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Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Day Job, Perform Sing: 1d20 + 2 ⇒ (2) + 2 = 4 Day Job, Perform Sing, GM Reroll: 1d20 + 2 + 3 ⇒ (17) + 2 + 3 = 22 Boon: 1d20 ⇒ 14 ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() My guess is you have a 1 in 4 chance to hit or so, not counting the miss chance, if it's invisible. On the bright side I can keep everyone healed for a long time. Can only life link my level of targets so will start healing the bear next round. ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Al casts Resist Energy 10, electricity and has his familiar deliver it to Rogarch . Zap him. he says. He fast-heals two more. I never get to use this power. :) ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Waze wrote: As he doesn't know what to do as his bullets doesn't work the wizard does nothing this turn. Bullets will hit it, it's just hard to hit. Also you could cast Blur on yourself or others for a miss chance...? ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Beshmet heals 5 and so does anyone else that is down 5 or more. Let me know so I can adjust my health and know when to heal Allanen activates his fly hex to gain more mobility but sits in his pool and continues to fast hea. He has taken 10 points from Life link but healed 4 from fast healing. He can heal 10 this way. ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Waiting to hear the answer to this. Please remember at the start of the player's action, if you are wounded more than 5 heal 5 and tell me. I knoi Beshmet is healing 5. Anyone else? ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() If most everyone is in hybrid form and only takes 2 damage then Al does not have much incoming damage from his Life Link. If this is the case he still moves as indicated but will try to deal with the haunt by casting the cure Moderate Woulds spell and let his hawk familiar, move 60, deliver it. ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Interesting interpretation. Every encounter I have had/seen with a Will-O-Wisp it was indeed targeted buy and mostly taken out with magic missiles. Maybe when it attacks it can be targeted? ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Allanen can't really hurt the wisp but can keep us up for a while I think. And he can handle the haunt. If no one has the magic missile spell or a wand of magic missile then we have to hit the wisp. Al has given everyone +1 to hit and damage for 5 rounds. ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Allanen's turn everyone who is down more than 5 heals 5 and Allanen takes 5 damage from each of you. I think he takes 25 points of damage so on his turn he will heal himself with that wand. Please keep your healh bars up to date so I can make good dealer calls. Al moves away from the wisp and towards the haunt as he heals himself. Cure Mod: 3d8 + 5 ⇒ (7, 5, 3) + 5 = 20 If he can stop in a pool of water he gains fast healing 2 while there. I think where he is counts. ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Devaan, you should have started this encounter closer to full. You are life linked and will heal 5 hp a round until you are down less than 5. Plus Al has tons of healing so you had better be asking for healing if you are down at all. ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Hmm. That Haunt is a long way off then. Might not be able to effect us where it is? About 80 feet to Allanen. Redo
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Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Perception: 1d20 + 17 ⇒ (19) + 17 = 36 + any bonus from hybrid form and from Scent. With that roll can Al also pinpoint the wisp? Double moving/moving full speed takes a penalty on stealth I believe. There is another haunt! Allanen calls out as he uses his healing hex to damage the haunt. If he can sense the wisp he will call out where it is and move away from it. Positive Energy: 3d8 + 5 ⇒ (8, 2, 5) + 5 = 20 ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Allanen, in hybrid form, considers the path forward. Perception + scent: 1d20 + 17 + 8 ⇒ (5) + 17 + 8 = 30 ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Devann will heal 5 from Al via life link on Al's turn. Realizing the threat has not been eliminated Al will continue to try to damage it this time his healing Hex on it. Positive Energy: 3d8 + 5 ⇒ (3, 5, 6) + 5 = 19 ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() I take it we did not destroy the haunt? Will Save: 1d20 + 12 ⇒ (13) + 12 = 25 I am first to act but am unsure if we have an enemy to attack? Normally with a haunt I believe you need both a knowledge Religion and an initiative above 10 to act before the haunt? Can you give us a hint about what is going on? ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Calling out to the others as he tries Diplomacy, Al yell Its a Haunt! You can hurt it with diplomacy or by doing the ritual dance Luvyire taught! Diplo: 1d20 + 6 ⇒ (13) + 6 = 19 ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Al reaches out and casts Barkskin on Rogarch while trying not to concentrate on anything he fears. +2 Natural Armor - likely will not help against a wisp but if it has allies it sure will. ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Rogarch is correct. Al will have to rest before being able to attempt to dispel the blindness. ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Hmm. That dust is strange stuff. Lets you successfully emulate a class or race with UMD. That would let you use, say an elf only item or maybe a paladin weapon but I am not sure what else. pretty specific. I can used the scrolls and wand but don't specifically need them if someone else does. ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() {ooc]I believe Al is wounded as well[/ooc] Cure Mod on himself: 2d8 + 5 ⇒ (5, 6) + 5 = 16 ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Al will check Cybelle out before trying his healing hex on her. Is anyone else wounded? he asks. Heal Check: 1d20 + 13 ⇒ (5) + 13 = 18 Healing Hex on Cybelle: 2d8 + 5 ⇒ (7, 3) + 5 = 15 ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() As the creature appears and attacks there is a flurry of feathers from Allanen's shoulder. His hawk familiar flashes out and its talons rake at the blade,causing it to miss. Bodyguard, Aid AC Talon: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 +1 from Bless Allanen is both startled and angry. Hey! I was not attacking you! He opens his mouth and breaths a short cone of acid at the creature before stepping back 5'. Acid Breath: 2d8 ⇒ (2, 6) = 8 DC 14 Reflex Save for half. ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() I seem to recall that these creatures do sneak attack damage. If so, they should get it when attacking from invisibility. If someone is poisoned Al will instead cast Nuetralioze Poison. Unsure about these creatures Allalen attacks to aid Fluffy's defense but fails to do so. =1 longspear: 1d20 + 4 ⇒ (2) + 4 = 6 ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() While and area affect, the cone is only 5' so I am not sure I can pinpoint a specific square. Allanen will bless the party and, smelling the air move forward towards the threat. Is there a roll to pinpoint. I seen to recall you have to be pretty close....? ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Al can either point out where the enemy is (not sure he can actually target them with scent) or he can hit the area with Stinking Cloud. Thoughts? ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Al has not gone either. Can he use scent to define an area that the creatures are in? Perception: 1d20 + 17 ⇒ (7) + 17 = 24 ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() [ooc[Al is waiting to see if anyone is blind. Are these creatures running from us?[/ooc] ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Allanen lets the beast within his half transformed self free and howls as well. Intimidate: 1d20 + 2 + 4 ⇒ (6) + 2 + 4 = 12 ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Allalen will cast Produce Flame to help burn away the webs. Do I need to roll for an assist with this spell? ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Could have used my swim speed here, but will try to help the acrobatics. Allanen tries to assist people by offering a hand from the air in difficult spots. Assist Acrobatics: 1d20 - 1 ⇒ (16) - 1 = 15 ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Acrobatics 29
At our level some of these are impossible for someone with max ranks after rolling a nat 20. Will be fun to try but I almost wonder if this table is for a higher APL. lol. We will have to be creative to succeed. ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Allanen, in flying hybrid form attempts to help Rogarch from the air. He calls our where he can see that the brambles are not as thick and tries to guide the group. Perception?: 1d20 + 17 ⇒ (14) + 17 = 31 Hope that is good for at least a +2 :) ![]()
Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17
![]() Sounds like the PCs stay together. I have done most other chases where this is not the case. One time this resulted in only my rogue catching a werewolf and the rest of the party showing up 3 or 4 rounds later. By then said rogue needed help turning that werewolf loose. lol Your instructions do not include doing two steps at once. Is that a possibility? And how do abilities like fly or swim speed for one PC impact the DC for the group?
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