Kitsune

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Organized Play Member. 55 posts (292 including aliases). No reviews. No lists. No wishlists. 5 aliases.




Hey there! I'm about to start DMing for a new group of players and one wants to be a potion maker that havests monster parts to make potions. The idea sounded cool but I found that the existing rules didn't tickle my fancy so I spent a bit of time cranking out a new formula. Let me know what you guys think!

Harvest requires appropriate Knowledge check per tier then Heal or Survival check to harvest.

Value = Rarity x Tier x CR x (% Over/Under Base Weight for Tier 1 and 2)

Rarity
------
Ultra Common = 1 = Human/Common Animals
Very Common = 2 = Elves/Half-Orcs/Wild Animals
Common = 3 = Goblins/Kobolds/Gnoll/Drow/Common Undead/Rare Animals
Somewhat Common = 4 = Dire Animal/Dinosaurs
Somewhat Uncommon = 5 = Imp/Quasit/Owlbear
Uncommon = 6 = Basic Outsider/Dryad/Wight
Very Uncommon = 7 = Drake/Wyvern/Shambling Mound
Somewhat Rare = 8 = Young Dragon
Rare = 9 Adult Dragon/Purple Worm/Unicorn
Very Rare = 10 = Tarrasque/ Ancient Dragon

Base Weight
-----------
157.5

CR
--
Base CR

Tier
----
1 = 1 Gold = Check DC 5 + CR
2 = 5 Gold = Check DC 10 + CR
3 = 25 Gold = Check DC 15 + CR
4 = 125 Gold = Check DC 20 + CR
5 = 250 Gold = Check DC 25 + CR

Example
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Human
-----
Hair - Wig - 3 Silver (SoL if Bald. . . x2 if long)
Bones - Crafting - 2 Gold
Blood - Cure Light Wounds - 8 Gold
Heart - Enemy's Heart - 42 Gold
Brain - Human Potential - 83 Gold

I know the human thing is gross but I had to do it because it's the most basic of basic monster types.

I figure first two tiers will always be non magical (ie Hide, Meat, Bones) and that they will be multiplied by the creature's weight relative to that of an average human 157.5 lbs. according to pathfinder. This is so farmers can actually make a profit off their cows without having to resort to witchcraft!

Tier 3 will always be blood and will always be used for the component cost of cure related items such as potions of cure light woulds or a wand of cure light wounds. Every 5 CR the level of cure spell would go up. CR 1 monster is cure light wounds while CR 6 is moderate ect ect. This is so healing items are the most commonly constructed items as they serve the most use imo.

Tier 4 and 5 will always be for magical purposes and would serve as a replacement for the component cost of any magical item matching the spell listed beside the they could be used for aka Human Brain could be used for a potion of Human Potential but not for a potion of heroism.

Tiers 3-5 would be able to be used as substitutes for the component cost or correlating magic items equal to double their listed value here.

So what do you guys think? I'm hoping for some valuable feedback here.

Also hoping for some help with monster rarity. Does my list look good? Anything you would move around? Any other monster you would add? Let me know!


Hey, so I'm trying to make a tripping whip build and want to use the Fury's Snare feat but don't want my whip to break all the time due to it being my Heirloom Weapon. The whip ordinarily breaks after use of this ability if the opponent makes a measly DC 10 Strength check to burst the whip. Any idea of a material the whip could be made out of to increase the burst DC or even something that will just easily repair the whip after this kind of use?


So my question is if the feat Combat Advice can work on your own summoned monster if you don't share a language?

According to the text of the feat "For your ally to benefit from this feat, you must be able to clearly see your ally and the designated enemy, and your ally must be able to hear you."

And that's it. The description doesn't say it has to understand you or share a language so what would you guys say?


Alright so here's the story. My kitsune cleric was attacked in the first round of combat and crited to death in our campaign. As a cleric with the Subdomain of Love I should have been able to use Adoration the moment I was targeted unless flat footed. The issue here is that the creature that attacked was in disguise but I realized something was amiss and before it attacked made a Perception check that positively identified the creature. Since this was made the round before it attacked my cleric should not have been taken by surprise and thus considered flat footed right? Seeing as the round before I did see it coming.

Thank you for any and all responses! ^^