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Amenephus Dar's page

178 posts. Alias of detritus.


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Thanks all this one has been alot of fun, touch and go at times, i thought we were all dead at least twice


"I think I will finally accept that cloistered life that the church keeps offering me."


Sorry about that i did not notice it. I cannot see the map at work and do not want to delay it any further, can you move as close to the exit as i can get with my movement?


Sacred Flame against D1, 1d20 + 16 ⇒ (15) + 16 = 31 vs ref, 1d6 + 15 ⇒ (4) + 15 = 19 radiant damage and Guldarin gain 14 temporary hps


Fey Step to L22
Sacred Flame Mammaon's Will 1d20 + 15 ⇒ (12) + 15 = 27 vs ref, 1d6 + 16 ⇒ (2) + 16 = 18 radiant damage, and I gain 10 temporary hps

Amenephus steps through the fabric of the world and reappears beside Guldarin and unleases a blast of fire.


Sacred Flame T2, 1d20 + 15 ⇒ (17) + 15 = 32 vs ref, 1d6 + 16 ⇒ (3) + 16 = 19 radiant damage and Nayce Rusty gains 10 temporary hps
1d20 ⇒ 15 save vs fire

Amenephus calls down a scorching inferno of radiant energy down on the Tiefling and channels some of the warmth into Rusty.


Sacred Flame T2 1d20 + 16 ⇒ (5) + 16 = 21 vs ref, 1d6 + 16 ⇒ (3) + 16 = 19 radiant damage and one ally gains 10 temporary hps, not sure who needs it the most right now, looks like I may miss anyway, Any suggestions if i do not? I am thinking probably Nayce. Saddly i do not have a way to grant a save for you Nayce

Amenephus calls down holy fire to blast at the hurt Tiefling.


Reverent Mettle on the attack that hit Nayce, you get back 9 hps
Move to P17
Sacred Flame on T2, 1d20 + 16 ⇒ (16) + 16 = 32 vs ref, 1d6 + 15 ⇒ (2) + 15 = 17 radiant damage and Nayce gains 10 temporary hps


I cannot see the map from work, but I think Guldarin was within 5 squares of my healing spell too, not 100% sure though


Move to N21
Sacred Flame D2 1d20 + 16 ⇒ (9) + 16 = 25 vs ref, 1d6 + 15 ⇒ (2) + 15 = 17 radiant, and Nayce gains 10 temporary hps
AP Healer's Mercy all bloodied allies within 5 squares can spend a healing surge + 9 extra hps, and i am weakened until the end of my next turn

Amenephus launches a shaft of holy light at the devil and spins in a circle bathing his companions in the same holy light sapping strength from his body and giving it to them.


Move to S17
Sacred Flame against T2 1d20 + 16 ⇒ (18) + 16 = 34 vs ref, 1d6 + 15 ⇒ (1) + 15 = 16 radiant damage and Nayce gains 10 temporary hps


Sorry about that, I am in the process of moving and the dot fell off. I will post as soon as I can see the map. I apologize.


Healing word on Nayce healing surge + 3d6 + 9 ⇒ (3, 4, 3) + 9 = 19
Rebuke Violence against Mountain King, 1d20 + 16 ⇒ (12) + 16 = 28 vs will, the target cannot attack (SE). until your or an ally attacks the target, it takes a -5 penalty to saving throws against this effect. miss: the target cannot attack until the end of your next turn
Move to T20
was thinking someone throw a dagger at him and let it be destroyed :P

Amenephus channels holy energy into Nayce and gives the Mountain King a scathing rebuke.


Healing Word on Dorvin, healing surge + 3d6 + 9 ⇒ (6, 4, 6) + 9 = 25
Divine Fortune-+1 to hit and regains Reverent Mettle
Move to T16
Sacred Flame on D2 1d20 + 16 ⇒ (3) + 16 = 19 vs ref, 1d6 + 15 ⇒ (1) + 15 = 16 radiant damage and Nayce gains 10 temporary hps

Amenephus allows some healing warmth soak into Dorvin from his holy symbol and call down holy fire towards the devil.


Reverent Mettle on Nayce, takes 9 less damage that round
Break the Spirit against T3
1d20 + 16 ⇒ (2) + 16 = 18 vs will, 2d8 + 15 ⇒ (8, 3) + 15 = 26 radiant damage, and the target takes a penalty to attack rolls equal to your cha mod (+4) until the end of your next turn

Amenephus launches a beam of brilliant light at the Tiefling.


all yours


Amenephus nods sagely at the dwarf.


"Yes, lets proceed before anything else can attack us."


I said everyone else, but Healer's mercy would include Nayce too if you need it


Healing word on Nayce healing surge + 3d6 + 9 ⇒ (1, 2, 3) + 9 = 15, then healer's mercy on everyone else, healing surge + 9
I am all for a short rest

"You poor thing."


Move to K10
Healing word on Rusty, gain hps of healing surge + 3d6 + 9 ⇒ (5, 3, 4) + 9 = 21
Diplomacy 1d20 + 15 ⇒ (13) + 15 = 28

Amenephus sends healing tones towards Rusty, and gentle words towards the hurting dragon.


Diplomacy again to try and lay on the encouragement, motivational speaker style
1d20 + 15 ⇒ (6) + 15 = 21

"You can do it fight that evil spirit. Is there anything we can do to assist you mentally?"


Dipolmacy 1d20 + 15 ⇒ (10) + 15 = 25

"Please oh great one, we are just trying to help you. My friend here will try and remove your harness. Please be calm."


i did a save above at 16, was there two?


Diplomacy 1d20 + 15 ⇒ (2) + 15 = 17
save 1d20 ⇒ 16, AP to give it another go since i am sure a 17 misses
Diplomacy 1d20 + 15 ⇒ (10) + 15 = 25

"Please great one, let us help you. We will take these chains and armor from your mind and body. We can help restore you to your mind and body."


OA 1d20 + 6 ⇒ (16) + 6 = 22 vs ac, 1d8 ⇒ 6


+15 on my diplomacy so i may give that a try too


I am good, and ready


We can and i may be able to drop something that hurts the dragon as well.
close burst 1, healing, radiant, zone
effect: the burst creates a zone of sanctified ground that lasts until the end of your next turn. you can move the origin square of the zone 3 squares as a move action. enemies that start their turns within the zone take 1d6+12 radiant damage. you and any allies who are bloodied and start their turns within the zone regain hps equal to 1 + your cha mod (+4) (+5), sustain minor: the zone persists


Shield of Faith, +2 power bonus to AC to everyone until the end of the encounter
Move to K8

Amenephus bathes his campaigns in holy light.


Athletics 1d20 + 5 ⇒ (13) + 5 = 18

"Help me close this door!"


What do I need to roll to try and shut it? Athletics?

"Dragon!!"


Yep slamming it shut


Perception 1d20 + 20 ⇒ (15) + 20 = 35, to see if I see anything lurking behind the door, If not I am going to call the all clear

Amenephus peers through the gaping door.


Yep just finished it, had to borrow some books. I could not get my copy of the character builder to work :(


Just got my computer back, i will level up as soon as possible.


Sacred Flame, 1d20 + 15 ⇒ (17) + 15 = 32 vs ref, 1d6 + 14 ⇒ (2) + 14 = 16 radiant damage and Dorvin gains temporary hps 9

Amenephus launches yet another bolt of divine power right at the offending toad, and some of the radiant power washes over Dorvin.


close burst 5, immediate interrupt, trigger: an ally within 5 squares of you takes damage from an attack, effect: reduce the triggering attack's damage by 5 + your cha mod (+4) (+9)
Dorvin takes -9 damage from the last attack that hit him

Amenephus channels divine power into Dorvin enhancing his natural toughness.


Sacred Flame 1d20 + 15 ⇒ (8) + 15 = 23 vs ref against Toad 1 1d6 + 14 ⇒ (5) + 14 = 19 radiant damage and Dorvin gains 9 temporary hps

Amenephus shoots radiant light at the toad threatening his friends and tries to reassure him help is on the way.


Healing Word on Rusty, healing surge + 3d6 + 9 ⇒ (3, 3, 3) + 9 = 18
Break the Spirit 1d20 + 15 ⇒ (18) + 15 = 33 vs will, 2d8 + 14 ⇒ (5, 5) + 14 = 24 radiant damage, and the target takes a penalty to attack rolls equal to your cha mod (+4) until the end of your next turn


Prophetic Guidance, the target grants combat advantage until the end of my next turn, and my allies gain a power bonus to damage rolls against the target of +6 until the end of my next turn. The next ally who misses the target before the end of my next turn can reroll the attack, no attack roll needed for this to hit
my comp is still down :( hopefully i will get it back this week

Amenephus calls down a curse on the foul creature that aids his allies.


Perc 1d20 + 19 ⇒ (4) + 19 = 23, my comp has died so i am spotting on posting for at least a week


"Mammon is coming and we do not have long to stop him."


Lance of Faith 1d20 + 15 ⇒ (16) + 15 = 31 vs ref, 1d8 + 14 ⇒ (3) + 14 = 17 radiant damage and Nayce gains +2 to to hit for next attack against the wraith


Sacred Flame against W1, 1d20 + 15 ⇒ (16) + 15 = 31 vs ref, 1d6 + 14 ⇒ (4) + 14 = 18 radiant and Dorvin gains 9 temporary hps


Lance of Faith against f4, 1d20 + 15 ⇒ (12) + 15 = 27 vs ref, 1d8 + 14 ⇒ (7) + 14 = 21, Dorvin gains +2 to hit against F4 if still alive, and F4 gains vulnerability 5 radiant from another lance of faith until the end of my next round

Radiant light flairs form Amenephus finger type and lances into the fellforged.


I misunderstood too, i am out of range of my spell so Guldarin should probably take it, i thought i could use it again on my next turn and move into range


I have me AE stun and damage that is an encounter :)


oops w3


Sacred Flame 1d20 + 15 ⇒ (13) + 15 = 28 vs ref, 1d6 + 14 ⇒ (5) + 14 = 19 radiant damage, 9 temp hps to Rusty
Healing word for Rusty healing surge + 3d6 + 9 ⇒ (6, 4, 6) + 9 = 25

Amenephus channels positive energy into the wraith and Rusty.

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