I think Fandral is just outside of the range on your channel. Also did you jump down as Fandral did or did you take the stairs? Also can you see Fandral (he is in darkness).
Its been over 30 hours so Im putting Fandral and Avelina in delay.
The fallen shift to a new target, the light bringer, Amaranti. Unable to see you are denied your dex bonus, dodge bonus, and take a -2 penalty to AC
force longbow with negative energy: 1d20 + 11 ⇒ (1) + 11 = 121d8 + 2d6 ⇒ (4) + (5, 3) = 12
force longbow with negative energy: 1d20 + 11 ⇒ (17) + 11 = 281d8 + 2d6 ⇒ (7) + (3, 2) = 12
force longbow with negative energy: 1d20 + 11 ⇒ (18) + 11 = 291d8 + 2d6 ⇒ (3) + (6, 6) = 15
force longbow with negative energy: 1d20 + 11 ⇒ (3) + 11 = 141d8 + 2d6 ⇒ (1) + (5, 5) = 11
force longbow with negative energy: 1d20 + 11 ⇒ (18) + 11 = 291d8 + 2d6 ⇒ (1) + (1, 6) = 8
force longbow with negative energy: 1d20 + 11 ⇒ (6) + 11 = 171d8 + 2d6 ⇒ (6) + (4, 6) = 16
force longbow with negative energy: 1d20 + 11 ⇒ (15) + 11 = 261d8 + 2d6 ⇒ (6) + (1, 5) = 12
force longbow with negative energy: 1d20 + 11 ⇒ (16) + 11 = 271d8 + 2d6 ⇒ (1) + (1, 6) = 8
Amaranti owes me 5 will saves DC 19.
The Tentacled Monster simply bides it time.
Fandral 14 damage - delayed
Dark Tentacled Monster
Amaranti 55 damage
Giovanni 2 negative levels
I thought once they cancelled each other out, other things (like a normal torch) affects the conditions normally? I admit I have made no effort to keep up with the rulings over the past few years, but I know that's how it used to work. The Ioun Torch is being introduced in the area where they cancel each other already. It is a new addition, not cancelled by the power of the Deeper Darkness until that power had already been suppressed by an equal power. Whatever you rule.
|Avelina of Mendev|
Sorry about that, totally forgot I was up
Avelina waves her hand, drawing upon the power of one of her power components, an acid flask, to empower a dispel magic.
Dispel Magic (power component) on the Deeper Darkness: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
@GM: Just double checking the enemies are able to see Amaranti - he cast greater invisibility on himself last round
If they can see invisible, here's the will saves:
will save, heroism: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21
will save, heroism: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
will save, heroism: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
will save, heroism: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
will save, heroism: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
@GM Michael, Luisila wears boots of the cat, so ends up on her feet after the drop taking 2 hp damage.
By my reckoning, she has movement to reach within 30' of Fandral to channel healing to him (and herself).
Sure she wouldn't have known exactly where he was, but if they both had 30'speed, she would have assumed he was in range.
If you disagree, no worries :) And I'll await your ruling.
Avelina dispels the deeper darkness and Amaranti’s light floods into the night. Luisila’s channel was able to reach Fandral. Just barely ;)
Amaranti, you are right, I missed that but they have pin pointed your location both due to carrying a light source, but more importantly due to an ability they have. That said I do owe you miss chances for concealment. They don’t have blind sight, just blind sense. High hits.
miss chance: 1d100 ⇒ 22
miss chance: 1d100 ⇒ 53
miss chance: 1d100 ⇒ 78
miss chance: 1d100 ⇒ 60
miss chance: 1d100 ⇒ 96
Ok, So 12 less damage, 43 total
Dark Tentacled Monster
Amaranti 43 damage
Giovanni 2 negative levels
Does Luisila still have channels available? I'm not sure I'd like to have Amaranti charging into the enemy ranks, wounded... Especially since I think the "ghostly" in those crusaders means I'm not doing quite as much damage with the lance as I'd like :)
Using the stairs as a bit of a guide Holly flies forth and casts Good Hope. ”May the Gods be on our side this day!”
Good Hope: This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 10 minutes
Moving up to the floating creature on the edge, Giovanni lashes out with his chain and tries to drag the creature down onto the ground.
Reposition (Negative Levels and Good Hope cancel each other out): 1d20 + 30 ⇒ (20) + 30 = 50 Additional +2 if these were conjured or summoned to the material plane
Wow. Uh. Okay. Drag him down to the ground. If there are 5 points left over drag him diagonally towards the cliff. (where I am moving the figure, please adjust as necessary from there). If there are 5 more points left over, drag him to the cliff's edge. If there's more left over after that, well, it is wasted, I guess.
As Medda and Anok join your group of Pathfinders around the stone circle, she assists you with the binding ritual. Medda thrusts Ivvora’s hilt into the portal, calling on Vildeis for aid. The shadow rift shrinks and closes, releasing a massive shock wave that knocks the Pathfinders, the Twinhorn warriors, and Medda to the ground. A field of dark, rippling energy remains, suspended above the stone altar. As Medda reaches out to pick up Ivvora’s hilt—the already broken blade now spider-webbed with new cracks—a supernatural silence descends. Only the telepathic rage of some unseen menace cuts through the quiet. “You dare to shut me out?” it rages. “I see you, but I do not see her. Where is the dwarf woman, Ivvora, who fought me so long ago? Has her mortal body failed at last? Has the realm of the living at last lost its protector? Know this: when the long shadows reach out again, I will grasp them and claw my way back into your world to see your flesh devoured by my children.”
Sound returns to the Realm of the Mammoth Lords, and Medda cautiously stands. “It seems that Eshimka still lives and has even left this foul scar on our world,” she declares. “If we are to believe its promises, the fiend will attack on the next winter solstice. If we are to survive, we must be ready. Nearly a millennium ago, Ivvora held the key to defeating Eshimka. By following her legends and discovering her fate, we may harness the same holy power that banished this fiend—and together end the beast entirely.
“When we set out, it would be the privilege of this following to have the Pathfinders at our side. But that is a trial for another day. Tonight, at last, we rest.”
@Table GMs: If you haven't already, please report your games and boons here. A roll of 19 or 20 wins a boon, and a d4 should then be rolled to determine which one.