N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan swims around to the other side of yellow before he swings with him sap. Melee vs AC: 1d20 + 13 ⇒ (17) + 13 = 30
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan swims around and toward green before striking. Atlan does the things Melee vs AC: 1d20 + 13 + 1 + 2 ⇒ (20) + 13 + 1 + 2 = 36
if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round Atlan does the things Melee, crit confirm vs AC: 1d20 + 13 + 1 + 2 ⇒ (7) + 13 + 1 + 2 = 23
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Taking a step north, the sap blurs in the water in the direction of white. Atlan does the things Melee vs FF AC: 1d20 + 13 + 2 + 1 ⇒ (7) + 13 + 2 + 1 = 23
if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round With an extra flick, Atlan swipes at blue as well. Melee vs AC: 1d20 + 13 + 1 - 5 ⇒ (3) + 13 + 1 - 5 = 12
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan spins around to face purple, letting his momentum carry his swing as he brings the sap to bear against his new target. Melee vs AC: 1d20 + 13 ⇒ (12) + 13 = 25
if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round Kicking his tail, Atlan swim over over the top of the creatures to set up for his next strikes. Acrobatics to avoid aoo, DC is CMD+10: 1d20 + 18 ⇒ (14) + 18 = 32 he’s moving at half speed, so it’s normally vs cmd, but it’s +2 for each additional enemy avoided, and he’s dodging the 6 closest
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan swings his sap as the coward flees from his presence. AoO: 1d20 + 13 ⇒ (9) + 13 = 22
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan charges at red, palming his sap as he moves closer before twisting around to strike. Melee vs AC: 1d20 + 13 ⇒ (17) + 13 = 30
if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Reflex: 1d20 + 12 ⇒ (15) + 12 = 27 Atlan moves around and then swings at the pest. Melee vs AC: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Reflex: 1d20 + 12 ⇒ (14) + 12 = 26
depending on if he can act Atlan tumbles and twists behind the creature. Avoid AoO, DC=CMD: 1d20 + 18 ⇒ (8) + 18 = 26 Melee vs AC: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Melee vs AC: 1d20 + 13 + 2 + 1 ⇒ (13) + 13 + 2 + 1 = 29
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan bops green on the nose and then swims towards blue Melee vs AC: 1d20 + 13 + 2 + 1 ⇒ (9) + 13 + 2 + 1 = 25
Acrobatics to avoid aoo, dc=CMD: 1d20 + 18 ⇒ (13) + 18 = 31
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan glares at the monstrosity in front of him, grits his teeth, and swims around to the other side and readies an attack for when an ally gets into melee range. Acrobatics to avoid AoO, DC=CMD+10: 1d20 + 18 ⇒ (16) + 18 = 34 ”Eustice, be a good lad and get it’s attention, maybe with your spear?” don’t need to attack, just looking for a flanking buddy if possible :) Readied attack: Melee vs FF AC: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Bludgeoning: 1d6 + 7 ⇒ (6) + 7 = 13 Sneak Attack: 10d6 + 10 ⇒ (3, 1, 3, 2, 1, 4, 5, 3, 1, 1) + 10 = 34
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan smiles as he turns back to look at Eustice, ”I gotta protect the women and he turns his head towards Fang children.”
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
As the webs melt away, Atlan swishes his powerful tail and charges towards red. Melee vs AC: 1d20 + 13 + 2 + 1 ⇒ (8) + 13 + 2 + 1 = 24
if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan, looking at red and then at the webs, purses his lips as if in thought, then calls out briefly. ”Mary, if it’s not too much of a bother, I’d love to assist you but these webs may make this difficult. Bit of help?”
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan swings, but the webs make targeting tricky. Melee vs AC: 1d20 + 13 + 2 + 1 ⇒ (1) + 13 + 2 + 1 = 17 womp womp
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan tries swimming up and over the big one, ending up in the watery webs before attempting to thwack red with the sap. Cmb vs web: 1d20 + 6 ⇒ (18) + 6 = 24 Melee vs AC: 1d20 + 13 + 2 + 1 ⇒ (13) + 13 + 2 + 1 = 29
if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan charges through the water towards big red. Acrobatics to avoid Aoo, DC is CMD+5: 1d20 + 18 ⇒ (9) + 18 = 27 Melee vs AC: 1d20 + 13 + 2 + 1 ⇒ (8) + 13 + 2 + 1 = 24
if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round Skirmisher: Skirmisher (Ex): At 8th level, whenever a scout moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the scout makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability. This ability replaces improved uncanny dodge.
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan shoots forward, spinning through the water towards the nearby foes. Seeing the feral look locked onto Kelpy, he’s pushes further and positions himself besides orange. Acrobatics to avoid Aoo, DC is CMD+5: 1d20 + 18 ⇒ (7) + 18 = 25 ”Nice day out innit?” Then swings the sap at the creature. Melee vs AC: 1d20 + 13 + 2 + 1 ⇒ (16) + 13 + 2 + 1 = 32
if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan charges forward, patting his momentum build for a moment before bringing his arm forward at oranges head. Melee vs AC: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
”Hey Fang, come this way.” Atlan will swim up and over red and prepare to strike red if an ally moves into a flanking position. Melee vs AC: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
in Aquan to the group ”Well, that one looks important. Let me go talk to him.” Atlan will charge and keep his sap palmed until standing in front of red, then take a big swing. Melee vs flat-footed: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
if attack and demoralize are successful, target is frightened for 1 round. Sacrificed 1d6 from sneak damage to execute Brutal Beating as well. If target takes sneak attack damage, target is also sickened for 4 rounds
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan repositions and swings with his sap. Melee vs AC: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan swishes his tail and swims around, behind purple before swinging with the nasty wrapped rod. Melee vs AC: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
"Now now Fang my boy, can't let you have all the fun." Atlan swims up and over as well, positioning himself on the other side of green, as he moves, a small bar drops into his palm. He tries to catch the attention of Kelpy, and readies an attack for if Kelpy gets into a flanking position. "Come on little leaf. Show this one what you're made of" Readied attack vs green: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision
Atlan gives the area a look see to make sure it’s safe, and if nothing pops out as dangerous, he’ll attempt to open the door. |