| Jix Rissi |
Hey there! I'm about to start DMing for a new group of players and one wants to be a potion maker that havests monster parts to make potions. The idea sounded cool but I found that the existing rules didn't tickle my fancy so I spent a bit of time cranking out a new formula. Let me know what you guys think!
Harvest requires appropriate Knowledge check per tier then Heal or Survival check to harvest.
Value = Rarity x Tier x CR x (% Over/Under Base Weight for Tier 1 and 2)
Rarity
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Ultra Common = 1 = Human/Common Animals
Very Common = 2 = Elves/Half-Orcs/Wild Animals
Common = 3 = Goblins/Kobolds/Gnoll/Drow/Common Undead/Rare Animals
Somewhat Common = 4 = Dire Animal/Dinosaurs
Somewhat Uncommon = 5 = Imp/Quasit/Owlbear
Uncommon = 6 = Basic Outsider/Dryad/Wight
Very Uncommon = 7 = Drake/Wyvern/Shambling Mound
Somewhat Rare = 8 = Young Dragon
Rare = 9 Adult Dragon/Purple Worm/Unicorn
Very Rare = 10 = Tarrasque/ Ancient Dragon
Base Weight
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157.5
CR
--
Base CR
Tier
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1 = 1 Gold = Check DC 5 + CR
2 = 5 Gold = Check DC 10 + CR
3 = 25 Gold = Check DC 15 + CR
4 = 125 Gold = Check DC 20 + CR
5 = 250 Gold = Check DC 25 + CR
Example
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Human
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Hair - Wig - 3 Silver (SoL if Bald. . . x2 if long)
Bones - Crafting - 2 Gold
Blood - Cure Light Wounds - 8 Gold
Heart - Enemy's Heart - 42 Gold
Brain - Human Potential - 83 Gold
I know the human thing is gross but I had to do it because it's the most basic of basic monster types.
I figure first two tiers will always be non magical (ie Hide, Meat, Bones) and that they will be multiplied by the creature's weight relative to that of an average human 157.5 lbs. according to pathfinder. This is so farmers can actually make a profit off their cows without having to resort to witchcraft!
Tier 3 will always be blood and will always be used for the component cost of cure related items such as potions of cure light woulds or a wand of cure light wounds. Every 5 CR the level of cure spell would go up. CR 1 monster is cure light wounds while CR 6 is moderate ect ect. This is so healing items are the most commonly constructed items as they serve the most use imo.
Tier 4 and 5 will always be for magical purposes and would serve as a replacement for the component cost of any magical item matching the spell listed beside the they could be used for aka Human Brain could be used for a potion of Human Potential but not for a potion of heroism.
Tiers 3-5 would be able to be used as substitutes for the component cost or correlating magic items equal to double their listed value here.
So what do you guys think? I'm hoping for some valuable feedback here.
Also hoping for some help with monster rarity. Does my list look good? Anything you would move around? Any other monster you would add? Let me know!