m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Tis unfortunate. Hope the gm is ok.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
me fighter, barbarian man. heard tales and stories, but only folk lore. not know things. haha. Arrac pauses at Hassan's statement, not sure to move forward or not.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
What happened to you child? Why are you out here in this wilderness?
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Come here girl, we won't hurt you. Arrac says, still on his guard, if a little off balance at the sight.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Arrac will move along the edge of the clearing and try to get a better look at who or what may be in the building. perception: 1d20 + 6 ⇒ (14) + 6 = 20 Likely, He remarks to Hassan.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Arrac glances up to the building, glancing around he gives a sniff, before marching on towardss the cabin, intent on looking into it. Well, might as well press on. See if anything useful is left here. He doesn't proceed foolishly however, and keeps an eye out for any potential traps. perception: 1d20 + 6 ⇒ (5) + 6 = 11
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
sorry, health issues came up. fort: 1d20 + 18 ⇒ (20) + 18 = 38 perception: 1d20 + 6 + 5 ⇒ (16) + 6 + 5 = 27 Arrac takes in a deep breath of the crisp air while he looks over the scene before pressing on.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Arrac reverses the swing of his blade to bring if back around, in almost more of a hacking motion than a blade swing. attack: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14
During the melee, he shouts. These are Frostfirs, I've seen them before. Take care for their sap, and fire always proved an effective tool against them!
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
forgot to roll incase they trigger the action. attack: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
fort: 1d20 + 18 ⇒ (16) + 18 = 34 know.Nature: 1d20 + 5 ⇒ (16) + 5 = 21 Arrac Readies an action to strike out at the first enemy that gets within his reach. I have my bastard sword and my shield [17] atm.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Always, let us move on. I'd rather not join his fate. Arrac says after everything useful is compiled.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
no problemo! Just making sure I hadn't glanced over something myself!. Hm, I wonder what he was doing out here? Arrac will walk over to the body as well, before getting too close, he will draw out his Ranseur and pat the snow slowly around the body, starting from about 15ft away from it. so arrac would be standing 20ft from it. Bit paranoid about giant mega weasels haha.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
arrac made the ref save, so half of 4 is 2, reduced again by 2 cold resist correct? Hah, That sounds like quite the catch, Though if it was wounded, I to doubt it would actively attack us, unless we happen to run into it in a confined area... Unless they are particularly territorial? Arrac looks around
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Arrac should be down -4? -10 from from the neigh crit, -1 from the cold damage for -11, +7 from the CLW. Also, I guess Arrac is leading? surival: 1d20 + 6 ⇒ (16) + 6 = 22 Arrac stops and smells the air, trying to see if he can catch a hint of any metallic smell, but can't seem to find anything but the smell of pine and snow. perception?: 1d20 + 6 ⇒ (1) + 6 = 7
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
ref: 1d20 + 2 ⇒ (10) + 2 = 12 fortvscoldweather: 1d20 + 18 ⇒ (7) + 18 = 25 Arrac sniffs as the icy wind erupts from the creature. He rubs at his throat and speaks with a mildly hoarse voice. Any of you have any healing magic? I think I may be getting a sore throat.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Arrac takes a swing at the skeleton once again with his cold iron hammer. possibly trying to strike the ribs for some spooky music. attack: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
If the 1d6 is cold damage, arrac should only be at -10 hp I think.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Apologies, I thought I had posted. I suppose I was either delirious, or it got eaten somehow.. Unless the ground is rough terrain, I should be able to get close. Arrac will move up as well. attack: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
arrac moves foward to strike the creatures, drawing his warhammer as he charges. attack: 1d20 + 6 - 1 + 2 ⇒ (12) + 6 - 1 + 2 = 19 assuming I can charge? if not, attack roll is 17.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
cold?what cold?: 1d20 + 18 ⇒ (13) + 18 = 31 Arrac looks around. Slightly disappointed that the wind seemed to stop here. Before looking to hassan and Wassilissa. What can you make of the tracks? He keeps an eye on their surrounding while they look. perception: 1d20 + 6 ⇒ (15) + 6 = 21
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Arrac will nod. Hah, well, lets continue before more fun finds us. Arrac will wait for the others to cross before following along behind.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Arrac wouldn't have a clue, he used cold-iron just in case. perception: 1d20 + 6 ⇒ (14) + 6 = 20
Arrac, noticing the cold-iron seem ineffective shrugs before dropping the bow and drawing one of his throwing axes while stepping a bit closer. He pulls back and launches it at the creature. attack: 1d20 + 4 ⇒ (18) + 4 = 22
Come down and fight me you coward!
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Arrac will draw his bow and place a cold-iron arrow on it before taking aim and loosing it upon the ice creature. AHAHA! Here I thought today couldn't get any better! attack: 1d20 + 4 ⇒ (17) + 4 = 21
I totally forgot that I didn't have a composite longbow haha. Rip. Can't check atm, so assuming he the creature is over 20ft away from Arrac.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Arrac looks out over the gorge, taking in the icy wind with a bit too much enthusiasm. I wonder, if this is what it was like all the time back in the northern lands. And if so, why my grandfather decided to leave it. He says just as much to himself as anyone else. perception: 1d20 + 6 ⇒ (2) + 6 = 8 he seems to lost in thought to notice much of anything at the moment. Enjoying the cold wind doesn't help either.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
I'm sorry, I thought those were a guideline of sorts, I didn't realize it was exhaustive. Will correct. I should have glanced back over the post before assuming.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
oh and 20 cold-iron arrows, and 2 cold-iron javelins.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
updated. Bought 2 potions of enlarge person, 1 potion of CLW.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Arrac would like the spider climb potions, it may come in handy in situations with enemies that are... harder to reach.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Still unconscious?
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
I'll let Hassan have it.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
if no one else takes it, Arrac will, +1 AC, and removing the chance of rolling a 1 on the save is worth it haha. We can sell it later on if we choose to.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
arrac stronk! Arrack will requisition a buckler, He would also like two potions of enlarge person and two potions of CLW if we can afford it, (or a wand of CLW)
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
What is this grooming of which you speak? My hair is naturally perfect anyway.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
I always do enjoy a ring of force shield. its basically 2 free AC for two-handed fighters haha. May get that one day. I'm good for hero points yeah, haven't had the chance to use them. I'm not sure on the hard swinging RNG of pure HP rolls... but... screw it. Lets do it. I'll trust in RNJesus and the (hopefully not needed) re-roll from hero points. I'm also guessing that since he can't craft MWK weapons, he couldn't make a weapon MWK. I'll buy 5 alchemist fires. also, don't forget a mirror wassilissa haha.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
thats my fault, I thought I mentioned it. I'm down for hero points.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
my vote is for roll, but you can't get lower than half your HD. IE, you can choose to roll, but if you roll poorly you lose out on 1 HP that level. so, say I chose to take a roll, I rolled a 3, half my HD is 6.5 rounded down thats 6, so I still get 6 hp instead of the 3, but I still lost out by not taking the guaranteed average. Make sense? There is still a risk to rolling, but it won't royally screw over a character via doing it. Or, if you wanted to make it a larger risk, you could do half HD-1, so the lowest someone with a D12 HD could get would be 5. d10 4, d8 a 3, and so on. if you are good with that idea, I'll go ahead and roll, and likely will roll every level. Because I like rolling dice, physical ones are more fun, but virtual ones are fun too haha. hp: 1d12 ⇒ 11 Skills:
Rage power: undecided atm. probably superstitious because it leads into witch hunter/spell sunder. I'm also considering going for the stalwart feat line, if the game continues past the 1st book (IIRC there was some chance of that) which will be a ton of fun later on. Since at level 11, I'd have about 11DR/- when using it, and about 12-13 DR/- when raging haha. also, are ya'll hunkering down in this place until the romeo and Juliet recover, or are ya gonna carry us back to town lol.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
what is the creatures CR? If it is below CR 1, then anyone can make the knowledge check to identify it. (the DC is normally 10 + monster’s CR, rounded down is 10 for any creature below a CR of 1 IIRC) but I'm fine with skipping to an end either way. Constant energy damage effects are pretty dangerous at level 1-2. Even if they are only a d6 or two, technically Arrac would likely have died from the cold aura if it took that long to happen. So summarizing the fight is A-OK for me hehe.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
sorry, had two exams yesterday on top of work and slept in and was almost late for classes today so didn't get a chance to check the forums this morning. Apologies again everyone waiting for me. GM:
I thought dropping anything is a free action, just as grabbing/letting go of a weapon with one hand is a free action. Though upon closer look, dropping a shield is treated as the same action of drawing a weapon (move/part of move) apologies for the mix up. Dropping a shield does not provoke however. Which means skelly boi would have missed. Though as long as I don't end up dying I don't really care too much haha. As for the bastard sword, I am proficient with it as a one handed weapon due to this trait Heirloom weapon And use it as one-handed/two handed interchangeably.
I also try to list what weapon I'm using my posts, Usually its his (cold-iron) hammer or bastard sword. I try and decide on which based on how tight/confined spaces are realistically until a specific type is needed. Though if you want a specific weapon for the "default" its likely the bastard sword unless we specifically know we will be encountering fey. Arrac used a hammer in this combat, as I assumed he would have at least heard tales of blunt weapons being more effective. If that is a correct assumption (the DC for the know. check is a 10 IIRC) He would have used his hammer. Which would work as follows- Surprise round, total defense, first round, I cannot drop the shield as a free action as I thought, so would have hit with the bastard sword, second round would have been to free action drop the sword and draw the warhammer (neither of which provoke oddly enough) as a move action, swing with warhammer. If Arrac would not have heard tales of skeletons/etc as maybe they aren't considered a common enemy he would have attacked again with his bastard sword. If the need arises for a bot again, please feel free to assume Arrac will always use power attack when he is two-handed a weapon. So, please assume the following- Arrac will have his shield out, and bastard sword in hand for 80%+ of encounters, or at least, at the start of an encounter. If he needs to be botted, please assume he will power attack when two-handing a weapon, and that he will not if one-handing it with a shield. If I listed a specific weapon in a post, I am using that weapon(or intending to). I will try and remember to specifically list which weapon I am using, from now on. Sorry for the trouble. If I forgot anything please let me know. the [AC] is for when Arrac is making use of his shield. I'll likely be thinking of getting a buckler instead now though.
consave: 1d20 + 2 ⇒ (4) + 2 = 6 DC 12 due to -2
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
I actually do have energy resist cold from my trait. Pretty sure it was 2 or 3, I think it was 2 though. I'll try and move to make room for the others. AC is 16 after turn. If the failed acrobatics check provokes, his AC was 18 during the move. Arrac tries to move past the skeleton to allow his companions to move in, whether successful or not he drops his shield and lashes out at the skeleton with his hammer in both hands, all the while grinning at the chill and frost starting to coat his armor.
acrobatics: 1d20 + 5 ⇒ (2) + 5 = 7 attack: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23 damage: 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Yeah sorry guys, though you could always make an acro check to move through an enemy square, or hold your turn until mine and see if I can clear an opening I think? and my AC is 22 atm (2 dex, 2 from shield, 4 from armor+4 from fighting defensively
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
if there wasn't room for a charge, Arrac would have went total defense (with his shield) sorry, I should have checked better.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
so sorry, I didn't realize I had a surprise round. AC is 14 atm as he drops his shield during the charge action. Arrac charges one of the skelly boys using the weapon he had out. attack: 1d20 + 5 - 1 + 2 ⇒ (15) + 5 - 1 + 2 = 21
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Arrac will take time to look around the place. would it be possible to take 20 for the whole building? Or room by room?
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
if no one else wants the shortsword, I could take it until we decide if we want to sell it. In case of any encounters that a magical weapon could be useful in. Arrac isn't going to be designed around a specific weapon. 3/7 rounds of rage left. I think. Newmark, what did you learn from the half orc? The one you let escape? Did she know where the noble woman is? Or her fate? Arrac is terse and more than a little frustrated. His knuckles are white as he grips to the edge of the table leaning over Wassilissa. He nods towards the girl. Will she be making it?
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
This likely may cause issue, but its what arrac would do. Arrac stares the man in the eyes, making sure the last thing he saw was his face before his consciousness fades. Once he collapses,He will turn to hassan and say
Before waiting for an answer and unless he is stopped, Arrac would straddle the man and stab downward piercing his heart before decapitating him, hoping that would keep the dead man... well, dead.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Arrac turns to look at the spellcaster, his brow furrowing as his knuckles whiten gripping tighter to his blade. He stomps towards the caster, and attempts to thrust his blade through his chest or ribs. Your god will not save you from me. I hope he will be disappointed in your end. You are nothing but a disgrace. attack: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
Entering rage again. Assuming I can reach him,can't look at map atm.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
will: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 Assuming no other modifiers. And with modifiers thats an oof. Dice haven't been kind lately haha.
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Arrac moves and swings at the figure, but likely misses. attack: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5
m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9
Arrac doesn't use a Gsword, its a Bastard sword. Just a note. also, can we still see the guy?
|