AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
VENGANCE A~*$@~+, BURN IN HELL AND BE FORGOTTEN! (sorrynotsorry)
GM: Amari feels a deep calm as he approaches the monk and a total lack of surprise. He does not walk mind you, he appraoches him in the curious way common to dreams. <Greetings, Ma'z'ama. Today is a good day, is it not?>
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Oh-Oh: 1d20 + 5 + 5 ⇒ (6) + 5 + 5 = 16
Well there goes my second character.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Having completely forgotten about the deep, deep darkness of the corridor, Amari flinches inwardly. This would make things much more difficult for him.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Yah. If things go south, I have a better Fort save than Zaz at least.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Time for a final gamble...
Behind his back he signs quickly towards Hadha:
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Just letting you know that I wasn't feeling well today (headache and drowsiness) but I think it was only due to lack of sleep and a bad choice of food - feeling better now.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Sorry, days flies ATM for me. Plus Amari isn't the talker, really ^^ Seeing the state of affairs and no one taking the lead, he sighs inwardly.
In a low but sharp voice which would be hard to hear in any other circumstance but which echoes clearly in this tense stand-off, Amari raises his voice. "Why do you want to provoke a war between Taldar and Quadira, Drow?" Is it a clever tactic to simply ignore the thread? Trying to off-balance the enemy by playing against expectation? Or simple the first thing that came to his mind?
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Interesting dilemma. One rule question though:
Not saying this is a go to option, but maybe it could be a safety net, should everything else fail...
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Flinching from the new horrible burning scar across his bare chest, the black skinned monk does not pause in the intricate fighting dance drilled into him by his upbringing. Dodging, arrow drawing and firing intertwined in one uninterrupted fluid movement.
Edit: spend 2 Stamina on that 18 to make it a 20.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Well aware of the impending doom inflicted by every ever so small wound, Amari redoubles his effort to take down as many Drow as possible while they are all focused on him.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
With a wicked grin, Amari sends a kick against the drow who thought him unable to respond.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Amari rushes forward, positioning himself between two of the dark elves, clearly intending to cut their retreat. He looses an arrow against the one with the spear cut (red I think?)
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
The already drawn and nocked arrow is underway against the drow fighter directly to the front of the group (red) in less than a second, without any actual thought of its wielder.
(Note for GM: I'll try to keep pace but my young one is keeping me quite busy with my wife still recovering from surgery, so ... If I should take to long, please bot me. Don't wonna keep things from rolling.)
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Amari takes a deep breath between reloading and aiming.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
I'm gonna (hopefully) get to meet my firstborn tomorrow (or the day after if things take particularly long)...
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Assuming pink is still 15ft up, it should not have cover right?
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Noting the arrival of even more tentacled creatures from the flank, Amari steps up and fires another salvo, this time with a free field of fire!
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Satisfied with the first arrow, Amari follows up with a quick series of arrows, trying to stitch another ugly beast to the ceiling.
Crit Again?: 1d20 + 11 + 1 + 1 ⇒ (13) + 11 + 1 + 1 = 26
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Discussion
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
A quick arrow leaves Amaris bow by reflex, targeting the leftern one.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Work is fubar until next week, immediatley followed by Christmas madness.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Leaving the task to loot through the disgusting creatures to his allies, Amari starts searching for any secret doors or passageways, using his hands wandering over the walls of the room.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
I just got that right this level :-)
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Using the momentum of his fluid dodge, Amari pulls out two arrows at once and fires them against the last standing thing.
AoO vs the grounded one should it rise: Unarmed Strike, AoO: 1d20 + 7 ⇒ (18) + 7 = 25 1d8 + 2 ⇒ (4) + 2 = 6
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Amari is hushing past his comrades to get a clear shot at the ... thing Hadha is firing at.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Amari quickly signs, before heading for the next tunnel corner, the next arrow already notched...
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Ah, right you are. Two more levels and I don't have to worry about that anymore ;-)
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Amari side-steps the group to get a clear shot at the beast and lets loose, aiming for the host of evil eyes.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Before shouldering the unconscious fighter, Amari will check out the corner they passed by as the fight broke out.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Amari quickly hurries over to the fallen ally and gives him a once-over.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Following Hadhas aim, Amari sends another dual-arrow at the remaining Drow.
Still +4AC due to cover
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Amari sends another double-arrow over the head of Lo and Jackdaw at the barely visible enemy.
This time, Amari has to redirect the aim on his first arrow in the last second to not hit Lo in the back.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
The groups black archer gives Jackdaw a quick nod, before stepping behind the newcomer and fires a salvo of arrows right over his shoulder at the onrushing drow! (taking the soft-cover penalty to not block the route for the melees, drow gets +4AC) Flurry Attack #1: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31+1=32
After the first shot, Jackdaw makes a slight movement that throws off his aim on the follow-up shot, making that one clatter against the sewer ceiling.
EDIT: Simu-Post with Zaza! I added IC as an appendix to the rolls
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Amari will carefully peek around the next corner to ensuring that there are no more drows hiding or running away to raise an alarm.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Well, Zaza has...
If possible, I'd rush through the area of the darkness to block the drows escape route.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
I did a 5ft already to close rank with Lo.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Amari takes a measured step, shoulder-to-shoulder with Lo, facing the monster and thus shielding their companions from it. In the dark tunnels, the repeated *zzzing* of his bow string can be heard as he unleashes a salvo of arrows against the monster.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Amari simply nods at the not-bird human as he passes by like a ghost.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Amari has no trouble getting down the easily-climbed well and takes up covering position at the bottom, his shape melting into the darkness well-helped by the deep black stealth suite they already used during their last mission.
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Before the nightly action takes place, Amari will bring a few topics to the discussion with the other shadows.
Take-10 (16) will bring me down safely
AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead
Knowing Hadha followed the man, he quickly signs a question:
Sorry for not responding sooner, got a busy week at work.
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