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![]() I'll go ahead and add the tagline later tonight. As far as campaign settings sound, I vote for Murderer's Mark. Cause it sounds interesting. I don't expect a lot of fighting from this group to be honest. Not having a paladin helps with that. I do have some issues regarding the rules I would like to discuss with you though, Default. About stealth and the such. Like wI'll you allow for stealth on the move? (Travenging from destination to destination using stealth) And if so when would stealth checks be made? ![]()
![]() The cook I made has a +14 in Cooking and a +14 in Survival to gather food at level 1 and has a assembly of spells selected for the sole purpose of helping with the cooking. And an assembly of +7-+8 Knowledge checks so he knows better what to cook for each person not to mention all the cooking related gear! Just gods forbid he ever get in combat XD ![]()
![]() @DM Default: Awww I was hoping selections would happen on the first XD it's my day off. But ah well whenever's fine. Like I said my work in security means I have a lot of free time to address this whenever =3 Also I like the realistic weight management tbh. @Shadepelt: Be careful with that though you never know when combat may start. You might not have time to drop all your torches, pots, and caltrops in time. ![]()
![]() @"Owl": Heya Owl! I love your backstory but going through your character sheet there are a couple issues. First of all, in your "About Owl" section you say that he wields a Longbow +3 (1d8) but in your gear you say he wields a Shortbow +3 (1d6), you probably meant the Shortbow is the one you use because you aren't proficient with the longbow. Second, you don't seem to have your armor listed anywhere but I'm gonna assume it's studded leather based on the bonuses listed to your AC. If this is the case your AC should be listed as (AC=14, Tch=11, Flt=13) due to you having a Medium encumbrance with your weapons, gear, amd armor. Then in skills your Disguise should be +5 not +4
Just some things you may want to fix before going forward. ![]()
![]() @Jesse Heinig: I still think I have a good backstory XD I just think a lot of other people have very good ones too. And then there's Adam with his freakin' novel masterpiece over here XP Still I appreciate the sentiment x3 I know I'll be able to give Jix the sparkling personality she has =3 @Shadepelt: Oh don't be so down friend X3 Shadepelt is a very interesting character in her own right. And even if we don't get selected in this campaign perhaps we could apply these character concepts to another ^^ ![]()
![]() @AdamWarnock: Holy hell XD I've read the whole thing too just so ya know and you have some real talent. You ever do any of those writing competitions? Anyways, I think it's safe to say that you almost certainly earned yourself a spot with this backstory! Kalisuel seems like one hell of a character *pun intended* And, if I were lucky enough to be selected (which I was rather confident of at first but is now fading quickly with all these epic characters with great backstories come tumbling in) with Kalisuel's history in caravan work perhaps Jix will have heard of her. =P ![]()
![]() @zerceses: Freakin' epic backstory! X3 Hopefully he can stay on the straight and narrow XP @Seth86: Yup should make for some interesting plot in game ^^ @AdamWarnock: Oh my a paladin XP we all best be on our best behavior! And I kinda always view paladins like that, cavaliers and sometimes fighters are more the "knight in shining armor" type to me. ![]()
![]() Alright, she's all fixed! I present to you the new and improved Dex/Char Jix "the Jinx" Rissi! Name: Jix "the Jinx" Rissi Stats:
Race: Ratfolk
Class: Rogue (Sniper) 1 Age: 15 Height: 3'9ft (Small) Weight: 65lbs. Stats
Initiative +5 Land Speed: 20ft HP 6 AC 18/ 16 Tch/ 13 Flt Saves
Racial Traits
Alignment= Chaotic Neutral Deity= Calistria Languages= Common Weapons= Heavy Crossbow-1d8 x19/20 (+6 to hit, +7 if within 30ft), 30 Crossbow bolts-1d3 x20 (-2 to hit Melee), Dagger-1d3+1 x19/20 (+2 to hit Melee, +6 to hit Ranged), Unarmed Strike-1d2+1 nonlethal (+2 to hit Melee) Skills
Current Encumbrance= 32/97.5 lbs (Light Load= up to 32.25 lbs, Medium Load= up to 64.5 lbs, Heavy Load= up to 97.5 lbs) Base Attack Bonus= +0 Combat Maneuver Bonus= +0 Combat Maneuver Defense= 15 / 10 Fl Performance Combat= +3 Size= Small Space= 5' Reach= 5' Feats = Point-Blank Shot Traits= Highlander (Hills or Mountains), Fast-Talker Armor= Leather armor Gear= Alchemy Crafting Kit, Pickpocket's Outfit, Drow Poison x1, Grappling Hook, Masterwork Tool (Bluff), Masterwork Tool (Stealth), Silk Rope (10ft), Trail Rations x4, Waterskin Gold= 11gp, 3sp, 3cp Description:
Description: Jix Rissi is a lithe, jet black furred ratfolk with a toned, though slight, physique that should have made her appear rather attractive were it not for her extremely vulgar and intimidating attitude. She has a long tan tail that hangs low to the ground and gold eyes. Her favorite jewelry consists of a series of three golden earrings on her left ear and a golden ring three quarters of the way down her tail inscribed with Draconic writing. The garb she wears consists of her leather armor which is shapely in design and has a low V-cut, as well as a black scarf she wears wrapped around her head and over her mouth revealing just her eyes to hide her face from human civilizations, who often find ratfolks' appearances to be distasteful. She has a streak or red warpaint going down either side of her snout under the scarf. Background: Background: Jix "The Jinx" Rissi was born into a fairly standard ratfolk community. That being that it wasn't what many humans would consider a standard way to raise a child. Being that the Rissi tribe traveled around the world as a gypsy group, selling their wares. As such Jix's clan was a traveling group of caravan traders that roved from town to town on the backs of their giant rat mounts loaded with all kinds of valuables to ship back to the Inner Sea Region, from whence they were based out of, for enormous profit. It was here that Jix began to develop a case of sticky fingers when it came to objects of great interest to her which included, even as a younger girl, any sort of draconic art and, curiously, poisons. The young ratfolk girl absolutely adored poisons for some inexplicable reason, she loved the look of it, the smell of it, and, unfortunately for Jix on several occasions, the taste of it, and she would horde the stuff as she continues to do to this day. Because of her compulsive stealing habit she was forced to develop a quick whit when it came to weaseling her way out of trouble, though this very habit also turned out to be what saved her life.
As one might have expected, with beasts of burden laden with all sorts of valuables and not many strong defenders, a deadly raid from bandits was an inevitable occurrence, for Jix this day came when she was a mere 8 years old, which is around 12 in human years. On a seldom and lonely night far away from civilization as the family slept, bandits descended from on high. Jix awoke to the sounds of her family being slaughtered as a man garbed in furs cleaved through her mother, father, and brothers in their family pavilion. The young ratfolk girl's gold eyes grew wide and she shook with terror as the man callously made his way through her family. As the slaughter went on, Jix used the opportunity to sneak to the back of the pavilion where she hoarded her own personal, pilfered loot and grabbed the first weapon she saw. A crossbow and three bolts. When she pulled the weapon from her hoard, the whole pile shifted and drew the barbarian's attentions. Jix could feel her heart stop beating in her chest as the deranged man grinned at her murderously and charged, swinging his axe at the girl. Fortunately, her petite form was small enough to slip under the bandit's legs as he struck leaving him only to rend a hole through the soft fabric at the back of the tent. In an instant Jix was outside, through the newly torn hole, sprinting for her life, her over-sized weapon clutched tightly to her chest as she ran crying from the scene of the slaughter. But the enraged barbarian wasn't done yet. Hefting his monstrous weapon from the ground he pursed the young girl through the grassy knolls. Blinded by her tears the poor girl didn't notice the thick patch of mud before her from the recent rains and took a tumble onto her back covering her in mud. As she lay whimpering and gasping for air the bandit drew nearer and let out an uproarious laugh. He drew in for the kill and hefted his axe high when suddenly the girl spun around and loosed her bolt straight into the bandit's heart, half by accident. The barbarian stood there stupidly for a moment, transfixed by the arrow that burrowed deep inside his chest, then plummeted to the ground falling right on top of the girl. As warm blood spilled over her the girl cringed and screamed and struggled to push off the body only managing the feat after quite some time due to the man's muscular proportions. She then dusted herself off, took one last look at her burning caravan and decided to put her tears behind her as she made her way to the nearest town. Shirima. In Shirima the rat girl spent much of the remainder of her childhood as an urchin, stealing to survive. Fortunately for her, several of the local prostitutes took pity on her and helped her find places to sleep for the night or provided her with food when she could gain none of her own, and otherwise just kept the girl company. It was from them that she heard of the goddess Calistria and took to her worship. After all she was the goddess of revenge and making a strike to live another day and this spoke directly to the girl's experience that horrible night. While Jix had once been a sweet and jovial girl, after the attacks she was never the same, the girl seemed to grow into a bratty thug, mocking others and getting in brawls being her favorite past times. As time went on and Jix blossomed into womanhood, a group of traders passing through recognized the potential in the young woman immediately and asked her to join with their caravan. While Jix was reluctant at first she eventually agreed to join as a guard for the caravan for the sake of money, adding to her new hoard of items, and in hopes of gaining a new host of people to tease and harass. Through her journeys she has encountered all kinds of creatures including the reviled orcs and goblins. While many of the caravan's members outright refused business with such creatures Jix would have no issue marching into a village or camp full of the creatures and establishing a basic trade policy as her gruff mannerisms were well respected an acknowledged by the creatures. It was through this bravery that the traders came to respect the girl and even became her friends even despite the fact that she had picked up the nickname of "Jinx" from the other caravan members after they had heard of what happened to her original caravan so many years ago. Jix actually came to like the nickname and accepts it as a badge of honor. As of now she lives in a trade cart in a caravan and is currently on leave of the crew until their next mission. It is likely that she is at her favorite establishment in any town at this moment, the pub. Looking to get a drink, chat with the local traders, or stir up some trouble. ![]()
![]() @Seth86 Any way you play it sounds cool to me. =3 No idea what a spellscale/orc looks like though =P Also I understand as for the story. There seems to be a bit on Murderer's Mark you can read without buying the product. Just sayin' DM Default said he was gonna pick characters based on interesting backstory so you might wanna have one! @DM Default Hey I know I already reposted my character sheet by I was hoping to ask a huge favor. @.@ Could I post it again? I'll make it in less spoiler tags so it takes up less space! I discovered a rogue talent that would really help my build idea that, for some reason, wasn't on Hero Lab, where I made her, even though it's direct from paizo and everything! But the thing is it would require me to have Charisma as my second highest stat and not Intelligence. Also I missed putting down some of the gear she has. I know I already reposted it but one more time pleeeeaaaassseeee ;.; ![]()
![]() @Seth86 Hmm decisions decisions XD I know the feeling. I kinda wanna switch Jix's stats around to have her be more Charisma oriented for one of her rogue talents next level instead of intelligence but it's probably too late for that now @.@ But yeah all that extra damage should come in handy in early levels like this! Are ya coming up with a backstory for Nox? ![]()
![]() Name: Jix "the Jinx" Rissi Race:
Ratfolk Class/Archetype/Levels:
Class: Rogue (Sniper) 1 Age:
Age: 15 Height/Template:
Height: 3'9ft (Small) Weight:
Weight: 65lbs. Stats:
Stats
Str 12 Dex 20 Con 7 Int 16 Wis 7 Cha 11 Initiative:
Initiative +5 Land Speed:
Land Speed: 20ft HP:
HP 6 AC:
AC 18/16 Tch/ 13 Flt Saves:
Saves
Fort -2 Ref +7 Will -2 Racial Traits:
Racial Traits Dark-vision Cornered Fury Skulk Unnatural Alignment:
Alignment= Chaotic Neutral Deity:
Deity= Calistria Languages:
Languages= Common, Draconic, Dwarven, Goblin, Orc Skills:
Skills
*Acrobatics +9 (Ranked) *Appraise +7 (Ranked) *Bluff +7 (Ranked) *Climb +5 (Ranked) *Craft (Alchemy) +7 (Ranked) *Diplomacy +0 *Disguise +0 *Escape Artist +9 (Ranked) Fly +6 Heal -2 *Intimidate +0 *Knowledge (Dungeoneering) +7 (Ranked) *Knowledge (Local) +7 (Ranked) *Linguistics +7 (Ranked) *Perception +2 (Ranked) Ride +5 *Sense Motive +2 (Ranked) *Sleight of Hand +9 (Ranked) *Stealth +18* (Ranked) Survival -2 *Swim +5 (Ranked) Feats:
Feats = Point-Blank Shot Traits:
Traits= Highlander (Hills or Mountains), Fast-Talker Weapons:
Weapons= Heavy Crossbow-1d8 x19/20 (+6 to hit, +7 if within 30ft), 30 Crossbow bolts-1d3 x20 (-2 to hit Melee), Dagger-1d3+1 x19/20 (+2 to hit Melee, +6 to hit Ranged) Armor:
Armor= Leather armor Gear:
Gear= Alchemy Crafting Kit, Pickpocket's Outfit, Drow Poison x1, Grappling Hook, Masterwork Tool (Bluff), Masterwork Tool (Stealth), Silk Rope (10ft) Gold:
Gold= 11gp, 3sp, 3cp Details:
Darkvision (60ft)- You can see in the dark (black and white vision only)
Cornered Fury: Ratfolk can fight viciously when cut off from friends and allies. Whenever a ratfolk with this racial trait is reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class. Skulk: Some ratfolk can blend easily into their environments, and move with surprising grace. Ratfolk gain a +2 racial bonus on Stealth checks, and take only a –5 penalty on Stealth checks made to hide from creatures they have distracted with a Bluff check (rather than the normal –10 penalty). Unnatural: Some ratfolk unnerve normal animals, and train to defend themselves against the inevitable attacks from such creatures. These ratfolk take a –4 penalty on all Charisma-based skill checks to affect creatures of the animal type, and receive a +2 dodge bonus to AC against animals. An animal's starting attitude toward ratfolk is one step worse than normal. Point-Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Highlander (Hills or Mountains): You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas. Fast-Talker: You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you. Description:
Description: Jix Rissi is a lithe, jet black furred ratfolk with a toned, though slight, physique that should have made her appear rather attractive were it not for her extremely vulgar and intimidating attitude. She has a long tan tail that hangs low to the ground and gold eyes. Her favorite jewelry consists of a series of three golden earrings on her left ear and a golden ring three quarters of the way down her tail inscribed with Draconic writing. The garb she wears consists of her leather armor which is shapely in design and has a low V-cut, as well as a black scarf she wears wrapped around her head and over her mouth revealing just her eyes to hide her face from human civilizations, who often find ratfolks' appearances to be distasteful. She has a streak or red warpaint going down either side of her snout under the scarf. Background: Background: Jix "The Jinx" Rissi was born into a fairly standard ratfolk community. That being that it wasn't what many humans would consider a standard way to raise a child. Being that the Rissi tribe traveled around the world as a gypsy group, selling their wares. As such Jix's clan was a traveling group of caravan traders that roved from town to town on the backs of their giant rat mounts loaded with all kinds of valuables to ship back to the Inner Sea Region, from whence they were based out of, for enormous profit. It was here that Jix began to develop a case of sticky fingers when it came to objects of great interest to her which included, even as a younger girl, any sort of draconic art and, curiously, poisons. The young ratfolk girl absolutely adored poisons for some inexplicable reason, she loved the look of it, the smell of it, and, unfortunately for Jix on several occasions, the taste of it, and she would horde the stuff as she continues to do to this day. Because of her compulsive stealing habit she was forced to develop a quick whit when it came to weaseling her way out of trouble, though this very habit also turned out to be what saved her life.
As one might have expected, with beasts of burden laden with all sorts of valuables and not many strong defenders, a deadly raid from bandits was an inevitable occurrence, for Jix this day came when she was a mere 8 years old, which is around 12 in human years. On a seldom and lonely night far away from civilization as the family slept, bandits descended from on high. Jix awoke to the sounds of her family being slaughtered as a man garbed in furs cleaved through her mother, father, and brothers in their family pavilion. The young ratfolk girl's gold eyes grew wide and she shook with terror as the man callously made his way through her family. As the slaughter went on, Jix used the opportunity to sneak to the back of the pavilion where she hoarded her own personal, pilfered loot and grabbed the first weapon she saw. A crossbow and three bolts. When she pulled the weapon from her hoard, the whole pile shifted and drew the barbarian's attentions. Jix could feel her heart stop beating in her chest as the deranged man grinned at her murderously and charged, swinging his axe at the girl. Fortunately, her petite form was small enough to slip under the bandit's legs as he struck leaving him only to rend a hole through the soft fabric at the back of the tent. In an instant Jix was outside, through the newly torn hole, sprinting for her life, her over-sized weapon clutched tightly to her chest as she ran crying from the scene of the slaughter. But the enraged barbarian wasn't done yet. Hefting his monstrous weapon from the ground he pursed the young girl through the grassy knolls. Blinded by her tears the poor girl didn't notice the thick patch of mud before her from the recent rains and took a tumble onto her back covering her in mud. As she lay whimpering and gasping for air the bandit drew nearer and let out an uproarious laugh. He drew in for the kill and hefted his axe high when suddenly the girl spun around and loosed her bolt straight into the bandit's heart, half by accident. The barbarian stood there stupidly for a moment, transfixed by the arrow that burrowed deep inside his chest, then plummeted to the ground falling right on top of the girl. As warm blood spilled over her the girl cringed and screamed and struggled to push off the body only managing the feat after quite some time due to the man's muscular proportions. She then dusted herself off, took one last look at her burning caravan and decided to put her tears behind her as she made her way to the nearest town. Shirima. In Shirima the rat girl spent much of the remainder of her childhood as an urchin, stealing to survive. Fortunately for her, several of the local prostitutes took pity on her and helped her find places to sleep for the night or provided her with food when she could gain none of her own, and otherwise just kept the girl company. It was from them that she heard of the goddess Calistria and took to her worship. After all she was the goddess of revenge and making a strike to live another day and this spoke directly to the girl's experience that horrible night. While Jix had once been a sweet and jovial girl, after the attacks she was never the same, the girl seemed to grow into a bratty thug, mocking others and getting in brawls being her favorite past times. As time went on and Jix blossomed into womanhood, a group of traders passing through recognized the potential in the young woman immediately and asked her to join with their caravan. While Jix was reluctant at first she eventually agreed to join as a guard for the caravan for the sake of money, adding to her new hoard of items, and in hopes of gaining a new host of people to tease and harass. Through her journeys she has encountered all kinds of creatures including the reviled orcs and goblins. While many of the caravan's members outright refused business with such creatures Jix would have no issue marching into a village or camp full of the creatures and establishing a basic trade policy as her gruff mannerisms were well respected an acknowledged by the creatures. It was through this bravery that the traders came to respect the girl and even became her friends even despite the fact that she had picked up the nickname of "Jinx" from the other caravan members after they had heard of what happened to her original caravan so many years ago. Jix actually came to like the nickname and accepts it as a badge of honor. As of now she lives in a trade cart in a caravan and is currently on leave of the crew until their next mission. It is likely that she is at her favorite establishment in any town at this moment, the pub. Looking to get a drink, chat with the local traders, or stir up some trouble. ![]()
![]() Thank you DM but I also just noticed the fact that we will be using background skills. Which I didn't realize when making Jix. Would you like me to repost to character sheet with the updated information following these rules then? Also my work allows a ton of free time and I'm very committed to a campaign once I start. I can guarantee I will see it through =P Also Mahk seems to have a very interesting backstory. Well made indeed Papa-DRB. ^^ ![]()
![]() Name: Jix "the Jinx" Rissi Race: Ratfolk Class: Rogue (Sniper) 1 Age: 15 Height: 3'9ft (Small) Weight: 65lbs. Stats
Initiative +5 Land Speed: 20ft HP 6 AC 18/16 Tch/ 13 Flt Saves
Racial Traits
Alignment= Chaotic Neutral Deity= Calistia Languages= Common, Draconic, Goblin, Orc Weapons= Heavy Crossbow-1d8 x19/20 (+6 to hit, +7 if within 30ft), 30 Crossbow bolts-1d3 x20 (-2 to hit Melee), Dagger-1d3+1 x19/20 (+2 to hit Melee, +6 to hit Ranged) Skills
Feats = Point-Blank Shot Traits= Highlander (Hills or Mountains), Fast-Talker Armor= Leather armor Gear= Alchemy Crafting Kit, Pickpocket's Outfit, Drow Poison x1, Grappling Hook, Masterwork Tool (Bluff), Masterwork Tool (Stealth), Silk Rope (10ft) Gold= 11gp, 3sp, 3cp Details
Description: Jix Rissi is a lithe, jet black furred ratfolk with a toned, though slight, physique that should have made her appear rather attractive were it not for her extremely vulgar and intimidating attitude. She has a long tan tail that hangs low to the ground and gold eyes. Her favorite jewelry consists of a series of three golden earrings on her left ear and a golden ring three quarters of the way down her tail inscribed with Draconic writing. The garb she wears consists of her leather armor which is shapely in design and has a low V-cut, as well as a black scarf she wears wrapped around her head and over her mouth revealing just her eyes to hide her face from human civilizations, who often find ratfolks' appearances to be distasteful. She has a streak or red warpaint going down either side of her snout under the scarf. Background: Jix "The Jinx" Rissi was born into a fairly standard ratfolk community. That being that it wasn't what many humans would consider a standard way to raise a child. Being that the Rissi tribe traveled around the world as a gypsy group, selling their wares. As such Jix's clan was a traveling group of caravan traders that roved from town to town on the back's of their giant rat mounts loaded with all kinds of valuables to ship back to the Inner Sea Region, from whence they were based out of, for enormous profit. It was here that Jix began to develop a case of sticky fingers when it came to objects of great interest to her which included, even as a younger girl, any sort of draconic art and, curiously, poisons. The young ratfolk girl absolutely adored poisons for some inexplicable reason, she loved the look of it, the smell of it, and, unfortunately for Jix on several occasions, the taste of it, and she would horde the stuff as she continues to do to this day. Because of her compulsive stealing habit she was forced to develop a quick whit when it came to weaseling her way out of trouble, though this very habit also turned out to be what saved her life. As one might have expected, with beasts of burden laden with all sorts of valuables and not many strong defenders, a deadly raid from bandits was an inevitable occurrence, for Jix this day came when she was a mere 8 years old, which is around 12 in human years. On a seldom and lonely night far away from civilization as the family slept, bandits descended from on high. Jix awoke to the sounds of her family being slaughtered as a man garbed in furs cleaved through her mother, father, and brothers in their family pavilion. The young ratfolk girl's gold eyes grew wide and she shook with terror as the man callously made his way through her family. As the slaughter went on, Jix used the opportunity to sneak to the back of the pavilion where she hoarded her own personal, pilfered loot and grabbed the first weapon she saw. A crossbow and three bolts. When she pulled the weapon from her hoard, the whole pile shifted and drew the barbarian's attentions. Jix could feel her heart stop beating in her chest as the deranged man grinned at her murderously and charged, swinging his axe at the girl. Fortunately, her petite form was small enough to slip under the bandit's legs as he struck leaving him only to rend a hole through the soft fabric at the back of the tent. In an instant Jix was outside, through the newly torn hole, sprinting for her life, her over-sized weapon clutched tightly to her chest as she ran crying from the scene of the slaughter. But the enraged barbarian wasn't done yet. Hefting his monstrous weapon from the ground he pursed the young girl though the grassy knolls. Blinded by her tears the poor girl didn't notice the thick patch of mud before her from the recent rains and took a tumble onto her back covering her in mud. As she lay whimpering and gasping for air the bandit drew nearer and let out an uproarious laugh. He drew in for the kill and hefted his axe high when suddenly the girl spun around and loosed her bolt straight into the bandit's heart, half by accident. The barbarian stood there stupidly for a moment, transfixed by the arrow that burrowed deep inside his chest, then plummeted to the ground falling right on top of the girl. As warm blood spilled over her the girl cringed and screamed and struggled to push off the body only managing the feat after quite some time due to the man's muscular proportions. She then dusted herself off, took one last look at her burning caravan and decided to put her tears behind her as she made her way to the nearest town. Shirima. In Shirima the rat girl spent much of the remainder of her childhood as an urchin, stealing to survive. Fortunately for her, several of the local prostitutes took pity on her and helped her find places to sleep for the night or provided her with food when she could gain none of her own, and otherwise just kept the girl company. It was from them that she heard of the goddess Calistria and took to her worship. After all she was the goddess of revenge and making a strike to live another day and this spoke directly to the girl's experience that horrible night. While Jix had once been a sweet and jovial girl, after the attacks she was never the same, the girl seemed to grow into a bratty thug, mocking others and getting in brawls being her favorite past times. As time went on and Jix blossomed into womanhood, a group of traders passing through recognized the potential in the young woman immediately and asked her to join with their caravan. While Jix was reluctant at first she eventually agreed to join as a guard for the caravan for the sake of money, adding to her new hoard of items, and in hopes of gaining a new host of people to tease and harass. Through her journeys she has encountered all kinds of creatures including the reviled orcs and goblins. While many of the caravan's members outright refused business with such creatures Jix would have no issue marching into a village or camp full of the creatures and establishing a basic trade policy as her gruff mannerisms were well respected an acknowledged by the creatures. It was though this bravery that the traders came to respect the girl and even became her friends even despite the fact that she had picked up the nickname of "Jinx" from the other caravan members after they had heard of what happened to her original caravan so many years ago. Jix actually came to like the nickname and accepts it as a badge of honor. As of now she lives in a trade cart in a caravan and is currently on leave of the crew until there next mission. It is likely that she is at her favorite establishment in any town at this moment, the pub. Looking to get a drink, chat with the local traders, or stir up some trouble. ![]()
![]() Say hello to the part JINX! 8P @dunebugg btw where did we land on the whole poison already being applied to the bolts because I am still waffling between Sniper and Poisoner and that may help me come to a conclusion Name: Jix "the Jinx" Rissi
Initiative +4 HP 9 AC 17/15 Tch/ 13 Flt Racial Traits
Alignment= Chaotic Neutral Deity= Calistia Languages= Common, Draconic, Goblin, Orc Weapons= Heavy Crossbow-1d8 x19/20, 50 Crossbow bolts 1d3 Skills
Feats = Rapid Reload (Heavy Crossbow) Traits= Best Friend (Sandru), Fast Talker Armor= Leather armor Gear= Alchemy Crafting Kit, Antitoxin x1, Belt Pouch, Black Smear x45,Blackfrost Poison x5, Flask, Grappling hook, Pickpocket's Outfit, Rope (50ft) Description: Jix Rissi is a lithe, jet black furred ratfolk with a toned, though slight, physique that should have made her appear rather attractive were it not for her extremely vulgar and intimidating attitude. She has a long pink tail that hangs low to the ground and jade green eyes. Her favorite jewelery consists of a series of three golden earrings on her left ear and a golden ring three quarters of the way down her tail inscripted with Draconic writing. The garb she wears consists of her leather armor which is shapely in design and has a low V-cut in to about an inch below the belly button, as well as a black scarf she wears wraped around her head and over her mouth revealing just her eyes to hide her face from human civilizations who often find ratfolks appearances to be distasteful. She has a streak or red warpaint going down either side of her snout under the scarf. Background: Jix "The Jinx" Rissi was born into a fairly standard ratfolk community in the Dragon Empires. That being that it wasn't what many human would consider a standard way to raise a child. Being that the Rissi tribe was not originally from the Dragon Empires but was instead an offshoot of a burrow from the Inner Sea Region. As such Jix's clan was a traveling group of caravan traders that roved from town to town on the back's of their giant rat mounts loaded with all kinds of valuables to ship back to the Inner Sea Region from whence they were based out of for enormous profit. It was here that Jix began to develop a case of sticky fingers when it came to objects of great interest to her which included, even as a younger girl, any sort of draconic art and, curiously, poisons. The young ratfolk girl absolutely adored poisons for some inexplicable reason, she loved the look of it, the smell of it, and, unfortunately for Jix on several occasions, the taste of it, and she would horde the stuff as she continues to do to this day. Because of her compulsive stealing habit she was forced to develop a quick whit when it came to weaseling her way out of trouble, though this very habit also turned out to be what saved her life. As one might have expected, with beasts of burden laden with all sorts of valuables and not many strong defenders, a deadly raid from bandits was an inevitable occurrence, for Jix this day came when she was a mere 8 years old, which is around 12 in human years. On a seldom and lonely night far away from civilization as the family slept, bandit's descended from on high. Jix awoke to the sounds of her family being slaughtered as a man garbed in furs cleaved through her mother, father, and brothers in their family pavilion. The young ratfolk girl's jade eyes grew wide and she shock with terror as the man callously made his way through her family. As the slaughter went on Jix used the opportunity to sneak to the back of the pavilion where she hoarded her own personal, pilfered loot and grabbed the first weapon she saw. A crossbow and three bolts. As she pulled the weapon from her hoard, the whole pile shifted and drew the barbarian's attentions. Jix could feel her heart stop beating in her chest as the deranged man grinned at her murderously and charged, swinging his axe at the girl. Fortunately her petite form was small enough to slip under the bandit's legs as he struck leaving him only to rend a whole through the soft fabric at the back of the tent. In an instant Jix was outside through the newly torn whole sprinting for her life, her over-sized weapon clutched tightly to her chest as she ran crying from the scene of the slaughter. But the enraged barbarian wasn't done yet. Hefting his monstrous weapon from the ground he pursed the young girl though the grassy knolls. Blinded by her tears the poor girl didn't notice the thick patch of mud before her from the recent rains and took a tumble onto her back covering her in mud. As she lay whimpering and gasping for air the bandit drew nearer and let out an uproarious laugh. He drew in for the kill and hefted his axe high when suddenly the girl spun around and loosed her bolt straight into the bandit's heart half by accident. The barbarian stood there stupidly for a moment, transfixed by the arrow that burrowed deep inside his chest, then plummeted to the ground falling right on top of the girl. As warm blood spilled over her the girl cringed and screamed and struggled to push off the body only managing the feat after quite some time due to the man's muscular proportions. She then dusted herself off, took one last look at her burning caravan and decided to put her tears behind her as she made her way to the nearest town. Korvosa. In Korvosa the ratgirl spent much of the remainder of her childhood as an urchin, stealing to survive. Fortunately several of the local prostitutes took pity on her and helped her find places to sleep for the night or provided her with food when she could gain none of her own, and otherwise just kept the girl company. It was from them that she heard of the goddess Calistria and took to her worship. After all she was the goddess of revenge and making a strike to live another day and this spoke directly to the girl's experience that horrible night. While Jix had once been a sweet and jovial girl, after the attacks she was never the same, the seemed to grow into a bratty thug, mocking others and getting in brawls being her favorite past times. As time when on and Jix blossomed into womanhood, while Sandru on one of his caravan journeys into the nearby town, he recognized the potential in the young woman immediately and asked her to join with his caravan. While Jix was reluctant at first she eventually agreed to join as a guard for the caravan for the sake of money and adding to her new hoard of items she established in Sandpoint and gaining a new host of people to tease and harass and though she wasn't objecting to harassing anyone and everyone she was never harder on anyone than Nakitu Jiyoki, a priest in training. There was just always something about him that irked her.. Through her journey's she has encountered all kinds of creatures including the reviled orcs and goblins. While many of the caravan's members outright refused business with such creatures Jix would have no issue marching into a village or camp full of the creatures and establishing a basic trade policy as her gruff mannerisms were well respected an acknowledged by the creatures. It was though this bravery that Sandru came to respect the girl and even become her friend despite the fact that she had picked up the nickname of "Jinx" from the other caravan members after they had heard of what happened to her original caravan so many years ago. Jix actually came to like the nickname and accepts it as a badge of honor now though and has a great deal of respect for Sandru for giving her this opportunity. As of now she lives in a trade cart in Sandru's caravan and is currently on leave of the crew until there next mission. It is likely that she is at her favorite establishment at this moment, the Rusty Dragon. Looking to get a drink, chat with Sandru, or stir up some trouble by picking on that Nakitu kid again. But where in Calistria's name is he?
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