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52 posts. Alias of Alexander Kilcoyne.


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Alexander Kilcoyne's Oread Monk submission. Got inspired by the Stolen Fury campaign trait, which is a very large part of this character's history and motivations.

Andanan Sumna-

Background Story/Appearance-

Bala Sumna was a devout, happy Vudran. A strong, tall young man with ebony black hair, and an especially extravagant beard. Bala took a great deal of pride in his hair; which only made the complete loss of it more painful.

Born into the middle of society, Bala had just exited his teenage years. A little slower than average in his studies, Bala was more devout than scholarly. His relatively simple mind took great pleasure in learning the mantra's of the many hundreds of Vudrani deities, and his family was pleased to see that he would likely be born into a higher caste in his next rebirth. He had, of course, heard of the Inner Sea Region, but he never expected to visit it. He was more than content to live out his life in one of the smaller Impossible Kingdoms- he used his prodigious strength to work as a labourer and split his time between that job and serving in the temple. While he dabbled in martial arts as many Vudran did, he never truly committed to it despite a certain aptitude. At the age of nineteen, Bala could truly say what many in the chaotic continents of Avistan and Garund could not; he was genuinely content with his lot.

Enter Stolen Fury, Andanan's campaign trait.

Alas, it was not to be. His strength and general heartiness of body, combined with a low caste and a simple mind, made him a near-perfect candidate for the demonic-worshipping cultists, whose influence had spread as far as the Impossible Kingdoms. Deceived and kidnapped, Bala had been chosen for a nefarious ritual.

Bala did not truly understand what happened that day in the ritual chamber. His memories of it are somewhat foggy, but he distinctly recalls being tortured with acid upon a stone table. He remembers the howls of frustration, near-drowned out by his own screams of pain- as something clearly went awry. Somehow, the acid and the magic Bala was subjected to did not have the desired effect. Whatever the cultists were hoping for did not come to pass. Bala's swarthy Vudrani skin hardened as his frame grew, enhancing his already potent muscles. His soft, almost curved features gained a hard, chiselled edge to them. Bala literally crystallised, granite rocks spontaneously forming upon his twisted body. His eyes became glazed over with a thin layer of gemstone and he lost his hair in the transformation; his new "skin" now an earthy-grey colour.

His new form at least gave him the strength to break his bonds, and Bala escaped, his rock-like fists shattering many bones in the panicked fight that followed. His hands and forearms left small shards of rock and crystal lodged in his foes bodies, causing tearing and bleeding beyond the mere bludgeoning of his fists.

Re-fluffing Belier's Bite feat essentially, so that Andanan's own rocky texture is what causes the bleed damage.

Although Bala escaped, he was barely able to come to terms with his new form, one he considered, quite frankly, hideous. He instinctively knew he would have no place in the caste-dominated Vudrani society which he was so fond of; he would be treated like a beggar by his own family, cursed or worse. His travels began the very same day he escaped the ritual.

A few years have passed since that day. Bala, now styling himself with an Oread name, Andanan (given to him at a remote monastery in Jalmeray by a reclusive order of those rare earth-touched people); passed the gruelling physical and mental trials they set before him before training him. He has embraced his new life with a calmer, more enlightened outlook, although he kept his last name as an honorific to his Vudrani people. Deeply connected to the natural world, Andanan has become very intuitive and wise beyond his years.

Andanan has taken a vow of Truth in order to live a pure life and be rewarded in his next. He is driven and serious in his intent; which has now become clear in his travels. He is not sure what the cultists tried to do to him, but he knows first-hand the evil demon's and their ilk can inflict on unwilling victims. Thus, Andanan has travelled to Mendev; seeking to join the Crusades and serve as best he is able. He gladly pledges himself to a life of service and justice, fighting demons and the chaos they leave behind them in their wake at every opportunity.

Andanan prefers to fight with what Fate gave him; two hardened, stony fists; but he often uses his new-found Oread heritage to enchant pebbles he keeps in a pouch on his person, to be used either with his trusty sling or simply hurled at foes. He carries two Kama upon his belt as well, used more often for helping with harvest's when volunteering as a farm hand to work his way to Mendev than on living foes. He also favours a quarterstaff, having grown accustomed to the traveller's favoured tool during his long journey. A firm believer in being ready for whatever life might throw at him, Andanan carries a surprisingly large array of tools and mundane items in his hefty backpack.

While people do not generally discriminate against Andanan based on his form (as frankly, it is not nearly as unseemly as say a Tiefling's), he nevertheless is still a little uncomfortable in his own skin. The Human/Oread is friendly enough once he feels accepted though, if perhaps still quite reserved and a little awkward.

Refluffing-

As mentioned, both his trait choice (Stolen Fury) and feat choice (Belier's Bite) have been re-fluffed somewhat, but mechanically are untouched. I've tried to leave Stolen Fury reasonably vague in case it has repercussions later in the game.

Crunch/Mechanics-

Andanan's statblock is listed in the following spoiler, as well as fully visible on this profile.

Andanan Sumna:

Andanan Sumna
Male Oread Monk (Monk of the Sacred Mountain) 3
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +11
--------------------
Defense
--------------------
AC 19, touch 17, flat-footed 17 (+1 Dex, +2 natural, +1 dodge, +5 untyped)
hp 27 (3d8+9)
Fort +4, Ref +4, Will +8
--------------------
Offense
--------------------
Speed 30 ft.
Melee kama +6 (1d6+4) and
. . kama +6 (1d6+4) and
. . quarterstaff +6 (1d6+6) and
. . unarmed strike +6 (1d6+4+1d4 bleed)
Ranged masterwork sling +4 (1d4+4)
Special Attacks flurry of blows, stunning fist (3/day, DC 16)
Oread Spell-Like Abilities (CL 3rd; concentration +0)
. . 1/day—magic stone
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 12, Int 8, Wis 20, Cha 5
Base Atk +2; CMB +7; CMD 23
Feats Belier's Bite, Deflect Arrows, Dodge, Dragon Style, Improved Unarmed Strike, Stunning Fist, Toughness
Traits martial manuscript, stolen fury, wisdom in the flesh
Skills Acrobatics +11, Knowledge (arcana) +2, Perception +11
Languages Common, Terran
SQ ac bonus, crystalline form, doubt, fast movement, maneuver training, monk vows (vow of truth), stunning fist (stun), unarmed strike
Combat Gear potion of cure light wounds (2), potion of enlarge person (10), potion of magic fang (5); Other Gear kama, kama, masterwork sling, quarterstaff, backpack, masterwork, bedroll, belt pouch, blanket, winter, block and tackle, chain (10 ft.), crowbar, grappling hook, manacles, masterwork, portable ram, shovel, folding, signal horn, skeleton key, tent, small, 38 gp, 4 sp
--------------------
Special Abilities
--------------------
AC Bonus +5 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Doubt -4 for an hour on any skill or ability check after you fail that type of check
Dragon Style +2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +1/+1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Maneuver Training (Ex) CMB = other BABs + Monk level
Martial Manuscript +2 to confirm critical hits with Unarmed Strike and Monk weapons.
Portable ram +2 to STR checks to break open a door, and allows a second helper (+2).
Skeleton key Use a +10 Disable Device for one try to open a lock.
Stolen Fury +2 trait bonus to CMB vs. Demons
Stunning Fist (3/day, DC 16) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Vow of Truth (+1 Ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where
Wisdom in the Flesh (Acrobatics) Acrobatics becomes a Wisdom-based, class skill.

Player Details-

I've been active on Paizo forums for about 4/5 years now, running three of my own games. I'm not going anywhere anytime soon :). Timezone is GMT+0 but I keep strange hours so that is not much of a guide.

Party Role-

Andanan is primarily a hard hitting, relatively high AC front line combatant who will also dabble in scouting if it is necessary. I am extremely interested in entering a re-fluffed Brother of the Seal prestige class. If this option is unavailable, he will likely pick up the Four Winds archetype instead. But frankly, the imagery of smashing foes around the battlefield into each other with Awesome Blow or smashing them through walls is too epic to not pursue.

If the Prc is available, Andanan also picks up Trapfinding around level 6 and can be the party's trapspotter/disabler.

Mythic Path-

Andanan will go down the Champion mythic path.

Edit: Updated for 3rd level.


I want to state while i'm completely up for playing and i'm checking for new posts several times a day, I personally loathe recruitment thread RP :). I'll be quietly lurking.


Nicolae Constantinescu wrote:

I'm starting to feel a bit lonely.

Are there any other humans in the room?

Fluff-wise, Andanan is a Human who was cursed into an Oread form by means of a failed ritual. Pretty close.


Spooky GM wrote:

@Andanan: Interesting way to twist Stolen Fury. The refluffs aren't a problem. What about the prestige class would need refluffing?

Well, the fluff around Brothers of the Seal ties them to Kaer Maga (in Paths of Prestige), but i'd much rather the Prc represent (obviously this doesn't kick in until level 6) a devotion to safeguarding the Wardstones of the Worldwound or some other fluff relevant to WoTR. Mechanically, Andanan would have no difficulty qualifying for the prestige class.


Alexander Kilcoyne's Oread Monk submission. Got inspired by the Stolen Fury campaign trait, which is a very large part of this character's history and motivations.

Andanan Sumna-

Background Story/Appearance-

Bala Sumna was a devout, happy Vudran. A strong, tall young man with ebony black hair, and an especially extravagant beard. Bala took a great deal of pride in his hair; which only made the complete loss of it more painful.

Born into the middle of society, Bala had just exited his teenage years. A little slower than average in his studies, Bala was more devout than scholarly. His relatively simple mind took great pleasure in learning the mantra's of the many hundreds of Vudrani deities, and his family was pleased to see that he would likely be born into a higher caste in his next rebirth. He had, of course, heard of the Inner Sea Region, but he never expected to visit it. He was more than content to live out his life in one of the smaller Impossible Kingdoms- he used his prodigious strength to work as a labourer and split his time between that job and serving in the temple. While he dabbled in martial arts as many Vudran did, he never truly committed to it despite a certain aptitude. At the age of nineteen, Bala could truly say what many in the chaotic continents of Avistan and Garund could not; he was genuinely content with his lot.

Enter Stolen Fury, Andanan's campaign trait.

Alas, it was not to be. His strength and general heartiness of body, combined with a low caste and a simple mind, made him a near-perfect candidate for the demonic-worshipping cultists, whose influence had spread as far as the Impossible Kingdoms. Deceived and kidnapped, Bala had been chosen for a nefarious ritual.

Bala did not truly understand what happened that day in the ritual chamber. His memories of it are somewhat foggy, but he distinctly recalls being tortured with acid upon a stone table. He remembers the howls of frustration, near-drowned out by his own screams of pain- as something clearly went awry. Somehow, the acid and the magic Bala was subjected to did not have the desired effect. Whatever the cultists were hoping for did not come to pass. Bala's swarthy Vudrani skin hardened as his frame grew, enhancing his already potent muscles. His soft, almost curved features gained a hard, chiselled edge to them. Bala literally crystallised, granite rocks spontaneously forming upon his twisted body. His eyes became glazed over with a thin layer of gemstone and he lost his hair in the transformation; his new "skin" now an earthy-grey colour.

His new form at least gave him the strength to break his bonds, and Bala escaped, his rock-like fists shattering many bones in the panicked fight that followed. His hands and forearms left small shards of rock and crystal lodged in his foes bodies, causing tearing and bleeding beyond the mere bludgeoning of his fists.

Re-fluffing Belier's Bite feat essentially, so that Andanan's own rocky texture is what causes the bleed damage.

Although Bala escaped, he was barely able to come to terms with his new form, one he considered, quite frankly, hideous. He instinctively knew he would have no place in the caste-dominated Vudrani society which he was so fond of; he would be treated like a beggar by his own family, cursed or worse. His travels began the very same day he escaped the ritual.

A few years have passed since that day. Bala, now styling himself with an Oread name, Andanan (given to him at a remote monastery in Jalmeray by a reclusive order of those rare earth-touched people); passed the gruelling physical and mental trials they set before him before training him. He has embraced his new life with a calmer, more enlightened outlook, although he kept his last name as an honorific to his Vudrani people. Deeply connected to the natural world, Andanan has become very intuitive and has learnt to channel the elements into his fists; although it takes great concentration on his part. He finds that he has a particular affinity with acid; something common to the Oread's; the human off-shoot race he now seems to have unwillingly joined.

Andanan has taken a vow of Truth in order to live a pure life and be rewarded in his next. He is driven and serious in his intent; which has now become clear in his travels. He is not sure what the cultists tried to do to him, but he knows first-hand the evil demon's and their ilk can inflict on unwilling victims. Thus, Andanan has travelled to Mendev; seeking to join the Crusades and serve as best he is able. He gladly pledges himself to a life of service and justice, fighting demons and the chaos they leave behind them in their wake at every opportunity.

Andanan prefers to fight with what Fate gave him; two hardened, stony fists; but he often uses his new-found Oread heritage to enchant pebbles he keeps in a pouch on his person, to be used either with his trusty sling or simply hurled at foes. He carries two Kama upon his belt as well, used more often for helping with harvest's when volunteering as a farm hand to work his way to Mendev than on living foes. He also favours a quarterstaff, having grown accustomed to the traveller's favoured tool during his long journey. A firm believer in being ready for whatever life might throw at him, Andanan carries a surprisingly large array of tools and mundane items in his hefty backpack.

While people do not generally discriminate against Andanan based on his form (as frankly, it is not nearly as unseemly as say a Tiefling's), he nevertheless is still a little uncomfortable in his own skin. The Human/Oread is friendly enough once he feels accepted though.

Refluffing-

As mentioned, both his trait choice (Stolen Fury) and feat choice (Belier's Bite) have been re-fluffed somewhat, but mechanically are untouched. I've tried to leave Stolen Fury reasonably vague in case it has repercussions later in the game.

Crunch/Mechanics-

Andanan's statblock is listed in the following spoiler, as well as fully visible on this profile.

Andanan Sumna:

Andanan Sumna
Oread Monk (Monk of the Sacred Mountain) 1
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 17, touch 16, flat-footed 15 (+1 Dex, +1 natural, +1 dodge, +4 untyped)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +6
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +4 (1d4+4/19-20) and
. . kama +4 (1d6+4) and
. . kama +4 (1d6+4) and
. . quarterstaff +4 (1d6+6) and
. . unarmed strike +4 (1d6+4+1d4 bleed)
Ranged sling +1 (1d4+4)
Special Attacks flurry of blows, stunning fist (1/day, DC 14)
Oread Spell-Like Abilities (CL 1st; concentration -2)
. . 1/day—magic stone
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 12, Int 10, Wis 18, Cha 5
Base Atk +0; CMB +4; CMD 20
Feats Belier's Bite, Dodge, Improved Unarmed Strike, Stunning Fist
Traits martial manuscript, stolen fury, wisdom in the flesh
Skills Acrobatics +8 (+4 jump), Knowledge (religion) +4, Perception +8, Sense Motive +8
Languages Common, Terran
SQ ac bonus, crystalline form, monk vows (vow of truth), stunning fist (stun), unarmed strike
Other Gear dagger, kama, kama, quarterstaff, sling, sling bullets (30), backpack, bedroll, belt pouch, blanket, bucket, cooking kit, flask (6), flint and steel, folding chair, grappling hook, rope, sack, sewing needle, shovel, trail rations (6), waterskin, whetstone, 36 gp, 8 sp
--------------------
Special Abilities
--------------------
AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Manuscript +2 to confirm critical hits with Unarmed Strike and Monk weapons.
Stolen Fury +2 trait bonus to CMB vs. Demons
Stunning Fist (1/day) (DC 14) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Vow of Truth (+1 Ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where
Wisdom in the Flesh (Acrobatics) Acrobatics becomes a Wisdom-based, class skill.

Player Details-

I've been active on Paizo forums for about 4/5 years now, running three of my own games. I'm not going anywhere anytime soon :). Timezone is GMT+0 but I keep strange hours so that is not much of a guide.

Party Role-

Andanan is primarily a hard hitting, relatively high AC front line combatant who will also dabble in scouting if it is necessary. I am extremely interested in entering a re-fluffed Brother of the Seal prestige class. If this option is unavailable, he will likely pick up the Four Winds archetype instead.

If the Prc is available, Andanan also picks up Trapfinding and can be the party's trapspotter.

Mythic Path-

Andanan will go down the Champion mythic path.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Its happened to Andanan 3 times now. Poor guy is cursed.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

I'm on the forums every single day. Wasn't aware we were waiting on me. It would help to have a clear denotement of when a new round has begun.

Andanan moved to attack the remaining thing grabbing his friend Meria; but was fearful of striking her by accident which threw his confidence entirely.

Unarmed Strike: 1d20 + 4 ⇒ (3) + 4 = 7
Damage (Bleed): 1d6 + 4 + 1d4 ⇒ (1) + 4 + (1) = 6


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Ok cool. Well as Andanan's readied action didn't trigger until round 2, he has already acted this round. Hes top of initiative in round 3.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Doesn't it also need to overcome Andanan's CMD with a CMB check to grapple him? Assuming it has the Grab ability that lots of nasties tend to have :).


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Bump?


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

There's one right above us... The others are still maneuvering into position he whispered. He slowly moved to directly underneath the closest of their stalkers and waited for it to launch its attack, a heavy, earthen fist clenched...

If Readied Action Is Triggered:

Andanan's rocky arm slammed into the stalactite with the full force of a several hundred pound body of stone behind it, the crystals and jagged edges of his limb adding a gashing effect to the blunt force trauma of the blow.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage (Bleed): 1d6 + 4 + 1d4 ⇒ (5) + 4 + (3) = 12


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

GM:

Assume Andanan's darkvision doesn't penetrate the darkness? I'll take my action tomorrow, off to bed now.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Light you say? We should push on and reach it as soon as we can...


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

A brief moment of light and respite in a day otherwise damned by darkness... Andanan said softly, placing a rocky hand on Meria's shoulder in approval of her actions.

Actually, can we not wait an hour to restore a single HP? Andanan has Mage Armour for that time period and i'd value +4 AC much higher than a tiny amount of healing when we had a potion handy.

We should press on. Brother Dwarf, we don't have the time to treat your wounds in a mundane manner. We don't know how much time we have to get clear of the destruction...


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Meria, trust your instincts. Torag would surely not begrudge a sanctifying ritual of a staunch ally like Iomedae.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)
Andanan Sumna wrote:


Child, Meria, throw your stones at the priest! Andanan urged, knowing the rock's potency against Undead.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Andanan stood his ground and planted his feet firmly; becoming almost as immovable as the stout, stubborn Dwarf beside him. He focused his heavy strikes upon the reviled Dwarven priest, hoping to bring him to rest before he slew Baradesh...

Flurry of Blows #1: 1d20 + 1 + 4 - 2 ⇒ (13) + 1 + 4 - 2 = 16
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Flurry of Blows #2: 1d20 + 1 + 4 - 2 ⇒ (12) + 1 + 4 - 2 = 15
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Not certain those are hits so I won't narrate :).


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Meria had placed this particular ward upon Andanan before, while they were training. He knew that, combined with his agility and rocky skin; it made him nich untouchable to most.

He strode into the room confidently and engaged the closest skeleton, staying close to Baradesh. With a hammer raised in his direction, Andanan struck with a heavy backhand mid-stride that shattered bones- the skeleton's ribcage being thrown into disarray by the force of the blow.

Unarmed Strike: 1d20 + 4 ⇒ (15) + 4 = 19
Damage (Bludgeoning): 1d6 + 4 ⇒ (3) + 4 = 7

AC21

Child, Meria, throw your stones at the priest! Andanan urged, knowing the rock's potency against Undead.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Andanan moved directly behind Azim, no longer acting as rearguard.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Bleed damage might drop the Fly before its turn. Just looked it up as Andanan is the first character that i've had that uses any bleed damage; and it apparently takes it at the beginning of its action.

Bleed Damage: 1d4 ⇒ 3


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Round 1 Action-

Andanan charged at the fly attacking Abdul, his heavy fist leaving a bleeding wound on the body of the oversized fly. What he had initially lacked in reaction time and initiative was more than made up for in brute strength.

Charge: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage: 1d6 + 4 + 1d4 ⇒ (2) + 4 + (2) = 8


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

The hammer is a symbol of one of your western gods- Torag, the father of creation.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Andanan was humble enough not to brag about his success in killing the snakes and moved back into his position as rearguard.

I have a single waterskin. But I have enough food for, perhaps a day, between us.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Flank Attack: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage: 1d6 + 4 + 1d4 ⇒ (4) + 4 + (2) = 10

The stout Oread landed another crushing blow on the remaining snake.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Andanan moved around the beleagured Dwarf and flanked one of the snakes with him; slamming his fist into it mid-air as it leapt for Baradesh once more. The heavy blow sent the snake reeling and left it bleeding from a nasty gash Andanan's rocky arm had inflicted on it.

Flank Attack (Flank, Distraction): 1d20 + 4 + 2 + 1 ⇒ (17) + 4 + 2 + 1 = 24
Damage (Bleed): 1d6 + 4 + 1d4 ⇒ (3) + 4 + (1) = 8


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Andanan stepped to within twenty feet of one of the snakes and hurled his stone- joining the cavalcade of ranged failure.

Ranged Attack (Into Melee): 1d20 + 1 - 4 ⇒ (4) + 1 - 4 = 1

Didn't get a chance to post it before but when going into known conflict Andanan won't be rearguarding.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Out of the house at the moment. FOr the record i'd prefer the DM just rolled initiative in a block, works much better over PbP imho. Will post in a few hours.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

We must keep moving. Lets go together and work with that course of action. Andanan urged, clutching one of the three enchanted pebbles in his hand.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

I agree, Abdul.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

I'll get it. Andanan said simply, producing the silver scale he carried. He touched it to his chest and a small pillar of magical, rolling clouds lifted him up, where he grabbed the backpack and levitated down once more harmlessly.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

With little further need to carry the litter, Andanan retrieved his quarterstaff and stashed the rest, hoping to repair his shovel later.

Low caste by birth, Andanan was comfortable in the background of the group. Always positioned to protect the others he was swiftly seeing as his charges, with very little interaction with them thus far.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Damage (1d4 Bleed): 1d6 + 4 + 1d4 ⇒ (6) + 4 + (4) = 14

Squash.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

I thought you can't ready actions outside of combat in PF? You couldn't in 3.5.

Initiative: 1d20 + 1 ⇒ (12) + 1 = 13

Andanan stepped forward with heavy footfalls and lashed out with an equally heavy fist, half-crouching in the motion. The fist crashed into the rock as the maggot scurried aside.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Andanan followed Baradesh's lead and took one of the silver scales.

A pragmatist, Andanan set himself to creating a makeshift litter; and asked Baradesh to aid him.

First he set down his bedroll and gently moved Anevia on top of it. Looking at his shovel with a critical eye, he wrenched out the metal end with brute force, leaving only the long handle. He made small holes in each edge of the bedroll and fed the long handle through them on one side, doing the same on the other with his quarterstaff. With both handles now loosely secured, Andanan removed a folding chair from his backpack; and smashed it apart. He used the wood to fashion additional support and rope to hold the contraption together.

Craft: 1d20 ⇒ 14


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Andanan got up slowly to his feet, his mind turning as he slowly comprehended what had happened. He slowly produced a shovel from his oversized backpack but seemed dubious that it would help. He spoke softly to the Dwarf.

Baradesh. We will need your affinity with stone to find a way out of here, earth brother.

Shovel in one hand, Andanan picked up three pebbles; and forcibly broke his skin's rocky surface with them, leaving them imbedded in his gem-stone encrusted chest for a moment. A mere moment later he pulled the pebbles free; and they seemed to have absorbed some of the Oread's strength and durability, glowing faintly with magic.

He passed one of the pebbles to Mia and one to Meria, keeping the third for himself.

If we are forced into battle, stay clear of the melee; and throw these at our foe.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Andanan wanted to fight. He had been stood with Meria and they had pledged to take their vows together. He yearned to join the battle lines and fight shoulder to shoulder with the knights that were holding the line. His fairly dull intellect barely understood the enormity of what was happening. To the Oread, this seemed to just be an assault; one of many assaults that Kenabres was surely subjected to on a regular basis.

Khorramzadeh? Have I heard this name before...

Knowledge (Religion): 1d20 + 4 ⇒ (1) + 4 = 5

Andanan prepared to march over to help hold the line, but hesitated as he heard the familiar not-child call out for her protector. He looked to Meria for direction as he gently lifted the girl up and onto his strong shoulder.

Apologies if that is taking too much liberty with your character we can always retcon it or have Mia resist.

She... is not safe here he said quietly to his comrade would-be-crusader, not truly sure where to take her.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Andanan had kept himself quite reserved in the week that followed his arrival. Although he had discerned that the "child" he and Meria kept bumping into was no such thing, he did not change his treatment of her or question her choices.

He devoted himself to his training with quiet zeal, wanting to be ready for the struggles that lay ahead.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)
Meria Meridoath wrote:

Seemingly satisfied with Mia's answer, she smiles at her. "You should continue your studies. You have a good memory and could do well." She then turns to Andanan. "Have you found a place to stay yet? I could show you to some of the local inns if you like."

The rock-man shrugged, thought for a moment and then nodded.

I have literally just arrived in the city. I would appreciate some local assistance, provided I am not inconveniencing you. Perhaps we could continue to communicate throughout the week; and take our vows together? I am far from home and I am a stranger here. You would honour me if you were amenable.

Sense Motive: 1d20 + 8 ⇒ (6) + 8 = 14


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

The golem-like man looked confused; and was in fact a little bit astounded that a child would have such knowledge. He gave this braver girl a closer look with eyes that resembled gemstones...

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Curious if Andanan sees through Mia's ruse, would you care to make an opposed disguise check. Doesn't look like you'll need to roll high :P.

Hrmm? I never claimed to... Oh... forgive me child. My circumstances are a little complex and frankly; quite private and personal. I... am an Oread, yes.

Sense Motive DC20 (Hunch):

Andanan is not lying per se, but you sense theres a great deal more to his origins than simply being an Oread. The way he says it is also unfamiliar.

Scrutinising the child as he rose again to his impressive full height of well over 6 feet, Andanan asked-

And how does a young girl like yourself know of such things? Are the learned ones of this place truly so used to diversity that you are taught of the rare plane-touched like myself? Are you perhaps a wizard's apprentice, young lady?


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)
GM_Eric wrote:

As Meria and Mia are talking, there's a sudden gust of wind and across the street you see a hood blow back, exposing a mans? head. You see a person made of rock, glittering in the sun.

The local children pull back into a clump.
What is that? ... Is that a golem, where his master? ... He's made of gems! ... I think he's beautiful ... Why was he hiding? .... Is he dangerous?

The golem-like form's stony face morphed itself into a grimace as the hood blew back and he looked around him, anxious that people might have seen his face. Seeing that only the children and perhaps a woman had reacted to the brief slip in vigilance, Andanan's grimace calmed as he approached the group. His footfalls were far heavier than a normal mans as he walked up to the woman, who addressed him on his approach. One of his robed hands seemed to be resting on a pouch upon his belt as he spoke. His voice was every bit as deep and gravelly as one would expect from his form.

I have just entered Kenabres, good lady. I am called Andanan. Forgive me for... frightening your charges. I am a pilgrim; from a far away land. Yet the tendrils of demonkind and the spawn of their evil make themselves known even in the distant Impossible Kingdoms. I seek to join the heroes of this fine nation in holding back the Worldwound. I had heard that from the farms that a holy day is fast approaching; a day that potential Crusaders often swear their oaths. Do you happen to know how soon that day is?

Noticing the children still watching him, Andanan smiled apologetically at Meria and broke off a tiny piece of gemstone from his arm, which shone a glistening green colour. From experience, Andanan knew that the sliver of rock would lose all colour and shape within a few hours; but the bauble was pretty enough to draw a gasp from the children as Andanan offered it to them, gently dropping to one knee with hand outstretched so as not to intimidate.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Andanan was heartened that the greetings he received as his heavy footfalls took him closer and closer to Kenabres seemed to be more and more tolerant. He had heard that the Crusades were a focal point for warriors from almost all of the sentient races of the Inner Sea Region and it seemed that the rural folk in this land were, for the most part, much more used to a strange breed of traveller. He had stayed on at the large farmhouse twelve miles or so from Kenabres for far longer than he had intended; simply because for the first time since he had been subjected to the ritual, he had felt accepted. His place in Vudran had been denoted by his caste. A middle caste, the young man had felt absolutely assured with his simple duties as both a labourer and a servant in the local temple. The farmhands hardly gave him a second glance after the first day or two; despite his earthy form that was quite clearly no longer Human they were fine folk who only judged him on his contribution to the work; and Andanan had always been a hard worker.

Perhaps from force of habit or simply from his nervous apprehension of the city folk inside, Andanan performed his customary habit of pulling up the hood on his travelling robes; and he kept his head bowed. To most people, he was just an ordinary traveller entering the city; but a discerning eye would have caught the glint of sunlight reflecting from the thin layer of gemstone that covered Andanan's once-fragile eyes.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

For full disclosure, not played this AP at all before. All I really know is that Andanan has worked his way to Kenabres, eager to join the crusades.


1 person marked this as a favorite.

Alexander Kilcoyne's Oread Monk submission. Got inspired by the Stolen Fury campaign trait, which is a very large part of this character's history and motivations.

Andanan Sumna-

Background Story/Appearance-

Bala Sumna was a devout, happy Vudran. A strong, tall young man with ebony black hair, and an especially extravagant beard. Bala took a great deal of pride in his hair; which only made the complete loss of it more painful.

Born into the middle of society, Bala had just exited his teenage years. A little slower than average in his studies, Bala was more devout than scholarly. His relatively simple mind took great pleasure in learning the mantra's of the many hundreds of Vudrani deities, and his family was pleased to see that he would likely be born into a higher caste in his next rebirth. He had, of course, heard of the Inner Sea Region, but he never expected to visit it. He was more than content to live out his life in one of the smaller Impossible Kingdoms- he used his prodigious strength to work as a labourer and split his time between that job and serving in the temple. While he dabbled in martial arts as many Vudran did, he never truly committed to it despite a certain aptitude. At the age of nineteen, Bala could truly say what many in the chaotic continents of Avistan and Garund could not; he was genuinely content with his lot.

Enter Stolen Fury, Andanan's campaign trait.

Alas, it was not to be. His strength and general heartiness of body, combined with a low caste and a simple mind, made him a near-perfect candidate for the demonic-worshipping cultists, whose influence had spread as far as the Impossible Kingdoms. Deceived and kidnapped, Bala had been chosen for a nefarious ritual.

Bala did not truly understand what happened that day in the ritual chamber. His memories of it are somewhat foggy, but he distinctly recalls being tortured with acid upon a stone table. He remembers the howls of frustration, near-drowned out by his own screams of pain- as something clearly went awry. Somehow, the acid and the magic Bala was subjected to did not have the desired effect. Whatever the cultists were hoping for did not come to pass. Bala's swarthy Vudrani skin hardened as his frame grew, enhancing his already potent muscles. His soft, almost curved features gained a hard, chiselled edge to them. Bala literally crystallised, granite rocks spontaneously forming upon his twisted body. His eyes became glazed over with a thin layer of gemstone and he lost his hair in the transformation; his new "skin" now an earthy-grey colour.

His new form at least gave him the strength to break his bonds, and Bala escaped, his rock-like fists shattering many bones in the panicked fight that followed. His hands and forearms left small shards of rock and crystal lodged in his foes bodies, causing tearing and bleeding beyond the mere bludgeoning of his fists.

Re-fluffing Belier's Bite feat essentially, so that Andanan's own rocky texture is what causes the bleed damage.

Although Bala escaped, he was barely able to come to terms with his new form, one he considered, quite frankly, hideous. He instinctively knew he would have no place in the caste-dominated Vudrani society which he was so fond of; he would be treated like a beggar by his own family, cursed or worse. His travels began the very same day he escaped the ritual.

A few years have passed since that day. Bala, now styling himself with an Oread name, Andanan (given to him at a remote monastery in Jalmeray by a reclusive order of those rare earth-touched people); passed the gruelling physical and mental trials they set before him before training him. He has embraced his new life with a calmer, more enlightened outlook, although he kept his last name as an honorific to his Vudrani people. Deeply connected to the natural world, Andanan has become very intuitive and has learnt to channel the elements into his fists; although it takes great concentration on his part. He finds that he has a particular affinity with acid; something common to the Oread's; the human off-shoot race he now seems to have unwillingly joined.

Andanan has taken vows of Truth, Cleanliness, Fasting and Celibacy in order to live a pure life and be rewarded in his next. He is driven and serious in his intent; which has now become clear in his travels. He is not sure what the cultists tried to do to him, but he knows first-hand the evil demon's and their ilk can inflict on unwilling victims. Thus, Andanan has travelled to Mendev; seeking to join the Crusades and serve as best he is able. He gladly pledges himself to a life of service and justice, fighting demons and the chaos they leave behind them in their wake at every opportunity.

Andanan prefers to fight with what Fate gave him; two hardened, stony fists; but he often uses his new-found Oread heritage to enchant pebbles he keeps in a pouch on his person, to be used either with his trusty sling or simply hurled at foes. He carries two Kama upon his belt as well, used more often for helping with harvest's when volunteering as a farm hand to work his way to Mendev than on living foes. He also favours a quarterstaff, having grown accustomed to the traveller's favoured tool during his long journey. A firm believer in being ready for whatever life might throw at him, Andanan carries a surprisingly large array of tools and mundane items in his hefty backpack.

While people do not generally discriminate against Andanan based on his form (as frankly, it is not nearly as unseemly as say a Tiefling's), he nevertheless is still very much uncomfortable in his own skin and a little ashamed.

Refluffing-

As mentioned, both his trait choice (Stolen Fury) and feat choice (Belier's Bite) have been re-fluffed somewhat, but mechanically are untouched. I've tried to leave Stolen Fury reasonably vague in case it has repercussions later in the game.

Crunch/Mechanics-

Andanan's statblock is listed in the following spoiler, as well as fully visible on this profile. Average gold was taken.

Andanan Sumna:

Andanan Sumna
Oread Monk (Monk of the Four Winds, Monk of the Sacred Mountain) 1
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 17, touch 16, flat-footed 15 (+1 Dex, +1 natural, +1 dodge, +4 untyped)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +6
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +4 (1d4+4/19-20) and
. . kama +4 (1d6+4) and
. . kama +4 (1d6+4) and
. . quarterstaff +4 (1d6+6) and
. . unarmed strike +4 (1d6+4+1d4 bleed)
Ranged sling +1 (1d4+4)
Special Attacks flurry of blows
Spell-Like Abilities
. . 1/day—magic stone
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 12, Int 10, Wis 18, Cha 5
Base Atk +0; CMB +4; CMD 20
Feats Belier's Bite, Dodge, Elemental Fist, Improved Unarmed Strike
Traits martial manuscript, stolen fury, wisdom in the flesh
Skills Acrobatics +8 (+4 jump), Knowledge (religion) +4, Perception +8, Sense Motive +8
Languages Common, Terran
SQ ac bonus, crystalline form, doubt, monk vows (vow of celibacy, vow of cleanliness, vow of fasting, vow of truth), unarmed strike
Other Gear dagger, kama, kama, quarterstaff, sling, sling bullets (30), backpack, bedroll, belt pouch, blanket, bucket, cooking kit, flask (6), flint and steel, folding chair, grappling hook, rope, sack, sewing needle, shovel, trail rations (6), waterskin, whetstone, 11 GP, 8 SP
--------------------
Special Abilities
--------------------
AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Doubt -4 for an hour on any skill or ability check after you fail that type of check
Elemental Fist (1d6) (1/day) You can add 1d6 energy damage to an attack.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Manuscript +2 to confirm critical hits with Unarmed Strike and Monk weapons.
Stolen Fury +2 trait bonus to CMB vs. Demons
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Vow of Celibacy (+1 Ki) The monk must abstain from all sexual and intimate physical activity. A monk with this vow takes it to an extreme, refusing to even share a room with another person, or sleeping on the opposite side of a camp from other people in a group. A celibate
Vow of Cleanliness (+1 Ki) A monk undertaking this vow must wash daily. He must change into fresh clothes daily or shortly after his robes become dirty. His appearance must be kept immaculate, including either neatly braiding or shaving off his hair (and, for male monks, maint
Vow of Fasting (+1 Ki) The monk eats nothing but rice (or a similar bland, staple food) and drinks nothing but water. On certain days (usually once per month or on a religious holiday), he may eat a small portion of other simple, bland food to maintain proper nutrition. Th
Vow of Truth (+1 Ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where
Wisdom in the Flesh (Acrobatics) Acrobatics becomes a Wisdom-based, class skill.

Player Details-

I've been active on Paizo forums for about 4/5 years now, running three of my own games. I'm not going anywhere anytime soon :). Timezone is GMT+0 but I keep strange hours so that is not much of a guide.

Mythic Path-

Andanan will go down the Champion mythic path.


Seriously people, write up a concept you'd like, put some work into it and hope for the best. All this mythic path switcharoo business is giving me a headache :)


I wasn't even initially aware my trait would lead me down a particular Mythic path; I just loved the flavour I could build around it. I suppose Champion is perfectly valid for a combat monk though :).


Spooky GM wrote:

@Andanan: Everything looks to be in place, but all your vows cut off mid-sentence.

Ah yes HeroLab has that annoying bug. Now fixed in Andanan's profile :). Mechanically, the vow's won't go into effect until Andanan gets a ki pool anyway, but fluff-wise i'd rather establish them early.


1 person marked this as a favorite.

AK's Oread Monk submission. Got inspired by the Stolen Fury campaign trait, which is a very large part of this character's history and motivations.

Andanan Sumna-

Background Story/Appearance-

Bala Sumna was a devout, happy Vudran. A strong, tall young man with ebony black hair, and an especially extravagant beard. Bala took a great deal of pride in his hair; which only made the complete loss of it more painful.

Born into the middle of society, Bala had just exited his teenage years. A little slower than average in his studies, Bala was more devout than scholarly. His relatively simple mind took great pleasure in learning the mantra's of the many hundreds of Vudrani deities, and his family was pleased to see that he would likely be born into a higher caste in his next rebirth. He had, of course, heard of the Inner Sea Region, but he never expected to visit it. He was more than content to live out his life in one of the smaller Impossible Kingdoms- he used his prodigious strength to work as a labourer and split his time between that job and serving in the temple. While he dabbled in martial arts as many Vudran did, he never truly committed to it despite a certain aptitude. At the age of nineteen, Bala could truly say what many in the chaotic continents of Avistan and Garund could not; he was genuinely content with his lot.

Enter Stolen Fury, Andanan's campaign trait.

Alas, it was not to be. His strength and general heartiness of body, combined with a low caste and a simple mind, made him a near-perfect candidate for the demonic-worshipping cultists, whose influence had spread as far as the Impossible Kingdoms. Deceived and kidnapped, Bala had been chosen for a nefarious ritual.

Bala did not truly understand what happened that day in the ritual chamber. His memories of it are somewhat foggy, but he distinctly recalls being tortured with acid upon a stone table. He remembers the howls of frustration, near-drowned out by his own screams of pain- as something clearly went awry. Somehow, the acid and the magic Bala was subjected to did not have the desired effect. Whatever the cultists were hoping for did not come to pass. Bala's swarthy Vudrani skin hardened as his frame grew, enhancing his already potent muscles. His soft, almost curved features gained a hard, chiselled edge to them. Bala literally crystallised, granite rocks spontaneously forming upon his twisted body. His eyes became glazed over with a thin layer of gemstone and he lost his hair in the transformation; his new "skin" now an earthy-grey colour.

His new form at least gave him the strength to break his bonds, and Bala escaped, his rock-like fists shattering many bones in the panicked fight that followed. His hands and forearms left small shards of rock and crystal lodged in his foes bodies, causing tearing and bleeding beyond the mere bludgeoning of his fists.

Re-fluffing Belier's Bite essentially, so that Andanan's own rocky texture is what causes the bleed damage.

Although Bala escaped, he was barely able to come to terms with his new form, one he considered, quite frankly, hideous. He instinctively knew he would have no place in the caste-dominated Vudrani society which he was so fond of; he would be treated like a beggar by his own family, cursed or worse. His travels began the very same day he escaped the ritual.

A few years have passed since that day. Bala, now styling himself with an Oread name, Andanan (given to him at a remote monastery in Jalmeray by a reclusive order of those rare earth-touched people); passed the gruelling physical and mental trials they set before him before training him. He has embraced his new life with a calmer, more enlightened outlook, although he kept his last name as an honorific to his Vudrani people. Deeply connected to the natural world, Andanan has become very intuitive and has learnt to channel the elements into his fists; although it takes great concentration on his part. He finds that he has a particular affinity with acid; something common to the Oread's; the human off-shoot race he now seems to have unwillingly joined.

Andanan has taken vows of Truth, Cleanliness, Fasting and Celibacy in order to live a pure life and be rewarded in his next. He is driven and serious in his intent; which has now become clear in his travels. He is not sure what the cultists tried to do to him, but he knows first-hand the evil demon's and their ilk can inflict on unwilling victims. Thus, Andanan has travelled to Mendev; seeking to join the Crusades and serve as best he is able. He gladly pledges himself to a life of service and justice, fighting demons and the chaos they leave behind them in their wake at every opportunity.

Andanan prefers to fight with what Fate gave him; two hardened, stony fists; but he often uses his new-found Oread heritage to enchant pebbles he keeps in a pouch on his person, to be used either with his trusty sling or simply hurled at foes. He carries two Kama upon his belt as well, used more often for helping with harvest's when volunteering as a farm hand to work his way to Mendev than on living foes. He also favours a quarterstaff, having grown accustomed to the traveller's favoured tool during his long journey. A firm believer in being ready for whatever life might throw at him, Andanan carries a surprisingly large array of tools and mundane items in his hefty backpack.

While people do not generally discriminate against Andanan based on his form (as frankly, it is not nearly as unseemly as say a Tiefling's), he nevertheless is still very much uncomfortable in his own skin and a little ashamed.

Refluffing-

As mentioned, both his trait choice (Stolen Fury) and feat choice (Belier's Bite) have been re-fluffed somewhat, but mechanically are untouched. I've tried to leave Stolen Fury reasonably vague in case it has repercussions later in the game.

Crunch/Mechanics-

Andanan's statblock is listed in the following spoiler, as well as fully visible on this profile.

Andanan Sumna:

Andanan Sumna
Oread Monk (Monk of the Four Winds, Monk of the Sacred Mountain) 1
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 17, touch 16, flat-footed 15 (+1 Dex, +1 natural, +1 dodge, +4 untyped)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +6
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +4 (1d4+4/19-20/×2) and
. . kama +4 (1d6+4/×2) and
. . kama +4 (1d6+4/×2) and
. . quarterstaff +4 (1d6+6/×2) and
. . unarmed strike +4 (1d6+4/×2+1d4 bleed)
Ranged sling +1 (1d4+4/×2)
Special Attacks flurry of blows
Spell-Like Abilities
. . 1/day—magic stone
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 12, Int 10, Wis 18, Cha 5
Base Atk +0; CMB +4; CMD 20
Feats Belier's Bite, Dodge, Elemental Fist, Improved Unarmed Strike
Traits stolen fury, wisdom in the flesh
Skills Acrobatics +8 (+4 jump), Knowledge (religion) +4, Perception +8, Sense Motive +8
Languages Common, Terran
SQ ac bonus, crystalline form, monk vows (vow of celibacy [+1 ki], vow of cleanliness [+1 ki], vow of fasting [+1 ki], vow of truth [+1 ki]), unarmed strike
Other Gear Dagger, Kama, Kama, Quarterstaff, Sling, Sling bullets (30), Backpack (19 @ 43.5 lbs), Bedroll, Belt pouch (36 @ 31 lbs), Blanket, Bucket (empty), Cooking kit, Flask (6), Flint and steel, Folding chair, Grappling hook, Rope, Sack (empty), Sewing needle, Shovel, Trail rations (6), Waterskin, Whetstone, 11 GP, 8 SP
--------------------
Special Abilities
--------------------
AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental Fist (1d6) (1/day) You can add 1d6 energy damage to an attack.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Stolen Fury +2 trait bonus to CMB vs. Demons
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Vow of Celibacy (+1 Ki) The monk must abstain from all sexual and intimate physical activity. A monk with this vow takes it to an extreme, refusing to even share a room with another person, or sleeping on the opposite side of a camp from other people in a group. A celibate
Vow of Cleanliness (+1 Ki) A monk undertaking this vow must wash daily. He must change into fresh clothes daily or shortly after his robes become dirty. His appearance must be kept immaculate, including either neatly braiding or shaving off his hair (and, for male monks, maint
Vow of Fasting (+1 Ki) The monk eats nothing but rice (or a similar bland, staple food) and drinks nothing but water. On certain days (usually once per month or on a religious holiday), he may eat a small portion of other simple, bland food to maintain proper nutrition. Th
Vow of Truth (+1 Ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where
Wisdom in the Flesh (Acrobatics) Acrobatics becomes a Wisdom-based, class skill.

Player Details-

I've been active on Paizo forums for about 3/4 years now, running three of my own games. I'm not going anywhere anytime soon :). Timezone is GMT+0 but I keep strange hours so that is not much of a guide.


Sent the DM a PM a couple of days ago.


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AK's Oread Monk submission. Note I'd love to be able to give him the Sacred Mountain archetype in addition to Four Winds as it fits the character nicely. Got inspired by the Stolen Fury campaign trait, which is a very large part of this character's history and motivations.

Andanan Sumna-

Background Story/Appearance-

Bala Sumna was a devout, happy Vudran. A strong, tall young man with ebony black hair, and an especially extravagant beard. Bala took a great deal of pride in his hair; which only made the complete loss of it more painful.

Born into the middle of society, Bala had just exited his teenage years. A little slower than average in his studies, Bala was more devout than scholarly. His relatively simple mind took great pleasure in learning the mantra's of the many hundreds of Vudrani deities, and his family was pleased to see that he would likely be born into a higher caste in his next rebirth. He had, of course, heard of the Inner Sea Region, but he never expected to visit it. He was more than content to live out his life in one of the smaller Impossible Kingdoms- he used his prodigious strength to work as a labourer and split his time between that job and serving in the temple. While he dabbled in martial arts as many Vudran did, he never truly committed to it despite a certain aptitude. At the age of nineteen, Bala could truly say what many in the chaotic continents of Avistan and Garund could not; he was genuinely content with his lot.

Enter Stolen Fury, Andanan's campaign trait.

Alas, it was not to be. His strength and general heartiness of body, combined with a low caste and a simple mind, made him a near-perfect candidate for the demonic-worshipping cultists, whose influence had spread as far as the Impossible Kingdoms. Deceived and kidnapped, Bala had been chosen for a nefarious ritual.

Bala did not truly understand what happened that day in the ritual chamber. His memories of it are somewhat foggy, but he distinctly recalls being tortured with acid upon a stone table. He remembers the howls of frustration, near-drowned out by his own screams of pain- as something clearly went awry. Somehow, the acid and the magic Bala was subjected to did not have the desired effect. Whatever the cultists were hoping for did not come to pass. Bala's swarthy Vudrani skin hardened as his frame grew, enhancing his already potent muscles. His soft, almost curved features gained a hard, chiselled edge to them. Bala literally crystallised, granite rocks spontaneously forming upon his twisted body. His eyes became glazed over with a thin layer of gemstone and he lost his hair in the transformation; his new "skin" now an earthy-grey colour.

His new form at least gave him the strength to break his bonds, and Bala escaped, his rock-like fists shattering many bones in the panicked fight that followed. His hands and forearms left small shards of rock and crystal lodged in his foes bodies, causing tearing and bleeding beyond the mere bludgeoning of his fists.

Re-fluffing Belier's Bite essentially, so that Andanan's own rocky texture is what causes the bleed damage.

Although Bala escaped, he was barely able to come to terms with his new form, one he considered, quite frankly, hideous. He instinctively knew he would have no place in the caste-dominated Vudrani society which he was so fond of; he would be treated like a beggar by his own family, cursed or worse. His travels began the very same day he escaped the ritual.

A few years have passed since that day. Bala, now styling himself with an Oread name, Andaran (given to him at a remote monastery in Jalmeray by a reclusive order of those rare earth-touched people); passed the gruelling physical and mental trials they set before him before training him. He has embraced his new life with a calmer, more enlightened outlook, although he kept his last name as an honorific to his Vudrani people. Deeply connected to the natural world, Andaran has become very intuitive and has learnt to channel the elements into his fists; although it takes great concentration on his part. He finds that he has a particular affinity with acid; something common to the Oread's; the human off-shoot race he now seems to have unwillingly joined.

Andaran has taken vows of Truth, Cleanliness, Fasting and Celibacy in order to live a pure life and be rewarded in his next. He is driven and serious in his intent; which has now become clear in his travels. He is not sure what the cultists tried to do to him, but he knows first-hand the evil demon's and their ilk can inflict on unwilling victims. Thus, Andaran has travelled to Mendev; seeking to join the Crusades and serve as best he is able. He gladly pledges himself to a life of service and justice, fighting demons and the chaos they leave behind them in their wake at every opportunity.

Andaran prefers to fight with what Fate gave him; two hardened, stony fists; but he often uses his new-found Oread heritage to enchant pebbles he keeps in a pouch on his person, to be used either with his trusty sling or simply hurled at foes. He carries two Kama upon his belt as well, used more often for helping with harvest's when volunteering as a farm hand to work his way to Mendev than on living foes. He also favours a quarterstaff, having grown accustomed to the traveller's favoured tool during his long journey. A firm believer in being ready for whatever life might throw at him, Andaran carries a surprisingly large array of tools and mundane items in his hefty backpack.

Refluffing-

As mentioned, both his trait choice (Stolen Fury) and feat choice (Belier's Bite) have been re-fluffed somewhat, but mechanically are untouched. I've tried to leave Stolen Fury reasonably vague in case it has repercussions later in the game.

Second Archetype Request-

Its not a deal breaker for me by any means, but i'd love to be able to use the Monk of the Sacred Mountain archetype as well as Four Winds (they stack with no problems). It primarily replaces evasion with rather more stoic abilities such as Toughness feat, a natural armour bonus and DR. I think these abilities are far more fitting fluff-wise for a living hunk of rock than imagining him leaping away from fireballs. At level 1 there is absolutely no difference between the two archetypes anyway.

Crunch/Mechanics-

Andaran's statblock is listed in the following spoiler, as well as fully visible on this profile.

Andaran Sumna:

Andaran Sumna
Oread Monk (Monk of the Four Winds) 1
LN Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 17, touch 16, flat-footed 15 (+1 Dex, +1 natural, +1 dodge, +4 untyped)
hp 11 (1d8+3)
Fort +4, Ref +3, Will +6
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +4 (1d4+4/19-20/×2) and
. . kama +4 (1d6+4/×2) and
. . kama +4 (1d6+4/×2) and
. . quarterstaff +4 (1d6+6/×2) and
. . unarmed strike +4 (1d6+4/×2+1d4 bleed)
Ranged sling +1 (1d4+4/×2)
Special Attacks flurry of blows
Spell-Like Abilities
. . 1/day—magic stone
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 14, Int 8, Wis 18, Cha 8
Base Atk +0; CMB +4; CMD 20
Feats Belier's Bite, Dodge, Elemental Fist, Improved Unarmed Strike
Traits stolen fury, wisdom in the flesh
Skills Acrobatics +8 (+4 jump), Perception +8, Sense Motive +8
Languages Common, Terran
SQ ac bonus, crystalline form, monk vows (vow of celibacy [+1 ki], vow of cleanliness [+1 ki], vow of fasting [+1 ki], vow of truth [+1 ki]), unarmed strike
Other Gear Dagger, Kama, Kama, Quarterstaff, Sling, Sling bullets (30), Backpack (19 @ 43.5 lbs), Bedroll, Belt pouch (36 @ 31 lbs), Blanket, Bucket (empty), Cooking kit, Flask (6), Flint and steel, Folding chair, Grappling hook, Rope, Sack (empty), Sewing needle, Shovel, Trail rations (6), Waterskin, Whetstone, 11 GP, 8 SP
--------------------
Special Abilities
--------------------
AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental Fist (1d6) (1/day) You can add 1d6 energy damage to an attack.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Stolen Fury +2 trait bonus to CMB vs. Demons
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Vow of Celibacy (+1 Ki) The monk must abstain from all sexual and intimate physical activity. A monk with this vow takes it to an extreme, refusing to even share a room with another person, or sleeping on the opposite side of a camp from other people in a group. A celibate
Vow of Cleanliness (+1 Ki) A monk undertaking this vow must wash daily. He must change into fresh clothes daily or shortly after his robes become dirty. His appearance must be kept immaculate, including either neatly braiding or shaving off his hair (and, for male monks, maint
Vow of Fasting (+1 Ki) The monk eats nothing but rice (or a similar bland, staple food) and drinks nothing but water. On certain days (usually once per month or on a religious holiday), he may eat a small portion of other simple, bland food to maintain proper nutrition. Th
Vow of Truth (+1 Ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where
Wisdom in the Flesh (Acrobatics) Acrobatics becomes a Wisdom-based, class skill.

Player Details-

I've been active on Paizo forums for about 3/4 years now, running three of my own games. I'm not going anywhere anytime soon :). Timezone is GMT+0 but I keep strange hours so that is not much of a guide.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)
Kalev Lehola wrote:
** spoiler omitted **

Kalev:

Rolling a DC10 Wisdom check on your behalf.

1d20 + 2 ⇒ (3) + 2 = 5

Never mind.

Valkeri nods, and quickly makes himself scarce, heading in the opposite direction from Dovan and Auchs.

Back over to you- your heading back towards the common room?

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