Kolyarut

Arsiel Duskwalker's page

133 posts. Alias of Torilgrey.


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Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

It’s going to take me most of the weekend to get something together


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

All good in my book! I'm working on a Druid concept, what are others thinking?


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Same here. Damn auto roller


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

By my math that reduces Arsiel to -2 HP so he drops from the skeleton's attack

Arsiel is again staggered by the skeletal onslaught, falling from the latest attack unconscious, but not bleeding out.

Stabilize: 1d20 + 1 ⇒ (20) + 1 = 21


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Arsiel takes a half step back before urging the half orc to help in the fight, “Join us! These monster cannot be allowed to exist!

He desperately attacks the skeleton facing him, hopeful that this attack connects. Missing wildly, desperation begins to take hold.

power attack: 1d20 + 4 ⇒ (4) + 4 = 8


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Focusing on the closest skeleton, Arsiel redoubles his efforts.

Power Attack: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 2d4 + 9 ⇒ (4, 4) + 9 = 17


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

I’m on a quick lunch so I’ll post but feel free to change it if Garland and Anas actions render it obsolete.

Arsiel focuses his attention on the nearest skeleton, lightly attacking the newer and closer creature.

move action= studied foe, 5’ step if needed
power attack: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 2d4 + 9 ⇒ (2, 4) + 9 = 15


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Arsiel pivots to the man near him, focusing his fury on him and attacking with all his might!

Studied Target move action, unless I have to move, but it looks like I'm next to them

Power Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 2d4 + 9 ⇒ (4, 2) + 9 = 15


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Thanks it’s a large performing arts conference in nyc on the company dime! What’s not to like about it?!?


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Hi all!

I'm out for a conference for a few days, I'll try to keep along with the posts as I'm able. But feel free to bot as needed.


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Since we're presumably levelling after we clear the Lodge, should I pick up trapfinding? Looking for other's thoughts here.


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Sighing heavily, Arsiel crosses the room next to Garland, laying into the sickened man with his weapon. She's right you know, we did offer to let you surrender

Power Attack studied foe: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 2d4 + 9 ⇒ (1, 3) + 9 = 13


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

thanks gm! I Arsiel will move into the room and use the focused target slayer thing on one of the opponents.


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

apparently i double posted?!? Sorry gm you can figure out which one counts.


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Grimacing at the words of the brigands Arsiel advances grimly. I tried to warn you, but this is how it’s going to be huh?!? Fine have it your way...

Arsiel closes to the nearest one and attacks!

Power Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 2d4 + 8 ⇒ (3, 1) + 8 = 12


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Grimacing at the words of the brigands Arsiel advances grimly. I tried to warn you, but this is how it’s going to be huh?!? Fine have it your way...

[b]Arsiel closes to the nearest one and attacks![/ooc]

Power Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 2d4 + 8 ⇒ (2, 3) + 8 = 13


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Moving into the lodge, Arsiel speaks again, I said stand down, you will not win and we can help you if you are willing. Arsiel threatens the men, aggressively waving his ransuer in their direction.

enter the room, intimidate. I’m on mo Ike and it won’t let me move the map

1d20 ⇒ 10


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Initiative: 1d20 + 3 ⇒ (9) + 3 = 12


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Arsiel, devoid of targets in his immediate vicinity, moves to the door, and shouts at the inhabitants of the building, Your fellows lured us into your trap, but they didn't fare so well! Surrender and tell us what you are about, tricking travelers into coming here and then trying to kill them!"


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Welcome!


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Absolutely, get me on the melee boss guy! Brinder, that's it!


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Oh traitorous ones! Why try to dash our hopes today!

Arsiel growls as he advances on the group discarding his bow and pulling the ransuer to attack the bowman.

I moved on the map to threaten both the bowman and Brinder, but I don't know which archer was which

Power Attack: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 2d4 + 8 ⇒ (3, 1) + 8 = 12


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Nodding in appreciation at the clever trap, Arsiel heads into the lodge, looking about for a man who looks like a Rohkar. " Greetings, Brinder said you'd be able to get us a hot meal, we're tired from the road, and a bit damp from all this blasted snow. My name's Arsiel, by the way. Arsiel extends his hand in greeting to the man.


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Agreeing with the men, Arsiel continues oblivious of his comrade's concerns, Its pretty unusual, only one of her guards escaped from the ambush and made it to town. We sort of took it on to investigate and quickly try to rescue the Lady, which obviously is taking much longer than any of us anticipated..."


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Thanks you too! Lots of Turkey, of course now it’s snowing super bad here.


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Why’d you have to day that?!?


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Im sure not everything out here is there to kill us


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

"Greetings, my name's Arsiel. I think I'm the only one from not around here." Arsiel begins as they trudge through the snow. "We've seen zombies, tatzylwyrms, fey, elementals, and who only knows what else out here. Its been.... traumatic.... to say the least."

Continuing on in somewhat of a rush, There wasn't anyone else in Heldren to help rescue the Lady Argenta when her Ulfen guard stumbled into town. So we volunteered."


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

copy that thanks! Do we know anything about a High Sentinel Lodge? and why is the guy with 10 Charisma stuck talking?!?

Seeing the archer look past him, Arsiel shrugs and calls out, Come on up everyone, they at least are willing to talk...

Diplomacy: 1d20 ⇒ 12
Sense Motive: 1d20 + 1 ⇒ (7) + 1 = 8

Arsiel accepts their story so far, and continues: Interesting that, well, we're here investigating too. See, we've been sent out from Heldren to see what's going on, and I've been tracking a party of ambushers out here for a few hours now. Do you happen to know anything about an ambush and who carried it out? Or why we're knees deep in snow when it should be warm out?


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Arsiel motions for the others to stay quiet but come up closer, and stands, calling out to the men below, Greetings lads, wasn't expecting to find anyone out here at all this afternoon. Damn cold keeping everyone inside this time of year.[b]"

Pondering the three men, and not directly pointing the arrow toward them, "[b]Don't suppose you know much about what's going on out here do ya? Seems to be some shenanigans about with the fae and all this cold. " He says directly looking at the man with the sword. Arsiel doesn't relax his grip on the bow or arrow, ready to draw and fire at a moment's notice should the men get ideas.

Studied Target, the one with the sword. Trying to convey some menace without intimidating them too much, should I roll?


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Arsiel will motion at the rest to stay put and creep up to see what's happening between the two or more on the other side of the range.

stealth: 1d20 + 5 ⇒ (7) + 5 = 12

Hope they are really into their argument


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Holding up his hand and speaking quietly, Easy Ques, I appreciate your eagerness, but perhaps Grey or I should be the ones to peer over this rise and see who is there? I've got some training in moving quietly in the woods, and Grey seems well suited.

If the young fetchling is undeterred, Arsiel will at least accompany him, with an arrow nocked.

Stealth: 1d20 + 5 ⇒ (10) + 5 = 15
Perception: 1d20 + 4 ⇒ (18) + 4 = 22


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Looking at Garland's shivers Arsiel quickly agrees, "Yes we should keep moving along. Let's finish this and hopefully rescue the woman."


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Arsiel quickly sets to work finding rocks and covering the poor farmer with them, as he finishes, he asks Does anyone want to say anything for him?


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Taking a deep pull off the bottle Ana handed him, Arsiel says You may need this more than I. Thanks though, took the edge off being so damn wet. Let’s dig him a quick grave and mark it so we can come back.


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Bending the bow to test it’s grain after being in the snow, Arsiel considers it testing the draw as well, Yea, Ques, I can teach you to use it, but it might take a lot of effort for you to learn it well. This might help us for now, it’s better than what I’m carrying, although the draw is a little light.

Looking over the body of the farmer, any idea what happened to him? Arsiel asks as he straightens from the body looking around the area for any sign of ambush.


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Ahh wait!Arsiel cries out as he sees Garland hurry to the corpse, It might be a trap...


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Sputtering and coughing out cold water, Arsiel steels himself to climb out of the frigid water.

Fortitude: 1d20 + 5 ⇒ (13) + 5 = 18

Shaking his head above water, he plants his gauntlets in the ice and begins to climb out of the icy slush.

climb: 1d20 + 3 ⇒ (13) + 3 = 16

I think that succeeds?

Grasping Garland's outstretched hand, Arsiel thanks her, Appreciate it, thanks for coming back. Next time we should use some rope maybe?"


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

uhoh!
Reflex: 1d20 + 3 ⇒ (11) + 3 = 14

Arsiel heard the cracking ice underfoot, but is too slow to recover, slips and falls into the ice...


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Treading lightly as the most heavily armored member of the party, Arsiel cautiously attempts to cross the frozen river. But struggles with his armor and weapons...

acrobatics: 1d20 + 3 ⇒ (1) + 3 = 4

Uh-oh


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Casting his eyes about, Arsiel looks for signs that there may be a better place to cross this frozen-seeming river, while keeping an eye out for invisible fey.

Hmm, let me look from here and see what I can see...

Survival: 1d20 + 4 ⇒ (14) + 4 = 18
Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Yikes I messed up, I couldn't have used studied foe as I had to move on that last attack so -1 to the attack and damage rolls. I should have looked at the map more closely before posting, I would have moved to flank with Grey and done it that way... oh well!


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Arsiel advances on the wounded elemental, You little bugger! You're next too!

Move action to the creature, Studied foe as part of that

Power Attack: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 2d4 + 9 ⇒ (1, 4) + 9 = 14


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

I used those cards all the damn time when I was GM'ing games IRL. The players hated it and loved it all at the same time! :D


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Those sounds like good rules!


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Seeing the other elemental give way beneath the noxious booze explosion, Arsiel redoubles his efforts stabbing deep into the elementals' mass.

"Well done Ana!

Power Attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 2d4 + 9 ⇒ (2, 2) + 9 = 13


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Sidestepping the elemental's attack, Arsiel redoubles his efforts to attack the creature, thrusting the ransuer at its top part, aiming for whatever passes for a head on these outsiders...

Power Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damager: 2d4 + 9 ⇒ (1, 4) + 9 = 14


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Startled by the sudden appearance of the creature immediately next to him, Arsiel throws his bow and arrow to the ground, grabs his ransuer and attacks the creature, Ahh! Where did you come from?!?"

Ok, new plan, move action - studied target on the one in melee with him, draw ransuer as part of the action, power attack

Power Attack: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 2d4 + 9 ⇒ (2, 4) + 9 = 15

Clearly the sudden emergence of an unexpected foe startles the fetchling, and he misses wildly.


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Arsiel stands his ground in the path, casually replacing the cold iron arrow in his quiver and withdrawing a standard arrow.

Delay, move action swap arrows & Studied foe on new threat, fire arrow when able


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Arsiel scoops up his longbow from the ground, drawing a cold iron arrow as he moves slightly closer to the snowman. "We should spread out some more and see if we can find the little thing"

Where are all these invisible things coming from?

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