge of the rubble and points again at 'red border'. "Get them!" Then fires a shot himself. pew pew: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 electricity, nonlethal
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Axtin reacts to P-105s ploy and moves forward trough the main corridor, holding position at the edge of the rubble as if waiting for something, and making some hand signals. bluff to pretend to set up an ambush: 1d20 + 12 ⇒ (14) + 12 = 26
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Not wanting to get any closer to the melee, Axtin remains safely behind P-105. "Oh no, oh no, get the Nuar this time! get em on Meddo Then Axtin takes a shot, bolstered by his own words. pew pew: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
With the effects of Haste, Axtin moves a bit closer and points at the Barathu. "Ok everyone, get that one instead!" Get em on Cloug Axtin then takes a shot. pew pew: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Axtin skids to a halt seeing the troll block the corridor. "Oh, eh, oh no eh..."
"I mean GET THAT TROLL!" Get 'em up on the troll He then aims his pulsecaster rifle and shoots. pew pew: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Axtin breathes a sigh of relief. "Ok, looks like some nasty bruises but no serious injuries. Thank Desna." Axtin reflexively half ducks at the sound of the explosion. "Sounds like we're not safe yet... It might sound strange, but would you be willing to accompany us while we check on the rest? We were all lucky here but we might just need another set of hands if something collapses." While axtin is concerned for the others, he also doesnt want to leave any of the prisoners in a position of danger. He would want to spend a little bit of time checking each cell.
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Axtin takes a deep breath to calm his nerves and shakes out his hands for a second to steady them. "Sorry sorry the rubble is unstable please hold on!" He quickly follows Ishkitik's lead. Engineering: 1d20 + 7 ⇒ (10) + 7 = 17 I dont know what would work best, either having it be a separate check or an aid. While I think/prefer aid, I'll leave it up to the GM
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Axtin nods at Ishkitik's words. "Yes, please let us assist you. This rubble could easily cost you your life. If there is any rebar in there and it shifts the wrong way it will end badly. We do not wish for you to perish in here." diplo: 1d20 + 14 ⇒ (20) + 14 = 34
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Im willing to take the risk of splitting up. Perhaps 2 people should stay behind? Those with the highest medicine? So one can make the check and the other assist. I have medicine but its mediocre.
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Axtin would choose to render air to the copaxi. If we'd want to split up, some going after the foodsteps, that would be fine by me, perhaps something Axtin would even suggest in game.
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Axtin happily pairs up with P-105.
reflex: 1d20 + 8 ⇒ (18) + 8 = 26 The explosions completely catch Axtin off guard but he manages to jump in all the right directions despite how scared he is. Or maybe because of it. His first thought is to help his fellow Starfinder agent and he rushes to help P-105. perception: 1d20 + 5 ⇒ (13) + 5 = 18 "What in Desnas good graces was that! I mean, explosion, yes, but why and how!"
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Wearing a long white coat covered in patches and pins is a Shirren. He was fiddeling with his datapad before getting into the elevator.
Its clear that Axtin is a bit nervous. Forum keeps eating my post when I put in a dice roll? I'll try rolling again tomorrow when hopefully the mighty hamsters that power the site are less willfull
Shirren Envoy 6 | SP: 46/46 HP: 39/42 Res 4/5 | EAC 18 | KAC 21 | Fort +4 Ref +8 Will +6 | Init +3 | Percep +5 (tremor sense)
Im going to need to find the time to update the character but there is a big game day this weekend and Im deep in prep.
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