Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17
"That was cutting it close. However don't be so sure it is safe down here either." Andrek presses forward with his sword at the ready. At every 10 feet he pauses to check for traps. before advancing another 10'. Perception +8
Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17
"Can we close the way back down? I think we just take care of what is outside before moving along or else we may have a fight on two fronts. I'd also like to close the way down in case they don't know it is here. Otherwise we go down and maybe get caught down there. If we can get down there and close it they may also not know where we went."
Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17
As the voice rings through his head, Andrek calls out, "We are not going anywhere. Try and stop us if you must, but the power of Muir will overcome filth like you!" As the last glyph comes down he says,"let's go. I'm ready to start singing my sword again and getting those relics."
Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17
After the battle and Jeb moves back into the shrine, Andrek calls out a warning of caution, "Remember there may still be traps in there. We should make sure they are all disabled before moving around too much." Andrek calls out a quick prayer to Muir and heals himself before making a quick scan around for Tarvelin. clw: 1d8 + 3 ⇒ (7) + 3 = 10 HP 25/29
Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17
Round 10 Feeling better after the healing from Ares, Andrek turns to face the monster and sees Lucia swallowed, "NO!" Andrek brings his sword down on the frog's head, trying to kill it as quick as possible. Bastard Sword (2-Handed) with Power Attack+DP+J: 1d20 + 5 + 2 + 1 ⇒ (17) + 5 + 2 + 1 = 25
Status HP 15/29 AC 16
Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17
Round 9 Andrek stands and steps closer saying, "No one gets eaten today!" before bringing his sword down. Bastard Sword (2-Handed) with Power Attack+DP+J: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22
Status Hp 4/29 AC 16
Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17
Just as an friendly FYI, something somewhere got missed. I hit the first frog (orange) for 12 and Jeb followed up with 11 to kill it. That round I hit blue for 15, and followed up the next round hitting Green for 20 killing that one. Then I went negative and Lucia did her attack (which is only 4 not 10). So the blue one should have 19 damage, assuming Jeb's 13 attack roll missed. I know how easy it is to miss things when real life is crazy (happens to me constantly), just hoping that the damage will take it out so everyone else has a better chance taking it out.
Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17
Hopefully that is a hit and that Jeb/Lucia's hits that combine for 19 on the small frog took it out. The big frog can basically auto hit me and do 13-20 damage (Hopefully the lower end of that) so might as well get that in before getting chomped
Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17
I assume that I will need to use my move action to grab my sword and it isn't still in my hand. If that is not the case and I have my sword or I can grab my sword as I stand, then I will stand first. Escape Route should make it so I don't provoke (movement within my square) and then my attack and AC will be 4 higher "Thanks brother, I may not make it out of this one, but at least I can take one more with me" Andrek grabs his sword and swings at the bigger frog trying to take it out Bastard Sword (2-Handed) with Power Attack+Divine Power+Judgement and prone: 1d20 + 5 + 2 + 1 - 4 ⇒ (16) + 5 + 2 + 1 - 4 = 20
Status HP 4/29 AC 12 (16 if I am able to stand this round)
Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17
Round 7 "Brother if you could finish playing around with the skeletons, I could use your help over here!" Andrek attacks another non-wounded frog (Green), leaving a weakened one for Jeb. On the off chance it is dead, I will 5' step there Bastard Sword (2-Handed) with Power Attack+Divine Power+Judgement: 1d20 + 5 + 2 + 1 ⇒ (9) + 5 + 2 + 1 = 17
Status HP 9/29
Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17
Round 6 Andrek attacks a different frog (Blue), hoping Jeb can finish off the wounded one His sword connects once again, "Jeb, finish off one of the hurt ones." Bastard Sword (2-Handed) with Power Attack+Divine Power+Judgement: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22
HP 16/29
Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17
"Jeb fall back if you can". Andrek moves past Priscella to open up space for Jeb to move and attacks the frog in front of Jeb. Due to my Team Work feat, the movement will not provoke from any of the enemies Bastard Sword (2-Handed) with Power Attack+Divine Power+Judgement: 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15
Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17
Round 3 - Skeletons Action Andrek knows something is wrong with the shrine and the entrance, but cannot allow a foe to escape him. As the skeletons withdraw, Andrek follows across the threshold and catches the creatures off guard. Following Step causes them to provoke with their withdrawl AoO #1 Bastard Sword (2-Handed) with Power Attack: 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19
AoO #2 Bastard Sword (2-Handed) with Power Attack: 1d20 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12
Not sure how many were left standing at the door, but I included two AoO here.
Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17
Round 3 Andrek takes a hit from one of the skeletons, then returns a strike of his own. Bastard Sword (2-Handed) with Power Attack and Divine Favor and judgement: 1d20 + 5 + 2 + 1 ⇒ (12) + 5 + 2 + 1 = 20
Status AC 16 (20 with Cover) HP 18/29
Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17
Divine Favor Round 1 and Move to the doors (Activating relentless footing for more movement). Will ready at attack if one gets within reach on round 2 and activate judgement of Justice Round 2 AoO Bastard Sword (2-Handed) with Power Attack and Divine Favor and judgement: 1d20 + 5 + 1 + 2 ⇒ (10) + 5 + 1 + 2 = 18
AoO #1 Skeleton - Bastard Sword (2-Handed) with Power Attack and Divine Favor and judgement: 1d20 + 5 + 1 + 2 ⇒ (15) + 5 + 1 + 2 = 23
AoO #2 Skeleton - Bastard Sword (2-Handed) with Power Attack and Divine Favor and judegment: 1d20 + 5 + 1 + 2 ⇒ (6) + 5 + 1 + 2 = 14
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