Male Halfling Swashbuckler 1
I am sorry to have to do this, but I will be pulling out of this game. I'm starting a new semester at school and I'm taking 20 credit hours, and I fear with too many games I'll be too distracted to focus on school. I'm sorry to do this so suddenly and leave a gap, but my schooling is more important. I wish all of you the best of luck!
Male Halfling Swashbuckler 1
I am sorry to have to do this, but I will be pulling out of this game. I'm starting a new semester at school and I'm taking 20 credit hours, and I fear with too many games I'll be too distracted to focus on school. I'm sorry to do this so suddenly and leave a gap, but my schooling is more important. I wish all of you the best of luck!
Male Halfling Swashbuckler 1
Male Halfling Swashbuckler 1
Everybody now has the power to create pieces. Make them by dragging the image from your desktop. Try to have it as square as possible as the margins for the pieces don't budge.
Male Halfling Swashbuckler 1
I took the liberty of creating a map. Tell me if you prefer this style DM. Map. You'll need to zoom out a bit to see it all.
Male Halfling Swashbuckler 1
She's a healbot, which is extremely useful lol.
Yeah we'd lose, but she'd walk away with scars.
Male Halfling Swashbuckler 1
Spear of purity. One of those "only harms evil" spells, but when you hit evil outsiders with it there's a big damage increase and it has the chance to blind them. And I could just spam them at this thing. Probably still lose the fight, but we would put up more of a fight than it thinks.
Male Halfling Swashbuckler 1
Please, you should see the effect of that holy bolt on evil outsiders. It's crushing.
Arim stands with his arms folded, thoroughly unintimidated. "Evil fighting evil. I suppose they help to kill each other off."
Male Halfling Swashbuckler 1
Knowledge Planar: 1d20 + 12 ⇒ (6) + 12 = 18
Male Halfling Swashbuckler 1
Sense Motive: 1d20 + 8 ⇒ (12) + 8 = 20
Male Halfling Swashbuckler 1
"I think we need to know a little more about this creature. Somebody who enjoys toying with crazy people doesn't normally help people for the sake of being a good person. How do we know this creature is evil? Why shouldn't we just kill you now?"
Male Halfling Swashbuckler 1
"And what is this item you speak of?"
Male Halfling Swashbuckler 1
Arim holds his hand to his holy symbol, preparing to throw another bolt. "Anybody that considers that fun deserves to die."
Male Halfling Swashbuckler 1
Oh well. I'll make this attack if Nyroba doesn't drop him.
With another gesture another golden lance flies towards the last crazy.
Ranged Touch: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 2d8 ⇒ (6, 4) = 10
Male Halfling Swashbuckler 1
Male Halfling Swashbuckler 1
Smash: 1d20 + 6 ⇒ (19) + 6 = 251d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 6 ⇒ (2) + 6 = 81d6 + 6 ⇒ (5) + 6 = 11
I wonder if remove sickness would work on these guys.
Male Halfling Swashbuckler 1
Smash: 1d20 + 6 ⇒ (9) + 6 = 151d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 6 ⇒ (2) + 6 = 81d6 + 6 ⇒ (5) + 6 = 11
Arim gets entirely fed up with the crazy. He gestures, and a glittering golden spear of light bolts from his hand to strike the crazy.
Ranged Touch: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 2d8 ⇒ (7, 5) = 12
Confirm: 1d20 + 6 ⇒ (2) + 6 = 8
Crit Damage: 2d8 ⇒ (3, 6) = 9
Will save DC 17 for half damage. Let's see his DR protect him from magic damage.
Male Halfling Swashbuckler 1
In that case, MOAR ELEMENTALS!
Another elemental appears, this time to flank with Sunny, and both of the brown and green creatures attack.
Attack: 1d20 + 6 ⇒ (5) + 6 = 11 Assuming that misses.
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Male Halfling Swashbuckler 1
What's the initiative order right now?
Male Halfling Swashbuckler 1
Arim summons an earth elemental to flank with Hitoru.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Male Halfling Swashbuckler 1
I just don't know how the rules of combat are working right now. As I see the positioning of the enemies there should have been a huge amount of AoO's as they ran right through our front line.
Male Halfling Swashbuckler 1
I again have to protest at the lack of a map. I would be decidedly far behind the front line with Lillian, so if they charged forward to attack me they should provoke all sorts of AoO's.
Male Halfling Swashbuckler 1
Init: 1d20 + 5 ⇒ (2) + 5 = 7
Arim narrows his eyes. "These are not ordinary. Something from the planes is integral."
Male Halfling Swashbuckler 1
Knowledge Planar: 1d20 + 12 ⇒ (7) + 12 = 19
Fort: 1d20 + 2 ⇒ (5) + 2 = 7
Male Halfling Swashbuckler 1
What are our options right now?
Male Halfling Swashbuckler 1
Hey, that's full volume for me. In a matter of speaking.
Arim nods, turning back to the others. "Lead on, I shall watch over her."
Male Halfling Swashbuckler 1
Arim takes off his top layer, a finely made red coat that is long enough to cover the top of his knees. "It's made for men, but it's very comfortable and modest."
Male Halfling Swashbuckler 1
Holy 13+ level holy woman.
Arim watches her lips, nodding. "We can get the rest of this figured out, but for now we need to get moving."
Male Halfling Swashbuckler 1
"It makes no difference to me since I care little for weaponry, but I want to rescue the villages. Perhaps our drow friends can tell us where they are."
Male Halfling Swashbuckler 1
Will: 1d20 + 4 ⇒ (16) + 4 = 20
Arim rushes to her side, casting some healing magic and gently raising her chin. "Are you ok? Can you hear me? Nod if you can hear me."
CLW: 1d8 + 5 ⇒ (4) + 5 = 9
Male Halfling Swashbuckler 1
I'm surprised they don't know elven.
Arim stands over them. "This is going to go one of two ways, but it's going to be a lot easier if you answer our questions."
Diplomacy: 1d20 + 13 ⇒ (6) + 13 = 19
Male Halfling Swashbuckler 1
Arim speaks slowly. "Set her free, now."
Male Halfling Swashbuckler 1
Spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15
Male Halfling Swashbuckler 1
Ah, closed cell. In that case Arim would look around for the keys.
Perception: 1d20 + 13 ⇒ (13) + 13 = 26
Male Halfling Swashbuckler 1
Arim quickly pushes his way through the party, moving quickly to the woman. He leans down, placing a glowing hand on her. After the magic takes its effect he gently grabs her shoulders. "Hey there, can you hear me? Give me a nod if you can."
Male Halfling Swashbuckler 1
Stealth: 1d20 + 13 ⇒ (5) + 13 = 18
Nope, if it's hearing based then I have no idea unless somebody tell me. I have DV.
Male Halfling Swashbuckler 1
Perception: 1d20 + 13 ⇒ (2) + 13 = 15
Arim proceeds down slowly. "Good catch sunny, let's keep moving."
Male Halfling Swashbuckler 1
Could you give us a recap of what's going on?
Male Halfling Swashbuckler 1
It was the holiday too, but I'll be the one to say it. We've been dragging a bit. Don't get me wrong, I'm still interested and you have some great ideas that really caught my attention during you recruitment thread, but I would really like to see things get a bit more organized.
Male Halfling Swashbuckler 1
Arim turns to Nyroba. "You're up princess."
Male Halfling Swashbuckler 1
"I could try and heal him while the key is being removed."
Male Halfling Swashbuckler 1
I would really like to see things speed up. I find it an interesting campaign but the pace is slow enough that I need to backtrack to catch up every time there's a new post.
Male Halfling Swashbuckler 1
"Just tie them up and leave them, we know not to approach them now. We need to keep moving."
Male Halfling Swashbuckler 1
Arim curses at the insane men attacking, then casts sanctuary on Sunny
DC 16 will save to be able to attack Sunny.
Male Halfling Swashbuckler 1
How many of them could I catch in a ray of enfeeblement?
Male Halfling Swashbuckler 1
Don't worry about it, I can double roll for surges and take my pick anyways.
Male Halfling Swashbuckler 1
Arim shakes his head. "I can heal through magic but hardly understand anatomy or the mind. I kind of just broad spectrum positive energy the whole area. Well...this might do something." Arim waves his hand and tries casting Remove Sickness on the orderly.
Wild Surge: 1d20 + 10 ⇒ (18) + 10 = 28
Male Halfling Swashbuckler 1
Do intimidate, we'll good/bad cop this
Arim puts on a smile as he closes the mans wounds. "Just answer my friend here and you have nothing to worry about. I'll even heal you some more"
Diplomacy: 1d20 + 13 ⇒ (15) + 13 = 28
Male Halfling Swashbuckler 1
Sure
Arim kneels down and places a shimmering palm on the orderly
CLW: 1d8 + 5 ⇒ (5) + 5 = 10
Male Halfling Swashbuckler 1
He's good, but he's a fighter. And these people attacked us. At least he's offering to put them out of their misery.
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