Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Does Luisila still have channels available? I'm not sure I'd like to have Amaranti charging into the enemy ranks, wounded... Especially since I think the "ghostly" in those crusaders means I'm not doing quite as much damage with the lance as I'd like :)
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
@GM: Just double checking the enemies are able to see Amaranti - he cast greater invisibility on himself last round If they can see invisible, here's the will saves:
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
So the prevailing lighting is normal darkness. Daylight and Deeper darkness nullify each other. Would a lesser light spell, or nonmagical light source work in the overlapping area?
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Amaranti, now the bringer of light, commands his eidolon to fly closer. He cannot see much himself, so he must trust Kaisarga's sight to survey the battlefield. While the winged worm soars the dark skies, the Garundi summoner protects himself with invisibility. Kaisharga: double move, Amaranti: cast Greater invisibility
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
how long has passed since the fight with the orcs ? Is Amaranti’s daylight still active?
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Did anyone roll well enough to know the bodak has a gaze attack? "Averting eyes" would give 50% chance to avoid the gaze, and I think the concealment would only apply when attacking the bodak
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
I think the icy prisoned devourer block the line of sight to the bodak, since it also the ice blocks line of effect to the target? So Amaranti cannot charge it, but at the same time it blocks the gaze attack? The biggest enemy thing is now trapped inside a block of ice, so Amaranti thinks its best to leave it there for a moment. The small ones are not quite as impressive targets, but Amaranti still orders his eidolon to charge the closest yellow ragewight. Lance, haste, charge: 1d20 + 15 + 2 + 1 ⇒ (3) + 15 + 2 + 1 = 21
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
"Ugly undead things! They must die!" Boastful as Amaranti may be, he has enough common sense to not charge in alone and be surrounded by the enemies. Instead, he casts Haste on his allies, and then guides Kaisharga to take flight. Haste on everyone, except Holly who is too far away from the others
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Amaranti will save, GH: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
"Stupid orcs, hide in shadows. But Amaranti know how darkness go away! Kaisharga, stay close!" While the eidolon slows down and circles above the battlefield, Amaranti takes a small vial containing Oil of Daylight, and pours the contents on his lance. The invisible weapon starts glowing in bright light, flooding over the magical darkness. Daylight has 60ft radius, so it should cover the darkness in the ground even if Amaranti is flying at 30ft. And also, in my understanding, Daylight works even if Amaranti himself is invisible (if not, he could have poured the oil on Kaisharga's amulet Kaisharga fly check, turn over 45 degrees (DC15): 1d20 + 13 ⇒ (10) + 13 = 23
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Can Kaisharga see into the darkness? It has 60ft darkvision. Oh, and in my previous post, I meant to cast Greater invisibility. Some D&D ghosts of the past must have possessed me
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
From blessings of fervor: +30ft speed for Kaisharga, extend spell for Amaranti Having already been killed by much smaller cats, Amaranti feels he'd rather avoid this huge beast. Amaranti guides his eidolon to take flight and soar far above the battlefield, and from this elevated position, charge down on unsuspecting foes. While Kaisharga is flying upwards, Amaranti casts extended improved invisibility on himself. I wasn't sure if ascending flying charge would work, and how it would work, so I decided to postpone lancework for a bit
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Between fights, Amaranti used 2 charges from his wand of Infernal Healing to heal up. Also, mage armor on Kaisharga, and extended Heroism on Amaranti
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Amaranti decides not to disturb Kaisharga's eating, so he concentrates his attack on the blue Gorthek. This is not optimal use of a lance, without the mounts momentum. But magic from his companions makes him unnaturally fast, and his own brute strength is enough to use the weapon with deadly force. Lance, haste, bless: 1d20 + 15 + 1 + 1 ⇒ (5) + 15 + 1 + 1 = 22
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Beasts, orcs! Finally, good enemies! Excitement washing over him, Amaranti orders Kaisharga to move forwards. The eidolon beats its wings to accelerate its massive bulk into charging speed. Preparing for impact, Amaranti secures his hold of his lance and rams it into the hapless orc chieftain. Lance, charge, bless, haste: 1d20 + 15 + 2 + 1 + 1 ⇒ (12) + 15 + 2 + 1 + 1 = 31
Edit: Drawing AoO from the Gorthek for movement
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Yeah, I think Amaranti can handle the temporary negative level. I'm not sure how high bonuses Giovanni could get for unarmed CMB, and if he should be the one to attempt the roll. But Kaisharga's attempt is on gameplay, if we want to roll with it.
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
"Kaisharga no need weapon. It can fight Kardook." Amaranti boasts, but looks toward Giovanni if the man would like the honors of beating the orc. If Kaisharga fights: Amaranti casts couple of spells on Kaisharga, before sending it to wrestle Kardook out of the ring. Cast enlarge person (via share spells), bull's strength Kaisharga CMB, grapple: 1d20 + 24 ⇒ (6) + 24 = 30
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
I agree with with the others, you're rulings have been generous. All fine here, I was just thinking aloud :) And you're right, on high level play death is rarely a permanent thing. Just a speed bump...
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
"Thank you! Lion hit hard. For moment, Amaranti think he walk in garden of Pharasma. Feel weak now, hope strength come back." I'll need to check my chronicles if there's anything offering restoration. Otherwise, I'll just need to deal with the penalties. I hope Kaisharga eventually reappeared? --- 3rd floor --- "We no thieves!" Amaranti bellows, offended by such accusations. "Museum full of monsters, we promise help funny elf. Kill monsters from museum!" Or, as it turned out, get killed by the monsters...
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
BTW, I'm not sure if there any official guidelines for it, but on our local games the basic ruling is that monsters don't hit dying(=hp below 0) characters. I see none of the lions' attacks put Amaranti from standing to death, so would the lion have attacked someone else with its last attack? But, as I said, I'm not sure if this is just an unwritten rule with local GM's...
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Amaranti could teleport us out, if only he was alive... :P
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Interesting question: When the eidolon is suppressed, can a summoner use his Summon Monster ability? APG wrote: Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned.
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
MichaelCullen wrote:
Ah, yes, you are correct. I only subtracted the weapon bonus and arcane strike. So the correct rolls would've been: Lance, no magic, PA, flank: (19) + 10 + 2 = 31damage: (4) + 13 = 17 Lance, no magic, PA, flank: (17) + 5 + 2 = 24 damage: (1) + 13 = 14
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
"NO! WHERE KAISHARGA!?" Confused, but managing to land on his feet, Amaranti takes a step back to keep attacking. Without his mount, the lance will not be so effective, but he'll just has to rely on his brute strength to kill a lion. Attacking blue if its still standing, switch to pink if blue is out
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Duh, I'm not sure if's ever been FAQ'd what happens to eidolon in anti-magic field. Blinks out, I guess... But if it's the pink one where the field comes from, then at least I can complete the charge without wondering what happens when mount disappears mid-charge :) "Kaisharga, CHAAAAAARGE!" Amaranti bellows, and spurs his mount into a devastating... slither. This time, the enemy looks disappointedly small. But then again, they seem to be able to do some nasty tricks. Lance, PA, charge, GH: 1d20 + 15 + 2 + 2 ⇒ (17) + 15 + 2 + 2 = 36
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Everyone not hurt? “ Amaranti asks, slightly embarrassed of his lack of contribution in fighting the golem. Since the creatures here seem to be very dangerous, he casts a couple more protective spells on himself and his eidolon.
”Down is good.“ he finally agrees with the others.
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Yeah, that metal-man does pretty badass monkey-style kung-fu with 10ft reach... Quite scary full-attack damage.
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
A fine charge, and not a dent on the creature. How disappointing. "Stupid tin can. Amaranti hate tin cans. Kaisharga, go back. We need charge again. More big charge!" And following the order, the eidolon moves carefully away from the metal man's reach, and into a charging position. Withdraw action (sorry, but no adamantine here...)
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
MichaelCullen wrote:
I just added the buff from Amaranti's post to the box in the map. It has not yet come up, but Kaisharga has combat reflexes, and its bite has grab ability. It and Amaranti have reach, and Paired Opportunists (so +4 on AoO's if they both threaten.) And with the combat reflexes, Kaisharga also has Bodyguard, so it can give +4 AC to adjacent allies. +4 because erm... it has been raised by halflings. Umm.. it explains why it eats so much :P
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Amaranti is riding Kaisharga, so I grouped the tokens. Is Luisila's position on the map after her delay? In other words, did Amaranti have a charge line to the enemy? Also, if the room is a least 15' high, A+K can fly over Luisila. "Look like tin can. Need punch hard, to make hurt!"
Option #1: Amaranti can charge:
Laughing like mad, Amaranti spurs Kaisharga into a charge. The two of them rush through the air, and Amaranti drives his lance through his enemy, aiming at whatever could work as a heart. Lance, charge, PA, GH: 1d20 + 15 + 2 + 2 ⇒ (4) + 15 + 2 + 2 = 23 vs. grappling, prone damage, charge, PA, GH: 3d8 + 66 + 6 ⇒ (4, 6, 5) + 66 + 6 = 87 not adamantine Option #2: No charge line: Remembering metal creatures from before, Amaranti knows he'll need to charge if he wants to make any damage. He commands Kaisharga to move into better position, while he casts a spell to help all of the party. Cast haste on Amaranti, Kaisharga, Holly day, Giovanni, and Fandral
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
"Amaranti once in museum. Very boring. Not happy go again" the Garundi grumbles, and prods his eidolon with a wand of mage armor, and then enchants himself with heroism Listening to the sergeants story, boredom starts to disappear from Amaranti's face. This all sounds much, much more exciting than last time. "Sound good. Tell more of creatures. How we kill?
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Beginning knowledge, gather information: 1d20 + 12 ⇒ (18) + 12 = 30
Amaranti learn, when talk no work, sneaky ways work. But Amaranti also learn, best no go to Zarta's bedroom, even when sneaky. See too much. No can unsee."
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
"It talk big." Amaranti shrugs, and pats gently Kaisharga's sandy skin. "It behave. Just talk big." For a while, Amaranti looks thoughtful. The women's talk about the details of the creature type leaves him wondering about what did Kaisharga exactly say it was. But, it looks like a worm, so it must be a worm. Just a big one. "Now, who want ride?" he asks innocently, pointing at the saddle at the creature's back.
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Amaranti looks puzzled at Giovanni. The only thing in his hand is a freshly filled mug of ale, and he is not particularly worried about it. Nonetheless, he salutes Giovanni, and shakes the man's hand with an iron grip. "Is worm." Amaranti confirms Luisila's and Holly Day's inquiries. Pleased to the target of two attractive ladies interest, Amaranti would like to tell them more of his bound mount. But Kaisharga is hard to explain, so best for others to see with their own eyes. "You want see Kaisharga, worm of Amaranti? I call. You see." And before anyone has time to object, Amaranti starts chanting in strange voice, and a glowing glyph appears on his forehead.
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
"Amaranti no ride horse. Ride worm, Kaisharga" Amaranti says, as if it explains it all.
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
"I Amaranti." a gigantic Garundi man joins into the round of introductions. His voice booms loud, and his size makes it hard for him to stay unnoticed. "I no collect names. Amaranti enough," he adds, having heard the long introductions of some of those present. Amaranti wears his customary chain shirt, leaving his arms bare. This allows him to retain some mobility, and perhaps also gives him the opportunity to show off his well-built biceps. Amaranti raises a mug of ale to his lips, and empties it with one large gulp. A satisfying sigh is followed by a belch, and the Garundi motions the waitress to bring him another. "Good meet you all!"
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Hello all! It's been a while since I've played with Amaranti, so I'll need to double-check the stats are correct in profile. So, Amaranti is a chained summoner. He rides his serpentine eidolon, and tries to get a lance-charge (which doesn't happen too often...) Unfortunately, he is the exact opposite of a skill monkey... Player name: Jyri
And no worries, no multiattack pounce here.
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Chronicle downloaded. Thanks for running, once again. Cyrus the Flea wrote: I lost an extra PP because of a random dice roll? Heh, I think this is how it used to be in the old days of faction missions. You got one chance to roll some obscure skill - and if you fail, there goes 1 PP. (OK, I only joined in season 5, so I don't really know. Sometimes we've done the factions missions just for the lulz) I don't know... Maybe knowledge monkeys will get more of this, since they get to shine here. But usually there's only one character with knowledges (like Drongo's) so getting everyone to roll for skills they're unlikely to have is a bit meh... Anyway, it would be nice to hear from someone who's played this on live table. Perhaps this works better in non-PBP. At least the average rating is quite much higher than our experience feels. I've played worse scenarios, so I'm not overly negative about it. Just the ending left me a bit cold.
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
@All I'm sad the story of Drongo's ends here, and I really, really hope it's only temporary. Let's have a small break, and see how it goes from there. And in any case, I still want to keep playing PFS. Let's work something out... - I wonder if it really matters what item I choose... I still have to purchase it from the chronicle, right? And I think Amaranti has enough fame to get pretty much any of the items anyway. So I'll pick manual of gainful exercise, just so Amaranti can get Lort signing it :) No day job
@GM Thanks for running! I enjoyed the game. I'm sorry you had to witness the disbanding of this group.
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
”You no give lantern?” Amaranti asks, slightly unsure if thing will turn out in violence or not. ”We no need take lantern. We need know how get back soul of Aram Zey. Aslynn use lantern for this, and we go back. Yes?” Amaranti has had quite enough of crazy women in this strange world. Sooner he’s back in Absalom the better. Cast Infernal Healing after the battle. Healing 1 hp per round
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
I am sad to hear your decision to leave, Lort. And same goes to Cyrus, should you also decide leaving PFS behind. I can sure relate, but perhaps for different reasons. Past few weeks I've been really exhausted, feeling almost burnout for PBP. But perhaps that's just having too many games going on, and too busy on real life. I have no particular complaints on season 7. It's just irony that were running two scenario with very similar things goings on. And this one maybe not the best fit for PBP. I'm with John and Jack in hoping you'll get your interest back, and return to Drongos. I'd love to have Amaranti "retiring" with you lot :) (even with the slight disgust for high tier games)
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
The fight having turned into chasing ghosts, Amaranti already lost his thirst for battle. But luckily it is his eidolon that keeps directing the duo this time. So the Garundi can just enjoy the ride, and marvel at the unique scenery of the dreamscape. But of course, as they approach the last ghostly woman, Amaranti's mind focuses back on the things that matter. And the flight feels almost like slow-motion, wading through the oddly colored air. This feeling, together with sharpening senses give the summoner ample time to aim his weapon just where it needs to go. Both hands tight in the haft of the lance, he guides the tips straight into the woman's heart. Or the place the heart would be, were she a creature of flesh and blood... Lance, PA, haste, fatigued: 1d20 + 12 + 1 - 1 ⇒ (19) + 12 + 1 - 1 = 31
"Hah! Take that, evil woman ghost!"
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
"They go hide again!" Amaranti cries out in frustration as the creature slips away again. At least Ibid was able to deal some serious damage on the incorporeals. Since Kaisharga made the decision already for him, and slowly swoops near the rock surface, Amaranti also prepares to strike out with his lance in case the creature re-emerges. Ready action: strike if the enemy comes out from the rock
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
"Ha, there! Fly, Kaisharga! Let you and me kill one ghost woman!" The incorporeal creatures slide out from their hiding places, and Amaranti has a target once again. A command to his eidolon send them both flying towards the enemy. Kaisharga is too weary from the planar travel to create the necessary speed for Amaranti to use his weapon as intended. But all the same, the pair glide upwards and spring their attack in unison. Lance, haste, fatigue, PA: 1d20 + 12 + 1 - 1 ⇒ (3) + 12 + 1 - 1 = 15
Stupid fatigue
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
GM Bold Strider wrote: As a heads up, I will be taking the Illinois Bar Exam on Tuesday and Wednesday and travelling to Chicago on Monday. I am aiming to still get posts up, but I cannot promise that it will happen. I have no idea what that is, but I wish you good luck any way! You guys make it sound like it doesn't involve crawling from pub to pub and consuming unhealthy amount of alcohol.
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
With no enemies in sight, Gunari's suggestion is sound. So Amaranti guides his eidolon to fly above the warpriest. With this sudden calm in the battle, the Garundi has time to plan for his next action. The way Lort conjured a magic weapon from the dreams was quite awesome. But he would need some defence against the ghost women's attacks as well. To focus on offence or defence - that is the question. @GM: The dream ability is a bit vague, so can it be used to gain the effect of Elixir of Spirit Sight? Without actually conjuring and then drinking the item. So in effect just using one standard actions instead of two If yes:
Charisma check to gain the effect for Spirit Sight: 1d20 + 3 ⇒ (1) + 3 = 4 Sigh... If not: Amaranti casts Displacement on himself
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
So Amaranti made the save and didn't take any ability damage? Amaranti grits teeth and tries to bear the pain from the woman-shades. Wounds seem to dig deeper than flesh - all the way into his soul. But the Garundi is still here, and ready to fight. Lort's suggestion sounds good. Amaranti can cast a spell, and wait to see what the others learn of these creatures. "HASTE!" the Garundi bellows, and invokes the magic to speed them all up. Affecting everyone,Assuming Amaranti cast it before Lort moved.
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
will save: 1d20 + 10 ⇒ (7) + 10 = 17
I just want to confirm - having 5 CHA damage doesn't prevent Amaranti casting 2nd level spells? It just affects DC's and such?
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
"Sometime, one may not can control what one does." Amaranti offers his insight, looking at Cyrus but doesn't say anything of the recent battle. "We find woman 322. If she fight, maybe she die. If she not fight, we talk."
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