Kellid

Atium of Varg's page

1,247 posts. Alias of Corbin Ebert.


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Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

BRAVO GM TYRANIUS! BRAVO!

That was all in caps because you DESERVE ALL CAPS!

The ending gave me chills. What great development of characters and reaching of our personal goals. I am impressed with this AP. I'd recommend it to all, but I'd recommend you (Tyranius) to any and all players as a GM.

@Vanyan- I'm really glad you got into those Pathfinder Chronicles. Those Pathfinders are murder hobos, but they sure can leave a legacy. Glad you got your own prominent legacy. You were a part of something special, and that made you (and all of us) very special.


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Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium feels the wave of energy.
fort: 1d20 + 24 ⇒ (19) + 24 = 43DC 30 .
Atium saves a young stableboy or horsehandler from below. If all the support staff had been cleared out, he saves a squire.

You let loose a Radiant Fire, and I'm still here! I'm just like those hemmroids that I previously mentioned. Always annoying. Always causing you discomfort.
It is with this Oath that I, Atium of Varg, may swear to fight you with everything I have. I shall use this Oathhammer to bash you to smitheerines!

Use Oath Hammer to declare an oath on The Tyrant! How many oaths did we do as a group? Two or three?
He flies over to the Tyrant.
Repulsion: 1d20 + 13 ⇒ (6) + 13 = 19 Will Save.

Repulsion: 1d20 + 13 ⇒ (6) + 13 = 19 Will Save. Improved Iron Will.

Atium is rebuffed. The glowing hammer in hand- unable to get into combat with his sworn foe!

It must be the hammer, because Atium's wounds heal a bit.
renewed vigor: 4d8 + 6 ⇒ (8, 3, 8, 1) + 6 = 26
@Gm - please place me at the edge of the repulsion. AC 37, Raging: 36/37, HP: 135/254. Note,


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

reflex save: 1d20 + 14 ⇒ (13) + 14 = 27 DC 32
reflex: 1d20 + 14 ⇒ (8) + 14 = 22 DC 26

Atium sees the large creature cast the equivalent of molten balls of rock pounding into people.
Okay, I'm impressed. I was always worried, especially when in the Rossler's Coffer of Babba Yagga witch power that can open up another Wound World. THIS is the power I was worried about.
The only difference now, I am a destructive force all by myself! Watch me thump this creature. I've learned- nothing to be scared of.

AoO: 1d20 + 25 ⇒ (9) + 25 = 34 damage: 1d8 + 31 ⇒ (2) + 31 = 33

He then continues the onslaught.
Main Attack: 1d20 + 25 ⇒ (2) + 25 = 27 damage: 1d8 + 31 ⇒ (8) + 31 = 39

Second: 1d20 + 20 ⇒ (11) + 20 = 31 damage: 1d8 + 31 ⇒ (3) + 31 = 34

Third: 1d20 + 15 ⇒ (20) + 15 = 35 damage: 1d8 + 31 ⇒ (8) + 31 = 39

Fourth: 1d20 + 10 ⇒ (15) + 10 = 25 damage: 1d8 + 31 ⇒ (4) + 31 = 35

Bof: 1d20 + 25 ⇒ (15) + 25 = 40 damage: 1d8 + 31 ⇒ (1) + 31 = 32

YEAH BUDDY. I Have a feat - Mighty Swing. I auto confirm a critical! Times 3 damage!!!

critical damage: 2d8 + 62 ⇒ (7, 2) + 62 = 71
Atium is very satisfied with himself upon landing a resounding blow.
After kicking Mr. Whisper's boney ass, I might just make my way to the WorldWound and fix that gap right on up!

Rage: 35/37, AC: 37. HP: 109/254


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Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

save: 1d20 + 14 ⇒ (9) + 14 = 23 DC 30 Reflex Fireball
save: 1d20 + 14 ⇒ (5) + 14 = 19 DC 24 Reflex Incindiary

As fire explodes all over him,

As I was saying Tyrant, Hemmhroids. Sometimes Hemmroids burn. Like right now. It's toasty. Then there's times - You think they go away, but *THEY KEEP COMING BACK*

Atium lasses out at the pink creature next to him as it casts a spell.
attack: 1d20 + 25 ⇒ (12) + 25 = 37 damage: 1d8 + 31 ⇒ (5) + 31 = 36

He then takes a step closer to the creature, his arms contracting to normal length. Able to chock up on the Warhammer, he brutally rages on the pink Obcisidaemon.

attack: 1d20 + 25 ⇒ (19) + 25 = 44 1d1d8 + 31 + 9 ⇒ (6) + 31 + 9 = 46 RB
attack: 1d20 + 20 ⇒ (6) + 20 = 26 1d1d8 + 31 + 9 ⇒ (4) + 31 + 9 = 44 RB
attack: 1d20 + 15 ⇒ (14) + 15 = 29 1d1d8 + 31 + 9 ⇒ (4) + 31 + 9 = 44 RB
attack: 1d20 + 10 ⇒ (16) + 10 = 26 1d1d8 + 31 + 9 ⇒ (2) + 31 + 9 = 42 RB
BOF: 1d20 + 25 ⇒ (18) + 25 = 43 1d1d8 + 31 + 9 ⇒ (6) + 31 + 9 = 46 RB

He really, really hopes that three solid hits will make this thing dead.
Raging 34/37, uh oh. Running out of rage. AC: 35 HP:161/254. If I drop him, I get spell killer and my AC bumps up to 37 for 17 minutes!


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium nods and smiles as the Tyrant acknowledges the deep and indelible memories of painful hemorrhoids.
Yeah, they start of small, but then the *grow*.
And Atiums arms grow long giving him 10 foot reach for the round.
And they are always in the worst possible spot.
and Atium moves forward 5 feet toward the pink mega-lith.
and they are bloody, and painful, and them make s$*&ting and sitting f#@@ing suck!

He swings his might hammer.
attack: 1d20 + 25 ⇒ (14) + 25 = 39 damage: 1d8 + 31 ⇒ (3) + 31 = 34
attack: 1d20 + 20 ⇒ (7) + 20 = 27 damage: 1d8 + 31 ⇒ (4) + 31 = 35
attack: 1d20 + 15 ⇒ (19) + 15 = 34 damage: 1d8 + 31 ⇒ (5) + 31 = 36
attack: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 1d8 + 31 ⇒ (6) + 31 = 37
BOF Extra Attack:
attack: 1d20 + 25 ⇒ (14) + 25 = 39 damage: 1d8 + 31 ⇒ (5) + 31 = 36

Raging: 30/37, HP: 223/254, and AC of 35.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

reflex save: 1d20 + 13 ⇒ (4) + 13 = 17 DC 20

Atium moves onward and upward (last round). The blessings and the fervor helping him.

flying math:
- 1/2 speed to ascend. Medium or heavy armor. Plus I'm going to use BoF last round to increase my speed 30 feet. 60+30 = 90/2 = 45 move upwards for 2 actions = 90 feet.
.

With great magical speed, he bursts out of the zagarat and up 10 feet above the ground. (last round).
He has his companions fly up around him, as he moves forward to be in the way of the hulking demon attackers.

Taunting The Whispering Tyrant, Atium bellows....
Even though you've been undead for a while, I'm certain you remember what a hemorrhoid is from your days as a human.......

BOF: +2 AC and Dodge Bonus and attacks.Delay and attack when one comes within striking distance.
attack: 1d20 + 24 + 2 ⇒ (12) + 24 + 2 = 38 damage: 1d8 + 29 ⇒ (6) + 29 = 35
Rage: ___/37,AC: ___ . @GM My Oath hammer. Is it only good once a day? If so, I already used it.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium waits for Tess, and then activates his boots to begin flying.Start his Rage and Double Move. I'll move after Tess acts. (delay).

My Shieldmate asks for Iomadae, and I would normally ask to fly as the Raven flies, but at this moment, I invoke something more:
Sharka ARAZNI!


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

If it's all about taunting, I don't think there's even a question about our skill at getting under someone's skin.
We got this.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

This crown is super duper. I'll grab it and wear it. Or I can hand it to another. I like my helm, but this crown really is legendary.
Who wants it? Maybe we can rotate it around when we are done kicking The Tyrant's ass. Having a crown like this on your head when at an Ulfen Tribal meeting will get instant respect. Big Ups!
I know Aishe and Tess are gonna want to head North with me after all this is done and establish their own clans. Right Ulfen Brother and Angry Singer?

Atium is fine with regrouping.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium looks up into the sky. His shieldmate blats into the air and takes on the large dragon. He is land locked at this time, and there's an enemy right next to him.

Shield-mate, you go and drive off that dragon. Keep it away from the rest of our people.

Thinking that smashing this creature in front of him will be easy and almost rote; Atium asks a question from a LONG time ago.
Remember when we all woke up in those caskets in what would be a boneyard version of Rossler's Coffer? Which of us got their coffin lid off firsT? I'm thinking it was me, but something in the back of my mind thinks that the barbarian bard-Tessinarin was the first. Who remembers?

Atium walks up and swings on this Gallowdead. Looking to turn it into ash or pulp, or ashen pulp.

attack1: 1d20 + 25 ⇒ (16) + 25 = 41 damage: 1d8 + 31 ⇒ (3) + 31 = 34 no Raging brutality, running low on Rage power.

attack2: 1d20 + 20 ⇒ (1) + 20 = 21 damage: 1d8 + 31 ⇒ (7) + 31 = 38

attack3: 1d20 + 15 ⇒ (10) + 15 = 25 damage: 1d8 + 31 ⇒ (6) + 31 = 37

attack4: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d8 + 31 ⇒ (5) + 31 = 36

attack1: 1d20 + 25 ⇒ (2) + 25 = 27 damage: 1d8 + 31 ⇒ (6) + 31 = 37

Raging: 27/37
Maybe he should have concentrated more on the task at hand, as the creature dodgers some of his swings. Others connect, but roll with less devestation.


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Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Again! I am insulted again and again! First I am channeling the spirit of Raven and Freaky Deaky Tyrant calls us gnats. . Then I get insulted as all the enemies *IGNORE ME*. Even Twinkletoes gets something to try and kill him. I get nothing!
Watch everyone - I have a Fearsome helm also!

Atium tries to go OFF. He rages with brutality to take out the necrocraft.

attack: 1d20 + 26 ⇒ (2) + 26 = 28 damage: 1d8 + 41 ⇒ (1) + 41 = 42
attack: 1d20 + 21 ⇒ (8) + 21 = 29 damage: 1d8 + 41 ⇒ (6) + 41 = 47
attack: 1d20 + 16 ⇒ (12) + 16 = 28 damage: 1d8 + 41 ⇒ (2) + 41 = 43
attack: 1d20 + 11 ⇒ (17) + 11 = 28 damage: 1d8 + 41 ⇒ (1) + 41 = 42

Hastedattack: 1d20 + 26 ⇒ (7) + 26 = 33 damage: 1d8 + 41 ⇒ (6) + 41 = 47

Tyrant! Aren't I Fearsome?

Raging 26/37, AC 38, HP: 250/254


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Good destruction Aishe! You have made the number of targets easier for me to count!
Einiee, meaniee, mineee, Mo! I'm going to take on the being of pure brute force!

Atium moves toward the enemy. The oath-hammer wielded in both hands as he double moves to get in position and rage.
Shakra Raven!


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

I'm ready too.

As he reaches behind himself and grabs at his underclothes. Getting the wedgie out from his butt cheeks.


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Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium tries to remove himself from the worms mouth. He slips on the slick tongue, belly flops on the soft cushion of it's inner mouth, and actually slides half way down it's gullet.
Thankfully, it's dead and not using it's neck muscles to push Atium down further to where the nasty stomach juices are.
Atium has to work to get footing, forgoing activating his monkey tail or his winged boots.
I could have made this easier, but I'll be damned if this isn't going to be the longest day of my Ulfen life. I can already feel my gear getting low on Witch energies. My monkeybelt is making my underclothes ride up my ass. I'm getting a wedgie

He waits for Vinas to finish with the wand, and asks for it.
Oh shieldmate, I'm going to turn this thing into ash in order to heal the wounds I have. You'd better ask Twinkletoes what the command word is for the next twig of skin repair is.

clw: 26d8 + 26 ⇒ (2, 1, 1, 6, 6, 5, 4, 7, 4, 6, 3, 6, 5, 2, 5, 1, 4, 6, 2, 7, 4, 3, 3, 8, 6, 4) + 26 = 137 I'm down 141 HP's at least. using 26 charges.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

will save: 1d20 + 12 ⇒ (15) + 12 = 27 DC 31

Atium looks to smash the beastie.
He rushes forward and tries to plant one amazing swing onto the worm.

attack: 1d20 + 25 ⇒ (18) + 25 = 43 damage: 1d8 + 41 + 2d6 ⇒ (1) + 41 + (3, 4) = 49

I think the thing will get an AoO on me. Also raging is at: 26/37


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium does NOT want to get eaten by this thing.
I vow to destroy you! Like a raven hunts and eats a worm. Shakra RAVEN!

Atium has his oathhammer in hand. His raven brain mutters things in dwarven and his Oathhammer glows a florescent green.

Inexplicably, this thing crawled up and is only feet, a scant 5 feet from him. So he steps forward and unloads blow after blow on this thing's carapace.

attack: 1d20 + 25 ⇒ (12) + 25 = 37 damage: 1d8 + 41 + 2d6 ⇒ (2) + 41 + (4, 2) = 49 Oath
attack: 1d20 + 20 ⇒ (18) + 20 = 38 damage: 1d8 + 41 + 2d6 ⇒ (4) + 41 + (1, 6) = 52 Oath

attack: 1d20 + 15 ⇒ (19) + 15 = 34 damage: 1d8 + 41 + 2d6 ⇒ (7) + 41 + (3, 2) = 53 Oath

attack: 1d20 + 10 ⇒ (16) + 10 = 26 damage: 1d8 + 41 + 2d6 ⇒ (6) + 41 + (1, 1) = 49 Oath

The Oathhammer is equivalent to +5 at least - right? HP: 191/254. Raging Brutality so rage: 22/37


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium sees the burrowing creature erupt from the ground.
reflex: 1d20 + 12 ⇒ (3) + 12 = 15 Reflex 21

He tries to jump out of the way of the blast of cold-- but is unable to do so!


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium shakes his head at being offered the shard.
That is Aroden's. Iomadae probably has the right to say,' I'll pass' on it first. I'm also not sure how Arazni would feel about it. If she's doing the godly version of PMS'ing, then she might not be happy with me having it. I'd much rather not make her upset. I am a cleric of hers and I'm just getting my legs under me when asking for prayers to be answered and such.

Atium will see if Vinas takes it, and then maybe take it if he doesn't.Twink is right in that Atium is not thinking about dangers like the shield blowing up, he's thinking about worse stuff. Like an undead lich goddess having PMS.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium stares at the shaft of his warhammer. The head of the hammer having been clean shaved off by the nightwalker.

You mistake us humans over and over again. Yes, you destroyed my hammer, but that was a mistake. I'm not useless without my weapon. I'm useless without the animal inside me. And you can't sunder *that* b!*!%.

Atium drops the decapitated warhammer and still has his claws!

attack: 1d20 + 19 ⇒ (13) + 19 = 32 damage: 1d4 + 24 + 5 ⇒ (1) + 24 + 5 = 30

attack: 1d20 + 19 ⇒ (2) + 19 = 21 damage: 2d6 + 24 + 5 ⇒ (5, 4) + 24 + 5 = 38

attack: 1d20 + 19 ⇒ (15) + 19 = 34 damage: 2d6 + 24 + 5 ⇒ (6, 6) + 24 + 5 = 41


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

confusion: 1d20 + 13 + 5 ⇒ (18) + 13 + 5 = 36 DC 19
The monkeytail delivers the Grayflame hammer into Atium's hands. He prays to Arazni to grant it special blessings.
Yo Girl! Help me beat on this brat!

attack 1: 1d20 + 23 + 1 ⇒ (9) + 23 + 1 = 33 damage: 1d8 + 39 + 1d6 ⇒ (4) + 39 + (2) = 45 Grayflame with channel slices through DR Good and Silver.

Rage 14/37


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

In combat things happen fast. There's rarely time to take in all the effects.
Atium sees the hail of bolts from Aishe and sees the paladins burst into REALLY hot flame and then dropping to the ground - redead.
He doesn't get a chance to see this death ray at Vanyan. If he did, he'd wouldn't expect that someone soft and squishy like Twink could withstand the dark magics. He'd really hope that the sparkly dust in that magic box he holds - would help him withstand the inky black ray.

The barbarian rushes forward.
Thank you Honorary ulfen and Twink for making a hole for the shieldmate and I to take down the Red Undead. Someone claim that box that hold's Aroden's shield!

As he gets close, his turtle jaws click and clack as they get in a pre-bite practice.

bite1: 1d20 + 19 ⇒ (16) + 19 = 35 damage: 1d4 + 18 + 6 ⇒ (3) + 18 + 6 = 27
bite2: 1d20 + 19 ⇒ (2) + 19 = 21 damage: 2d6 + 18 + 6 ⇒ (6, 3) + 18 + 6 = 33
bite3: 1d20 + 19 ⇒ (13) + 19 = 32 damage: 2d6 + 18 + 6 ⇒ (6, 3) + 18 + 6 = 33

@Gm - you get an AoO on me. Atium continues to use Pounce.He also activates raging brutality. Raging 10/37


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Once again, Atium sees an opportunity to unleash the beast inside him. He forgoes the warhammer once again, instead relying on his speed and ferocity. He sees the pack of paladins and charges into their midst.

Which animal would be best without it's skin?
Twink's scouting of one of the enemies has him worried and wondering.
Not knowing which animal would be better off skinless, he chooses the turtle.
Shakra Turtle!

With the Turtle tail holding his warhammer in the ready, he mouth enlongates slightly like that of a snapping turtle and he bites, bites, bites at the horde of paladins.

bite attack1: 1d20 + 19 ⇒ (12) + 19 = 31 damage: 1d4 + 18 ⇒ (4) + 18 = 22
claw attack1: 1d20 + 19 ⇒ (6) + 19 = 25 damage: 2d6 + 18 ⇒ (5, 4) + 18 = 27
claw attack2: 1d20 + 19 ⇒ (12) + 19 = 31 damage: 2d6 + 18 ⇒ (4, 5) + 18 = 27

@Gm, I'm actually still down 10 HP. 244/254, AC 35 (barkskin still going), Raging 6/37. Monkeytail 2/5


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Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium will goad
Kicking the felled golem, Atium looks out and shouts a taunt.
This Whispering Tyrant is nothing but a fraud. Nothing but a big poser. He's always been in Aroden's shadow and clutching at Aroden's cloak. Hell, even his big ole Secret Weapon comes from Aroden!
The Charlatan Tyrant is the biggest faker in the land.
Always hiding behind walls, behind undead, behind the true greatness of real power like Aroden and Arazni.
If he shows up for a real combat, he's gonna get his undead ass kicked.

intimidate: 1d20 + 23 ⇒ (5) + 23 = 28
******************
As Atium gets closer to the enemies, he makes certain to get himself healed.
Renewed Vigor: 4d8 + 3 ⇒ (3, 4, 4, 6) + 3 = 20


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium swivels his head, looking for high ranking paladins amongst the swarm of undead. He's looking to take the leadership out.
Bolts from Aishe's crossbow zoom all around him, landing into enemy paladins. They are also on magical fire from Twink. Both Aishe and Twink are doing enough damage to the rank and file that Atium gets his opportunity to hunt the leadership.

Delaying to see if this swarm is still alive.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium advances onto the profane paladins.
Rule one when fighting archers... get in on them. Get in close. Real close.

Atium steps forward and the monkeytail whipping his hammer into his hand and he swings it in five high arches.

attack 1: 1d20 + 23 ⇒ (6) + 23 = 29 damage: 1d8 + 29 ⇒ (8) + 29 = 37 No raging brutality.

attack 2: 1d20 + 18 ⇒ (9) + 18 = 27 damage: 1d8 + 29 ⇒ (2) + 29 = 31

attack 3: 1d20 + 13 ⇒ (12) + 13 = 25 damage: 1d8 + 29 ⇒ (2) + 29 = 31

attack 4: 1d20 + 8 ⇒ (1) + 8 = 9 damage: 1d8 + 29 ⇒ (5) + 29 = 34

attack Haste: 1d20 + 23 ⇒ (16) + 23 = 39 damage: 1d8 + 29 ⇒ (7) + 29 = 36

One of the reasons Ulfen brother Aishe is so good. He never lets them even get close. You idiots, on the other hand...

Atium looks to see his handiwork in dispatching this swarm of troops.

Rage rounds:
HP: 224/254 , AC 36 , Raging 5/37. Active: Power Attack, Raging, Monkey Tail, Haste, Barkskin


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium, with his monkey tail still holding his Oath-Hammer, uses his taloned hands to cup over his mouth and yell -
TIMBER!

I wonder if a huge thing like that falls in the forest.... does The Tyrant hear it fall?
I'm thinking we need to make a bit more crashing noises, and drop a few more HU-GE creatures like this to get his attention and anger.
What's next, I mean as soon as we sweep these piddly armor guys like a broom sweeps mice away.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Coming close to the battle field, Atium activates his belt to create a monkey tail. The tail whips around and holds his Oath hammer behind the large barbarian.
Shakra YETI! Atium shouts as he charges forward. His hands growing into claws. He runs forward and pounces on the colousal creature, doing his best to focus on the leg that had just stepped on Vinas.

claw: 1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42 damage: 1d8 + 24 ⇒ (8) + 24 = 32 I don't think I overcome DR.

claw: 1d20 + 21 + 2 ⇒ (1) + 21 + 2 = 24 damage: 1d8 + 24 ⇒ (2) + 24 = 26 I don't think I overcome DR.

bite: 1d20 + 21 + 2 ⇒ (3) + 21 + 2 = 26 damage: 1d4 + 24 ⇒ (4) + 24 = 28 I don't think I overcome DR.

Atium looks to rend, and heave bodies away from this huge creature.

Move hasted and use Pounce ability to get full attacks + flank.
AC: 36, HP's: 254/254. Raging: 4/37. CMD - 41


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

@ Aishe, can I borrow 2K in Gold?

I want to upgrade the ring of protection from +2 to +4 (costs 24K.
Plus upgrade the Mithral Breastplate from +2 to +3 (5K upgrade).

I had 5,355 GP previously.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric
Vanyan wrote:
Though he is one to mock (in brotherly fun) the frozen skulled barbarian

@Vanyan - Same internal thoughts from Atium back at his teammates. He enjoys his nicknames and ribbing.

Atium asks the various "worldbreakers" to help fill one of his three Warhammers with a potent spell. He also refrains from drinking that evening or partying much. This might raise an eyebrow amongst his friends.
I am fine and not partying because I take tomorrow very serious. I am normal if not a bit uncomfortable because we are now very far south and the weather is much hotter here.
I am looking and I see sand people (Osirians) and King Mountain people. They are probably decent folk, but I'm not as interested in drinking with them for a one night stand. Now, if there were a few Ulfen here, I could be convinced to down a beverage or two. Right now, I want to get a good meal, and rest. Tomorrow will be really tough.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium doesn't need anything from the treasure sheet.
I'd be interested in getting the spell Forcepunch added to my spellstoring warhammer. If cast at 10th level or above, it does 10d4 damage and can push an opponent back 25 feet (fort save to avoid push back).
I'd also like to see the cost of upgrading my ring of protection +2 to a +3 or +4. Also upgrade Mithral breatplate from +2 to +3.
otherwise, my meatshield is good to adventure forth.


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Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Still looking quizzically, Atium moves towards a one on one conversation with Tessenarin.
Was I really being a jerk a while ago? Also, did I really just drop my small, portable Anvil to the ground and leave it like women leave Twinkletoes after their first date? Did I really do that?

You sure were right to tell me to treat you guys better or leave the party.
I'm sorry. I apologize for acting badly.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric
Twink wrote:
”You okay, Atium? You were…uh…different,”

To which Atium has a confused look on his face.

I..uhh.. I feel like something wierd happened to me Twink. But, I bet you'd wondering if I have my animal mojo. That I still have. I also have my desire to follow you all into the jaws of the beast. With my shieldmate next to me and my Ulfen brothers, I think we are close to putting a whooping on Th Tyrant. Right?

he looks like he's still taking stock on himself and what happened to him/his feelings.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Talking with one of the high ranking people.
I am ready to bash some undead. Where's something large and undead and allergic to hammers?

Atium is ready to go it alone. He looks around to prep some hard tack to chew on and a couple wineskins and waterskins to prep on his person.
I made a promise to this hammer to use it only in war and I have a promise to start keeping.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium is disappointed that the circles don't lead anywhere he wants to go.
Screw going to Gallowspire. If the other circles go to the Cairnlands... well that tells me double that's where I need to go.
I'd have preferred to check out more of this place - but I don't know how many times this portal works. I don't want to be stuck here.

Atium convinces himself that he'll join these people - even though he doesn't trust them or want to work with them anymore. He just doesn't have too many choices and this is the path of least resistance.

*********
When he walks through and sees the City's First Guard he calls out!
Hey! can I join you? Smash some ghouls and stuff. I'm done hanging with these yahoos.
His hand curls into a thumb's up position directed to the First Guardsmen.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium smiles as he hears Tessenarin give a quick summary of what he was thinking happened. That smile includes some rancid pork tendons dangling from his teeth. One discolored tendon is wedged between a set of his crooked teeth, and his tongue is currently trying to dislodge the annoyance before he takes more bites of his ham flank.
These bozo's , can't trust 'em. But they at least know the situation enough.

Part of him wants to check out the other areas of this keep. He knows there's a 'dead-un' named Zain down here and he promised a ghost corpse he'd bring that body up top to bury. With that said, he could just walk into one of the other two side circles with carvings and go somewhere totally different than Absalom, the Whispering Tyrant, and Lastwall.
Hey hostess, once you answer Tessenarin's questions (and his), where do the *other* two circles lead?

He continues to sit, eat, and get the diseased and stringy meat out unstuck from his teeth.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium has listened to all the items unfold. He walks in and sits at the table.
So, Um, if I eat any of this food, and I going to be influenced by Urgathoa? I don't want that. I have a hard school boy crush on Arazni.
I'm not looking to make her angry by eating at another princesses's table.... but I am a bit hungry and I like the food on the table.

If given even a sense that it's safe to eat the food, he grabs a leg from the spit roasted hog and pulls it off and takes a bit.
So, If I get this right, The Whispering Tyrant came here and blasted this castle because underneath it has three portals that takes people to different places?
He wants to go to the capital of everything -because the Starstone is close bye and he'll be a God equal to Ugathoa-- and so The Pallid Princess feels offended she isn't getting props for how legendary Big T has gotten?
She also doesn't want Big T joining her in The Big Leagues of Religion?

Atium is just trying to understand, he doesn't feel like the bozo's he was walking with (sorry, the Curse is speaking) understand how petty people and God's can be. The Daughter's Story makes a ton of sense.


1 person marked this as a favorite.
Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

I think with the curse and the recent oath, I'm moving Atium a bit on the alignment scale. From Chaotic good to at least chaotic neutral.
Any thoughts on this GM?

It's probably moot as we are at the near end of the book/story... but I always like to keep "in the character".


2 people marked this as a favorite.
Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium, in a surly mood, says a couple oaths.
I swear to never follow in my fathers footsteps and heft a forge hammer and crash it against an anvil again. I pledge an oath to give up that life. I left my home for the great wide open and I've become a strong warrior. I've done that. No need to be a duplicate of my father.
He then pulls out the Anvil of the Skyseeker, and drops it to the ground.
I promise to use this for war, and never touch an anvil for the purpose of creation.
He picks up the Oathhammer, slinging the Grayflame across his back.

A nice Magic item and all those craft skills go poof.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Good time for a crit on the sense motive! Atium is Cursed! He's feeling all Dwarven. Quitting at the first sign of hardship. Not trusting others. Xenophobic.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Well, Well, Well. The answers to my questions about Orcs and Dwarves can be had right here. I knew Tessinarin was just going to spout pig slop. I get to hear from dear dead dwarves the real story.
So, which of you dropped your mason tools first?

Atium wants to add that he's wondering if it's the same thing as when a viking drops soap in an Ulfen Bathhouse. He'll keep that question quiet right now, maybe asking if the dwarves are a-holes.


1 person marked this as a favorite.
Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Nice apology Vanyan. It would have worked wonders except the curse forces me to react differently than I'd have Atium normally do. Great dialogue Vanyan. You get an OOC +1

Atium replies to the others -His reply decidedly NOT using the nicknames he has given to his companions these past few months. Nicknames that are horribly offensive (like Twinkletoes), but have morphed into a way for Atium to show he really likes and cares about his comrades. Using first names instead of nicknames is actually a sign of how foreign they now feel to him.

Vanyan, you say you are sorry, but it seems like it's empty words to me. You are just patting me on the head like some puppy you don't want chewing on high, hard boots or on archery bracers.
You are all southern blooders. You don't understand what it's like to be from the cold North. I don't know what I was doing calling Aishe an honorary Ulfen. I must have been a retard. This Dwarven history has opened my eyes.

He says these hurtful things as he walks into the patheon room.
He points his thick finger at the Dwarven God -Kols the Oathkeeper.
The Dwarves made an oath and I'd bet 5 gold pieces that the orcs still hold Koldukar. Whereever that place is? One of you "geniuses" know any history of Koldukar and the Orcs and the dwarves? I bet Tessenarin has a song he knows. You got any stories you can spew out that big trap of yours?


1 person marked this as a favorite.
Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

The sudden visual of the main Dwarf just throwing how his mining equipment sends a powerful shock into Atium. He exclaims the nly thing he knows that's Dwarvish!
Gimli Son of Gloin!

will save: 1d20 + 8 ⇒ (6) + 8 = 14 DC 24 . I am not raging, so I don't get a +4 bonus.
Save failed.

Atium looks a bit jaded.
Yeah, I can totally see why he left. At some point, when working with a group -- it grates on you when others have the ability and power to *ACTUALLY HELP* don't lift a finger. It's always *YOU* lifting the heavy load. At some point, you throw down your mason tool and just go the f$*~ home.
S@@*, Look at how I've been drained of vitality for weeks and no one's been doing jack or squat to get their powerhouse back to perfect health.

Atium points to the scars left by the negative level drains he has been suffering. He's looking like the dwarf debacle history has struck a cord.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

What exactly is Fossil Golem Armor? I only ask as I do think Atium has room for armor improvement.

+2 fossil golem armor


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium pauses a bit when requested to bash the stone/skull.
Well, I *do* have the right tool to smash stone. This adamantine hammer is SICK.
So, he starts to move that way. Vinas swoops in ahead of him and his Holy Avenger slices through the stone like it was the milk turned to butter that the girl-Ulfens made. Atium lets out an impressed whistle.
That sword you got didn't care that the undead sucker was turned to stone, it just plain sliced through that thing. I guess really evil is still really evil to .....Hey Shieldmate, what did you name your sword????

I hope it's cool. I hope you gave it a name that has some badass behind it. Not some soft southerner names, Like Wawawa Kiss or Flower Cutter.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium sees the spray of colors and stops short.
Did you do that Twinkletoes, or did that power come from your magic dust box? That is very impressive. You might just rival what is seen around The Wounded World or in the lands of witches and Babba Yaga.

Atium doesn't attack, as there is no sport or honor or Ulfen-ness in attacking an incapacitated enemy. One looks to sort of be okay, but he looks and sees if it will surrender.
He even gives an intimidating glare and a few choice words.
Make like a tree, and fall to the forest floor.

intimidating glare from the Helm of Fearsome Mien: 1d20 + 21 ⇒ (2) + 21 = 23
He also uses his Renewed Vigor to heal.
Vigor: 4d8 + 6 ⇒ (8, 7, 5, 5) + 6 = 31 This also gives me fast healing 2.

HP: 223/244 Fast Heal 2. Raging: 19/37


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium is a bit frustrated, as he was going to also play a prank on Vinas to Vanyan using the stuffed animal.

When he spies the antics by Vanyan, he will contribute full throated, HA- HA
***************
He moves forward exploring the other rooms.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

fort save: 1d20 + 17 ⇒ (15) + 17 = 32 DC 18
The Tomb Giants might be able to sap the strength and vitality of LESSER men, Atium is not amongst that category. He is the epitamy of a raging beast.

You are Tomb creatures? Well I have the perfect Animal Totem to destroy you with! Shakra Raven and Arazni!

A bright light glows on his Grayflame Warhammer as a positive spark of energy combines with the fire, frost and shock.

4 attacks:

attack: 1d20 + 24 ⇒ (17) + 24 = 41 PA Raging Brutality Divine Favor and Channel to bypass DR.
damage: 1d8 + 42 ⇒ (4) + 42 = 46 Fire Frost Shock and Channel: 4d6 ⇒ (6, 5, 2, 6) = 19 additional damage.

attack: 1d20 + 19 ⇒ (10) + 19 = 29 PA Raging Brutality Divine Favor and Channel to bypass DR.
damage: 1d8 + 42 ⇒ (7) + 42 = 49 Fire Frost Shock and Channel: 4d6 ⇒ (5, 1, 2, 4) = 12 additional damage.

attack: 1d20 + 14 ⇒ (6) + 14 = 20 PA Raging Brutality Divine Favor and Channel to bypass DR.
damage: 1d8 + 42 ⇒ (8) + 42 = 50 Fire Frost Shock and Channel: 4d6 ⇒ (1, 2, 4, 5) = 12 additional damage.

attack: 1d20 + 9 ⇒ (12) + 9 = 21 PA Raging Brutality Divine Favor and Channel to bypass DR.
damage: 1d8 + 42 ⇒ (1) + 42 = 43 Fire Frost Shock and Channel: 4d6 ⇒ (4, 5, 5, 4) = 18 additional damage.


HP's s/b 192/244. My DR is increased to 4/-, and my raging is at: 18/37. AC is at 32. It MIGHT be at 34 if I get credit for the Rawhead death -Spellkiller Feat.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

fort save: 1d20 + 17 ⇒ (4) + 17 = 21 DC 18
The Tomb Giants might be able to sap the strength and vitality of LESSER men, Atium is not amongst that category. He is the epitamy of a raging beast.

You are Tomb creatures? Well I have the perfect Animal Totem to destroy you with! Shakra Raven and Arazni!

A bright light glows on his Grayflame Warhammer as a positive spark of energy combines with the fire, frost and shock.

4 attacks:

attack: 1d20 + 24 ⇒ (19) + 24 = 43 PA Raging Brutality Divine Favor and Channel to bypass DR.
damage: 1d8 + 42 ⇒ (8) + 42 = 50 Fire Frost Shock and Channel: 4d6 ⇒ (3, 4, 2, 4) = 13 additional damage.

attack: 1d20 + 19 ⇒ (8) + 19 = 27 PA Raging Brutality Divine Favor and Channel to bypass DR.
damage: 1d8 + 42 ⇒ (2) + 42 = 44 Fire Frost Shock and Channel: 4d6 ⇒ (1, 6, 4, 5) = 16 additional damage.

attack: 1d20 + 14 ⇒ (12) + 14 = 26 PA Raging Brutality Divine Favor and Channel to bypass DR.
damage: 1d8 + 42 ⇒ (6) + 42 = 48 Fire Frost Shock and Channel: 4d6 ⇒ (1, 6, 6, 5) = 18 additional damage.

attack: 1d20 + 9 ⇒ (9) + 9 = 18 PA Raging Brutality Divine Favor and Channel to bypass DR.
damage: 1d8 + 42 ⇒ (3) + 42 = 45 Fire Frost Shock and Channel: 4d6 ⇒ (1, 2, 2, 6) = 11 additional damage.


HP's s/b 192/244. My DR is increased to 4/-, and my raging is at: 18/37. AC is at 32. It MIGHT be at 34 if I get credit for the Rawhead death -Spellkiller Feat.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

@Gm- My initiative is now up to +7.
I took Improved initiative.

Atium Level 17:
Atium of Varg
Male human (Ulfen) barbarian 16/cleric of Arazni 1
NE Medium humanoid (human)
Init +7; Senses scent; Perception +6
Aura deflection aura (2 ft.)
--------------------
Defense
--------------------
AC 27, touch 14, flat-footed 23 (+8 armor, +2 deflection, +3 Dex, +1 dodge, +5 natural, -2 rage; +2 deflection bonus vs. evil)
hp 244 (17 HD; 1d8+16d12+132) (currently 156)
Fort +22, Ref +12, Will +11 (+4 vs. enchantments); +2 resistance vs. evil
Defensive Abilities improved uncanny dodge, indomitable will, trap sense +5; DR 4/—; Immune disease
--------------------
Offense
--------------------
Speed 40 ft.
Melee +2 adamantine warhammer +23/+18/+13/+8 (1d8+23/×3) or
+2 warhammer +23/+18/+13/+8 (1d8+23/×3) or
grayflame +24/+19/+14/+9 (1d8+33/×3) or
bite +15 (1d4+12), 2 claws +15 (1d8+12/×3)
Special Attacks channel negative energy 2/day (DC 9, 1d6), greater rage (37 rounds/day), pounce, rage powers (animal fury, beast totem[APG], greater beast totem[APG], lesser beast totem[APG], mighty swing, regenerative vigor[UC], renewed vigor 4d8+6, scent)
Cleric Spells Prepared (CL 1st; concentration +0)
--------------------
Statistics
--------------------
Str 26, Dex 16, Con 22, Int 12, Wis 8, Cha 11
Base Atk +16; CMB +20 (+26 sunder); CMD 36 (38 vs. sunder)
Feats Disruptive, Dodge, Greater Sunder, Improved Initiative, Improved Iron Will, Improved Natural Attack (), Improved Sunder, Persuasive, Power Attack, Raging Brutality[UC], Toughness, Weapon Focus (warhammer)
Skills Acrobatics +19 (+23 to jump), Appraise +9, Bluff -1, Climb +18, Craft (blacksmith) +16, Craft (gemcutting) +13, Diplomacy +5, Disguise -1, Escape Artist +2, Fly +3, Heal -1, Intimidate +23, Perception +6, Ride +8, Sense Motive -1, Stealth +16, Survival +15, Swim +13
Languages Common, Dwarven, Skald
SQ fast movement, spellkiller
Combat Gear brooch of shielding, longarm bracers[UE], potion of invisibility (2), potion of spider climb (3); Other Gear +2 mithral agile breastplate[APG], celestial armor, +2 adamantine warhammer, +2 warhammer, grayflame, anvil of the skyseeker, bag of tricks (rust), challenger's gloves[UE], cloak of resistance +2, cloak of resistance +4, feather step slippers[UE], figurine (ivory goats), gauntlet of the skilled maneuver (sunder)[UE], helm of fearsome mien[APG], monkey belt (greater)[UE], periapt of health, ring of mind shielding, ring of protection +2, winged boots, 5,355 gp
--------------------
Special Abilities
--------------------
Animal Fury (Ex) Gain a d4 bite attack while raging
Beast Totem +5 (Su) +5 to Natural Armor while raging.
Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Cleric Channel Negative Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Spellkiller Inquisition) Deities: Any (with GM approval).

Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites).
Damage Reduction (4/-) You have Damage Reduction against all attacks.
Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Disruptive +4 DC to cast defensively for those you threaten.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greater Sunder When destroying an item, extra damage is transferred to the wielder.
Immunity to Disease You are immune to diseases.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Improved Uncanny Dodge (Lv >= 20) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 20+.
Indomitable Will (Ex) +4 bonus to Will saves vs. enchantment spells.
Mighty Swing (1/rage) (Ex) Automatically confirm a critical while raging.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Rage (37 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Raging Brutality (+6) Add Constitution bonus on damage rolls
Regenerative Vigor (Fast Healing 2) (Ex) After using renewed vigor rage power and until the current rage ends, gain fast healing 2.
Renewed Vigor 4d8+6 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Scent (Ex) While raging, you gain the scent ability.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Spellkiller (+2 Profane, DC 9) After defeating enemy, gain +2 profane bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.
Trap Sense +5 (Ex) +5 bonus on reflex saves and AC against traps.
--------------------
Totems:
Phoenix
Polar Bear
Yeti
Bull
Frost Drake

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1 person marked this as a favorite.
Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric
Quote:
"Atium smells like poop."

Atium looks into the room and squints at the smaller writing. Whether he is able to read of not, he long ago knew two things. Number one, what his name looks like when written. Number two, all the ways to write down bad words and anything related to toilet humor. Poop is one that sounds like it's written.

You know, Twink, that poop is something some of my animal totems use to claim land. Their space is marked by scent, and where they poop is where they are.
He doesn't look offended, at Vanyan's scrawl.

***************************

As the fight gets started, Atium looks upon the enemy.
save: 1d20 + 11 ⇒ (4) + 11 = 15 Fearful presence. 23
Improved Iron Will - Reroll
save: 1d20 + 11 ⇒ (16) + 11 = 27