GM SpiderBeard's Age of Ashes (Inactive)

Game Master Barvo Delancy

Chapter 1: Hellknight Hill

Campaign Maps | Loot

Symbols: Action ◆ Free Action ◇ Reaction ↺

USE YOUR HERO POINTS


1,151 to 1,200 of 1,346 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>

NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

Could we hear that exchange?


Male NG Halfling Fighter 4 | HP: 54/54| AC: 22 |F: +10, R: +12, W: +10| Perc: +12 | Speed 25ft | Hero Points 1/1 | Active conditions: None

Varook rushes forward and attacks Dmiri with his swords.

Move
Double Slice
Attack

Attack (double Slice): 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 2d6 + 1 ⇒ (5, 2) + 1 = 8

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

Raff looks at the wound in his arm. "Yep. We gotta kill this one too." He hurries over to the group and attacks.

◆ Stance: Tiger Stance
◆ Stride
◆ Flurry of Blows
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 ⇒ (17) + 9 = 26 Slashing: 1d8 + 3 ⇒ (4) + 3 = 7

Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13 Slashing: 1d8 + 3 ⇒ (8) + 3 = 11


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Aramil moves to where he can see things, then begins playing an inspiring melody on his lute. As he does so, he calls out, "Surrender, and you will be granted mercy and a fair trial. Don't, and we'll have to use force - it won't be pleasant for you."

Intimidate: 1d20 + 4 ⇒ (5) + 4 = 9

◆Action 1: Stride. ◆Action 2: Inspire Courage. ◆Action 3: Intimidate to Demoralize.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

Lenna shrugs her shoulders and starts to hustle into the room. "That answers that."

Dmiri is already marked as her Prey so Lenna will open fire on her, but she will try to take her down without killing her.

◆ Move action
◆ Hunted shot
◆ Normal shot

Hunted Shot, Flurry, Volley: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Damage: 1d8 ⇒ 2

Hunted Shot, Flurry, Volley: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Damage: 1d8 ⇒ 8

Second action, Normal shot, Volley: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15
Damage: 1d8 ⇒ 5


.

@Lenna - yeah you are NOT far from one another. Small echo-y cave.

GM Rolls:

AoO: 1d20 + 13 ⇒ (6) + 13 = 19 Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 10 ⇒ (1) + 10 = 111d20 + 5 ⇒ (5) + 5 = 10

Lenna, Raff, and Dmiri all engage, each one landing a single attack on their opponents as Voz, Dmiri, and their pet skeleton reel under the fury of the assault!

Voz swears, loudly, and then quickly chants a spell. She shimmers in place, and suddenly there are four of her where there were one.

Varook lashes out, but she manages to get the spell off before quickly backing away from the group. Her skeleton slashes out robotically at Varook but misses entirely.

Round One con't:

Dmiri (-17)
---
Lenna
Aramil
Varook
Raff (-3)
---
Voz (-8)
---
Omari

OMARI is up! I may collapse initiative blocks after this round since there's only one person out. Varook had an AoO reaction used, which he missed.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Don't forget Inspire Courage everyone.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Seeing the Librarian throw up defensive Magic Omari frowns. "No, I don't think that will save you today. You really should take Aramil's advice before its too late."

◆ Stride action
◆◆ Dispel Magic targeting her defensive spell

Counteract Check (vs her Spell DC): 1d20 + 8 ⇒ (15) + 8 = 23


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:
Aramil Wellys wrote:
Don't forget Inspire Courage everyone.

I did, in fact, not notice how inspiring you were...


.

GM rolls:

Attack: 1d20 + 13 ⇒ (4) + 13 = 171d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d6 + 3 ⇒ (4, 1) + 3 = 81d4 + 3 ⇒ (2) + 3 = 5

Voz lets out a shriek of anger as Omari manages to dispel her magical defenses! Dmiri snarls at Varook. "I've had about enough fo you, you little s@&!."

She and Varook start fencing rapidly, both dual wielding blades in a blur of steel. Varook takes a mild stab wound as she lunges in with her dagger.

Round Two:

Dmiri (-17)
---
Lenna
Aramil
Varook (-5)
Raff (-3)
---
Voz (-8)
---
Omari

Varook takes 5 damage. Everyone but Omari is up!


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

Raff goes after Voz. He bulls past her shoving her into the wall and elbowing her before turning around with a kick to her chest.

◆ Tumble Through
Acrobatics 1d20 + 8 ⇒ (9) + 8 = 17

◆ Flurry of Blows
Fist: agile, finesse, unarmed, nonlethal, powerful fist
To Hit: 1d20 + 9 ⇒ (11) + 9 = 20 Blunt: 1d6 + 3 ⇒ (5) + 3 = 8

Fist: agile, finesse, unarmed, nonlethal, powerful fist
To Hit: 1d20 + 9 - 5 ⇒ (11) + 9 - 5 = 15 Blunt: 1d6 + 3 ⇒ (3) + 3 = 6

◆ Strike
Fist: agile, finesse, unarmed, nonlethal, powerful fist
To Hit: 1d20 + 9 - 10 ⇒ (10) + 9 - 10 = 9 Blunt: 1d6 + 3 ⇒ (6) + 3 = 9


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

Lenna glares at the woman fighting Varook. As she fires, she punctuates each shot with one word. "Drop. Your. Weapon. Now!"

◆ Hunted shot
◆ Notmal shot
◆ Normal shot

Hunted Shot, Flurry, Volley, Inspiration: 1d20 + 10 - 2 + 1 ⇒ (14) + 10 - 2 + 1 = 23
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Hunted Shot, Flurry, Volley, Inspiration: 1d20 + 7 - 2 + 1 ⇒ (20) + 7 - 2 + 1 = 26
Damage: 1d8 + 1 + 1d8 + 1 + 1d10 ⇒ (7) + 1 + (1) + 1 + (7) = 17

Second action, Normal Shot, Flurry, Volley, Inspiration: 1d20 + 4 - 2 + 1 ⇒ (14) + 4 - 2 + 1 = 17
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Third action, Normal shot, Flurry, Volley, Inspiration: 1d20 + 4 - 2 + 1 ⇒ (7) + 4 - 2 + 1 = 10
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Though the skeleton hadn't done anything yet, Aramil decided it might be a danger to them. He continued inspiring his comrades, then cast a spell to fling a rock at it.

◆Action 1: Inspire Courage. ◆◆Actions 2&3: Telekinetic Projectile.

TK Projectile: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8

EDIT: We'll call it bludgeoning damage, since that's what rocks usually are.


Male NG Halfling Fighter 4 | HP: 54/54| AC: 22 |F: +10, R: +12, W: +10| Perc: +12 | Speed 25ft | Hero Points 1/1 | Active conditions: None

Varook, at first, smiles at the woman as she squares off against the halfling, but suddenly turns serious as she pierces his defence.

◆◆Attack (Double Slice): 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 2d6 + 1 ⇒ (4, 6) + 1 = 11

◆Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

Dang it! Forgot Inspiration on Raff's attacks.


.

Raff tries to bowl past Voz, but the elf manages to just block his movement. So he just socks her solidly in the face. She recoils, blood pouring from her nose.

"I'LL KILL YOU, YOU WORM!" However her words are for naught as Lenna riddles her with arrows! ONe arrow manages to stick out of her neck but she shrieks and keeps on fighting. Aramil flings a rock at the skeleton which blocks with its shield while Varook continues a fierce fencing match with Dmiri, but does not manage to score an attack.

GM Rolls:

Voz (-36)
Dmiri (-17)
---
Lenna
Aramil
Varook (-5)
Raff (-3)
------
Omari

Voz looks around worriedly and decides to hold while she waits for Omari to act.

Omari is up! Voz will delay and collapse initiative blocks.


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari begins casing a spell through their sword allowing the residual mystical energy to propel them through the air. When they arrive at their destination they channel the power of the spell through their weapon and (hopefully) into the Hobgoblin.

◆◆ Striking Spell, Ray of Frost w/ Slide Casting
◆ Strike

Strike, IC: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 Did not factor in flank
Strike Damage, IC: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Spell Strike, IC: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 Did not factor in flank Only if strike hits
Spell Damage, IC: 2d4 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9

If the strike misses the spell does not discharge and is still held in the weapon.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

I don’t have line of sight to the woman fighting Raff. I thought Dmiri was fighting Varook and that’s who I’m firing at. She’s still my prey - changing prey affects my attacks and I haven’t spent the action to change it yet.


.

@Whoops okay, hp change corrected.


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:
GM SpiderBeard wrote:
@Whoops okay, hp change corrected.

Thanks!


.

Oops, I thought I was waiting on everyone else! I suck.

GM Rolls:

Attack: 1d20 + 13 ⇒ (11) + 13 = 241d20 + 12 - 4 ⇒ (7) + 12 - 4 = 151d20 + 12 - 8 ⇒ (1) + 12 - 8 = 5
Damage: 2d6 + 3 ⇒ (3, 6) + 3 = 12

Omari slides in to start zapping away at Dmiri but is unable to land a hit. Dmiri keeps focusing on Varook, clearly enjoying her incredible fencing display against the halfling. She scores another hit.

Voz snarls as Raff attacks her, and she quickly chants a spell at him. He feels his limbs stiffen! She then snaps up a magical shield.

ROund Two:

Dmiri (-17)
---
Lenna
Aramil
Varook (-12)
Raff (-3)
---
Voz (-8)
---
Omari

Varook takes 12 damage. Raff must make a DC 23 fortitude save. On a success, stunned 1. On a failure he is paralyzed!


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

Fort: 1d20 + 8 ⇒ (2) + 8 = 10

Ohh! Use a Hero Point

Fort: 1d20 + 8 ⇒ (1) + 8 = 9

I meant waste a hero point. That actually got worse.


Male NG Halfling Fighter 4 | HP: 54/54| AC: 22 |F: +10, R: +12, W: +10| Perc: +12 | Speed 25ft | Hero Points 1/1 | Active conditions: None

HP Total: 25/42

Gasping as the enemies dagger slices deep into his flesh, the diminutive warrior increases his pace of attacks hoping to overwhelm the woman.

◆ Attack (Intimidating Strike - Frightened 1)
◆ Attack
◆ Attack

Attack: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Attack: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

Lenna focuses on her shots, not saying anything.

◆ Hunted shot
◆ Normal shot
◆ Normal shot

Hunted Shot, Flurry, Volley, Inspiration: 1d20 + 10 - 2 + 1 ⇒ (15) + 10 - 2 + 1 = 24
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Hunted Shot, Flurry, Volley, Inspiration: 1d20 + 7 - 2 + 1 ⇒ (13) + 7 - 2 + 1 = 19
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Second action, Normal Shot, Flurry, Volley, Inspiration: 1d20 + 4 - 2 + 1 ⇒ (15) + 4 - 2 + 1 = 18
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Third action, Normal shot, Flurry, Volley, Inspiration: 1d20 + 4 - 2 + 1 ⇒ (5) + 4 - 2 + 1 = 8
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Aramil moves further into the room, and, seeing the paralyzed Raff, casts a spell at him to try and break the paralysis.

◆Action 1: Stride. ◆◆Actions 2&3: Cast dispel magic.

Counteract: 1d20 + 9 ⇒ (19) + 9 = 28


.

Dmiri lets out a cry as Varook scores a great counterattack before she goes down under a flurry of Lenna's arrows. Aramil quickly chants a dispel magic, and suddenly Raff finds that he can move again!

GM rolls:

Dmiri (-48)
---
Lenna
Aramil
Varook (-12)
Raff (-3)
---
Voz (-8)
---
Omari

Omari and Raff can now take actions! Dmiri is dead.


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

Raff goes after Voz again. He tries to get around her then grab her before pummeling her.

◆ Tumble Through
Acrobatics 1d20 + 8 ⇒ (10) + 8 = 18

◆ Grab
Athletics w/Inspiration 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21

◆ Flurry of Blows
Fist: agile, finesse, unarmed, nonlethal, powerful fist, inspiration
To Hit: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 Blunt: 1d6 + 3 ⇒ (2) + 3 = 5

Fist: agile, finesse, unarmed, nonlethal, powerful fist, inspiration
To Hit: 1d20 + 9 + 1 - 4 ⇒ (13) + 9 + 1 - 4 = 19 Blunt: 1d6 + 3 ⇒ (6) + 3 = 9


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

Omari looks down to the charge on their weapon. Looks over to Voz, standing in an inaccessible location, looks back down at their weapon, and frowns. "I know I shouldn't but I am going to take pleasure in this." Then they dismiss the charge and call down electricity.

◆ Demoralize
◆◆ Electric Arc

Intimidate: 1d20 + 7 ⇒ (17) + 7 = 24
Electric Arc, Ref DC:17 half: 2d4 + 3 ⇒ (4, 1) + 3 = 8


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Sorry, Raff. No inspire Courage this time - had to move to unparalyze you.


.

GM Rolls:

Reflex: 1d20 + 12 ⇒ (2) + 12 = 14

Raff tries to get past Voz again, and yet again is stymied as the elf is very, very quick. Quicker still, she manages to block his attacks.

However as Omari glares at Voz with an incredible fury, Voz takes an involuntary step back before she's zapped!

Round Three:

Lenna
Aramil
Varook (-12)
Raff (-3)
---
Voz (-16)
---
Omari

I miss a day and it turns out that the initiative blocks collapsed. I'm a moron. EVERYONE ELSE IS UP!


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

Raff really wants to get past her to keep her from running. He goes after Voz again.

◆ Tumble Through
Acrobatics 1d20 + 8 ⇒ (10) + 8 = 18

◆ Grab
Athletics w/Inspiration 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26

◆ Flurry of Blows
Fist: agile, finesse, unarmed, nonlethal, powerful fist, inspiration
To Hit: 1d20 + 9 + 1 - 4 ⇒ (20) + 9 + 1 - 4 = 26 Blunt: 1d6 + 3 ⇒ (6) + 3 = 9

Fist: agile, finesse, unarmed, nonlethal, powerful fist, inspiration
To Hit: 1d20 + 9 + 1 - 8 ⇒ (14) + 9 + 1 - 8 = 16 Blunt: 1d6 + 3 ⇒ (5) + 3 = 8


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Aramil once again begins playing a song on his lute, filling the room with an inspiring song before shifting the song to hurl another rock at the skeleton.

◆Action 1: Inspire Courage. ◆◆Actions 2&3: Cast a Spell activity, Telekinetic Projectile.

TK Projectile, Inspire: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Damage, inspire: 2d6 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

Lenna hustles toward Raff and Voz and attempts to roll past the two of them in the narrow tunnel, hoping to prevent the woman from escaping.

Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23

If it works, it will take 30' to come up behind Voz, so it will take a second action to move to that point. She will use her third action to make Voz her hunted prey. If it fails, she will try again and won't have time to change her hunted prey.

Acrobatics: 1d20 + 9 ⇒ (17) + 9 = 26


Male NG Halfling Fighter 4 | HP: 54/54| AC: 22 |F: +10, R: +12, W: +10| Perc: +12 | Speed 25ft | Hero Points 1/1 | Active conditions: None

Is the skeleton still standing in front of Varook??


.

Raff tries to get past Voz AGAIN yet is stymied. So he just grabs her her by the neck and clocks her with a vicious right fist. A rock flies over Raff's head while Lenna manages to just run through everyone's legs and end up ont he other side of Voz!

Round Three:

Lenna
Aramil
Varook (-12)
Raff (-3)
---
Voz (-34)
---
Omari

Omari and Varook are up! And yes the skelly man is still there, I just bblanked on his turn.


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

My feelings are hurt that Raff tried and failed three times to get on her other side and Lenna just casually strolls on past on her first try.

Also, remember that Raff is in Tiger Stance


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

The dice seem to favor her. I’ve seen my rolls elsewhere - it can’t be me. And I do think I had to try twice to get by since there’s no mention of my attempt to hunt prey against her. In other words, don’t feel bad. It would make Lenna sad.


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

My attack was at the skeleton, not Voz.


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

No worries. Dice rollers hate me. I envision the scene as Raff trying to bully his way past Voz, but she just keeps him from succeeding- a stiff arm to the chest, footwork that stops his movement, a dagger that he has to back off from or impale himself, a quick move that has him spun around the wrong way. Then as Voz is making Raff look inept, Lenna slides past the two of them as easy as you please. They both finally notice Lenna there and that's when Raff grabs Voz and punches her.


Male NG Halfling Fighter 4 | HP: 54/54| AC: 22 |F: +10, R: +12, W: +10| Perc: +12 | Speed 25ft | Hero Points 1/1 | Active conditions: None

With the skeleton right before him, Varook slices at the boney monster.

Double Slice
Attack

◆◆Attack (double Slice): 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 2d6 + 1 ⇒ (5, 3) + 1 = 9

◆Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

"Lets try this again." Omari begins casing a spell through their sword allowing the residual mystical energy to propel them through the air. When they arrive at their destination they channel the power of the spell through their weapon and (hopefully) into the Skeleton.

◆◆ Striking Spell, Ray of Frost w/ Slide Casting
◆ Strike

Strike, IC: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 Flanking not factored
Bludgeon, IC: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Spell Strike, IC: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 Only if Strike hits, Flanking not factored
Cold, IC: 2d4 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10


.

@ARamil - look, nobody asked me to be literate here. Anyways still missed.

@Omari - this is what you get for trying to playtest a class lol

GM Rolls:

Attack: 1d20 + 10 ⇒ (5) + 10 = 151d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Varook starts whapping away at the skelton with his swords while Omari and Aramil both miss their attacks. The skeleton robotically slashes out at Varook, scoring one hit.

Voz realizes she's surrounded and sets her face with determination. She waves her wand around and suddenly her mirror image spell is back.

Round Four:

Lenna
Aramil
Varook (-20)
Raff (-3)
---
Voz (-34) (mirror image)
Skellyman (-6)
---
Omari

Varook takes 8 damage. EVERYONE IS UP!


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

Doesn't Voz need to make a flat roll to activate the wand?

Raff goes about trying to rid Voz of her protective images.

◆ Maintain Grapple
Athletics w/Inspiration 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29

◆ Flurry of Blows
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6 Slashing: 1d8 + 3 ⇒ (8) + 3 = 11

Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (20) + 9 - 8 = 21 Slashing: 1d8 + 3 ⇒ (6) + 3 = 9

◆ Strike
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (9) + 9 - 8 = 10 Slashing: 1d8 + 3 ⇒ (8) + 3 = 11

V Mirror Image 1d4 ⇒ 4
v Mirror Image 1d3 ⇒ 3


Male Half-Elf Bard 4 | AC 20 | HP 44 | Fort +7, Ref +10, Will +8 | Perception +8, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 3/3
| Reactions: counterperformance

Aramil continues playing his melodies, hurling yet another rock at the skeleton while inspiring his allies to greatness!

◆Action 1: Inspire Courage. ◆◆Actions 2&3: Cast a Spell activity, Telekinetic Projectile.

TK Projectile: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11


Half-Elf Magus 4 | AC 21 (22 w/ Shield) | HP 30/45 | Fort +8, Ref +6, Will +7 | Perception +5, low-light vision | Focus Points 2/2 |Shield Block|

@GM Its not like I've ever been able to hit anything with my weapon all campaign anyways. =P

Seeing they need a little more oomph Omari attempts to bolster the magic of their weapon.

◆ Magus Potency (Weapon becomes +1 for a minute)
◆ Strike
◆ Strike

Strike, IC: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
Damage, IC: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Strike, IC,MAP: 1d20 + 11 + 1 - 5 ⇒ (15) + 11 + 1 - 5 = 22
Damage, IC: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Spell Strike, IC: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 On the first strike that hits
Damage, IC: 2d4 + 3 + 1 ⇒ (4, 2) + 3 + 1 = 10


Male NG Halfling Fighter 4 | HP: 54/54| AC: 22 |F: +10, R: +12, W: +10| Perc: +12 | Speed 25ft | Hero Points 1/1 | Active conditions: None

HP Total: 17/42

Knowing that his swords are not the best weapon to fight the skeleton, he still slashes at the beast.

Double Slice
Attack

◆◆Attack (double Slice):1d20 + 13 ⇒ (7) + 13 = 20
Damage: 2d6 + 1 ⇒ (1, 5) + 1 = 7

◆Attack:1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

Lenna looks at her bow and the grappling pair and decides she has the wrong tool for the job. She stows her bow and draws a dagger.

"Your hired army has fallen or fled. Your skeleton will soon fall. You have nothing to gain in continuing to fight. Surrender."

Intimidate: 1d20 + 8 ⇒ (15) + 8 = 23

◆ Stow bow

◆ Draw dagger

◆ Talk smack


.

@Raff - ability used was drain bonded item. BUUUUT she was grabbed and needed a flat check.

GM Rolls:

Flat Check: 1d20 ⇒ 19
Attack: 1d20 + 10 ⇒ (13) + 10 = 231d20 + 5 ⇒ (6) + 5 = 111d20 ⇒ 4
Flat Check: 1d20 ⇒ 11
Vampiric Touch: 6d6 ⇒ (2, 3, 3, 2, 1, 2) = 13
Fort: 1d20 + 8 ⇒ (13) + 8 = 21
Skeleton Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Voz manages to get her spell off and lucky her as Raff comes in with a fist that would take her head off but instead kills a mirror image. However, he keeps his hand right on her neck.

Omari rushes in on the skeleton and their attacks land solidly but spell strike fails to connect while Varook manages to land a blow but his short sword does a poor job of damaging bone. The skeleton is almost destroyed and Voz has seen better decades. Aramil's luck with projectile continues as he flings a rock above the skeleton's head.

Voz continued struggling in Raff's grip. "LET... GO!" Her hands glow red and suddenly Raff feels a horrific drain on his life energy. She seems to regain some vitality. Meanwhile, the skeleton slashes Raff once more.

Meanwhile, the skeleton

Round Five:

Lenna
Aramil
Varook (-20)
Raff (-16)
---
Voz (-28) (mirror image 3) (grabbed) (frightened 1)
Skellyman (-22)
---
Omari

Raff takes 13 damage from a vampiric touch. Varook takes 8 damage. EVERYONE IS UP!


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

Ummm.... that roll to maintain the grapple was a crit success leaving Voz Restrained.

Archives of Nethys wrote:

Restrained

You’re tied up and can barely move, or a creature has you pinned. You have the flat-footed and immobilized conditions, and you can’t use any actions with the attack or manipulate traits except to attempt to Escape or Force Open your bonds. Restrained overrides grabbed.

Unless, maybe the grab is also subject to the Mirror Image, which would suck.

Raff continues try and hold Voz while ridding her of her protective images.

◆ Maintain Grapple
Athletics w/Inspiration 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27

◆ Flurry of Blows
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23 Slashing: 1d8 + 3 ⇒ (6) + 3 = 9

Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (16) + 9 - 8 = 17 Slashing: 1d8 + 3 ⇒ (3) + 3 = 6

◆ Strike
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (11) + 9 - 8 = 12 Slashing: 1d8 + 3 ⇒ (7) + 3 = 10

V Mirror Image 1d3
v Mirror Image 1d2


NG Female Ranger 4 | AC 21 | F 9 R 12 W 9 | hp 50/50 | Perc +9 (+11 to seek Target), keen eyes, low-light | Hero Points 0 | Effects:

Seeing that the woman is not going to give up, Lenna steps up with her dagger and attacks hoping to take out some of the extra images.

Attack 1: 1d20 + 9 ⇒ (8) + 9 = 17 (Using flurry)
Damage 1: 1d4 ⇒ 2

Attack 1: 1d20 + 7 ⇒ (2) + 7 = 9 (Using flurry)
Damage 1: 1d4 ⇒ 4

Vs images: 1d3 ⇒ 2
Vs images: 1d2 ⇒ 1

◆ Step
◆ Attack
◆ Attack

1,151 to 1,200 of 1,346 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Taban and the age of ashes gameplay All Messageboards

Want to post a reply? Sign in.