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AntediluvianXIII's page

Organized Play Member. 196 posts. 1 review. 1 list. 1 wishlist. 1 Organized Play character. 1 alias.


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Scarab Sages

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*pulls out the 'Monsters' folder off the shelf*

Scarab Sages

1 person marked this as a favorite.

After flicking through this at my LFRS I parted with my hard earned cash.

As I sat reading the Boggard entry, my youngest son asked what it was...after explaining it's uses, without giving anything away and being given an hour to prep, my kids successfully cleared out an old ruined keep (the floor plan for which looks suspiciously like The Keep on The Borderlands)of the Bugbear/hobgoblin tribe.... sorted.

Yet another fine product that I wish I'd written myself. :D

Scarab Sages

Quark Blast wrote:
AntediluvianXIII wrote:
I suggest a cheap, 2nd hand copy of WoTC Waterdeep: City of Splendours for 3e/3.5 if you can find it..... the whole thing is full of ideas for city based adventures

Good suggestion. When I was really young I haunted the proceedings of a longtime (decade plus real-time) gaming group that gamed entirely in and around Waterdeep since 2E days and had transitioned to 3E. This type of focus made for a really immersive roleplay environment.

I had mentioned only Eberron previously since "mystery" is a feature of that setting and mystery is something you seem to be angling towards.

Forgotten Realms grey box..yup.. I'm so stuck in the 80s :D

Scarab Sages

I suggest a cheap, 2nd hand copy of WoTC Waterdeep: City of Splendours for 3e/3.5 if you can find it..... the whole thing is full of ideas for city based adventures

Scarab Sages

Cheers matey - that's better than none at all.. with a bit of doobryferking around I can increase in size and still maintain clarity onto A4 (or even A3 at work in my lunch break!)

Scarab Sages

1 person marked this as a favorite.

I was palying a Rogue and he got arrested. At the end of the judge's opening statement he asked 'How do you plead?'

I replied with 'It's just a hobby!'

Even the GM, who knew my sense of humour, wasn't expecting this as I'd stayed in character, and serious, throughout.

Tea break? Yup!

Scarab Sages

Are there any unlabelled maps for each settlement?

I know my group and which ever town they start in they like to walk around and role play and get to know some locals. From past experience, as a group, we prefer an unlabelled map rather than asking... whats 1? what's 2? what's 3?

Scarab Sages

1 person marked this as a favorite.

My eldest son choosing a Greatsword wielding Fighter (18 Str) to compliment my Battle Cleric of Gorum (18 Str).... sweet... a total of 4d6+12 per round if we both hit. Carnage, blood, headless corpses, hacked limbs all over the place :D

We eventually started holding our actions to let the other players kill things as well

Scarab Sages

TBH you take what you want form the Paizo products and either make it canon for your game or not... ;)

Scarab Sages

I agree with shadowkras... I thought the G.O.O.'s were nigh on unkillable

Scarab Sages

Okies.... it's half term in the UK and my boys have just asked if i could run a game!! Yay!! But I need time to prep...BOOOO!!!

Two level 3 pc's... a fighter and a rogue...

Would 'Crown of the Kobold King' be a challenge or would I need to buff some of the encounters? (apart from 'Pathfinderising' it)

Scarab Sages

Okies Gorbacz, you sir are a gentleman and a legend!! HUZZAH!!!.. when you get to the pearly gates just ask for AntediluvianXIII.. St Peter will know who I am... I'll vouch for ya.. come straight in and I'll get ya a pint from heaven's endless bar ;)

Scarab Sages

Verteidiger wrote:

I think there needs to be more thought put into defenses. In Golarion, sticking spellcasters on naval vessels is probably nothing new and equally creative, magical self-defense measures have most likely been created.

The OP also said Naval Combat and not specifically ship to ship combat. You could have a team of frogmen with access to Air Bubble that swim under ships and either A) leave nasty surprises, or B) do crucial repairs.

I'd think that hiring spellcaster would be REALLY expensive...

Scarab Sages

Watch the PoTC trilogy ;)

Scarab Sages

Martin Kauffman 530 wrote:
Perhaps, if you just want to cause trouble and chaos, you might consider not playing until you are in a better mood. Actions of this kind are disruptive and tend to spoil other players fun. If you have had previous disagreements with a potential DM, please settle these peacefully out of game.

You replied as I was typing :(

You have a point.... our GM stated that he wanted us to enjoy the AP and survive... LOL... some chance....

Scarab Sages

Dump 18 (or more if possible) into strength for a fighter or cleric of gorum... use greatsword as primary weapon... 2d6 + (1 and a half str) for damage for starters.. REALLY good on a critical

Summoner ...max out on attacks... Summom Monster... go through all the monsters and check which ones get more than one attack in a full attack action, i've already done this and have printed out the monstes so far up to SM lvl 4 to speed up play..(eagle for starters, matey!)

any trait or feat which adds combat or initiative bonus Exiled gives a +2 to intiative... reall good for fighter or ranger i'd say :)

any cleric buff..work with the fighter and rogue using Bless... it's ONLY +1 to hit but at lvl one ALL allies get the bonus

IF... you know these tricks already i apologise

Search the class optimiaztion sticky thread too... have fun and enjoy ;)

Scarab Sages

Could one of the friendly gaming community lend me £162.26 or possibly £9446.46 please?.. I'm after the Friends & Foes deck... there's one on Ebay... would really find it useful.. BETTER STILL, WHY DON'T PAIZO DO A 2ND EDITION REPRINT AND STOP THIS SECONDARY 'LEGAL BLACK MARKET'?

*RANT OVER* ;)

for those who have money to burn or more money than sense:

http://www.amazon.co.uk/Friends-Foes-Fantasy-Roleplaying-Gamemastery/dp/160 1252102/ref=pd_cp_b_3

Scarab Sages

2nd edition reprints for Friends & Foes.. and Urban NPCs.. someone's asking stupid money (thousands) for these two sets,,, Paizo could put a little 2 or 2nd in the bottom corner .. maybe,,, ;)

Scarab Sages

Any chance of a 2nd Edition reprint to prevent cheeky Mo'fos selling them at ridiculous prices,,,,,

http://www.amazon.co.uk/gp/offer-listing/1601252102/ref=dp_olp_new?ie=UTF8& amp;condition=new

go on Paizo... do us late entry GM's a favour ;)

Scarab Sages

Any chance of a 2nd Edition reprint?? This Mo'fos asking ££££$$$$$ for a mint set:

http://www.amazon.co.uk/gp/offer-listing/1601253443/ref=dp_olp_new?ie=UTF8& amp;condition=new

Pretty PLEEEEEEASE :)

Scarab Sages

http://www.thegm.org/perramsSpellbook.php

Scarab Sages

I reckon of you've got Gtr Disarm surely as 'downtime' training you could make it your choice.. but the weapon being 15' is a tactical advantage

Scarab Sages

TBH I think we're right... as you're now the same size... the traits state:

Big Game Hunter
You are experienced in fighting the gigantic
creatures that stalk Varisia’s landscape.
Benefit: You gain a +1 bonus on attack rolls
and a +2 bonus on weapon damage rolls against Large
or larger creatures.

Giant Slayer: ..... You gain a +1
trait bonus on Bluff, Perception, and Sense Motive
checks and +1 trait bonus on attack rolls and damage
rolls against creatures of the giant subtype.

So.... Giant SLAYER (my bad) only works against gaints and giant subtypes was this a 'post playtest' edit?... :(

Both traits have pro's and con's I 'spose :)

Scarab Sages

Or.. the 'Pathfinderised' The Keep on The Borderlands.. *sighs* such memories :D

Scarab Sages

Am I correct in assuming that the bonuses of 'Big Game Hunter/Giant Killer' feat (+1 atk, +2 dam to large/larger creatures-BGH, or Giants-GK) from RotRL is negated if the target is 'Enlarged' from Medium to Large?

I reckon it is, as you are now the same size as the creature you had training against, instead of being a tiny, petty mortal (paraphrasing Thor!) but would still work if you're Large vs Huge or bigger....

Scarab Sages

Thanks sooo much for this sticky guide... after much deliberation, iterating, number crunching, and going through CRB, UM, UC and APG this has helped me create the character I was after... the look on the GM's face as I rattled off the numbers, feats and character concept/backstory was priceless... wish I'd had my camera with me ;)

Scarab Sages

:P

Scarab Sages

Mark Hoover is BANNED for banning so many other people who are banning or have been banned!!

Scarab Sages

I've been away from Pathfinder/Paizo for nearly 2 years (I know, I'm ashamed of myself).. and it was Bestiary 4 that has ignited my interest again being a HUGE Lovecraft fan.... didn't the WoTC (chokes on own words) Heroes of Horror sourcebook have insanity rules... and Yes, I got the d20 Cthulhu knocking around somewhere in the loft/attic.. but I don't go into lofts/attics anymore... I stay by the get-away car with my revolver ready ;)

Scarab Sages

If you make Firearms commonplace it puts a 'Bangstick' in the hands of the 'armed forces' of each nation.. you wouldn't have a couple of lone maverick snipers etc on each side in a battle, you'd have field units of dragoons, pitoleros, snipers, mounted pistoleros...and that's without making them sorceror pistolero's :D

I think this will crop up every new player or GM we get on these boards tbh and even a few established players like me still rack their brains regarding this, until Paizo established firearms as a bona fide RAW character option most players and GM's dismissed firearms

BUT.. you cant say that pirates with just swords and crossbows are cool really, the bangstick brings in the Errol Flynn/Johnny Depp aspect which to some people is just COOL!!!

Scarab Sages

Good point about crafting tbh... basically you either create or fail there's no 'real world' anaolgy of something 'only lasting 5 minutes'

Without trawling through the gunslinger, firearms and gunsmithing skill, as i'm a bit out of touch with it even though i have played a 'sh**s & giggles' rogue/gunslinger landlocked pirate type pc, i think a critical failure in gunsmithing should make a firearm more prone to misfiring say up to 5 while a critical success creates a 'normal' superior weapon with less chance to misfire..or reduces creation

there must be another thread regarding this somewhere...LOL

TBH i think the crafting rules for firearms are put in place to regulate PC's in creating there own ammo, also I'd say that a ranger or ranged fighter specialising in archery should also have auto success in fletching and bowmaking etc...just to make it fair or create the feat it self - Fletching for arrows, Bowyer for..well....bows LOL

Firearms ARE expensive when they were first invented in the real world, they were more like a prestige items to own, just google 'Napoleans double barrel pistol' which i copied and pasted to make an item card (masterwork double barrel pistol) as one wasn't available at the time LOL

OR...use the automatic success gunsmithing skill/feat to regulate how many and the cost to make arrows/bolts...

Scarab Sages

The RAW info on guns in UC tells you everything you need to know IMO...cost and production time etc..personally, it keeps it High Fantasy Middle Ages...making firearms commonplace bumps it 'future forward' to High Fantasy Renaissance (not a bad thing)

additionally, is the post as player or a GM...coz as a player it's just an excuse to make money.. you're an adventurer, not a business man ;)

Scarab Sages

Having played (and survived) this as my first foray into PFRPG i'm thinking of running this dungeon bash sometime next week for my son and his mates during half term - they're at lvl 3...

so shall I restock the dungeon with appropriate encounters and 'level up' the BBEG or just 'level up' the entire module??

Scarab Sages

@ OP - i hope u didn't register with ur proper name....it's asking for trouble :)

Scarab Sages

Try to get hold of 'Chronomancer' for AD&D. Good advice along with spells, items and adventure hooks

Scarab Sages

So far I've opted for the first three Dragonlance novels..then I'll check out some of the suggestions you guys have posted. Cheers.

Scarab Sages

Does my axe (ass) look big in this LOL

Scarab Sages

Rock and metal of all genres, but mainly one of my 200+ cds of 80s, glam, hair, c**k, L.A. metal collection on random/shuffle

Scarab Sages

Unless I've missed it, why are there no random encounter tables in B2, yes i've constructed themed dungeons and wilderness treks but occasionally I like to throw in a 70s style, no link at all, doesn't fit in, random encounter...

Scarab Sages

To cut a long story short my wife is off her feet, due to surgery, for the next few months so she finally has chance to read - she's just about to finish Raymond E Feist/Janny Wurts' ...Of The Empire trilogy with Winter Witch to follow....

so what she has asked me for are any novels, trilogies or series where there is at least one good female lead/heroine...

ooo..just thought, Dragonlance or the Pern novels, never read 'em..reviews and suggestions much appreciated

I suggested she sit down with the PFRPG and run a game for us all...that idea went down like a lead balloon :(

Scarab Sages

I'm preparing (actually, probably over-preparing) a blue dragon vs brass or copper dragon desert land caper/adventure for my sons and their buddies....so this is the pitch...where oh where did i see a half blue dragon team of agents that were used by the blue dragon mother to protect her borders and lair etc??

Was it a 4E D&D essential, a web enhancement, a magazine article or part of a published d20 adventure....I'm pretty sure there was full colour art to go with it...or did i dream it and just give every GM an adventure hook? :D

Scarab Sages

1 person marked this as a favorite.

We've got an ale in the UK called 'Bishop's Finger' seriously...the two slang names for it are Nun's Delight or Choirboy's Surprise....think about it...

I'm gonna time how long it tales for this reply to get deleted :D

Scarab Sages

Goodman Games wrote The complete guide to rakshasa...there's gotta be some stuff in there :D

Scarab Sages

Cheers for all advice - I plan on starting tomorrow as I'll be getting some thinner as posted...

Scarab Sages

Has anyone attempted to use water based artist's acrylics, watered down of course, to paint minis as opposed to using the usual mini paints available from a local gaming shop?

I only ask due to the fact that UK prices are....well....pricey for mini paints. A certain UK based wargames company charges £18 for a specific setting starter set i.e. fantasy, sci fi or that tolkien based film wargaming thing ;) up to £30 for a 'hobby starter set'.

I don't paint loads of minis, in fact, i've painted two in the last 6 months!! so i want to save as much as possible.

Another local shop has a 20 tube set on special offer at the moment and i'd appreciate some of the pro's and con's for artist's acrylics....

Scarab Sages

Yep - don't forget to spend that 300gp via Gunsmithing to repair the weapon upto a Masterwork item....and take advantage of the ammo production at 10% cost...and also put 1 skill point into Alchemy :D
Alchemical Bullets? Check!

Scarab Sages

dinketry wrote:
Digitalelf wrote:
In the "Second Darkness" AP, Paizo definitively said it rhymed with bow... ;-P
Great. How do you pronounce 'bow' then?

LMAO - Nice one

Hmmmm...like a bow tied in a ribbon, bow down to the superior

i'd say bow - yet again, another f***** up indication of a singular upper class twit being responsible for writing and pinning down the english language into the first ever dictionary - Thank you Dr Samuel Johnson....

http://uk.ask.com/wiki/Samuel_Johnson

Scarab Sages

deinol wrote:
Anyone have a list of Lovecraft creations that haven't made it into bestiaries yet? ;)

I have a love/hate relationship with the idea of d20 Call of Cthulhu, but it certainly helps. I mean, why create a known Mythos creature from scratch when the groundwork had been done for you?....

....and we just KNOW that the Paizo artwork for Mythos creature will be just AWESOME! :D

Scarab Sages

thnx guys - in most combat situations I've seen only one or two free actions in one turn. Usually 'drop my bow (Free action) and draw my melee weapon as I move to there' type stuff.

As for talking it comes down to the player whose turn it is shouting 'Attack the (insert monster/NPC here) first!' Job done.

Scarab Sages

It's probably been asked numerous times before, but just again...How many free actions per turn is a reasonable amount? If the round is 6 seconds I reckon making 6 free actions finishes your turn...

Suggestions please :)

Full Name

Sionnach Athru

Race

Init +3, Perception +5, 20 ft mvmt (medium armor)

Classes/Levels

Skills:
Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8

Gender

Kitsune Medium; HP 13/21; 18 AC, 13 touch, 15 FF; 15 CMD; Fort +3, Ref +4, Will +4

Strength 10
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 8
Charisma 16

About Sionnach Athru

Sionnach Athru

Normal:
Kitsune Relic Channeler (Medium)
Init: +3
Senses: Perception +5

======
DEFENSE
Lamellar Armor (steel)(+5), +3 dex
======
AC 18, touch 13, flat-footed 15
hp 24

Fort +3, Ref +4, Will +3
======
OFFENSE
======
Spd 30 ft.
Melee: sickle 1d6, +5 to hit
Ranged: light crossbow 1d8, +5 to hit
======
STATISTICS
======
Str 10 +0, Dex 16 +3, Con 14 +2, Int 14 +2, Wis 8 -1, Cha 16 +3

Base Atk +2; CMB +2; CMD 15
Feats: Realistic Likeness (granted for free per GM), Weapon finesse, Toughness
Traits: Extremely fashionable (+1 to bluff, diplomacy, and intimidate when wearing 150 gp in jewelry), Indomitable faith (+1 to will saves)
Skills: Bluff +7, Diplomacy +7, Knowledge (arcana, planes, religion) +6, Linguistics +7, Perception +5, sense motive +4, Use magic device +8
Languages: Common, Sylvan, Ancient Osiriani, Infernal
SQ: Low-light vision,
Combat Gear: 150 gp in jewelry,

Appearance: Sionnach, or "Sho" as he is known, has penetrating eyes. One would almost say the look like the eyes of a predator. However, the warm smiles and sleek, rounded features of his face soften this intensity.
Personality:
Backstory:

Archmage:
Magic is unpredictable. It cannot be handled lightly. A natural knack is no substitute for years of experience. These were the things his master would remind him of. Repeatedly. But the young wizard knew. He knew he had talent. He knew he had power. He knew he could be more than a mere apprentice. In secret, he was working on a project that would prove it. Something that would convince the old fool that he was ready for so much more. He had refined the idea of the magic jar spell. Its implement would be a bracelet. Power held on your wrist that could capture the soul of an enemy and give you control of their body. What great usage it would have! What could possibly go wrong? Of course, when that question was answered and the young mage found himself trapped in the very implement he had created, no one knew what had gone wrong. His master assumed he had given up on his training and left. The bracelet was a mere trinket. A decoration that passed through various hands with no one realizing the power held within. That is, until the day a curious kitsune mind heard the voice of a young mage trapped in the bracelet he wore...
Appearance: While channeling the archmage, Sho takes on the form of an older, wizened fellow. Not the actual way the young mage looked, but how he saw himself. Sho still has features of youth, but with deeper sunk eyes and flowing white hair complimented by full sideburns.
Init: +3
Senses: Perception +5

======
DEFENSE
Lamellar Armor (steel)(+5), +3 dex
======
AC 18, touch 13, flat-footed 15
hp 21

Fort +3, Ref +4, Will +3
======
OFFENSE
======
Spd 30 ft.
Melee:
Ranged:
======
STATISTICS
======
Str 10 +0, Dex 16 +3, Con 14 +2, Int 14 +2, Wis 8 -1, Cha 16 +3

Base Atk +2; CMB +2; CMD 15
Feats: Realistic Likeness, Weapon finesse
SQ: +1 to concentration, int checks, and int based skill checks, +2 to damage for all damaging spells,
Spells: Knacks
1st level (4/day)

Champion:
Champion, as Sho calls him, was once a great arena fighter in the land of Tien. He was a champion. An undefeated champion. But he was also a slave. He fought valiantly day after day loving the roar of the crowd. That changed one day when his master sold him to a wizard. Champion assumed the eccentric wizard wanted him as a guard. What he did not know was that this man was a necromancer. Rather than seeking to use Champion for protection, he was seeking to capture the warrior's spirit in a bracelet. However, the headstrong fighter's essence was captured along with that physical prowess and he refused to let the wozard connect with that physical skill. The bracelet, deemed a failure by its creator, passed from hand to hand until it was stolen by a young kitsune.
Appearance: Sho takes on a more Asian appearance while channeling the champion. He has the olive skin of a Tian and dark hair. He appears stronger in this form, though it has no actual impact on his physical prowess.
Init: +3
Senses: Perception +5

======
DEFENSE
Lamellar Armor (steel)(+5), +3 dex
======
AC 18, touch 13, flat-footed 15
hp 21

Fort +4, Ref +4, Will +3
======
OFFENSE
======
Spd 30 ft.
Melee: wakizashi 1d6+3 +6 to hit 19-20 crit
Ranged: aklys 1d8+3 +6 to hit x2 crit (20 ft range)
======
STATISTICS
======
Str 10 +0, Dex 16 +3, Con 14 +2, Int 14 +2, Wis 8 -1, Cha 16 +3

Base Atk +2; CMB +2; CMD 15
Feats: Realistic Likeness, Weapon finesse
SQ: +1 on attack rolls, +1 strength and strength based checks and Fort saves, +3 on non-spell damage, proficient in all martial weapons and wakizashi and aklys

Guardian:
The Guardian was a watchman who stood guard for countless years spilling into decades. He was a captain of the guard. A hero. A humble protector. When he suffered a fatal wound during a raid, a mage whose life he had saved determined he should try to repay the debt. He gave the Guardian a strange form of immortality by channeling the Guardian's soul into the ring the hero had worn. This ring was then a sign of status for the next several captains of the guard. Eventually, the city fell and the ring passed from hand to hand until it came to be stolen from a collector by a young kitsune.
Appearance: Sionnach appears to be an older man with strongly set shoulders and military posture. He sports a neatly trimmed, brown goatee touched with flecks of grey. His normally shaggy hair becomes a neater bowl cut.
Init: +3
Senses: Perception +5

======
DEFENSE
Lamellar Armor (steel)(+5), Heavy wood shield (+2) +3 dex (+1 spirit boon)
======
AC 21, touch 14, flat-footed 16
hp 21

Fort +4, Ref +5, Will +3
======
OFFENSE
======
Spd 30 ft.
Melee: light mace 1d6 +5 to hit
Ranged:
======
STATISTICS
======
Str 10 +0, Dex 16 +3, Con 14 +2, Int 14 +2, Wis 8 -1, Cha 16 +3

Base Atk +2; CMB +2; CMD 16
Feats: Realistic Likeness, Weapon finesse
SQ: +1 AC and con checks, +1 CMD and fort/ref, proficient in heavy armor and shields

Hierophant:
The symbol of his goddess, Urgathoa, gleamed in the light as the hierophant would travel the land. While some associate Urgathoa only with the undead, the Hierophant knew that his goddess embraced indulgence and getting the most out of life. He traveled the land indulging his desires and healing others that they might do the same. When he found himself succumbing to an illness and facing death with no immediate route to undeath (which would have been more his preference), he refused to let Pharasma have his soul. Instead, he prayed that his goddess would grant him undeath in the form of binding his soul to his holy symbol. This lovely and decorative symbol was among those items stolen by a kitsune thief named Sionnach. This was his chance to again interact with the world and indulge...and to convert another willing soul to the goddess of indulgence.
Appearance: With the Hierophant, Sho takes on the appearance of a ghostly white figure with raven black hair. His features become more angular and gaunt. One would almost say he has the look of a vampiric figure.
Init: +3
Senses: Perception +5

======
DEFENSE
Lamellar Armor (steel)(+5), +3 dex
======
AC 18, touch 13, flat-footed 15
hp 21

Fort +3, Ref +4, Will +4
======
OFFENSE
======
Spd 30 ft.
Melee:
Ranged:
======
STATISTICS
======
Str 10 +0, Dex 16 +3, Con 14 +2, Int 14 +2, Wis 8 -1, Cha 16 +3

Base Atk +2; CMB +2; CMD 15
SQ: +1 on wis checks and wis skill checks, +2 to all magical healing, +1 will saves
Spells: Knacks known(stabilize, guidance
1st Level known (bless, cure light wounds (4/day)

Marshall:
He was simply a lawman. A defender of order in his small village. Life was simple. It was peaceful. That is, until the wizard came to town. He told everyone he was merely here to peruse some items he had heard were in the local library. This, of course, seemed ludicrous to the marshall as their library was hardly anything special not impressive. Suspicious of the man's work, the marshall followed him one night. That's where he stumbled upon the wizard at work. He was in the midst of some sort of ritual in the middle of the town's cemetery. The cover of night and a storm did not hide his actions from the marshall. However, the marshall was not hidden from the wizard, whom he now realized, too late, was a necromancer. The marshall's soul was bound in the necromancer's ring while the necromancer himself walked off in his newly stolen body. The body of the marshall.
Appearance: The form Sho takes on when he channels the marshall is rather humble and unassuming. His hair is a bland brown. He has stubble, but not enough for a beard.
Init: +3
Senses: Perception +5

======
DEFENSE
Lamellar Armor (steel)(+5), +3 dex
======
AC 18, touch 13, flat-footed 15
hp 21

Fort +3, Ref +4, Will +3
======
OFFENSE
======
Spd 30 ft.
Melee:
Ranged:
======
STATISTICS
======
Str 10 +0, Dex 16 +3, Con 14 +2, Int 14 +2, Wis 8 -1, Cha 16 +3

Base Atk +2; CMB +2; CMD 15
SQ: +1 to cha checks and cha skills, +1 on spirit surges, can use spirit surge on attack rolls/concentration checks/saving throws/abilities/skill checks (also applies to allies who participate in séance), *undecided séance boon*

Trickster:
She was called reckless. Irresponsible. A terror. And that was by her parents. Well, she was a tiefling, and her parents were not particularly pleased at the idea that they were strapped with raising a "demonspawn." They played the martyrs. They loved the sympathy. She was tired of being their little prop for their victim act. She was tired of it. She snuck out and never looked back. She made her living in interesting and unsavory ways. Some men had rather a penchant for exotic company, and if they had enough money, so be it. She was not above taking an item or two when she left. She was also not above "borrowing" wealth from other people's pockets. She took what she wanted whenever she could. It was no surprise, then, when she tried to "borrow" the wrong item from the wrong type of person. The moment her eyes fell on the large gem in the necklace, she had to have it. Unfortunately, the moment she touched the gem, she was sucked into it. From that moment forward, she lived as a disembodied soul within that cursed gem. Then, finally, the kitsune came along. He was fun. He was also experienced at "borrowing" and he was willing to let her out to play...
Appearance: Sho takes on an androgynous appearance while summoning the trickster. His body becomes more curvy and his gait becomes more rolling and sensuous. His hair becomes longer and takes on a red hue. He wears it in a practical pony tail to keep I out of the way of lock picking and other such important work.
Init: +3
Senses: Perception +5

======
DEFENSE
Lamellar Armor (steel)(+5), +3 dex
======
AC 18, touch 13, flat-footed 15
hp 21

Fort +3, Ref +5, Will +3
======
OFFENSE
======
Spd 30 ft.
Melee:
Ranged:
======
STATISTICS
======
Str 10 +0, Dex 16 +3, Con 14 +2, Int 14 +2, Wis 8 -1, Cha 16 +3

Base Atk +2; CMB +2; CMD 15
SQ: +1 to dex checks and dex skills, +1 ref, 3 bonus skills treated as if level worth of skill ranks in them, 1 skill gets +1 and treated as class skill

Combat Gear: sleeves of many garments, bandolier, 5 days of trail rations, 150gp in jewelry (implements including holy symbol of Urgathoa), Steel Lamellar Armor, aklys, wakizashi, sickle, morningstar, pearl of power, shawl of life-keeping, 3 alchemists fires, light crossbow, 20 bolts 2640gp

Appearance: Siannach has intense eyes. If those brown orbs fall upon you, you might be tempted to say it's like being stared down by a predator. However, the rest of Sionnach's face softens this. He has a smile on his face most of the time. His facial features are rounded, yet sleek. His shaggy hair gives him a boyish quality.
At least, that's what he usually looks like each morning. While the eyes tend to keep their intensity, and the smile remains, he sometimes looks more rugged. Other times, he seems to have the look of an older, serene man. Other times, he looks more androgynous and curvy. For those counting, it seems he has six other appearances that seem to show up sometime after he awakens each day.
Sionnach always seems to be carrying more gear than it seems he'd need. Watching him for a span of time, you'd notice that he seems to change which of the gear he actually uses on a daily basis. He wears a long coat over his armor which gives him additional pockets to store some of that gear and he keeps a tophat perched on his head. While the coat and gear seem functional, Sionnach claims the hat is merely for fashion. The jewelry adorning his person could also be mistaken for fashion, but it actually has a deeper significance...
Personality: Sionnach views himself as quite the lady's man. There have been several ladies who would agree. However, this is not his only defining quality. He also has an ornery streak and enjoys playing the jolly prankster. A quality he possesses which some find troubling is that he will talk to himself. While many people will do this same thing, he expands it to having full arguments with himself. He even goes some spans of time not speaking to himself because he's angry at himself. Other times, he's cracking up for no reason and then explaining it away by informing others that he just told himself a joke.
Backstory: Sionnach was raised by kitsune parents who were in hiding. Fearing persecution for being different, they kept themselves, and their young son, sheltered and stayed continually in human form.
As Sionnach grew older, he became more and more curious about this forbidden world. He began to sneak out and explore. When his parents would try locking him in his room, he learned to pick locks.
Eventually, he snuck out and simply never came back. There were treasures and wonders galore out in the world. Ladies who found him roguishly handsome. Shiny baubles that found their way into his pockets. People and music. Treasures that were only a locked door away. Sionnach was living in his own fantasy.
As Sionnach continued his ways of looting for fun and profit, he found six pieces of jewelry he decided he could not part with. In fact, the pieces were so lovely, he decided he needed to wear them rather than his usual approach of pawning. He was fascinated by the strange woven lines and intricate designs on the jewelry. However, shortly after he began wearing them, he noticed he would hear voices. Voices when no one was there.
One day, he decided to answer. Six voices filled his head. He could see faces, hear stories, see lives lived and coming to an end with spirits being pulled into pieces of jewelry. The exact pieces of jewelry he was wearing.
While a sane man might have been terrified, the young kitsune was merely fascinated. As he continued connecting with and interacting with the voices, they began giving him guidance and advice. Eventually, he learned how to even harness the power of these beings. One at a time, they would no longer merely be disembodied voices, but would lend their own physical prowess and expertise to the kitsune's own form.
Sionnach and his internal allies turned their attention to more than the mere burglaries he had been committing. They sought adventure. they saved people. They robbed people. They hurled magic with deadly effect. They sought the company of women. He occasionally found men attractive. He connected intimately with the spirits. Sionnach was no longer him. He was them.
However, the question still lingered, who had gathered all of these items together in the first place? Had this collector known their power? And would he be searching them out to reclaim his prize?