Peren Ambergross

Alunarius's page

41 posts. Organized Play character for Pastiche.


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Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

I have to admit that given that it seems that 2E final will be very different from the current playtest anyhow, I'd rather wait until 2E's release to get back into PFS scenarios.

Anyway, I'd like to thank you all for the fun, wish you the best of luck for the future, and hope to run into you again in a future game!


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius falls unconscious, and is no longer aware that Old Wrinkleface is saving his life...

Recovery: 1d20 ⇒ 16


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Seeing how much that last attack hurt, Alunarius starts to panic a bit and changes tactics yet again, this time throwing his last two pre-prepared bombs at the harpy.

Lesser alchemist fire: 1d20 + 9 ⇒ (13) + 9 = 22
2d8 fire damage, 2 persistent fire damage + 1 fire splash: 2d8 ⇒ (3, 8) = 11

Lesser alchemist fire: 1d20 + 9 - 5 ⇒ (8) + 9 - 5 = 12
2d8 fire damage, 2 persistent fire damage + 1 fire splash: 2d8 ⇒ (1, 5) = 6


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Going after orange

Alunarius climbs up the platform, draws his kukri and tries to hit the harpy.

"Don't give up people, they're falling like ..eh.. flies!

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 2d6 ⇒ (1, 5) = 6

move, draw, attack


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Seeing as how his bombs have little effect, Alunarius changes tactics, moves up to flank the nearest enemy and slashes out with his kukri with a roar!

Attack, flanking: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 2d6 ⇒ (6, 3) = 9

move, draw, attack


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Slightly taken aback by the massive damage his friends have taken, Alunarius steels himself, lobs two bombs at the red harpy and draws two more. To Hobbs, he cries "Duck, watch out for the splash!"

Lesser alchemist fire: 1d20 + 9 ⇒ (6) + 9 = 15
2d8 fire damage, 2 persistent fire damage + 1 fire splash: 2d8 ⇒ (1, 1) = 2

Lesser alchemist fire: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17
2d8 fire damage, 2 persistent fire damage + 1 fire splash: 2d8 ⇒ (1, 5) = 6

Best wishes for the new year everyone!


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Satisfied that his enemy has been disposed off, Alunarius scrambles down the ladder, picks a good position so that a few of the remaining harpies are within reach, and then draws two bombs, ready to toss them.

climb, move, quickdraw


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Sorry to hear about your accident, but glad you're alright!

Even though things are not going so well, Alunarius cannot think of a better option than to keep on pressing the same enemy...

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 2d6 ⇒ (6, 1) = 7

Attack: 1d20 + 6 - 5 ⇒ (17) + 6 - 5 = 18
Damage: 2d6 ⇒ (2, 1) = 3

Attack: 1d20 + 6 - 10 ⇒ (3) + 6 - 10 = -1
Damage: 2d6 ⇒ (2, 4) = 6


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius keeps on frantically slicing at the light blue enemy!

Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 2d6 ⇒ (2, 6) = 8

Attack: 1d20 + 6 - 5 ⇒ (4) + 6 - 5 = 5
Damage: 2d6 ⇒ (1, 6) = 7

Attack: 1d20 + 6 - 10 ⇒ (19) + 6 - 10 = 15
Damage: 2d6 ⇒ (5, 5) = 10


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

At first, Alunarius seems fascinated by the otherworldly song, but then Amberly's performance quickly snaps him out of it. He scampers up the ladder, considers drawing one his bombs, but decides against it since his allies are too close. He whips out his kukri instead, and lunges at the light blue enemy!

Move, draw, attack
Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 2d6 ⇒ (1, 6) = 7


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius positions himself at the foot of the ladder of the same tower Kali is climbing.


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius looks around for any sign of danger.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11 (+9 smell)


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

"Right, let's go on! Unless anybody still wants me to brew up an elixir of life?"


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

One of us thinks you're absolutely right :-) I assumed mistakenly that the attacker had to roll the persistent damage upon hit, and that subsequent attacks with a higher damage roll would override a previous lower value. I'll forgo my retcon, since I should have read the rules in more detail (again!)


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Lunarius' face lights up when he sees his last bomb hit. "That's more like it! Let's do that again!"

draw 2 bombs, throw bomb, throw bomb
Throw Minor Acid Flask: 1d20 + 9 ⇒ (11) + 9 = 20
1d6 persistent acid damage + 1 acid splash: 1d6 ⇒ 3
Throw Minor Acid Flask: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22
1d6 persistent acid damage + 1 acid splash: 1d6 ⇒ 6


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius moves a bit closer and targets the orange creature with his next bomb.

Move, draw bomb, throw bomb
Throw Minor Acid Flask: 1d20 + 9 ⇒ (15) + 9 = 24
1d6 persistent acid damage + 1 acid splash: 1d6 ⇒ 1


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius runs up to the creature on the right, draws one of his bombs and throws it in its general direction.

[ooc]Move, draw bomb, throw bomb[ooc]
Flat check for sensed creatures: 1d20 ⇒ 14
Throw Minor Acid Flask: 1d20 + 9 ⇒ (6) + 9 = 15
1d6 persistent acid damage + 1 acid splash: 1d6 ⇒ 1


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

When travelling up the mountain, Alunarius keeps a close eye on his surroundings...

Perception: 1d20 + 7 ⇒ (12) + 7 = 19 (+9 smell)


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

"Yes, let's rest here. I volunteer for the first watch, as I still want to experiment a bit with my reagents. I'll make sure the explosions are not too loud, so that you can still more or less sleep."


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Not deterred by his previous failure, Alunarius tries to create a new Alchemist Fire and throws it at the enemy. Whichever one is still up.

Lesser Alchemist Fire: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Damage: 2d8 fire damage, 2 persistent fire damage + 1 fire splash: 2d8 ⇒ (6, 6) = 12


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

"When using Quick Alchemy to create a bomb, you can also draw one other bomb as part of the Quick Alchemy action"

So, I don't think you can draw the same bomb you've just created...


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Having exhausted his supply of preprepared bombs, Alunarius rummages in his backpack and quickly mixes some ingredients together. He then throws the makeshift bomb at the yellow enemy, cackling with glee.

Action 1: quick alchemy to create Alchemist Fire
Action 2: draw Alchemist Fire
Action 3: throw Alchemist Fire
Lesser Alchemist Fire: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 Assuming perform is still in effect
Damage: 2d8 fire damage, 2 persistent fire damage + 1 fire splash: 2d8 ⇒ (6, 4) = 10


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

I think you're absolutely right: I erroneously buffed the 'quick bomber' feat twice: once to both draw and throw in a single action, and then yet again to combining the throwing of the two bombs in a single action... So, I did mess up the previous minotaur combat as well, sorry... Well, we live and learn :-)


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius lobs his last pre-prepared bombs at the blue Minotaur, and then quickly trows a healing elixir to Kali.

Lesser Alchemist Fire: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage: 2d8 fire damage, 2 persistent fire damage + 1 fire splash: 2d8 ⇒ (3, 7) = 10
Lesser Alchemist Fire: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage: 2d8 fire damage, 2 persistent fire damage + 1 fire splash: 2d8 ⇒ (2, 8) = 10

Not sure what I should roll to throw Kali the elixir, just trying with an attack roll here. The elixir heals 3d6 if Kali manages to catch it and drink it.
Lesser Elixir of Life: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

"Trust us, we are very powerful! For example, have you see how good I am with bombs?"

Alunarius pulls out several (unarmed) bombs, juggles them around, and then safely tries to catch them.

Intimidation: 1d20 + 3 ⇒ (11) + 3 = 14


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius steps forward. "We don't mean you any harm, but we are looking for one of our own, and for a jewel she was carrying. You wouldn't know anything about that by any chance, would you?"

Alunarius flashes a slightly mischievous grin...


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

"Yes, keep them in front of us, so that we see what they're doing. We could be walking into a trap, but it's our only option..."


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius carefully studies the symbol, and then proceeds to investigate the dead bodies...

Religion: 1d20 + 2 ⇒ (1) + 2 = 3
Perception: 1d20 + 7 ⇒ (2) + 7 = 9 +9 for smell


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Sorry, forgot my -5 on the second duo of bombs. Feel free to retcon if needed. Bombs hit touch, and there's no special effect for critical success, only critical failure.

Confident that the acid will continue to weaken the foe in front of him, Alunarius turns his attention to the Minotaur to his right (Blue).

Lesser Alchemist Fire: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Damage: 2d8 fire damage, 2 persistent fire damage + 1 fire splash: 2d8 ⇒ (7, 1) = 8
Lesser Alchemist Fire: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Damage: 2d8 fire damage, 2 persistent fire damage + 1 fire splash: 2d8 ⇒ (3, 7) = 10

That's one action, I'll pass for the other 2, to save my bombs :-)


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Seeing how he's all alone up against this giant minotaur, Alunarius unleashes a barrage of acid flasks on the monster, and then tries to duck out of its reach...

Throw Minor Acid Flask: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
1d6 persistent acid damage + 1 acid splash: 1d6 ⇒ 1
Throw Minor Acid Flask: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
1d6 persistent acid damage + 1 acid splash: 1d6 ⇒ 6
Throw Minor Acid Flask: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
1d6 persistent acid damage + 1 acid splash: 1d6 ⇒ 4
Throw Minor Acid Flask: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
1d6 persistent acid damage + 1 acid splash: 1d6 ⇒ 2
Step backwards


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius can't really see exactly where the enemies are, but he runs to the bridge, so that he's optimally positioned to start throwing his bombs if the monsters reveal themselves.

triple move


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius keeps both his eyes and his nostrils wide open.

Searching, Perception +7 (+9 smell)


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Upgraded Alunarius to 1.6, the changes look a lot of fun!


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius is afraid of horses...


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius nods when the suggestion is made to head out in the morning, and volunteers to take third watch.


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius keeps on looking for the safe house, but joins up with Hobb. "Two pairs of eyes see more than one!"

Perception +9, aid Hobb


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius keeps on looking for the safe house, but joins up with Hobb. "Two pairs of eyes see more than one!"

Perception +9, aid Hobb


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Since there's a big update to many classes (including alchemist!) coming out on Monday, would it be allowed to retroactively make some edits to our characters next week?


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Alunarius runs around town, looking at as many houses as he can, checking whether it would be easy for them to be burnt down, or whether they would qualify as sturdy and safe.

Perception +9, Society +9


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

A small gnome has been listening intently to the story told by the venture captain. There seems to be a fire burning behind his eyes, betraying an intense focus, but with just a hint of madness.

"Alunarius, at your service, especially in case anything needs blowing up!". He gives at a slightly disconcerting cackling laugh.


Male | HP: 58/58 | AC 15, TAC 15 | F:+9 R:+10 W:+7 | Res: 5/7 | Perc +7 (+9 smell) | Reagent batches 4/9 | Speed: 25 ft |

Ready for action!