Flying Blade

Anthys's page

1,273 posts. Organized Play character for Aldizog.


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Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Looks good. Thank you for running!

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Anthys continues to watch as the ranged combatants handle the golem.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Day Job Profession (Soldier): 1d20 + 19 ⇒ (14) + 19 = 33

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Anthys will continue to delay, as even with Air Walk he does not see a need to get into the pit in melee with the golem. The archons seem to be handling things.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Anthys continues to delay.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Anthys delays.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

When the material is clear, yes, PFS does require that a GM not contradict it. But when there is a lack of clarity in the material, it falls upon the GM to make whatever ruling they think leads to the best gaming experience. If your ruling is "invincible cats", so be it.

I had a good sense this is where it was going, because Dispel Evil is basically the exorcism spell. Break Enchantment doesn't expel possessing demons, and Banishment doesn't end enchantments, but Dispel Evil does both making it more of an all-purpose "End this controlling effect" option. If there were space for a GM judgment call, I would not be able to think of a better spell for removing the effect.

Based on what you have said, I am not a fan of the author's decisions in this part of the module. But it is what it is. And you as GM have to interpret the grey areas as you see best.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Seeing that there are just too many cats, Anthys steps up and attacks the giant.
Since an ally hit Zoarth within the past round, Blood for the Empire triggers; +3 morale bonus to hit and damage.

Attack, Haste, Blood for the Empire +3, PA -3: 1d20 + 21 + 1 + 3 - 3 ⇒ (9) + 21 + 1 + 3 - 3 = 31
Damage: 1d8 + 12 + 3 + 6 ⇒ (2) + 12 + 3 + 6 = 23

Hasted Attack: 1d20 + 22 ⇒ (18) + 22 = 40
Damage: 1d8 + 21 ⇒ (5) + 21 = 26

Iterative: 1d20 + 22 ⇒ (1) + 22 = 23
Damage: 1d8 + 21 ⇒ (3) + 21 = 24

AC is back to 30, with another +2 vs evil foes for having 1 ally adjacent.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Reflex, Haste +1, Shake it Off +2: 1d20 + 9 + 1 + 2 ⇒ (9) + 9 + 1 + 2 = 21

I am assuming based on Zoarth's actions that he is not evil (just enchanted/compelled), and so Lastwall Phalanx does not apply.

Anthys dodges at the last second, though he is still singed.
8 damage, so at 106/114 with the currently increased HP total from Bear's Endurance.

Anthys uses Barroom Brawler (use #1 of 5) to pick up Lunge, then takes a 5' step and attacks one of the cats clinging to Zoarth.

Attack vs Cat, Haste: 1d20 + 21 + 1 ⇒ (7) + 21 + 1 = 29
Damage: 1d8 + 12 ⇒ (3) + 12 = 15

His AC takes a -2 from using Lunge, so he is at AC 28 until his next turn.

"We are not your enemies. The cats have enslaved you! Kill them!"

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Lightning Bolt and Magic Missile, I guess.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Anthys has his sword in hand and is ready to start attacking the cats if need be.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

"Berato, I think the cats are controlling him somehow. Can you free him?"

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Anthys is sure that Berato has this. He waits and watches.

Berato used to have a feat that would give greater confidence (+3 any check as an immediate action) just for standing next to Anthys... perhaps Anthys thinks that he still does.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Anthys takes a step and attacks the Roc.

Attack, Haste +1, Blood for the Empire +3, PA -3: 1d20 + 21 + 1 + 3 - 3 ⇒ (17) + 21 + 1 + 3 - 3 = 39
Damage: 1d8 + 12 + 3 + 6 ⇒ (4) + 12 + 3 + 6 = 25

Hasted Attack: 1d20 + 21 + 1 + 3 - 3 ⇒ (7) + 21 + 1 + 3 - 3 = 29
Damage: 1d8 + 12 + 3 + 6 ⇒ (4) + 12 + 3 + 6 = 25

Iterative: 1d20 + 16 + 1 + 3 - 3 ⇒ (17) + 16 + 1 + 3 - 3 = 34
Damage: 1d8 + 12 + 3 + 6 ⇒ (4) + 12 + 3 + 6 = 25

Quite sure it is dead now, but in any event the squares surrounding Anthys are now considered difficult terrain for enemies.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Anthys uses Barroom Brawler (move action, use 1 of 5 for the day) to pick up Lunge, takes a 5' step forward (Air Walking, no AOO for 5' step), and takes a Lunging slash at the roc (Blue).

Attack, PA, Blood for the Empire: 1d20 + 21 - 3 + 3 ⇒ (15) + 21 - 3 + 3 = 36
Damage: 1d8 + 12 + 6 + 3 ⇒ (5) + 12 + 6 + 3 = 26

His AC takes a -2 penalty for using Lunge, so he is right now AC 27 before Teamwork feats (as he is still adjacent to Farrokh, +2 sacred vs Evil foes).

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Reflex DC 20, +3 Shake it Off at time of save: 1d20 + 9 + 3 ⇒ (17) + 9 + 3 = 29
Anthys dodges the lightning bolt.

He moves between Adeah and the mounted giants (using Air Walk) and takes a defensive posture.
Total Defense for AC 35, with another +2 sacred from Lastwall Phalanx for AC 37 vs evil creatures (more if more allies move adjacent). Remember that his Arrow Catching Shield will draw ranged attacks targeting adjacent allies towards him.

Silver Crusade

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M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

I am very confident about my calculations of time to get there.

The half speed for ascent already accounts for the diagonal movement as shown in the FAQ that I linked. So it is half speed to cover 4000', meaning 133 rounds at 30' base move. We do not need to cover 5656 feet. See the linked FAQ.

Anthys wrote:

"Even without teleporting, I would be able to ascend that distance without tiring."

The "diagonal ascending at half speed" rule for 3-D movement means that a double move (for 30' move speed) is 30' up and 30' over. So we are looking at ~133 rounds, or 13 minutes. Hustling (double moving) for 13 minutes does not cause fatigue.

I have no idea how long our task will take once we get there. There is just no way to know. But the movement up there is pretty straightforward.

Will we end up resting on the floating sky-barge?
Feather falling down?
Eating the 20d6?
Can't say. Some adventures have stuff like "clearing this passageway takes 1d4 hours" just to eat up spell durations.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None
Anthys wrote:

Communal Wind Walk will get us there. At 100 minutes, that is 30 each for Anthys and Adeah and 40 for Berato. It's about 13 minutes to ascend 4000'. And it's a great deal less than that if we Teleport.

A massive antimagic field around a flying castle (which would then have to be an artifact) sounds extremely improbable, but even in that case our Air Walk would reactivate once outside of the area.

I think we should Communal Air Walk + Teleport to get close enough. I don't see any need for scrying or scouting and I don't see it as all that complicated. Let's just keep this moving and not drag it out (especially splitting the party with a mini-solo adventure for the scout - let's not do that).

Xilt can bring along 4 others with Teleport if he uses an arcane reservoir point for CL12. So that is the whole party minus the familiar (which could either fly to catch up or just hang out and wait). Prep Teleport into the open slot; Berato uses Communal Air Walk on the party; we go.

I feel like I addressed this already.

It's about 13 minutes to ascend 4000' via Air Walk. Communal Air Walk is 100 minutes total.

And as Farrokh noted, Overland Flight is Personal, so a scroll of it would be useless to Anthys. Nobody could use such a scroll to cast the spell on him.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

"Based on what you said, Farrokh, I think we need to close the rift. It sounds like magic can do it, as can Berato's holy power.

I would suggest we prepare for battle as best as we can, Dimension Door close enough to the rift to affect it with multiple measures (such as a spell and a Channel in case one fails), and then close it.

I might be more effective in this battle if I were closer to giant-size."

Anybody able to spare an Enlarge Person?

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Communal Wind Walk will get us there. At 100 minutes, that is 30 each for Anthys and Adeah and 40 for Berato. It's about 13 minutes to ascend 4000'. And it's a great deal less than that if we Teleport.

A massive antimagic field around a flying castle (which would then have to be an artifact) sounds extremely improbable, but even in that case our Air Walk would reactivate once outside of the area.

I think we should Communal Air Walk + Teleport to get close enough. I don't see any need for scrying or scouting and I don't see it as all that complicated. Let's just keep this moving and not drag it out (especially splitting the party with a mini-solo adventure for the scout - let's not do that).

Xilt can bring along 4 others with Teleport if he uses an arcane reservoir point for CL12. So that is the whole party minus the familiar (which could either fly to catch up or just hang out and wait). Prep Teleport into the open slot; Berato uses Communal Air Walk on the party; we go.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

"Even without teleporting, I would be able to ascend that distance without tiring."
The "diagonal ascending at half speed" rule for 3-D movement means that a double move (for 30' move speed) is 30' up and 30' over. So we are looking at ~133 rounds, or 13 minutes. Hustling (double moving) for 13 minutes does not cause fatigue.

"I am not sure what sort of scrying would assuage Berato's concerns, but I have no problem waiting if the wizards have options that would do so."

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

"Berato, I think Air Walk is a far better option for me than trying to ride a Roc. Infantry here."

Anthys lacks the Ride skill and the Handle Animal skill. My other Lastwall PC is a cavalier who would have no trouble with this, of course.

"Your spell would last a decently long while, would it not?"
100 minutes split among Berato, Adeah, and Anthys, correct? If Xilt or Farrokh prepare Teleport into an open slot then we will not need to Air Walk all that far.

"I do have a potion of Fly but that would not last nearly as long as your spell."

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Knowledge (Dungeoneering): 1d20 + 5 ⇒ (1) + 5 = 6
Anthys knows nothing of the ooze-rain.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Assuming Anthys is next to Berato for Scion of the Lost Empire via Solo Tactics.

Perception, Scion: 1d20 + 11 + 3 ⇒ (13) + 11 + 3 = 27

"Anybody have any idea what this substance is? Is it dangerous to us, or corrosive to our equipment?"

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

I think this is Day Eight, and we had one day of rations' avoided by the farmers' hospitality. So everyone has used up 7 days of rations, I think.
We may be asking Berato to prepare Create Food and Water from now on. I would say it is worth it just to avoid the hassle of tracking.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

"I don't think this Storm Queen is going to just meekly accede to our requests that she cease attacking Zoarth. But if her grievance against him has any basis in history, rumor, or fear, then perhaps we can negotiate a solution.

If it is just a matter of profit or conquest, we may more likely have to use force.

Zoarth did tell us that he does not recall making any enemies."

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

"I think the trolls are looking for a fight, Berato. Looting their treasures would no doubt give them a reason.

While I have little doubt that we would prevail, I don't see a need to take the risk and expend resources. Let's just go on with the information that we have."

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

I am happy following the group here.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Anthys can see by the light of Berato's shield.

He holds his ground, happy to be in a defensive block of allies.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

"I really think it worthwhile for Xilt to prepare the spell to allow Berato to speak to the giants. This translation approach seems to have certain limitations."

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

You can't use Diplomacy like that without a feat, I think. Need at least a minute of conversation to change someone's attitude.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

"Well, we can approach and say we wish to speak. If they attack us on sight before we have a chance to have a dialogue, then I'll be ready to fight."

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

"I think you are right, Adeah - we should confront them while they are weakened."

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

"If we save the bear, do you think we can make an ally of it? Can any of you Charm or otherwise persuade it?"

Seems like a job for Wild Empathy?

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

No map, so I'm going to assume Anthys was adjacent to 2 PCs, for a +3 Shake it Off bonus with the Ring. He'll also use Scion of the Lost Empire for another +3.

Will: 1d20 + 8 + 3 + 3 ⇒ (17) + 8 + 3 + 3 = 31

Anthys is a bit rattled, but not panicked.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

If Profession (Soldier) worked I could use that.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

I'm just waiting for someone good with social skills to make the roll and do a post.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

I personally don't think it's a good idea or even an interesting one, but I'll go along with whatever the party wants to do.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Anthys gratefully accepts the offer of hospitality.

The stories are all too familiar. Lastwall lacks the strength to fully defend every community, and the retreat of the Hordelines to the current borders serves as a record of the continued surrender of territory to the deprivations of marauders.

Here, at least, I will bring these marauders to justice.

"I understand your desire to join us. But please understand... we are not like you. We have training, weaponry, and magic beyond anything you can conceive of. I know this sounds arrogant, but it is the truth.
Let me put it this way: As a warrior, I stand a chance against a hill giant in single combat; as a raw recruit, I did not. Bravery and courage do matter, that is true, and I had them then, but so too do tactics, strategy, experience, and equipment.
I do not think you should come with us. I am sorry. If you would ignore me and insist on joining, then we should equip you with crossbows or the like."

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

"I can attempt to be stealthy, but I'm not particularly good at it."
Anthys has a +3 Dex and -3 ACP, for a net +0 Stealth.

"I have few options against such a beast at range, unfortunately. I can use a bow but I am not a specialist in archery."

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None
Berato Aquilinus wrote:
"The best defense is an offense..."

Anthys rolls his eyes and sighs.

The familiar refrain of the Society and of berserkers everywhere...

Still, he will go along with the party.

In-character he very much agrees with Adeah, but I know that scenarios and modules typically expect the PCs to take a more proactive approach.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Anthys can't offer much in that regard; doesn't even have any ranks in Sense Motive.

One can make a fighter with really good face skills through Advanced Weapon Training options. I just haven't done that with this character (yet).

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

"Thank you."

Anthys will take potions of Fly, See Invisibility (cannot normally be a potion but if it is in the scenario then it is an exception), and Gaseous Form.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Anthys charges at Yellow!

This means that anybody else who wants to and is within a move of Yellow (recalling that we are Hasted) can also charge, as an immediate action.

He will provoke an AOO from Yellow against AC 28 (+1 Haste, -2 Charge); nobody is adjacent to him at the time the AOO happens so his AC isn't as good as usual.

Attack, PA -3, Charge +2, Blood for the Empire +3: 1d20 + 21 - 3 + 2 + 3 ⇒ (17) + 21 - 3 + 2 + 3 = 40
Damage: 1d8 + 12 + 6 + 3 ⇒ (7) + 12 + 6 + 3 = 28

Everybody who wants one gets a charge attack on Yellow; it will just use up your immediate action (and thus your swift for next round).

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Anthys will delay until after the bearded giant.

He isn't thrilled about abandoning Adeah, should any foes decide to get into melee with her.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

"Sorry Berato - I can't leave Adeah here!"

The Coordinated Charge would be a great option, but Anthys is hoping to tank for Adeah. So he does not Charge. Tough battle map here. Farrokh will probably shred the mounted one before they get to act again anyway.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Anthys attacks the stone giant, then takes a 5' step.
I don't think anybody hit the stone giant within the past round, so no Blood for the Empire. With Difficult Swings, the squares adjacent to him are considered difficult terrain for all enemies.

Attack, PA, Haste, Bless: 1d20 + 21 - 3 + 1 + 1 ⇒ (10) + 21 - 3 + 1 + 1 = 30
Damage: 1d8 + 12 + 6 ⇒ (4) + 12 + 6 = 22

Hasted Attack: 1d20 + 21 - 3 + 1 + 1 ⇒ (19) + 21 - 3 + 1 + 1 = 39
Damage: 1d8 + 12 + 6 ⇒ (2) + 12 + 6 = 20
Crit?: 1d20 + 21 - 3 + 1 + 1 ⇒ (15) + 21 - 3 + 1 + 1 = 35
Extra Crit Damage: 1d8 + 12 + 6 ⇒ (6) + 12 + 6 = 24

Iterative: 1d20 + 16 - 3 + 1 + 1 ⇒ (5) + 16 - 3 + 1 + 1 = 20
Damage: 1d8 + 12 + 6 ⇒ (7) + 12 + 6 = 25

Anthys has +3 AC from Lastwall Phalanx (2 allies adjacent), +1 from Heart of the Streets, and +1 from Haste for AC 34.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Anthys uses a swift action to share Lastwall Phalanx (Tactician 1 of 3; everybody within 30' at the time he uses it, so the whole party, has Lastwall Phalanx for 8 rounds). "Stick together and defend one another!"

He then moves up and strikes at a giant. Provokes an AOO from Black; AC is 32 with Haste and Lastwall Phalanx (1 ally adjacent for a +2 with Ring). Black was damaged by an ally within the past round (Fireball) so +3 morale to hit and damage. He will use Fighting Defensively for -4 to hit and +3 AC, making AC 35 after his attack.

Attack vs Black, Haste, PA, Blood, Defensively: 1d20 + 21 + 1 - 3 + 3 - 4 ⇒ (11) + 21 + 1 - 3 + 3 - 4 = 29
Damage: 1d8 + 12 + 6 + 3 ⇒ (7) + 12 + 6 + 3 = 28

Bless is a morale bonus so does not stack with Blood for the Empire.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Anthys is ready to proceed. He is not injured.

Berato Aquilinus wrote:
GM Jhaeman wrote:

@Berato: You might just double-check if your archons can do continual flame since it has an expensive material component. I'm not sure off-hand. (for example, the summon monster line prohibits it unless you provide the component)

SLAs never require components.

That is true, but:

Summon Monster I wrote:
Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

And all subsequent Summon Monster spells function as SM1 but with a different list.

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +12 | BB 5/5 | Tactician 3/3 | Active: None

Looks like the Archon hit the Blue Bone Devil within the past round, so Blood for the Empire applies. And Shaken has worn off.

Anthys dodges a claw, then attacks the Bone Devil with his blessed sword.

Attack, PA, Haste, Blood for the Empire: 1d20 + 21 - 3 + 1 + 3 ⇒ (11) + 21 - 3 + 1 + 3 = 33
Damage: 1d8 + 12 + 6 + 3 ⇒ (1) + 12 + 6 + 3 = 22

Hasted Attack: 1d20 + 21 - 3 + 1 + 3 ⇒ (4) + 21 - 3 + 1 + 3 = 26
Damage: 1d8 + 12 + 6 + 3 ⇒ (8) + 12 + 6 + 3 = 29

Iterative: 1d20 + 16 - 3 + 1 + 3 ⇒ (4) + 16 - 3 + 1 + 3 = 21
Damage: 1d8 + 12 + 6 + 3 ⇒ (3) + 12 + 6 + 3 = 24

Sword has Align Weapon (Good).

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