Common Skills
Favored skills in italics.
BODY...................HEART....................WITS...............SKILL GROUP
Awe: 3*...................... Inspire: 0 ............... Persuade: 0............... PERSONALITY......XXO
Athletics: 2................ Travel: 2 ................ Stealth: 1................... MOVEMENT...........OOO
Awareness: 2........... Insight: 3 ................ Search: 0................... PERCEPTION........XOO
Explore: 1................. Healing: 2 ............... Hunting: 0.................. SURVIVAL............OOO
Song: 2..................... Courtesy: 1 ............. Riddle: 0.................... CUSTOM.................OOO
Craft: 2..................... Battle: 3 .................. Lore: 5....................... VOCATION............OOO
Weapon Skills
(Spears): 3
Long sword: 1
Bow: 1
Dagger: 1
-Rewards-: Books and Maps of Forbidden Lore, Spear of the Last Alliance
-Virtues-: Beauty of the Stars, Elbereth Gilthoniel!
Gear
Bow damage: 5 edge: 10 injury: 14 enc: 1
Dagger damage: 3 edge: G injury: 12 enc: 0
Spear damage: 5 edge: 9 injury: 14 enc: 2 See Spear of the Last Alliance
Endurance: 30 Starting Endurance: 30 Fatigue from Encumbrance: 21 Fatigue from Travel: 2 Total Fatigue: 23
Hope: 12 Starting Hope: 14
Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armor: Mail Shirt Encumbrance: 12 Protection:3d
Headgear: Cap of Leather and Iron Encumbrance: 2 Protection:+1
Parry: 10 (w/shield) Shield: Shield Encumbrance: 0 Parry Modifier:+4 See Bulwark of Ecthelion
Wisdom: 3 Valor: 3
Experience (unspent): 3 Total Experience: 27
Advancement Points (unspent): 11 Total Experience: 37 (+18 “previous experience”)
Treasure:6
Standing with Woodland Hall: 1
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0
Against the Unseen: High Elves can perceive creatures that dwell in the wraith- world, be they spirits or ghosts, even when they are normally invisible to the eyes of the living (including Unclad and Invisible Ringwraiths).
Additionally, High Elves are considered to succeed automatically at any Fear test forced upon them by an undead creature.
Beauty of the Stars: Raise your maximum Hope score by 2 points. Additionally, you receive a bonus Success die to use during the introduction step of any Encounter. Finally, for every Gandalf result on the Feat die you get during the interaction step pick one of the following bonuses:
• When resolving the encounter, the company counts as having scored an additional success.
• After resolving an encounter with Mortals, choose a subject: that character retains only the vaguest memory of what was said or agreed. This effect counts as a magical virtue for the purposes of increasing a company’s Eye Awareness (see page 112).
Books and Maps of Forbidden Lore: Elrond has entrusted you with the access to many precious texts and ancient maps compiled by Elvish scribes and long-dead scholars of the Dúnedain concerning the Shadow and its effects on the land.
Thanks to this forbidden knowledge, you have learned to recognize the presence of the Shadow in an area. You automatically recognize the threat of the Shadow when you are about to enter a Blighted place. When this happens, you may make a Lore roll: on a success, you identify the source of the blight, allowing you and you companions to lower the TN of any Corruption test by one level (TN -2).
Additionally, if you traversed at least a Blighted area during the last Adventuring phase and you succeeded in the associated Lore roll, you may spend a Fellowship phase compiling your experiences as your undertaking, to gain 1 Experience point.
Bulwark of Ecthelion: A shield sparkling with crystals, inlaid with ithildin, spelling out "A Elbereth Githoniel" in Quenya.
The Bulwark of Ecthelion- The Bulwark is of Ancient Cunning Make, reducing it's Encumbrance by 3, or an amount equal to your Valour rating, whichever is higher.
It has two more Qualities, both enchanted;
It is Superior Reinforced, raising the shield's Parry Rating by 2 and preventing it from being smashed.
It confers a Blessing to Awe.
This shield's qualities may be activated as per the rules. If you wish to have visited your folk's treasury to trade in some rewards to activate more qualities, just let me know and mark it on your character sheet.
Elbereth Gilthoniel!: If you or one of your companions are Wounded or Miserable, you can invoke the name of Elbereth and spend 1 or more Hope points to add an equal number of Success dice to a coming roll. Additionally, each Elven hero (or Elf-friend ) in your company gains 1 bonus Success die on their next die roll too.
Elf-Lord: To the eyes of Mortals you are as a lord amongst princes. Fair of features and noble of heart, yet terrible to behold when angered. You have seen the glory of Eregion, and the golden armies of your forefathers, but now all that once was great is faded and all tha you once ruled naught but ruins.
Elven-Lore: The memory of three ages of the world, Elven-lore preserves recollections of deeds and places lost to the Old lore of other races. You are also versed in the Ancient Tongue of the Elves beyond the Sea.
Enemy of Sauron: All creatures of any kind recognise you as an enemy of Sauron. His servants fear you, and will avoid confronting you, unless confident in their superiority. When facing the proof of the presence of the Enemy, you cannot refrain yourself and must take action.
Fair: You are considered beautiful by most people, even by those not belonging to your folk.
High Elf of Rivendell:
In Rivendell can be found Elves with long, flowing golden locks, silver tresses and hair the colour of the dark shadows of twilight. They are at once venerable and noble as a king, yet hale and hearty as a warrior. They are tall and lithe, yet possess great strength and endurance. All High Elves of Rivendell have one thing in common: their pale faces are ageless, neither old nor young, yet written on them are the memories of both gladness and sorrow.
Lordly: Your dignified bearing arouses feelings of reverence and respect in onlookers.
Prosperous: Almost all families belonging to a Prosperous culture can afford to live in separate, private houses. Important individuals wear fine clothing and often have one or more servants in their service at home.
Characters coming from a Prosperous culture can usually pay for their share of any out of pocket expense encountered along their journey, and might even pay for another companion, if need be. This includes, for example, paying for comfortable accommodation, spending some time drinking in company at an inn, and hiring beasts of burden (such as ponies).
Rhymes of Lore: Rhymes of Lore are brief compositions in verse created by many cultures to remember significant facts from ancient history. Your knowledge of them can supplement a test of Lore, but is used especially in conjunction with any Custom skill (Courtesy, Song or Riddle). Scholars may credit much of their knowledge to rhymes.
Scholar: For you, knowledge makes the wild world a less threatening place to live in. Strangers become friends if addressed properly, yellowed maps in lost books replace a fear of the unknown with curiosity and wonder of places you have yet to explore, songs composed in ages past strengthen the weariest of hearts. A love of learning guides your every step, and illuminates the way for you and those who listen to your advice.
Spear of the Last Alliance: When you roll a great or extraordinary roll using a Spear of the Last Alliance, you may spend 1 point of Hope to make a second Attack roll against a different opponent.