Nameless Assassin

Amari Al'Fahd's page

477 posts. Alias of Swordwhale.


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AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

As always, should you or any of your Shadows be caught or killed, the Secretary will disavow any knowledge of your actions.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

VENGANCE A~*$@~+, BURN IN HELL AND BE FORGOTTEN! (sorrynotsorry)

GM:

Amari feels a deep calm as he approaches the monk and a total lack of surprise.
He does not walk mind you, he appraoches him in the curious way common to dreams.
<Greetings, Ma'z'ama. Today is a good day, is it not?>


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Oh-Oh: 1d20 + 5 + 5 ⇒ (6) + 5 + 5 = 16
He can not.
With a really nasty gurgling sound and the splash of blood onto rock floor he staggers for a few more steps, arms wide to embrace the Drow in a death-mans grip before going down for good.
So, this is the end of the path, Sajid.
The dark tunnel beneath a Quadiran town filled with unspeakable horrors?
How fitting.
At least I saved the fire-lady of this end.
It was not her paths end...

Well there goes my second character.
... Unless you let me use the grapple roll for the save.
Since this is the last mission anyway, I am kinda good anyway.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Having completely forgotten about the deep, deep darkness of the corridor, Amari flinches inwardly. This would make things much more difficult for him.
But try he must, that much is obvious, for he did not trust the Drow to stand up to his word. Not like he was going to anyway.
But at first he is the perfect hostage, hoping to cull the alertness of the enemy by following his instructions to the letter.
After three or four corridors, Amari will wait for another of those step the drow is warning him about, steps over it as he is ordered to and then, right as the perceived situation is resolved, stumples forward and to the side, right into the weapon arm of the enemy, such that the dangerous weapon arm is pushed aside by his shoulder!
GiveMeThatTwentyPrettyPlease! (acrobatic I'd guess): 1d20 + 10 ⇒ (14) + 10 = 24
I hope this will break his readied CDG by catching him unawares. I'd be willing to spend 4 additional stamina points on this if allowed.
Should he survive this reckless action, he will immediately attempt to grapple the Drow.
Grapple: 1d20 + 9 ⇒ (19) + 9 = 28


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Yah. If things go south, I have a better Fort save than Zaz at least.
But I also have one or two ideas to break out of that situation, but we will first have to see what the Drow is doing...


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Time for a final gamble...
"Take me instead of her.
You would need to carry her and she may wake up any moment and struggle.
I will leave my weapon here and come along quietly."

Behind his back he signs quickly towards Hadha:
<I will try to subdue him when the opportunity arises.
Be ready.
Follow us silently if necessary.
>


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Just letting you know that I wasn't feeling well today (headache and drowsiness) but I think it was only due to lack of sleep and a bad choice of food - feeling better now.
Still struggling to be creative though...
So, sorry if I keep you waiting.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Sorry, days flies ATM for me. Plus Amari isn't the talker, really ^^

Seeing the state of affairs and no one taking the lead, he sighs inwardly.
Here was one of the dilemma his master had warned him.
Weighting between your vow and one of your comrades life is like choosing between your two hands. Which one will you rather see broken?

In a low but sharp voice which would be hard to hear in any other circumstance but which echoes clearly in this tense stand-off, Amari raises his voice.

"Why do you want to provoke a war between Taldar and Quadira, Drow?"

Is it a clever tactic to simply ignore the thread? Trying to off-balance the enemy by playing against expectation? Or simple the first thing that came to his mind?


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Interesting dilemma.

One rule question though:
Coup does provoke and the drow should be within threat range of Amari.
You can substitute any combat maneuver for an attack, so afaik I could attempt to grapple the drow if he attempts to pull it through?
Would a grapple prevent the coup?

Not saying this is a go to option, but maybe it could be a safety net, should everything else fail...


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Flinching from the new horrible burning scar across his bare chest, the black skinned monk does not pause in the intricate fighting dance drilled into him by his upbringing. Dodging, arrow drawing and firing intertwined in one uninterrupted fluid movement.
(defensive stance, -2 atk, +2 AC=25)
Flurry of Bows!: 1d20 + 11 + 1 - 2 ⇒ (7) + 11 + 1 - 2 = 17
Flurry of Bows!: 1d20 + 11 + 1 - 2 ⇒ (10) + 11 + 1 - 2 = 20
Damage #1: 2d6 + 3 + 1 ⇒ (5, 4) + 3 + 1 = 13
Damage #2: 2d6 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10
Ki Extra Attack: 1d20 + 11 + 1 - 2 ⇒ (8) + 11 + 1 - 2 = 18
Damage: 2d6 + 3 + 1 ⇒ (6, 2) + 3 + 1 = 12
(I don't think it would be healthy for agaban to get into touch range to heal me.)

Edit: spend 2 Stamina on that 18 to make it a 20.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Bah my macros were off.
Should be atk +1 and damage should be
2d6 + 5 ⇒ (3, 4) + 5 = 12
2d6 + 5 ⇒ (2, 1) + 5 = 82d6 + 5 ⇒ (1, 6) + 5 = 12


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Well aware of the impending doom inflicted by every ever so small wound, Amari redoubles his effort to take down as many Drow as possible while they are all focused on him.
He employs all the tricks of the Al'Fahd close-quarter fighting training to make himself as hard a target as possible, all the while shooting arrow after arrow at point blank range.
(defensive stance, -2 atk, +2 AC now 25)
Flurry of Bows!: 1d20 + 10 + 1 + 1 - 2 ⇒ (10) + 10 + 1 + 1 - 2 = 20
Flurry of Bows!: 1d20 + 10 + 1 + 1 - 2 ⇒ (4) + 10 + 1 + 1 - 2 = 14
Damage #1: 1d8 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11
Damage #2: 1d8 + 1 + 1 + 3 ⇒ (6) + 1 + 1 + 3 = 11
Ki Extra!: 1d20 + 10 + 1 + 1 - 2 ⇒ (5) + 10 + 1 + 1 - 2 = 15
Damage #3: 1d8 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

With a wicked grin, Amari sends a kick against the drow who thought him unable to respond.
AoO Strike: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
AoO Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Followed by a lightning fast series of three arrows aimed to take down the first if the enemies. (red again if he is still standing) Should the first fall, he will redirect the remainder to the one he just kicked.
Flurry of Bows!: 1d20 + 11 + 1 + 1 ⇒ (18) + 11 + 1 + 1 = 31
Flurry of Bows!: 1d20 + 11 + 1 + 1 ⇒ (18) + 11 + 1 + 1 = 31
Damage #1: 2d6 + 3 + 1 + 1 ⇒ (4, 1) + 3 + 1 + 1 = 10
Damage #2: 2d6 + 1 + 1 + 3 ⇒ (4, 5) + 1 + 1 + 3 = 14
Ki Extra!: 1d20 + 11 + 1 + 1 ⇒ (9) + 11 + 1 + 1 = 22
Damage #3: 2d6 + 3 + 1 + 1 ⇒ (1, 6) + 3 + 1 + 1 = 12


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari rushes forward, positioning himself between two of the dark elves, clearly intending to cut their retreat. He looses an arrow against the one with the spear cut (red I think?)
Perfect Shot!: 1d20 + 11 + 1 + 1 ⇒ (4) + 11 + 1 + 1 = 17
Perfect Shot 2nd dice!: 1d20 + 11 + 1 + 1 ⇒ (11) + 11 + 1 + 1 = 24
Damage #1: 2d6 + 3 + 1 + 1 ⇒ (1, 3) + 3 + 1 + 1 = 9


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Here but can't guarantee post frequency.
My newborn is still having trouble with his stomach and is keeping us busy a lot.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

The already drawn and nocked arrow is underway against the drow fighter directly to the front of the group (red) in less than a second, without any actual thought of its wielder.
Amari steps carefully into the room following his arrow to clear the way for those behind him.
Flurry of Bows!: 1d20 + 11 + 1 + 1 ⇒ (2) + 11 + 1 + 1 = 15
Damage #1: 2d6 + 3 + 1 + 1 ⇒ (5, 3) + 3 + 1 + 1 = 13

(Note for GM: I'll try to keep pace but my young one is keeping me quite busy with my wife still recovering from surgery, so ... If I should take to long, please bot me. Don't wonna keep things from rolling.)


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari takes a deep breath between reloading and aiming.
The last salvo was far from his personal standard of accuracy.
Seeing his fellows getting wounded by those foul creatures, does make his failure even more severe.
He sentences himself to an additional set of 100 Al'Fahd sit-ups once they return for that slip.
Mid thought, he sents another set of arrows flying.
Flurry Attack #1: 1d20 + 11 + 1 + 1 ⇒ (5) + 11 + 1 + 1 = 18
Damage: 2d6 + 3 + 1 + 1 ⇒ (4, 2) + 3 + 1 + 1 = 11
Flurry Attack #2: 1d20 + 11 + 1 + 1 ⇒ (7) + 11 + 1 + 1 = 20
Damage: 2d6 + 3 + 1 + 1 ⇒ (5, 4) + 3 + 1 + 1 = 14
But once again, they are far from supremely accurate.
Make that 150.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

I'm gonna (hopefully) get to meet my firstborn tomorrow (or the day after if things take particularly long)...
So I'll be gone for a couple of days I guess, until things are semi-normal again.
*
Please bot me when necessary.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Assuming pink is still 15ft up, it should not have cover right?
Amari tracks the battle in search for the easiest target, settling on the thing sticking high above the right flank.
Flurry Attack #1: 1d20 + 11 + 1 + 1 ⇒ (6) + 11 + 1 + 1 = 19
Damage: 2d6 + 3 + 1 + 1 ⇒ (5, 1) + 3 + 1 + 1 = 11
Flurry Attack #2: 1d20 + 11 + 1 + 1 ⇒ (1) + 11 + 1 + 1 = 14
Damage: 2d6 + 3 + 1 + 1 ⇒ (5, 1) + 3 + 1 + 1 = 11


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Noting the arrival of even more tentacled creatures from the flank, Amari steps up and fires another salvo, this time with a free field of fire!
Flurry Attack #1: 1d20 + 11 + 1 + 1 ⇒ (4) + 11 + 1 + 1 = 17
Damage: 2d6 + 3 + 1 + 1 ⇒ (2, 5) + 3 + 1 + 1 = 12
Flurry Attack #2: 1d20 + 11 + 1 + 1 ⇒ (16) + 11 + 1 + 1 = 29
Damage: 2d6 + 3 + 1 + 1 ⇒ (5, 5) + 3 + 1 + 1 = 15
Targeting purple


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Satisfied with the first arrow, Amari follows up with a quick series of arrows, trying to stitch another ugly beast to the ceiling.
Flurry Attack #1: 1d20 + 11 + 1 + 1 ⇒ (3) + 11 + 1 + 1 = 16
Damage: 2d6 + 3 + 1 + 1 ⇒ (3, 2) + 3 + 1 + 1 = 10
Flurry Attack #2: 1d20 + 11 + 1 + 1 ⇒ (20) + 11 + 1 + 1 = 33
Damage: 2d6 + 3 + 1 + 1 ⇒ (5, 3) + 3 + 1 + 1 = 13
Targeting yellow. If he is 5ft above ground, does that elevate soft cover from jackdaw?

Crit Again?: 1d20 + 11 + 1 + 1 ⇒ (13) + 11 + 1 + 1 = 26
Potential Extra Damage: 2d6 + 3 + 1 + 1 ⇒ (6, 3) + 3 + 1 + 1 = 14
Potential Extra Damage: 2d6 + 3 + 1 + 1 ⇒ (4, 2) + 3 + 1 + 1 = 11


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Discussion
Clear Consensus:
- RAI is you are flat-footed until your first turn, be it a surprise-round action or normal round.
- Why that "regular turn"? To rule out something like AoO actions that trigger before your turn but are actions nevertheless. So you are still flat-footed even if you get off (several) AoOs already.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

A quick arrow leaves Amaris bow by reflex, targeting the leftern one.
Arrow away!: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32 soft cover +4 AC
Damage: 2d6 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9
Confirm?: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
Crit Damage: 2d6 + 3 + 1 ⇒ (4, 2) + 3 + 1 = 10
Crit Damage: 2d6 + 3 + 1 ⇒ (5, 6) + 3 + 1 = 15


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Work is fubar until next week, immediatley followed by Christmas madness.
Don't count on me until monday.
I'll take-10 on the climb, which should be enough to get down easily.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Leaving the task to loot through the disgusting creatures to his allies, Amari starts searching for any secret doors or passageways, using his hands wandering over the walls of the room.
Should he not find anything (take-10 for 21 Perception) he will sign the group to backtrack and follow the main sewer pathway further down.
marked a route for backtracking, if we do not find a path leading forward


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

I just got that right this level :-)
Amari casually steps back from the entangled creature swinging pointlessly at him and fires another double-shot at point-blank range.
Flurry Attack #1: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Damage: 2d6 + 3 + 1 ⇒ (3, 4) + 3 + 1 = 11
Flurry Attack #2: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
Damage: 2d6 + 3 + 1 ⇒ (3, 6) + 3 + 1 = 13
But somehow he looses concentration despite the careful step and the two arrows harmlessly clatter against the tunnel wall.
uf, now that was some bad luck


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Using the momentum of his fluid dodge, Amari pulls out two arrows at once and fires them against the last standing thing.
Flurry Attack #1: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Damage: 2d6 + 3 + 1 ⇒ (6, 4) + 3 + 1 = 14
Flurry Attack #2: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
Damage: 2d6 + 3 + 1 ⇒ (2, 4) + 3 + 1 = 10
The first arrow falls from the string a milisecond before he lets loose, but his aim does not waver for a second, sending the second one right into the disgusting flesh of the creature threatenin him.

AoO vs the grounded one should it rise:

Unarmed Strike, AoO: 1d20 + 7 ⇒ (18) + 7 = 25
1d8 + 2 ⇒ (4) + 2 = 6


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari is hushing past his comrades to get a clear shot at the ... thing Hadha is firing at.
Arrow away!: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Damage: 2d6 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9
<Proof in point.>


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari quickly signs, before heading for the next tunnel corner, the next arrow already notched...
<By the Living Sand, Taldans have disgusting under-cities!>


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Ah, right you are. Two more levels and I don't have to worry about that anymore ;-)
With the fight devolving into a melee quickly, Amari has a harder time aiming, but he does not let that hinder him.
Flurry Attack #1: 1d20 + 11 + 1 + 1 ⇒ (16) + 11 + 1 + 1 = 29
Damage: 2d6 + 3 + 1 + 1 ⇒ (2, 1) + 3 + 1 + 1 = 8
Flurry Attack #2: 1d20 + 11 + 1 + 1 ⇒ (5) + 11 + 1 + 1 = 18
Damage: 2d6 + 3 + 1 + 1 ⇒ (3, 1) + 3 + 1 + 1 = 9
This time soft cover for sure.
Lol, two identical set of attack d20's!
But what about those damage rolls this time o.O


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari side-steps the group to get a clear shot at the beast and lets loose, aiming for the host of evil eyes.
Flurry Attack #1: 1d20 + 11 + 1 + 1 ⇒ (16) + 11 + 1 + 1 = 29
Damage: 2d6 + 3 + 1 + 1 ⇒ (4, 5) + 3 + 1 + 1 = 14
Flurry Attack #2: 1d20 + 11 + 1 + 1 ⇒ (5) + 11 + 1 + 1 = 18
Damage: 2d6 + 3 + 1 + 1 ⇒ (1, 6) + 3 + 1 + 1 = 12
No soft cover - yet


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Jackdow killed it before getting put to sleep with a coup de graze


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari will put down the newcomer as he appears to be mostly awake again, giving him a brief nod.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Before shouldering the unconscious fighter, Amari will check out the corner they passed by as the fight broke out.
He does not want to risk keeping a potentially fatal danger in their backs...
marked it on the map


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari quickly hurries over to the fallen ally and gives him a once-over.
Take ten to auto-succed
He then quickly signs:
<He is out cold for abiut a minute.
I can carry him until he wakes up.
Will take me a few moments to get ready if combat breaks out though.
>


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Following Hadhas aim, Amari sends another dual-arrow at the remaining Drow.
Those poisened arrows are a real pain...
Flurry Attack #1: 1d20 + 11 + 1 + 1 ⇒ (5) + 11 + 1 + 1 = 18
Damage: 2d6 + 3 + 1 + 1 ⇒ (5, 1) + 3 + 1 + 1 = 11
Flurry Attack #2: 1d20 + 11 + 1 + 1 ⇒ (12) + 11 + 1 + 1 = 25
Damage: 2d6 + 3 + 1 + 1 ⇒ (6, 2) + 3 + 1 + 1 = 13

Still +4AC due to cover


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari sends another double-arrow over the head of Lo and Jackdaw at the barely visible enemy.
Flurry Attack #1: 1d20 + 11 + 1 + 1 ⇒ (7) + 11 + 1 + 1 = 20
Damage: 2d6 + 3 + 1 + 1 ⇒ (5, 2) + 3 + 1 + 1 = 12
Flurry Attack #2: 1d20 + 11 + 1 + 1 ⇒ (18) + 11 + 1 + 1 = 31
Damage: 2d6 + 3 + 1 + 1 ⇒ (5, 4) + 3 + 1 + 1 = 14
Still soft cover +4AC for the drow.

This time, Amari has to redirect the aim on his first arrow in the last second to not hit Lo in the back.
The second arrow zipps past the animal trainer, then over the shoulder of Jackdow and on a direct collision couse to the Drows evil, grimacing face!


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Just to make sure: I shoot the not-sleeping drow.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

The groups black archer gives Jackdaw a quick nod, before stepping behind the newcomer and fires a salvo of arrows right over his shoulder at the onrushing drow! (taking the soft-cover penalty to not block the route for the melees, drow gets +4AC)

Flurry Attack #1: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31+1=32
Damage: 2d6 + 3 + 1 ⇒ (5, 3) + 3 + 1 = 12+1=13
Flurry Attack #2: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13+1=14
Damage: 2d6 + 3 + 1 ⇒ (6, 2) + 3 + 1 = 12+1=13

After the first shot, Jackdaw makes a slight movement that throws off his aim on the follow-up shot, making that one clatter against the sewer ceiling.
Blame the new guy! ;-P

EDIT: Simu-Post with Zaza! I added IC as an appendix to the rolls


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

If I don't see anything, I'll listen very intensively for a couple of seconds before waving for the others, wielding light sources.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari will carefully peek around the next corner to ensuring that there are no more drows hiding or running away to raise an alarm.
straight ahead, peeking right.
Trying to keep unseen.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Well, Zaza has...
And Lo can switch his Animal Focus to gain it.
We others though...

In situations like this, Amari feels the need to swear out loud non-initiates of his order often succumb to.
This, was not exactly going as planned.
He could not see the enemy.
And he knows that allies are within the target area, so he cannot fire blindly either, unless wanting to risk friendly fire.
With a silent, inwardly sight, he hurries into the darkness, eyes closed to focus entirely on his hearing.

If possible, I'd rush through the area of the darkness to block the drows escape route.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

What happened to my ki arrow?
Or did the darkness prevents me from seeing whether it is a hit or not?


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

I did a 5ft already to close rank with Lo.
I should be able to shoot at the Drow from here as well, soft cover (+4AC) would be either way...


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari takes a measured step, shoulder-to-shoulder with Lo, facing the monster and thus shielding their companions from it. In the dark tunnels, the repeated *zzzing* of his bow string can be heard as he unleashes a salvo of arrows against the monster.
Flurry Attack #1: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Damage: 2d6 + 3 + 1 ⇒ (4, 2) + 3 + 1 = 10
Flurry Attack #2: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
Damage: 2d6 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9
Ki Arrow away!: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Damage: 2d6 + 3 + 1 ⇒ (5, 3) + 3 + 1 = 12
Now those rolls are neat!


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Post will have to wait until tomorrow.
Evening post time was spent to finish the highly dramatic bossfight in my game!


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari simply nods at the not-bird human as he passes by like a ghost.
Signing Hadha to follow in his wake, the archer quickly moves toward the next sewer turn, peeking around.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari has no trouble getting down the easily-climbed well and takes up covering position at the bottom, his shape melting into the darkness well-helped by the deep black stealth suite they already used during their last mission.
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Stealth result with SS is 31 as well


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Before the nightly action takes place, Amari will bring a few topics to the discussion with the other shadows.
<We are entering enemy terrain, so we should be prepared for both ambushes and traps.
That means, wide spacing without breaking visual contact.
No one goes alone. Whoever sticks with this Jackdaw should be accompanied by another Shadow in case his allegiance swings the wrong way.
>

Take-10 (16) will bring me down safely


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Knowing Hadha followed the man, he quickly signs a question:
<Did he meet up with this Jackdaw fellow?
I am concerned about this guy. We know even less about him than we know of Saul.
>

Sorry for not responding sooner, got a busy week at work.

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