Valeros

Andrek Valorn's page

202 posts. Alias of David James Olsen.


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Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

That usually works!


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Andrek readies himself for battle, drawing his sword, and placing himself into the enemy's view to help Priscilla stay out of sight.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Andrek stands at the ready for when they either get a door open or an enemy appears


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Andrek nods and casts light on Priscilla's dagger. "There that should be enough light for us to see well enough."


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

"That was cutting it close. However don't be so sure it is safe down here either."

Andrek presses forward with his sword at the ready. At every 10 feet he pauses to check for traps. before advancing another 10'. Perception +8


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Nope. As far as I know we were all going downstairs after we learned how to shut the secret door.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

I'm here, just waiting for the thing to close or not. Been super busy at work, haven't even been able to update the games I run, so I'll try and squeeze in a moment as I can.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

By that way that should read add +3 more to those checks listed, etc etc


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Knowledge (planes): 1d20 + 2 ⇒ (10) + 2 = 12 Add +3 to Planes, +4 to Nature, or +4 to Religion checks

"I don't care what they are, if we can close that statue behind us, let's head down"


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

"Can we close the way back down? I think we just take care of what is outside before moving along or else we may have a fight on two fronts. I'd also like to close the way down in case they don't know it is here. Otherwise we go down and maybe get caught down there. If we can get down there and close it they may also not know where we went."


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

As the voice rings through his head, Andrek calls out, "We are not going anywhere. Try and stop us if you must, but the power of Muir will overcome filth like you!"

As the last glyph comes down he says,"let's go. I'm ready to start singing my sword again and getting those relics."


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

and guidance from me for another +1!


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

"Hop up onto his shoulders! We have to get down those steps!"


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Andrek will cast guidance for an additional +1


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

"I can't believe we are finally here and moments away from finding these relics!"


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

After the battle and Jeb moves back into the shrine, Andrek calls out a warning of caution, "Remember there may still be traps in there. We should make sure they are all disabled before moving around too much." Andrek calls out a quick prayer to Muir and heals himself before making a quick scan around for Tarvelin.

clw: 1d8 + 3 ⇒ (7) + 3 = 10

HP 25/29


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Andrek asks Lucia, So you can be called Lucia Frog-Born! Does that mean you are an amphibian now?"


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Round 10

Feeling better after the healing from Ares, Andrek turns to face the monster and sees Lucia swallowed, "NO!" Andrek brings his sword down on the frog's head, trying to kill it as quick as possible.

Bastard Sword (2-Handed) with Power Attack+DP+J: 1d20 + 5 + 2 + 1 ⇒ (17) + 5 + 2 + 1 = 25
Damage: 1d10 + 9 + 2 ⇒ (4) + 9 + 2 = 15

Status HP 15/29 AC 16


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Knowledge (planes): 1d20 + 5 ⇒ (16) + 5 = 21


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Round 9

Andrek stands and steps closer saying, "No one gets eaten today!" before bringing his sword down.

Bastard Sword (2-Handed) with Power Attack+DP+J: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22
Damage: 1d10 + 9 + 2 ⇒ (3) + 9 + 2 = 14

Status Hp 4/29 AC 16


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

They're goes my plan now that she is in my square. I could have stood up and stepped to attack without an aoo since it is grappling, but now I have to stay prone and not attack...


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Yeah! Now get to the big frog killing attack on me! :)


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Just as an friendly FYI, something somewhere got missed. I hit the first frog (orange) for 12 and Jeb followed up with 11 to kill it. That round I hit blue for 15, and followed up the next round hitting Green for 20 killing that one.

Then I went negative and Lucia did her attack (which is only 4 not 10). So the blue one should have 19 damage, assuming Jeb's 13 attack roll missed.

I know how easy it is to miss things when real life is crazy (happens to me constantly), just hoping that the damage will take it out so everyone else has a better chance taking it out.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Hopefully that is a hit and that Jeb/Lucia's hits that combine for 19 on the small frog took it out.

The big frog can basically auto hit me and do 13-20 damage (Hopefully the lower end of that) so might as well get that in before getting chomped


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

I assume that I will need to use my move action to grab my sword and it isn't still in my hand. If that is not the case and I have my sword or I can grab my sword as I stand, then I will stand first. Escape Route should make it so I don't provoke (movement within my square) and then my attack and AC will be 4 higher

"Thanks brother, I may not make it out of this one, but at least I can take one more with me"

Andrek grabs his sword and swings at the bigger frog trying to take it out

Bastard Sword (2-Handed) with Power Attack+Divine Power+Judgement and prone: 1d20 + 5 + 2 + 1 - 4 ⇒ (16) + 5 + 2 + 1 - 4 = 20
Damage: 1d10 + 9 + 2 ⇒ (6) + 9 + 2 = 17

Status HP 4/29 AC 12 (16 if I am able to stand this round)


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

I assume I am unable to act this round


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

the channel puts me at +4


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Yep that will do it HP at -8


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Round 7

"Brother if you could finish playing around with the skeletons, I could use your help over here!"

Andrek attacks another non-wounded frog (Green), leaving a weakened one for Jeb. On the off chance it is dead, I will 5' step there

Bastard Sword (2-Handed) with Power Attack+Divine Power+Judgement: 1d20 + 5 + 2 + 1 ⇒ (9) + 5 + 2 + 1 = 17
Damage: 1d10 + 9 + 2 ⇒ (9) + 9 + 2 = 20

Status HP 9/29


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Round 6

Andrek attacks a different frog (Blue), hoping Jeb can finish off the wounded one His sword connects once again, "Jeb, finish off one of the hurt ones."

Bastard Sword (2-Handed) with Power Attack+Divine Power+Judgement: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22
Damage: 1d10 + 9 + 2 ⇒ (4) + 9 + 2 = 15

HP 16/29


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

No free lunches!


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

I don't see an issue with that!


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

He rolled already, a pair of 2s!


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Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

And I forgot my header. Doh! Round 5 for me


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

"Jeb fall back if you can".

Andrek moves past Priscella to open up space for Jeb to move and attacks the frog in front of Jeb. Due to my Team Work feat, the movement will not provoke from any of the enemies

Bastard Sword (2-Handed) with Power Attack+Divine Power+Judgement: 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15
Damage: 1d10 + 9 + 2 ⇒ (1) + 9 + 2 = 12


Tarvelin the dwarf gets swallowed and Logan's elf bursts out of its stomach


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Round 4

Andrek heals himself before approaching any closer, the scorch marks get wiped away.

cure light wounds: 1d8 + 3 ⇒ (4) + 3 = 7

HP 23/29


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Did the combination of my hit and the fire kill one?


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Round 3 - Skeletons Action

Andrek knows something is wrong with the shrine and the entrance, but cannot allow a foe to escape him. As the skeletons withdraw, Andrek follows across the threshold and catches the creatures off guard. Following Step causes them to provoke with their withdrawl

AoO #1 Bastard Sword (2-Handed) with Power Attack: 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19
Damage: 1d10 + 9 + 2 ⇒ (7) + 9 + 2 = 18

AoO #2 Bastard Sword (2-Handed) with Power Attack: 1d20 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12
Damage: 1d10 + 9 + 2 ⇒ (4) + 9 + 2 = 15

Not sure how many were left standing at the door, but I included two AoO here.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Round 3

Andrek takes a hit from one of the skeletons, then returns a strike of his own.

Bastard Sword (2-Handed) with Power Attack and Divine Favor and judgement: 1d20 + 5 + 2 + 1 ⇒ (12) + 5 + 2 + 1 = 20
Damage: 1d10 + 9 + 2 ⇒ (7) + 9 + 2 = 18

Status AC 16 (20 with Cover) HP 18/29


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Str Check: 1d20 + 4 ⇒ (12) + 4 = 16


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Can we try and bash the doors open?


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Go for it


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Divine Favor Round 1 and Move to the doors (Activating relentless footing for more movement). Will ready at attack if one gets within reach on round 2 and activate judgement of Justice

Round 2 AoO

Bastard Sword (2-Handed) with Power Attack and Divine Favor and judgement: 1d20 + 5 + 1 + 2 ⇒ (10) + 5 + 1 + 2 = 18
Damage: 1d10 + 9 + 1 ⇒ (3) + 9 + 1 = 13

AoO #1 Skeleton - Bastard Sword (2-Handed) with Power Attack and Divine Favor and judgement: 1d20 + 5 + 1 + 2 ⇒ (15) + 5 + 1 + 2 = 23
Damage: 1d10 + 9 + 1 ⇒ (5) + 9 + 1 = 15

AoO #2 Skeleton - Bastard Sword (2-Handed) with Power Attack and Divine Favor and judegment: 1d20 + 5 + 1 + 2 ⇒ (6) + 5 + 1 + 2 = 14
Damage: 1d10 + 9 + 1 ⇒ (9) + 9 + 1 = 19


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Round 1

Already stated my turn. Advanced to the door and wait for them to come to me


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Andrek will advance with his brother (Or Tarvelin) outside of the shrine then wait for them to come out, "Let's hold the door"


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Andrek's expression sobers at his brothers words and he just nods back. As he hears the magical message from Lucia, he tells the other there is trouble and it's time to get over to the others


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

I'll advance no farther at this point and wait for their report


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

"Charging is never foolish when I do it, always the wisest choice!"

Andrek motions the stealthy ones to proceed while he keeps one eye on the frogs in case they get aggressive.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Don't forget to update your hps to 39!

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