donato wrote:
There is some information out there, scholar. My children have been getting some attention by the golem scribes. There are already some creation myths in the books. They're all mutually exclusive, of course. I remember those godlings squabbling among themselves about these things.
carmachu wrote:
A bit of an exaggeration? More like making a mountain out of a molehill. As a god, I can just will my enemies dead. Nascent divine figures like archangels or full-fledged demigods might be a bit more of a nuisance, but not an eidolon. As for the remark about dragons - my children have far more going for them then brute strength. Those "cookie cutters" will have about twice as many HD (with the appropriate increase in attack bonuses and saves), powerful supernatural powers and considerable magical ability. Even the most feeble of great wyrms are virtually archmages in their own right - and very few archmages have the experience of over a millenium of living (at the very least) as well as a gargantuan body.
KaeYoss wrote:
Joke's on you, then. He's busy being a magical fighter jet and forcing monster turtles on their knees. All because he things he has to obey this chick who has the hots for this other chick. Not that I judge, mind you, but you'd think a dragon god worth his salt had better things to do than to help some weird people annoy those poor turtles.
KaeYoss wrote:
I do not!
She only gets a passing mention because she's not really involved in the happenings of Golarion. There are no followers of Tiamat - even our blasphemous get Dahak has but a small following, even among the evil dragons. That's why information is so scarce: Few scholars know about her, and most of those who do will not talk of her. She's like a distant horror of the Dark Tapestry: It's there, it's evil and dangerous, but it's far, far away, unlikely to disturb this sphere.
Lrdpanther wrote:
Note that detect evil is not a sure-fire way of determining whether something is evil, as the dragon could use magic to mask its evil. And the cunning of dragons is widely known. I don't say that it is impossible that a Red is redeemed, but it's very, very unlikely. And neither is wise to just go ahead and attack it . Red dragons are incarnations of draconic power and fury. You cannot overstate the danger these engines of destruction pose. So, before and beyond anything else: Be wary!
I'm not really a people person. While I won't mind some misguided human or other small and squishy creature pray to me, I don't really encourage it, and I don't really offer anything to your average peasant, you know. Ironically enough, though, most of my actual priests (in the "casts divine spells" sense of the word) are humanoids, as my draconic children walk different paths than that of divine spellcaster but sometimes seek out puny allies to help them in their grand projects. The problem with such allies is that they will soon die, and they have to acquire and train a new one. Beside those who play the role as my children' pets, there are some humanoids who have greatly suffered from the depredations of rampaging dragons and turn to me to intervene on their behalf, but most of the time, people in situations like this turn to their own deities for protection, justice or revenge. The best bet to get my full support is to actively oppose Dahak. You might not know this, but the dragons aren't really split between two deities - all goodly dragons following me while the evil ones follow the Endless Destruction. Most dragons, be they metallic or chromatic, or from any other sept, pay something akin to "lip service" to me - few dragons are really religious, even my golden children are more favoured elder children than clerics. But even the "evil" dragons usually pay me grudging homage as their creator. It is only the vilest of dragons that turn to my tainted spawn for power and immortality, and these terrible creatures are a blight upon the multiverse. Those who seek to direktly oppose the False Wyrm and his insane followers will find a kindred spirit in me, for I share their goal. So I feel this dragonblooded friend of yours is on a fool's errand if he wants to bring my worship to humanoids. I do not wish to convert the short-lived races away from their gods, and they probably don't want to turn to me. I understand that your race has a short attention span to match their short allotment of time on your material plane, so I will not bore you with the other three weeks of speech I usually give those interested in my faith. Some of your scholars managed to fight off sleep long enough to gather some more information about me, and they wrote it down in a number of tomes. The Fortress of the Stone Giants is one such tome, but there are others named "Gods and Magic" and "Dragons Revisited", the first containing a few lines about me because it is a summary of many deities worshipped on your material world of Golarion, the latter because it talks about the two most numerous of draconic sept (chromatic and metallic) and does have a short summary of the dragons' origin, as well as a few lines about each of the 10 kinds of dragons' relation to the divine.
Balrog wrote:
*Blasting back down with a wing buffet attack.* And that's not the "All you can eat chicken wing buffet", you know.
Aroden wrote:
Like dragons themselves, dragon sperm has all strong saves and the good BAB. It also has several powerful resistances and attack options. There's not an egg in this reality that can withstand dragonsperm!
About Daneel BaleyPlayer: Nick Barone
STR 7 (+0)
Possessions: 94,791 credits, Monoblade (2kg, Damage 3D, Armor Piercing 10), Ballistic Cloth Armor (TL 10, +8 protection, 5 kg), Laser Pistol (TL 11,30m range, 3D+3 damage, 100/100 shots, 2 kg, Zero-G), Extra Power Pack (100 shots), Laser Sight (+1 DM to hit within 50m), 6 Radio Transceivers (TL 10, 500 km range, Computer/0), Starship Engineer Tool Set (TL 12, 12 kg) Skills: Animals 0, Athletics 0, Drive (wheeled) 1, Electronics (Computers) 2, Electronics (Sensors) 1,
Psionic Talents: Telepathy and Clairvoyance Allies: Sal Dancet, Free Trader; the psionic hermit Leonidas on Blue
Notable Events:
Notable Connections to other Characters:
Clairvoyance:
This specific ability allows viewing of a situation at some displaced point. The Clairvoyant Traveller must state the range at which he is applying his talent. The Effect of the check determines the level of detail perceived
Check: Average (8+) Clairvoyance (1D x 10 seconds, PSI)
Clairaudience:
This ability is identical to Clairvoyance, with the exception that it allows hearing instead of seeing.
Check: Average (8+) Clairvoyance (1D x 10 seconds, PSI)
Life Detection:
Life Detection The most elementary form of Telepathy is the ability to detect the presence of other minds. Life detection enables a Traveller to sense the presence of other minds, the number of other minds present, the general type of minds (animal, human. etc.) and their approximate location. Life Detection is reasonably sophisticated, and can distinguish intelligent beings from bacteria or unimportant animals in the area. It functions best in detecting intelligent minds. Shielded minds are undetectable. If an individual whom the telepath knows in detected using this power, he or she will be recognized. Check: Easy (4+) Telepathy + PSI (1D x 10 seconds)
Telempathy:
The communication of emotions and basic feelings is accomplished by Telempathy. This ability serves well in the handling of animals and beasts of burden, but may also be applied as a psychological weapon against people. Sending of emotions such as love, hate, fear and others may influence other beings (although not necessarily in the manner desired). The Effect of the Telepathy check is used to judge the strength of the emotion projected.
Telempathy also allows the emotions and feelings of others to be read by the Traveller. Other telepaths will always recognize when someone is using Telempathy to bend their emotions, but non-telepaths will not. The change in mood may be dramatic and inexplicable, but most will simply ascribe it to the mercurial nature of emotions. Check: Routine (6+) Telepathy (1D x 10 seconds, PSI)
Read Surface Thoughts:
Only active current thoughts are read by this ability, with the subject (if not a telepath) unaware the activity. Individuals with telepathic ability cannot be read due to the presence of their natural shields, unless they willingly lower the shielding. The Effect of the check determines the clarity of the telepath's perceptions.
Check: Average (8+) Telepathy (1D x 10 seconds, PSI)
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