Halfling

Amris Lazuli's page

68 posts. Alias of BloodWolven.


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Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Halfling or human, moldable. Devoted. You know him.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Amris finds a ladder down into the courtyard and descends. In the courtyard he draws his greatsword and moves to the doors leading further into the compound. Before stepping into the dark room he says, "Saronis?!"


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

He shakes his head to Scram then continues the circuit finding Urdrsk and Abbey. "We ready to follow Saronis?!"


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Round 7 to 10

Amris sees and charges the archer before he gets another shot sent his way.

+1 greatsword, PA, charge: 1d20 + 8 - 1 + 2 ⇒ (6) + 8 - 1 + 2 = 15 damage: 1d10 + 7 + 3 ⇒ (8) + 7 + 3 = 18


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Round 6

He charges down the path to find any other threats that are still up here.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Round 4

He slashes again at the guard slashing through armor and flesh. Though the guard still stands, a bit stunned but still fighting.

+1 greatsword, PA: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19
damage: 2d6 + 7 + 3 ⇒ (4, 1) + 7 + 3 = 15


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Round 3

He shakes his head and moves forward. As he moves he draws his greatsword and ends his turn attacking the guard that is walking towards them. He went right. He slashes and the guard zags out of the way.

+1 greatsword, PA: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9
damage: 2d6 + 7 + 3 ⇒ (2, 4) + 7 + 3 = 16


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Round 2

He waits for Saronis to ascend and help if needed.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Round 1

He tries to quietly climb. He does make it over the railing.

stealth: 1d20 - 1 ⇒ (9) - 1 = 8
climb: 1d20 + 7 ⇒ (1) + 7 = 8

guard perceptions: 4d20 ⇒ (3, 5, 15, 14) = 37 -6/-6/-10/-10
Stealth DC 6 otherwise one of them hears you.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

The first thing you likely notice is he has grown about six inches.

He follows the elf and mimics his action of drawing his long blade. He does his best to hide his looking. Would that be a Bluff check?

Perception: 1d20 ⇒ 9


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

He tells the group, "I am going down to the basement for a ritual. I will see you in the morning!"


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

"Urdrsk, do you want me to stay here or go with Saronis?" He asks and is glad he likely knows the answer before even asking the question. "Shall we take Abbey too, she still has her channels and maybe some other spells, right Abbey?!"


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

He comes in and offers his hand to the dwarf, "Come on we need to get out. You can rest with the chest as we carry the rest out."

He would offer a shoulder. Carrying Urdrsk's axe 8n his other hand if need be.

---
Then he would venture in with Saronis to claim more of the chests.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Amris follows Saronis greatsword ready.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

"I say we go take down one of the guild gangs!" He offers leaning on his greatsword as its tip is in the ground.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Along for some head-busting against slavers, his greatsword is in hand as he enters the bar.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

He steps forward and tries to rememdy the situation with his words... well he tries and doesn't make it better.

1d20 ⇒ 1

1d20 ⇒ 10


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Amris stands up and looks mostly clean. He brings back Urdrsk's emtpy waterskin. Then picking up his greatsword follows ready to help.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

"Well then, what about us moving into the mansion? Shall we begin clearing it out?" He offers as a suggestion.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Amris looks up at the screech and nods his head in agreement.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

He pulls out his waterskin and pours out the water little by little to work on cleaning off, even going over and using the silver wash basin if it is still there. Though more water would be appreciated.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Based on what you know about Amris what should his traits be? I know I haven't selected them yet. ;)


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

He takes a seat and begins wiping blood from his face. He asks, "Anyone have some water to clean all this blood away?"

After a minute the fatigue is gone and gets up. By then Scram has likely grabbed most of the loot.

Then he helps searching the room for more loot.
perception: 1d20 ⇒ 16


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Round 7

With the caster dealt with and a disgusted look on his face at what the dwarf just did, he turns to the baron. His face changes from disgusted to determined and brings his blade upon the man. He begins to scream in rage!

+1 greatsword, Rage, PA: 1d20 + 8 + 2 - 1 ⇒ (8) + 8 + 2 - 1 = 17
damage: 1d10 + 7 + 3 + 3 ⇒ (2) + 7 + 3 + 3 = 15

Round 8
He continues to chop and scream! Cutting limbs from the man where he stood. In a shower of blood he continues to scream for a moment, then he goes out of rage and sinks his blade into the man to finish him off.

+1 greatsword, Rage, PA: 1d20 + 8 + 2 - 1 ⇒ (9) + 8 + 2 - 1 = 18
damage: 1d10 + 7 + 3 + 3 ⇒ (6) + 7 + 3 + 3 = 19


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Round 5

Will Save: 1d20 + 4 ⇒ (13) + 4 = 17

Through his rage he is able to throw off the spell.

Round 6

In his normal voice he says hoping that his allies can hear as enemies out of the room would not hear him, "We have a caster and the Baron in here! I am going for the caster."

+1 greatsword, Rage, PA: 1d20 + 8 + 2 - 1 ⇒ (2) + 8 + 2 - 1 = 11
damage: 1d10 + 7 + 3 + 3 ⇒ (5) + 7 + 3 + 3 = 18


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Round 5

Amris nods and states, "Got it! Let's do this!" He then moves into the room baring his greatsword, though with no ability to charge he comes up to the man in the room.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Round 4

Amris moves forward and comes to a halt behind Saronis trusting his words.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Round 3

Amris does his best to follow but his armor slows him down.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

"Round 2"

Continuing to rage he moves into the square of the fallen guard and hacks at the other guard from above.

+1 greatsword, Rage, PA: 1d20 + 8 + 2 - 1 ⇒ (13) + 8 + 2 - 1 = 22 damage: 1d10 + 7 + 3 + 3 ⇒ (6) + 7 + 3 + 3 = 19

His blade slices down upon this warrior's shoulder, opening a deep gash as blood gushes from the wound.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Since the dwarf did not move forward Amris would take the other side of Saronis to slice the first figure after the man got through.

"Round 1"

He begins to rage on his turn, in preparation of the readied action.

+1 greatsword, Rage, PA: 1d20 + 8 + 2 - 1 + 2 ⇒ (7) + 8 + 2 - 1 + 2 = 18 damage: 1d10 + 7 + 3 + 3 ⇒ (7) + 7 + 3 + 3 = 20 flanking

His blade slices down upon the warrior's shoulder, opening a deep gash as blood gushes from the wound.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Amris moves off quickly with the coins from Urdrsk and the few he still had and returns shortly with potions. He enters the inn and finds the group, then hands two potions to the dwarf, 1d8+1, stating, "Here are two potions of cure light. I also was able to get a poltice but it needs time to work, so it would help when we are sleeping." He hands the leaf which is tied with twine to the dwarf as well.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

"I don't have any healing items. Scram did you use all of your healing on Urdrsk? Ummm I will go and buy a few potions of cure light. See what I can get with what I have looted so far." He states, only buying if the group decides not to go to the mansion right now.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Round 15

He charges forward hitting the same psycho as Saronis did last turn. He is yelling and raging bringing the full weight of his attack with an overhead chop dropping the psycho!

+1 greatsword, Rage, PA: 1d20 + 8 + 2 - 1 ⇒ (19) + 8 + 2 - 1 = 28 damage: 1d10 + 7 + 3 + 3 ⇒ (3) + 7 + 3 + 3 = 16
confirm crit!!!: 1d20 + 8 + 2 - 1 ⇒ (4) + 8 + 2 - 1 = 13 damage: 2d10 + 7 + 3 + 3 + 7 + 3 + 3 ⇒ (3, 1) + 7 + 3 + 3 + 7 + 3 + 3 = 30


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Sorry Koldur I just keep slipping up! Then slaps Scram back.
OOPs! I meant Urdrsk! I love the 4th wall being broken though!

Moving through the building, he thinks, 'Maybe I should have jumped after Scram... oh well!'


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Round 8
He quickly tells Saronis, "Go down and see if they come out the back. I will chase them down the stairs and Koldur will see if they come out the front. The Red assassin has already went down the stairs. The Green assassin went off the back via a rope and the blue assassin pole vaulted to the building to the North." Then with his greatsword in his hands he goes to the stairs and goes down.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Round 5

Amris climbs and gets up to Scram...


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Amris, Kreig, Peter, and the others you saved come up and stay with Saronis and Maqan giving Scram more places to hide rather than in the mob.

"I don't like how the mob is collecting so, they are more vulnerable than they think with that formation. We will need to defend their sides and flank. I will go to the right side with Kreig to try to defend their right side." He sighs as he looks frustrated at the situation.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

From the other side of the building he does his best to organize what he has, "Hey, if you want to help come with me. Stay in loose packs. As we walk the streets we could be attacked from any of the alleys please have melee with ranged. Come on lets head this way!"

diplomacy: 1d20 + 5 ⇒ (2) + 5 = 7


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

He looks at Urdrsk confused, "Wouldn't it be wiser to use higher level spells in combat?" He then pockets the other potions he finds and keeps looking.

1d20 + 8 ⇒ (10) + 8 = 18


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

He nods at Saronis's instructions and begins to loot the bodies.

Perception DC 15 to find 2 potions, a bag of coins, weapons, and their armor.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

He doesn't have the speed of Saronis and would take two run actions to get to the mob following Saronis. With his greatsword in hand.

Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

"With your actions the gangs are fighting each other! The Sawers think the other gang is striving to take them down. So they are fighting! You should see Crimson Square it is a blood bath! Then again look what we have here, good job! Now we have some folks that want to join us! We follow our saviors, TO BATTLE!" He shouts at the end, obviously it was building up and everyone felt it behind him.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

"Any special kinds of rock with magical properties or such would be great! I could go back to the one spot but I think I got it all already. Maybe any locations with a lot of growth? There are indicators like that which could lead to a ley line or something." He asks.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Amris checks in on Amelia and Jade. Then he wanders around a bit, then goes and asks Urdrsk, "Do you know of any special spots that I could mine for special rock or metal?"

Then if Urdrsk doesn't know he would ask around with a few of the miners. Finally deciding to do more mining with direction or not, he lets Jade, Amelia and the head miner that he is heading out to mine.

Mining for the day.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

He casts a spell making his eyes turn blue, then casts another one and looks at the ring... "I believe it is a ring of feather falling."

appraise: 1d20 + 7 ⇒ (18) + 7 = 25

"Hey look at these weapons they seem to be made of pretty good stock." He offers picking up a nice looking javelin with a razor sharp head.

Adding MC javelin to my crunch!


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

The next morning Amris was awake before anyone else and offered to help the healers. His armor was not on and his skin looked fresh.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Amris is a halfling! XD

"No I am a stoneman! The dirt is a catalyst to help me heal." He says a bit upset he has to explain his actions.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

Yes that is right NightDeath, I use them in a lot of my campaigns. Then they get forgotten and then I use them in another one. Take or leave em, I will use them again! You can tell these two are completely different than the ones Koldur knows.

I don't think Scram can take him.

He would go down to the cellar and see what is there. Maqan is it made with cobblestone or dirt? As Scram came down after him... We are going to need to Role Play this out. She would see him coming back up with an empty barrel. As she goes back to the others likely thinking he is coming back up. He turns and goes to the fire wood area instead. There he finds a spot and digs out some dirt filling the barrel about half way. Then he takes it back down to the cellar.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8

"Actually let others have a nice room. Maqan do you have a cellar or something? That would probably suit me much better." He asks willing to make other accomodations.


Vital:
HP: 48/48 | AC: 18 _ T: 14 _ FF: 15 | Perception: +6 _ SM: +3 | Initiative: +3 | F: +9 _ R: +1 _ W: +2(+4) _ CMB: +6, CMD: 19 Speed: 10
Skills:
Acrobatics -1, Bluff -1|Climb +7|Diplomacy +0|Escape Artist -1|HandleAnimal+6|Heal+5|Intimidate +5|K eering+9|Linguistics +2|Ride +5|Stealth -1|Survival +7|Swim +8
'Scram' Ssslic the Weakling wrote:
"Scram Only has power for one more Spell. We need time to rest for next day or find healy potion!" she speaks to Maqan.

As the group approaches the inn, he thinks to himself that it might be good to keep that last healing in case someone does get hurt before the next day.

4d20 ⇒ (10, 4, 17, 1) = 32
1d12 ⇒ 6

Urdrsk, Amris, Maqan, Scram, Saronis, Droam, Kreig. A human female monk named Nahomi, a human female wizard named Yesenia, a halfling male paladin named Peter, a Varasian human male cleric of Desna named Andrei, and a goblin male commoner named Yem that got separated from his clan. Most of them are second or fist level.

How many rooms and beds do you have Maqan?

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