Xotani

Auga Ignis's page

69 posts. Alias of Wofguy.


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Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

I'm sorry guys, but I'm just not interested in this any more. It's none of yours fault, I'm just losing interest in PBP in general. It has been fun to run with you all. Maybe some day Eyes of Fire will be able to join the group again, to sweep the cleansing flame across the nation. Until then, farewell, and eat many pies for me.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Will Save: 1d20 + 1 ⇒ (7) + 1 = 8

Ignis sees the body stand and speak. He shouts What is this witchcraft? and promptly runs away in fear.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Aw man. Switch from goblins to undead? I don't know which is more cliche really. :)

Also, I vote for taking the fast experience track. I've never actually used the others, but I believe as slow as PBP is, the faster the leveling the better.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Uhh, what happened to everyone?


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Let's get about our business, and finish these little buggers off. I'll take the back, in case they try to flank us.

All this talk of Westcrown gives me strange memories of a stinky paladin. That doesn't seem right.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Forget the sword human. Fire purifies stronger than sword.

Ignis strides purposefully into the cave and takes a gander around

Perception 1d20 - 1 ⇒ (9) - 1 = 8


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Allow me, my good gnome Ignis says rather formally.

Ignis eyes burn as he looks at the torch. He snaps his finger and the torch bursts into light.

Cast spark on the torch

He then moves up to the cave.

Fort save 1d20 + 2 ⇒ (13) + 2 = 15

He takes a good whif of the cave and nearly gags.

Ee ghad. Smells almost as bad as some human villages I've been to, but not as bad as some halfling latrines.

Comedy 1d20 + 3 ⇒ (4) + 3 = 7

Ignis has darkvision as well.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

So, I messed up on my last post. I moved to AH9, since I'm using a short spear. Doesn't really matter, but I figured I'd mention it.

Ignis, upset he didn't hit the goblin tries again with relentless determination.

Move to AH8 and attack goblin at AG7

Attack 1d20 + 2 ⇒ (12) + 2 = 14

Damage 1d8 + 3 ⇒ (7) + 3 = 10


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Go for it Jauhar.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

No, leveling in PBP would takes months. The whole point of this was to have a rotating DM, even when the times don't make sense. It's like a collaborative story. One person starts it, but another may finish it.

I say when the DM is switched, experience is handed out.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

It's true, a month is a really short time for the DM's character to drop out then back in again. Let's go to the 18th, that way whoever takes over has some time to prepare.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Seeing the goblins nearly dead, Ignis decides to finish this, and charges in with reckless abandon.

Charge to AG10 and attack goblin at AG8

Attack 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Damage 1d8 + 3 ⇒ (7) + 3 = 10


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Edward aka Trey hasn't posted anywhere since the 26th. Not sure what you want to do DM.

Also, DM will be switching on the 4th. Whose up next?


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Yeah, that works.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Spells Per Day 1st level: 4/4

Ha ha, let's help this Human out of this mess.

Ignis moves towards the goblins attacking Ras. He focuses his fiery might into the goblin's weapon, and as his eyes burn, so does the goblin's weapon.

Ignis moves to AG24 and casts Burning Disarm on goblin at AB22

Burning Disarm 1d4 ⇒ 3 DC 14 reflex to drop weapon and avoid damage


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Sorry it took so long to post. I will do better.

Prior action At mention of the goblins Ignis drew his short spear.

Combat action Ignis moves forward at speed to AL27

I'm going to make these goblins burn! I think they will enjoy that. Let no one say I'm not accommodating.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

And of course, I missed the page turn again.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Apparently no one looks at the discussion thread. Where is the map? I can't find it.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Now I can't seem to find the map. Where is it?


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

I like my meat very well done, thank you. Nothing like a bit of ash to give it the right flavor.

These elves are kindly folk, just like I knew they would be. Elves are so predictable.

He gathers with the rest, and makes note of the potion.

Potion of healing eh? Those are always useful. Of course this endeavor may make us drink the potion, and so it may not be much of a payment. However a way home would be nice. Unless I like it here better. I wonder if any of my cousins are here. Hmm...

I will join in this mission. quest... thing... Nothing like clearing out a nest of goblins to start the week.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Spending the night with elves eh? I've had worse nights. At least they have bows unlike our friend here. He must not be normal.

Ignis eats a moderate amount of food, though he finds the pasties to not be cooked quite long enough.

Ignis takes a look at the scroll. Hmm... well I never formally learned about magic, so I'm not the best at reading this thing. Plus, I haven't been granted the power to magically decipher such writings as this. I shall try my best anyways.

Spellcraft 1d20 + 4 ⇒ (3) + 4 = 7


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

FYI, the reason I call him Ignis for short. Auga means eye is Icelandic, and Ignis means fire in Latin, which I put together to mean Eyes of Fire in Ignan, fire elemental language. It'd be weird to be calling him eyes. It really doesn't matter though.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Let's just say that Asmodeus chose me, I didn't choose him. He points to Asmodeus's symbol emblazoned upon his forehead.

I would suggest we don't stay to long. No idea if more goblins may show up. As far as destination, I say we go wherever fate burns brightest. Or to the smoke, since there if fire there, and fire means life, or what was life.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Wrong trade? It would seem like that until you think about the fact they are dead and we are the ones alive. The law always wins out in the end. I would know... Ignis mumbles that last part.

He takes a look at these new comers. A gnome and an elf. And there use to be an orc. Well things sure are staying interesting.

Ignis puts away his spear and addresses the gnomeIt is a pleasure to meet you Mister Fizzwiddle Glockenfluffer. I'm not sure if massively is the right word for you. He looks up and down Fizz's short stature.

He turns to Minwae. And greetings to you Elf Minwae. I hope your bow will help us in this endeavor, whatever it may be.

He tears some clothing off one of the dead goblins. He faces the group. I am Auga Ignis, Eyes of Fire. He throws the cloth into the air. As it flutters down, his eyes glow with flame, he snaps his fingers, and the cloth bursts into flame.

Cast spark

I am an impassive follower of Asomdeus, and I enjoy long walks in volcanoes.

He takes a seat next to the fire, setting his backpack on the ground next to him.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Upon seeing a weak spot in the goblin, Ignis takes an opportunistic strike.

AoO 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Crap, they have me surrounded, but we have them surrounded too.

He strikes again at the goblin Ras is flanking, hoping to bring him down and focus on the one behind him.

Attack 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Damage 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Ignis centers his mind, then dashes forth from the bush like fire, striking the nearest goblin.

Charge to R21 then attack Goblin

Attack 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13

Damage 1d8 + 3 ⇒ (8) + 3 = 11

AC drops by 2


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

One way to speed up combat DM, is you can roll initiative for everyone.

Initiative 1d20 + 10 ⇒ (5) + 10 = 15


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

DM, can you throw us the locations of the goblins?


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Your right. Our characters should have talked. I just didn't want the bless to wear out to I started moving. My understanding of bluff is that you needed to get a 15 to pass me a secret message, and so I didn't understand.

Ignis notices Jauhar waving his hand at him. He pauses. What in the world is that man doing? Is he afraid of some little goblins? Well he shouldn't have walked right into their view then.

When Ignis gets into position, he tries to see if he can spot any goblins.

Perception 1d20 - 1 ⇒ (6) - 1 = 5


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Ignis laughs quietly at Jauhar's question. He draws his short spear and moves somewhat silently through the brush closer to the camp.

Moves to 29V using stealth 1d20 + 1 - 5 ⇒ (13) + 1 - 5 = 9

Edit: I sense a slight difference in plans here.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Jauhar we need to try and move in and see where the goblins are before we do anything. Let me charge first when the time comes, because then we both can get bonuses.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

There is nothing quiet about fire. I charge into combat, flames blazing.

He gives his spear a quick spin.

If needed, we could light a torch and throw it onto a tent for a distraction. I don't know if the goblins will try and put it out, or just worship it or something.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Knowledge (Local): 1d20 ⇒ 8
I'm going to assume its a DC 5 knowledge check to know goblins like fire.

Ignis eyes the Faun curiously. Seems like a nice enough creature. And it's not stealing our water, so it extra props there.

Upon hearing the word goblins, Ignis moans.

"Oh great, goblins. They are going to have a lot of fun with me. Well, lets get this over with. Can't leave our companions behind and all that loyalty stuff."


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

I don't recognize this area, no. However, it seems decent enough.

He drinks from the steam and has a handful of rations.

Initiative1d20 + 10 ⇒ (20) + 10 = 30

I have a slight feeling I'm going first once the real rounds start


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Flippin A. I hate it when I miss it switching to the next page.

Ignis leaves the cave, glad that now there is natural resources. He didn't mind the cave much, all it needed was a good fire and it would have been very homey. However, with a lack of water in the party, he knew survival wouldn't have been good.

"Let us keep a look out for water. Even devils need to drink." He smirks at this as he looks at Ras.

Perception1d20 - 1 ⇒ (11) - 1 = 10


I highly recommend Fizz. He makes a good gnome. He's played some good songs, and enjoys smearing his face with butter.


Here is the link to the last recruitment.

http://paizo.com/campaigns/ChangesAreChanging/recruiting

Also check out the discussion page there. Should get you most the info you need.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Not sure how far you have figured this out, but I wouldn't mind restarting. I haven't liked this adventure since we started moving. Kind of left a bad taste in my mouth. Though I would like to keep the interaction between Ras and myself if we do start over. Plus we could open recruitment again.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

I'm still here.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Well either Blask or Ras take over


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Not me. I've got my hands full with my other one.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Ignis uses burning disarm on the roaches, and they drop their legs.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Yeah, it's probably also the holidays. We will have to see how things go after thanksgiving.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

I feel like this is slowly dieing.

No disrespect to the boss, but I think the situations we are running into don't work very well for a PBP, mainly because they are slow to play out. I like where our characters were going with each other, but once we started moving, things got very slow.

I don't think people are committed enough to this campaign. This one is on the lowest priority (even for me) for multiple reasons. I'm not sure what to do.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

I posted, but dang messageboard didn't accept it

Ignis tries to hold the water bag up, so that the holes face away from the ground, letting gravity hold the water in.

If I move, then we will have no water!

I'll assume a dex check 1d20 + 2 ⇒ (18) + 2 = 20


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

I really just want to kick these things, maybe I should have been a monk.

Ignis tries to save what water he can, even if it provokes an attack of opportunity. If there is no water to save, then he attacks the bug again.

Attack 4 1d20 + 2 ⇒ (14) + 2 = 16
Damage 1d8 + 2 ⇒ (3) + 2 = 5


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

I believe we are waiting on you DM


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

Ignis flinches back at the sight of the roaches, but his automatic reaction is to stab at it.

Attack 4: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

"My enjoyment of this place just went down a notch"


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

http://paizo.com/pathfinderRPG/prd/magic.html
Summoning: A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again.

When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have.


Male Ifrit Oracle 1, HP 11/11, AC 15, Init: +10, Per: -1, F: 2, R: 2, W: 1

"Since they don't like light, I could light up a stone and chuck it down the hole, see if something pops out. If the orc doesn't get them with his axe first."

Ignis picks up a rock and stares at it, focusing as his body seems to stiffen. He mutters a few words as the pentagram on his head glows red, and the rock bursts into light. He relaxes then tosses the rock up in the air and catches it.

Cast light on rock, lasts 10 mins

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