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Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Ardamir does not concern himself too much with the gear in the haul, but if coin is mentioned his ears perk up. From there he will take a room, bathe and rest for the feast, wanting to look the proper part of a Paladin. He may not have his best dress clothes, but he shines up his armor and greatsword and when it is time for the feast he joins in the merriment! He strays away from telling too many stories due to the fact that some of his involvement in this little adventure was less than legendary... ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() I'm back, and it's all over?! Well, to add to what others have been saying, I agree that this has been a lot of fun. In spite of my bumbling paladins many missteps I enjoyed the pace and the challenge. I think the balance leaned a little more towards encounters, but I appreciated that because it's hard to tell a complicated story with all these pc's. I would have to say that I'm not a huge fan of the Pathfinder's Society so if that's the direction this will be taking I don't think that Ardamir will be joining, but that's not a complete no depending what happens. ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Sorry I've lagged behind again slightly, but I wanted to let you know that I'll be out of the country for the next week. So Ardamir will need to be a bot for anything important. Please try and have better luck with the dice than I have had, though I would not be surprised to come back to a dead Paladin with his luck. Desna is surely not with him... So until then, good luck and good night! ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() I assumed from Vuvu's warning that if I had a direct attack that failed something bad would happen with the frogs tongue, that's why I went around. But the frog was not nearly as strong as I thought it would be! Ardamir, a little disappointed that he didn't get to get in on the action, decides to go help Locke with the door. STR Check: 1d20 + 4 ⇒ (15) + 4 = 19 ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Round 1 Ardamir runs into the room, keeping his distance after Vuvu's warning, running to get behind the giant frog. Double Move ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Ardamir, who had little to say up to this point, just swinging his greatsword and killing trogs, is surprised by the frogs! Sorry for being gone so long guys, I'm getting into the flow of my schedule now! ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Sorry all, my work situation changed up quite a bit and my normal posting times are no more. I have not fully adjusted, but I am pretty confident that I will be able to continue. I just have to start posting at different times. I'm just checking in on all my games here on my lunch break. Again, so sorry, I will get back into a rhythm of posting, but if there's something you need to bot me through in the short term I will not be offended! I will be able to post later tonight, so I'll make sure to get on and see where you are at. ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Sorry, the weekend was a blur and today things changed at work so this is the only chance I'll have to post until the evening with the possibility for a lunchtime post. Sorry guys. Ardamir holds himself up against the wall, breathing heavily from a mix of the heaving and the injuries. "I'm... sorry... that... didn't... work.*huff*" He decides to leave any decisions to the rest of the group, figuring a Paladin who could barely stay alive was no longer the best to try and lead. ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Crap. Not wasting any time, Ardamir throws his whole strength behind the door, pushing on it with his shoulder. Strength Check: 1d20 + 4 ⇒ (7) + 4 = 11
Until the door opens. At the point that the door opens, Ardamir does not want to fall.
Of course, if the door is unable to be opened then Ardamir will probably not actually hit the door that many times. But we'll just see what happens. ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Ardamir grabs the door handle, "Ok, I'm going to swing the door open and step out of the way for your rock Vuvu. On 3. Ready, 1... 2..."
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Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Good question... Ardamir pauses to listen for a second, trying to figure out where the door was that closed. Perception: 1d20 + 3 ⇒ (13) + 3 = 16
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Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() I'm indifferent. Working on a bunch of other stuff anyways, so it doesn't really matter. ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Ardamir hurries up the stairs, pausing at the next level to listen again!
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Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Oh, sorry about that! Ardamir pauses at the next level to listen for any footsteps, to hear if they are still going up or not. Perception: 1d20 + 3 ⇒ (1) + 3 = 4
If Ardamir hears nothing (which I imagine he will not) then he continues up the staircase. ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() And such was the tale of Ardamir, the bumbling Paladin. ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() "Alright then, off we go!" Ardamir bursts through the door and begins to rush up the stairs, greastsword ready for when they meet the trogs again. "Up, up, up, up the stairs we go. And then we come to the tunnel..." ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Perception: 1d20 + 3 ⇒ (18) + 3 = 21 Ardamir steps in, looking around, listening to the footsteps to see where they might be leading. "I would much rather find these trogs than to wait for them to come and stab us in the back. Who is with me!" ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Why not try again!
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Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Round 4 Ardamir takes the wrap with a nod and immediately ties it around his face behind his head, like a handkerchief, just covering his nose and mouth. "I'll open it when everyone is set." Ardamir walks up to the door and sets himself ready to open when everyone is in. He takes a look at the door to make sure there's nothing funny about it. Perception: 1d20 + 3 ⇒ (1) + 3 = 4 You can just assume that when everyone comes in the room he opens it if I don't post. And then with that roll he'll walk in and sit on the lap of any monster and ask what he can get for f-ing Christmas! ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() I apologize thoroughly for my absence, some work stuff and the weekend got away from me. I'm back now! Round 3 Fort Save: 1d20 + 7 ⇒ (12) + 7 = 19 Ardamir, who had been puking his guts out this whole time, is finally empty of all food and drink that he consumed in the last day. Getting his bearings, he sees what's going on and he moves into the next room, but the back area since he's still a little queezy, so he can be prepared to back his comrades up in the next round. Double Move to the back of the next room. ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Surprise Round Fort Save: 1d20 + 7 ⇒ (1) + 7 = 8 Ardamir has never smelled anything so putrid in his life, holding his stomach he runs up to the back of the room and barfs up anything any everything he had in him. Oy... ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Well, my strength is higher than my dex, so let's see what I can do here. Ardamir, getting frustrated presses his hands against the door, gathers the last bit of his strength, and let's out a low growl as he pushes with all his might against the door. STR: 1d20 + 4 ⇒ (15) + 4 = 19 Feeling satisfied that he moved the door, even if it was just a bit, he decides to try his luck at getting the rest of the way through.
And with a little effort, he's finally free! It's very interesting that in spite of how you try to envision what your pc would be when you create him, the dice have another story to tell. Mine are beginning to tell the story of Ardamir, the bumbling Paladin who nearly dies on a regular basis and get's stuck in doors. ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() "What the... damn!" Ardamir exclaims after he realizes he is now stuck. He starts trying to work his way through, sucking it in a little further... Dex: 1d20 + 1 ⇒ (6) + 1 = 7 ...only to get himself further stuck. ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Ardamir looks at the gap, trying to figure out if he can make it through.
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Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() For the sake of transparency, I had a post get eaten that said that Ardamir was going to just go check out the left door. So, if anything bad happens there it should happen to Ardamir first. I might have just hit preview and not submit, that has happened before. ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() I'll go ahead and be the primary. I've got an 18 for a +4 to my strength. ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() As soon as Ardamir gets up there he readies his greatsword and takes a look around. Perception: 1d20 + 3 ⇒ (5) + 3 = 8 ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Ardamir tests the rope, then attempts to make the climb. Climb Check: 1d20 + 2 ⇒ (13) + 2 = 15 ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Lecloront - I looked back at my character sheet and I had Goblin as my language... I still can't remember why I did it. Will Save: 1d20 + 6 ⇒ (19) + 6 = 25 ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() "Something has driven this little guy mad! I would be careful if you get your hands on that gem again!" ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Ardamir tries to calm the Goblin down. "Mi nem próbálta bántani, vagy hogy a kő! Kérem, csak pihenni és everone fog megnyugodni. Megpróbáljuk megtalálni a barátom, hogy van itt, és szükség lehet a segítségére, kérjük, ne fuss el!" Ardamir watches the Goblin squirm, trying to figure out why he would just change his mind and run when things seemed to be going so good. Goblin:
"We were not trying to hurt you or take the gem! Please, just relax and everone will calm down. We're trying to find a friend that's in here and we might need your help, please don't run off!" Sense Motive: 1d20 + 6 ⇒ (3) + 6 = 9
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Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() If we make it to Round 1... Round 1
Nonlethal Attack: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
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Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Ardamir takes the same path and tries to knock out the goblin with nonlethal damage from his greatsword. Nonlethal Attack: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
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Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Nodding at Hemmings, Ardamir turns back to the goblin. "Továbbá, tudnál rámutatni, ahol a férfi felmászott?" Goblin: "Also, could you point out where the man climbed up?" ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() "A rázza? Mik voltak a rázza? És tudod, hogy mennyi ideig voltál ott? Tudom, hogy ez nehéz, köszönöm, hogy válaszolt a kérdéseimre."
Goblin:
"The shakes? What were the shakes? And do you know how long you've been here? I know it's hard to remember, thank you for answering my questions." Turning to the group, "So there's another man that's been around here. He was helping the goblins fight large bugs sometime after what he called the "shakes". There was a fight then the man took off up a rope. I'm not sure how long ago, hopefully he can remember." ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Looking around at the rest of the party "Where should our small friend go? I'm sure that we can utilize him to help guard the gear and horses with Xorux and our hired man." He gives a slight wink to his companions, hoping that the goblin doesn't get the hint that they don't trust him to come along.
Goblin: "Glazig, so can you tell us anything about the man on the rope? Or how about anything else inside this place?" ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() "Igen, én bízom benne. És én a barátod, ha szeretne." Goblin: "Yes, I do trust him. And I can be your friend if you'd like." ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Actually I totally forgot that I took Goblin as a language for Ardamir and I haven't the faintest idea why. Maybe I can use it now, though it seems that you already have this mostly under control. Stepping forward and putting on his most dashing smile, Ardamir surprises the whole group by speaking up in fluent Goblin.
Goblin:
It's ok, he's a friend of mine and he will take good care of the shiny gem. Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24 Bluff: 1d20 + 2 ⇒ (17) + 2 = 19 ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Ardamir gives up trying to put his shoulder through the door. Pointing at the door, "It's stuck really good!" he says while trying to catch his breath. ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Reaching down to let the dog lick his hand, Ardamir smiles. "I too will keep an eye out, but I believe we will have little to fear from this one." ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() No confusion here, I just read back through and if you wouldn't have helped the dog I would have! Ardamir would have come and helped to carefully free the dog as well. He looks on and smiles as Vuvu begins to administer first aid. "If there is anything at all I can do to help please let me know." ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Peering over the shoulders of those inspecting the bodies, Ardamir shakes his head at the questions of who would be taking what. "Though I do not mind taking the coin, I do not wish to have any of the equipment that these poor fellows have died with. And I agree with Vuvu, the goblin has not tried to harm us, so why should we slay it in cold blood? I say let it live and send it on it's way." ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() "I believe I was poisoned, though I'm not sure that it has run its course. I could use only some light healing." ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Round 5 Ardamir see's his opening with the spider and steps up to the ugly arachnid, bringing with him the full weight of his Greatsword! Power Attack
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Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() You still need fort saves? I'm a little confused with what was said. I'll roll more and you can disregard them if they weren't needed. Fort: 1d20 + 7 ⇒ (16) + 7 = 23
Round 4 Ardamir, feeling the sting of the wound that was inflicted on him, wants to get in closer and see what's happening inside. He moves in, trying to not get attacked, but won't attack until he can see the goings on. He's not necessarily trying to hide behind Hemmings, but that was the best course not to give up an AoO! Plus, you can't exactly hide behind Hemmings... ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() For better or worse I moved Ardamir in round three to where I wanted him to be... ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Round 3 Ardamir continues to step back, not wanting to get in the way of those flinging fire towards the spiders. Yes, it is hard to find the map. I think it's under the 16 page. ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() Round 2 Ardamir backs away slowly. ![]()
Vital Stats/Skills: Paladin Lvl 2 HP: 20/20, - AC: 15/T: 11/FF: 14 - Perception: +3 - Initiative: +1 - F: +7 / R: +3/ W: +6 - CMB: +4 - CMD: 16, Speed: 30 Other Skills:
Acrobatics -1, Bluff +2 (+3 vs. attraction), Climb +2, Diplomacy +7 (+8 vs. attraction), Escape Artist -1, Fly -1, Heal +5, Ride -1, Sense Motive +6, Spellcraft +5, Stealth -1, Swim +2 ![]() GM: Eh, well Ardamir still has a lot to learn, like thoroughly reading all the posts before his. Also, I would like to be nowhere near a fire... but I would have to wait to run, right?
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