
Victrix Bloodmane |

I wanted to try playing a warlord sort of barbarian: one who leads armies against the legions of Hell.
A good leader needs a lot of Charisma for followers & cohorts, and the Marshal is a Mythic path suitable for high Charisma characters, right?
The archetype I picked gets lots of damage reduction as it levels up, so I focused more on Constitution than Dexterity.
And, I'll admit, I really wanted to play a barbarian differently from the way they're typically played. :)

Spooky GM |

@Victrix: No worries, I get the idea. Just a bit of a surprise to see it laid out that way. Not necessarily a bad thing.
@Dragoncat: It's going to be kept arbitrary, especially if we end up with a party of five or six, but I'll make sure the party is leveled up suitably as you progress. Adventure paths are good for giving that sort of information.

Belledonna |

One of the Character Concepts I was considering. As far as myself, I live in the Midwest United States; I've been playing RPG's for hrmphm many decades & I try to post every day & give advance warning when something is going to keep me from doing so.
Of course, for quite some time in her youth, she mostly knew she needed to keep moving, for Belledonna didn't grow up in Kenebres. She grew up hiding & scurrying out in the blighted landscape of the Worldwound itself. Perhaps it was her time there, perhaps it was something that happened in her mother's womb, but Belladonna has always known she wasn't quite human. The taint of the Abyss runs through her veins, it gives her power, it whispers to her in the night.
It finds no audience however. She is too busy listening to the other voices to bother with that stunted siren call. She doesn't know if it is her parents or elder ancestor's still, but she knows that sacrifice is also in her blood & when the time comes, she will know what she must do.
She conceals the cat-like glow of her eyes by avoiding dark places.
Belladonna
Female Tiefling (Kellid/Pitborn)
Sorcerer (Martyred Bloodline) 1
Diety: Green Faith
CN Medium humanoid
Initiative: +1; Senses: Perception +1, Darkvision 60'
Abilities
STR 12 (-) DEX 12 (1) CON 10 (-) INT 10 (-) WIS 9 (-1) CHA 20 (5)
DEFENSE
AC 11, touch 11, flat-footed 10 (10 +1 Dex)
CMD 12 (10 +0 BAB +1 Str +1 Dex)
Hit Points 6 (6)
Fortitude 0 (0 Base)
Reflex +1 (0 Base +1 Dex)
Will +1 (2 Base -1 Wis)
cold resist 5, electricity resist 5, fire resist 5
OFFENSE
Speed 30 ft
Melee dagger +1/1d4 +1P 19+/x2 crit. (0 BAB +1 Str)
Ranged dagger 0 ft. range inc. (0 BAB +1 Dex)
CMB 1 (0 BAB +1 Str)
Traits:
Abyssal Evesdropper (Regional, Worldwound {Demon Hunter's Handbook, pg23}): +2 trait bonus on Bluff, Diplomacy & Intimidate checks when speaking Abyssal & on Liguistics checks to read Abyssal texts.
Riftwarden Orphan (Campaign, Wrath of the Righteous): +2 trait bonus on all Concentration checks.
Skills (2 + Int + Favored Class first level)
Bluff: 5/7 (+5 Cha/+2 trait when speaking Abyssal)
Climb: 1 (+1 Str)
Diplomacy: 5/7 (+5 Cha/+2 trait when speaking Abyssal)
Disguise: 5/10 (+5 Cha/+5 racial to pass as human)
Intimidate: 5/7 (+5 Cha/+2 trait when speaking Abyssal)
Knowledge (Arcana): 4 (1 Skill Point + 3 Class)
Linguistics: 1/3 (1 Skill Point/+2 trait when reading texts written in Abyssal)
Perception: 1 (-1 Wis +2 race)
Perform (Oratory): 5 (+5 Cha {Class skill for Bloodline})
Sense Motive: -1 (-1 Wis)
Spellcraft: 4 (1 Skill Point +3 Class)
Survival: -1 (-1 Wis)
Swim: 1 (+1 Str)
Languages: Abyssal, Hallit, Taldane (Common)
Feats:
Fiendish Facade {Blood of Fiends, pg. 25}: +5 bonus to Disguise checks to impersonate a Human.
Escew Materials {bonus Sorcerer feat}
Racial Traits:
Darkvision: 60'
Skilled: Pitborn Tieflings gain a +2 racial bonus on Disable Device & Perception checks.
Spell-like Ability: Pitborn Tieflings can use Shatter once per day as a spell-like ability. The caster level for this ability equals the Tiefling's class level.
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5 and fire resistance 5
Class Abilities:
Bloodline: Martyred {Blood of Angels, pg. 29}
Bloodline Arcana: Whenever you take damage in battle, your effective caster level increases by 1 during your next turn. This effect does not apply more than once per round.
Bloodline Powers: Sacrificial Boon (Su): At 1st level as an immediate action, you can sacrifice 1 hit point in exchange for a +1 sacred bonus on the next damage roll, saving throw,or skill check you make. This bonus only applies as long as you use it by or during your next turn-otherwise both your sacrificed hit point and the bonus are wasted. You can use this ability 8 times per day.
1st level: Protection from Evil, Sleep
Explorer's Outfit
Masterwork Backpack (Advanced Player's Guide)
belt pouch
Bedroll
dagger
Silver 9

Kazalin |

This would be Schiffer's character. I don't have my background written yet (i have it in my head though) so that spoiler will be blank. I got church stuff to help with tonight, and will fill in the background spoiler when i get home. I'm also not sure what domains to take, so i'm waiting to decide.
Will be taking 20 levels of cleric and playing the divine mythic path

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I wanted to try playing a warlord sort of barbarian: one who leads armies against the legions of Hell.
A good leader needs a lot of Charisma for followers & cohorts, and the Marshal is a Mythic path suitable for high Charisma characters, right?
A concept i'm fond of myself. If I may, i'd recommend an Angel-Blooded Aasimar, if the DM permits, as it lends itself much better to what your trying to pull off. Stats in the right place and an Alter Self for that extra +2 to Strength when you need it.
As far as the charisma goes, take the Spirit Totem powers; you could get some badass Aragon army of the dead style fluff with that :). Perhaps they could be benevolent, former followers slain in the battle.

Victrix Bloodmane |

Victrix Bloodmane wrote:I wanted to try playing a warlord sort of barbarian: one who leads armies against the legions of Hell.
A good leader needs a lot of Charisma for followers & cohorts, and the Marshal is a Mythic path suitable for high Charisma characters, right?
A concept i'm fond of myself. If I may, i'd recommend an Angel-Blooded Aasimar, if the DM permits, as it lends itself much better to what your trying to pull off. Stats in the right place and an Alter Self for that extra +2 to Strength when you need it.
As far as the charisma goes, take the Spirit Totem powers; you could get some badass Aragon army of the dead style fluff with that :). Perhaps they could be benevolent, former followers slain in the battle.
Or, heck, even the spirits of her parents, fighting alongside her like they always should have.
Settles it, then. She's of Angel-Blooded descent. Just need to properly update her sheet now.
EDIT: Properly updated now.

Cuàn |

Yuel is full updated to be a Swashbuckler now. Skill setup isn't optimal but it represents the training he has had and fulfils the requirements for the Lantern Bearer PrC.
Swashbuckler looks like a lot of fun.
He also became a servant of Iomedae, having learned of her teachings from the crusaders. He has given an Elven twist to it though and basically goes the way of the honorable knave, taking a more light hearted approach to her teachings.

likrin |
http://www.myth-weavers.com/sheetview.php?sheetid=738079

Spooky GM |

Lack of response means I have read your submission (or what there is of it so far) and have no concerns or questions. Good job A+.
@Fomiel: I'm looking more for characters who are Good right from the start, leaving the redemption themes on a character level for more plot-oriented things.
@likrin: Sorry, you're gonna have to pick one character of your two to submit, in the interest of fairness.
Also, I'd prefer if people waited until after selection to start forming connections. There are a lot of applicants so far, and it makes the process really awkward because I'm no more likely to take characters who happen to be tied to other characters, making the whole thing kind of a wash.
Arcane
-Belladonna, Tiefling Sorceror (Martyred Bloodline), Archmage Path
-Borello, Android Witch, Archmage Path
-Laria Feir, Aasimar Arcanist, Archmage Path/Tym, Sylph Wizard, Archmage Path
Divine
-Arzhus Belostar-Wintersur, Pitborn Paladin, Guardian Path
-Gethric Orted, Human Warpriest, Guardian Path
-Haizi of the Deepwoods Pack, Human Druid (Feral Child), Guardian Path
-Kazalin, Tiefling Cleric, Hierophant Path
Martial
-Andana Sumna, Oread Monk, Champion Path
-Caliban Tre'Athkar, Elf Magus (Hexcrafter), Champion Path
-Hrodlan Gurnwold, Human Slayer, Trickster Path
-Lokien Forge, Dwarf Paladin (Stonelord), Marshal Path
-Nalunorel, Elf Ranger, Trickster Path
-Victrix Bloodmane, Aasimar Barbarian, Marshal path
Skill
-Aladir Cyruthion, Elf Rogue (Scout), Trickster Path
-Yuelthial Salindranis, Elf Swashbuckler, Trickster Path
Archmage - 3
Champion - 2
Guardian - 3
Hierophant - 1
Marshal - 2
Trickster - 4
Right now, Hierophant is looking pretty cozy an option, prospective applicants. Wink wink.

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-Arzhus Belostar-Wintersur, Pitborn Paladin, Guardian Path
WinterSUN actually. The name kind of gets cut off on the sheet because it's so long. Now that I've seen the lineup though, I'm thinking I may switch to something a bit more divine than paladin and go with Heirophant. Perhaps I could retool Arzhus into a Life Oracle/Paladin. He'd basically be a bottomless font of HP for the party.

Gethric Orted |

But when regarded closer, his eyes have a hint of steel, the sallow complexion belied by fair health and the grey flecked beard not dismissing a muscular physique. Even his patchwork armor only looks in ill-repair, instead maintained for efficacy if not appearances. And though his stance is tired, it is still solid.
The solitary shimmer upon his person comes fleeting from a ring that is borne around his neck. A simple band of worked gold upon a leather thong.
He does what is asked, without complaint, and the sorrow he bears is an ancient hurt that has cut so deep as to be beyond healing. The only time that emotion seems to cross his face is when battle is joined. He becomes a man possessed, subsumed within his reckless fervor. Ever to the front, ever bold and forthright, and ever with little regard for his own safety.
Human (Taldan)
Warpriest of Reymenda 1
DEFENSE
AC 15, touch 10, flat-footed 15 (+5 Armor)
CMD: 13 (10 +0 BAB +3 Str)
Hit Points: 13 (10 +2 Con +1 Fav)
Fortitude: +4 (2 Base +2 Con)
Reflex: +0 (0 Base)
Will: +6 (2 Base +2 Wis +2 Feat)
OFFENSE
Speed: 20 ft in armor, 30ft without
Melee: Falchion: +5 (1 BAB +3 Str +1 WF) for 2d4+4 (3 Str +1 Two-Hand)
CMB: +3 (0 +3 Str)
Feats:
Weapon Focus (Falchion): +1 bonus to attack with Falchion.
Fortified Armor Training: if an opponent scores a critical hit against me, can turn it into a normal hit by giving armor the broken condition.
Iron Will: +2 bonus on Will saves
Traits:
Exposed to Awfulness: Once per day when you fail a saving throw against an effect created by a demon that would kill or physically incapacitate you, you can immediately reroll that saving throw as a free action. You must take the second result, even if it is worse.
Cynic (Regional):: As a Mendevian native, you have seen all manner of people claiming holy motives, and you have learned to judge them by their deeds, rather than their words. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.
Racial Traits:
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common,
Skills:
Heal (Wis): 6 (1 +3 Class +2 Wis)
Perception (Wis): 3 (1 +2 Wis)
Sense Motive (Wis): 7 (1 +3 Class +2 Wis +1 Trait)
Class Abilities:
Weapon and Armor Proficiencies: all simple and martial weapons and all armor and shields (except tower shields).
Spells: Wisdom based prepared spellcasting
Aura (Ex): has a particularly powerful aura (as a cleric).
Focus Weapon: receive Weapon Focus as a bonus feat
Sacred Weapon (Su): Falchion. Whenever wielding a sacred weapon, use warpriest level as base attack bonus
Blessings (Su): 3 + 1/2 his warpriest level per day.
Good Blessing: Holy Strike (minor): as a standard action touch one melee weapon. For 1 minute, this weapon glows green, white, or yellow-gold and deals an extra 1d6 points of damage against evil creatures. This bonus damage does not stack with the holy weapon special ability.
Healing Blessing: Selfish Healer (minor): as a swift action cast a prepared cure spell on yourself. This counts as a quickened spell for your turn, and doesn’t provoke attacks of opportunity.
Gear: Average gold 175 gp
Falchion – 75 gp
Scale Mail – 50 gp
Cleric’s Kit – 16 gp
I'll have a bullet-point backstory up for him later, and welcome any and all questions that you may have upon him.
Ideally I see his Warpriest abilities as latent and not necessarily a known talent to him. They'll manifest as time goes by in response to what happens to him. Over the campaign he'll grow in resolve and find his purpose in pursuing the one that was responsible for his inamorata's demise.

Harkon Dormun |

I submit Konny Hammerhead for consideration.
He was created for another WotR campaign but did not make it...

likrin |
@likrin: Sorry, you're gonna have to pick one character of your two to submit, in the interest of fairness.
Ok, I'll stick to Laria then
Right now, Hierophant is looking pretty cozy an option, prospective applicants. Wink wink.
That's what I thought about arcane, but now...

Spooky GM |

I've decided that recruitment is probably going to end a day or two early. Maybe Saturday, so we can get a bit of a start on it before the holidays. The recruitment I ran last week went a lot slower, but it seems like a lot of people are submitting characters they've made before and there's more of them, so.it seems reasonable to make the call a bit sooner. We'll see Saturday evening how many people are still in need of more time, and go from there.
@Archpaladin Zousha: Oops, my bad.

Spooky GM |

An all Tiefling/Tiefling and Aasimar party would definitely be interesting to see, and would be a neat idea to run with, and I kind of wish it had occured to me sooner because that would be an interesting twist to play into the redemption themes with. Not going to spring a gimmick on people this far into recruitment, though.

Kazul the Bear |

This is Lucendar and I present Rei-ko, Goblin rogue knife-master! I chose the exposed to awfulness campaign trait and going down the Trickster path. Lots of stiff competition here but I'll give it a shot (just love the picture of all these bad asses in the room and in walks the 3' goblin!) I am online a lot and live in the EST time zone (GMT-5). Crunch in profile.
However, a strange thing happened to Rei-ko, as he spied on the humans. He began to analyze things with his above-goblin intelligence and he began to care for them. He found their foods and aromas quite pleasant, as compared to the goblin lair, which reeked of filth. He found the children playing quite amusing and carefree. He admired their hard work and struggle to survive by farming or tanning leather.
As the years passed, Rei-ko's spying became more vital, and through him, they learned that the humans were tiring of the conflict with the goblins and were hiring mercenaries to deal with the matter. The chieftain consulted his shaman and the plan was to sacrifice 10 goblins to summon and appease a barghest to aid them. A lottery was held and unfortunately, Rei-ko's name came up as one of the sacrifices. The night of the ceremony, Rei-ko and the nine others were bound and gagged, as the barghest was summoned. Upon arrival, he began immediately consuming the souls of the bound goblins. Realizing his life was at stake, Rei-ko struggled and escaped his bonds (Escape Artist +10). He ran for his life avoiding the guards with his preternatural speed (Initiative +6. The barghest was enraged and began killing the goblins indiscriminately. Rei-ko fled, the screams of his people in his ears, as bolts flew about him, some finding their mark.
Wounded and half dead, Rei-ko appeared at the human settlement, with his hands in the air, offering them his intel and assistance. He told them of the barghest and the tribe's plans. He was healed and led the mercenaries back to the tribe's lair, where they dispatched the threat. Unfortunately, the Blacktooth tribe was no more. Homeless and clanless, Rei-ko applied for asylum at the settlement and after a probationary period, was allowed to remain.
In the last 3 years, Rei-ko has moved around, always serving the cause of good and on the watch for more demon incursions. He knows his kind is discriminated against, but he hopes he can atone for his race's evils.

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Honestly, I think I'll bow out of this one. I've got a lot of extra work for the holidays, and there seem to be plenty of opportunities for WotR later. Have fun everybody! :)

Spooky GM |

Roster update again, and things are definitely strting to get interesting. Problem is, the field keeps getting bigger, and I wonder how much waiting on the handful of people who have yet to post is worth it. So, final party selection might happen tomorrow night instead of Saturday night, we'll see. It depends on how many people who haven't finished yet manage to.
For anyone who hasn't posted yet but would like to apply, feel free; I've made tenth level characters in one night before, so making a first level character is definitely doable, and if you're able to, then I won't turn you away. But in terms of waiting for people to finish, from this point on, nobody will be allowed to dot and be considered in the "do I give them more time" front. If you dot, do what you can, but the longer this goes on the more futile it gets.
Arcane
-Belladonna, Tiefling Sorceror (Martyred Bloodline), Archmage Path
-Borello, Android Witch, Archmage Path
-Laria Feir, Aasimar Arcanist, Archmage Path/Tym, Sylph Wizard, Archmage Path
Divine
-Brighton Tongfinger, Dwarf Cleric, Hierophant Path
-Gethric Orted, Human Warpriest, Guardian Path
-Haizi of the Deepwoods Pack, Human Druid (Feral Child), Guardian Path
-Kazalin, Tiefling Cleric, Hierophant Path
Martial
-Andana Sumna, Oread Monk, Champion Path
-Caliban Tre'Athkar, Elf Magus (Hexcrafter), Champion Path
-Hrodlan Gurnwold, Human Slayer, Champion Path
-Lokien Forge, Dwarf Paladin (Stonelord), Marshal Path
-Nalunorel, Elf Ranger, Trickster Path
-Victrix Bloodmane, Aasimar Barbarian, Marshal path
Skill
-Aladir Cyruthion, Elf Rogue (Scout), Trickster Path
-Kony Hammerhead, Dwarf Rogue, Trickster Path
-Rei-ko, Goblin Rogue, Trickster Path
-Yuelthial Salindranis, Elf Swashbuckler, Trickster Path
Archmage - 3
Champion - 3
Guardian - 2
Hierophant - 2
Marshal - 2
Trickster - 5