F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Assuming this is a new day? Wolf - Martikio wrote: He moves at a slower pace than the others besides Alice. Round 4, he gets to the edge of the cliff and looks down at the fight. "Hmmmm perhaps a lightning bolt?" The first 1 round, Alice had stood observing the battlefield. Round 2 Alice casts haste on Jorne, Ulricha and Xandarian.
Round 3 Alice starts casting Magic Missile amplified with Cherry Blossom metamagic through *Sacred Geometry*.
Success result:
Math must result 31, 37, or 41. ((((((3+5) *1) -5) +5) +2) *3) +1 = 31 in 17 guesses Round 4
Cherry Blossom metamagic:
Benefit(s): When a living creature takes damage from the affected spell, that creature also takes 2 points of damage to Strength, Dexterity, and Constitution or 2 points of damage to Intelligence, Wisdom, and Charisma (your choice). If the spell does not normally allow a save, the target can attempt a Fortitude save to negate the effect. Ageless or immortal creatures are immune to this effect. This is a magical aging effect, but it does not alter the creature’s true age—it merely simulates the effects of old age on the flesh or the reversion to a more infantile mental age. Alice starts Summon Monster 4, A steam mephit (eldritch), to appear 20ft up 2 squares west of the yellow barbarian near Jorne.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
"Not alone, obviously. We're best off fighting them on our own territory."
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Evera bows respectfully. "I am a devout follower of Erastil and all those that are disturbing the peace of the land with their evil deeds are enemies of mine! So when I heard about strange activities around here, I came to investigate!" she says with a confident voice. "But to be honest, you and your companions are a quite diverse bunch yourself. What are you doing here?" "I'm Alice, a Desnite, and i and the others are part of a group working and living in the kingdom to the east. This was to us an exploration mission, after rumors reached us. You'll be pleased to know, that Erastil's the main main of religion there."
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
GM Wolf wrote: The fox makes himself scarce as the elf maiden descends. She, Evera, lands nearby to the beautiful human, Alice. Sup?! Pre-Evera's arrival, me still in pixie form. "Things were a cluster mess.", my wounds having just closed up. "Jorrast and i were the last to leave the scene. When Evera arrives, i change back into a human.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
I and Jorrast hold a moment as Jorrast explains his plan. "Ok, but be very careful, Jorrast. If they conjure creatures that can *smell* you, like tracking dogs, bail."
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Alice how far can you dimensionally jump Jorrast? I can move him 60ft max. An ally i see within 30ft, and move them into a square i can see within 30ft.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
"North, Jorrast, towards the giant oak tree near the stream. We move away from there."
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Evera Aerendyl wrote: Hello GM, I’m trying to assess what options would still allow me to stay with the group? Follow the fleeing fox.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Fleeing is the 'to do', hehe. Can't proceed my life's work and pilgrimage when i'm dead. "Come on Jorrast, we're getting the heck out of here! Prepare on our own territory and all that jazz, as they say."
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Still here and alive. Not much happening for me. I got an invite to help my cousin and her husband with handling a reception at their office later next month.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
GM, how many dmg did i take? Also, the small barbarians are unable to make an aoo, since i was at 20ft altitude already.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
If Jorrast withdraws, Alice withdraws upwards 20 feet, then 10 feet towards the other side Jorrast is moving to. If straight upward invokes aoo, Acro: 1d20 + 5 ⇒ (6) + 5 = 11
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
GM Wolf wrote:
I suppose an offensive hex does? :)
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
GM wrote: Who has the protective hex on? Jorrast, Ulricha, anyone else? Only Jorrast is within range of me. Round 36 Alice puts evil eye hex on grey barbarian SE of Jorrast, for -4 to attack, and chants to prolong that and Jorrast's protective luck. Round 37
For the next 4 rounds, Alice does so for the next 4 barbarians around Jorrast.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Alice flies over to Jorrast and chants to prolong his protective luck. @ GM, my icon is between 2 barbarians, but out of reach of them, at 20ft altitude.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
GM Wolf wrote: Alice should do summoner!!! ;) Summoners don't have martial weapon proficiency for Starknife, which i need for my Prestige Class. Magus does, or 1 lvl caster loss at taking a level in a martial class on an otherwise caster base.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Hi Noral, Chyrone's PC here. I have yet been unable to decide gestalt side. If you take full arcane, i take a 3/4 caster. Currently i mostly function as your standard buff/chant shaman, with an occassional support spell.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
@GM & Jorrast, correct, protective luck kept active on Jorrast. Alice flies keeping up her reciting/chanting of Desna's blessings and virtues, extending protective luck on Jorrast.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Round 28 Evil eye for -4 attack to pink barbarian + chant. Round 29 Evil eye for -4 attack to purple barbarian + chant
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Round 26 Alice puts the evil eye on the blue barbarian for -4 to attacks, then chants to prolong the protective luck on Jorrast and Xandarian. (Round 27)
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
@ Jorrast, i too love that hex. It has saved characters from death by dragonbite in the past. Alice hexes protective luck on either Xandarian or Ulricha, whoever is closest, then chants to prolong durations.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
With the Greenwatch cloak, i sell my own cloak of protection +1 for 500 gp.
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I am figuring out how much time i would have had to craft and implanted an Western Star into my left upper arm.
Implanting requires: Fasting 3 days minimum, then make a DC 20 charisma check, with +1 for every extra day. It is then attuned to me. So say i keep it up for another 4 days (+4, i cast Eagle splendor for another +2 modifier to charisma, for total of +13 charisma on the check. Cha check: 1d20 + 13 ⇒ (8) + 13 = 21
Utility spell with a Desna appropriate implanted ioun stone. Do we have that much time? In total would cost 11 days, and 2000 gp.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Wolf - Martikio wrote: ** spoiler omitted ** Conversation earlier:
Alice is surprised by the hug, and doesn't quite know what to make of it, so she doesn't resist. Round 22 Alice casts fey form 1, to turn into a pixie and fly above the stream.
Readied shot, small size: 1d20 + 12 ⇒ (5) + 12 = 17Sting: 1d6 ⇒ 5 Alice keeps position as long as she does not see enemies, she can stay in fey form for 8 minutes. Round 23
Round 24
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Hey everyone, In regards to my low posting across the board the past weeks, job hunting currently. My mind wasn't focused on the board. I aim to get back to a proper pace. I'll get to my gestalt tomorrow, i am considering a psychic sorcerer or hexcrafter magus. So for now i'll deal with the fight my shaman way. GM, could you please put me back on active? The dot in gameplay had not done it for me.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Works well, indeed. Another is the swashbuckler 1 (inspired blade) + investigator X (empiricist i believe)
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
GM Wolf wrote:
I nod. "Correct. However when we return from a planar 'excursion' into Abaddon, he had this 'look' in his eyes. Of a man with a mission of severe gravity. He set off on his own, and we have been unable to find him yet."
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
GM Wolf wrote:
If Baerik's the Grand diplomat, i'll go for the position of magister. Seems also a fitting. Knowledge, proper education. Alice is a curious knowledgeable person anyway. Fits with craft wondrous item, also.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Oof, well with my high mental stats a lot is open. I think i'd go for either diplomat or magister. With her background as a noble, a little more leaning towards diplomat.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Amethyst 3d100 ⇒ (2, 26, 71) = 99 I would agree with Ulricha. As the new band of their forces, we are currently not as in high standing to get a regular audience to take a seat at the big table. As Mr. Sean Bean once said: "One does not simply walz in and join the council."
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Martikio: All things considered being raised in a noble house, Alice observed and listened carefully to his story. Maybe he thickened some stuff, maybe he downplayed some details? Sense motive: 1d20 + 21 ⇒ (6) + 21 = 27 "You do realize asking a lady for her blood is really more a vampire thing, right?""[/b] Story considered, and the insight she was given into his state of being, a memory of her mother's philosophical moods comes back to her. In which her mother opted that a good moral compass, values and kindness, can make a world of difference. Silently smiling inside, Alice motions for you to hand her the cup.
Mother, we will have so much catching up to do when i revisit. "To new chances and a good life."
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Xandarian Quartermain wrote:
*sips tea....* *cough*Divine caster*cough*
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Martikio: Not having used this power often, snapping out of the knowledge trance takes evidently a bit more effort than other scholarly shamans she may have met in the past. Suddenly grabbing her chin switches her eyes polar opposite, into a void black with tiniest hints of light, this resembling a tiny midnight starscape. Poor you is janked through a tear in the fabric of reality from your current position, and you reappear up in the tree a few feet from the picnic spot. Easy enough to climb down from. Alice snaps out of it.
Sense motive 20.
Spoiler:
She unintentionally says this pretty firmly, somewhat uncomfortable. "And...you weren't always a daemon? You turned into a lycanthrope, and then on top ended up a custodian in Abaddon?"
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
About the bounties, Shall we take on something from page 1 & 2?
Maybe hunting centaurs or a manticore?
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Too bad. Best of luck in whatever game Vandomir gets next.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
GM/Martikio: 1d100 ⇒ 86 Alice keeps composed, hearing him out. Though he did have the looks and social traits, she wouldn't mindlessly fawn like a freshman seeing 'that pretty guy in class'. Perhaps it was all the travel and social experiences she's been through, both on the road and amidst the wealthy circles in Oppara. Right now, this sounded like genuine flattery, but the point still remains that one shouldn't rush into things recklessly, or take things at face value.
When Martikio starts speaking of blood, she slightly tilts her head faintly.
Using Lore spirit's ability to try and receive knowledge about blood related skills or abilities tied to his kind:
Take 10 for result of 31.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
@Xandarian, Jorne previously ooc said that remove curse result 25 i rolled, could be used on your sword if needed. Alice will go try find Jorne anyway this week for trying to help him. Ulricha wrote:
Hehehe. We'll see how this plays out.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Wolf - Martikio wrote: ** spoiler omitted ** That's some solid Wishmaster vibes, if you've seen the movie. GM: Markitio wrote:
Alice is speechless for a moment. After spilling about university, she couldn't refute human form Martikio had the looks, and calm composure when he was still an enemy.She shows a modest smile looking slightly downwards.
Herself preferring a clear what is what, she looks back up.
Assumingly the rest of the conversation goes about mutual interests, and her answering questions to the best of her knowledge, from her past travels and studies.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
GM: Conversation going along good, but Alice falls into a short cough, when Martikio asks about her romantic orientation, just when she swallowed a sip of wine. *cough...cough...i'm good now..* She's obviously caught off guard.
"If it's about personality, someone levelheaded. Trustworthy and charming, sharing an interest in travel. As for looks? No particular demands, but a bit of biceps on a guy certainly isn't bad. There was one guy in university who had part the personality, tall and dark-brown hair. But he went into politics, wasn't interested in travel." She then inquires,
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Xandarian Quartermain wrote:
And i only now notice you're an Opparan too. Going by the panther picture GM linked us earlier, maybe human Martikio looks like this?
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Jorne Fyrestone Stavian wrote: I am a bit hard to find. Unless you talk to the right person. Xandarian could use that remove curse. Assuming Xandarian bumps into her day 2. But she's wandering around exploring the city, so she'd be out in the open. GM: If those rolls are that effective, i will leave the outcome to your discretion. Her own intentions were to bring equal measure of interest for Desna. Maybe polytheism in Desna's favor of measure? When catching Martikio wandering alone again, or he in humanoid form catches her wandering, Alice invites him to have a picnic. She'd pick a spot in a park or a high point with a view. "So you were bound to that palace realm. Believe it or not, mortal society can make social constructs similar. Duty to family and such. I decided to diverge from such a path and set out to see the world." She cuts a big sausage into chunks and opens a bottle of wine, passing him a cup.
"What would you seek to see and experience on the material realm? It might even coincide with our own travels.", she herself chews on a piece of bread and cuts some cheese.
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Alice will treat disease daily on everyone suffering from disease.
GM:
Sense motive, Martikio's interest for Desna?: 1d20 + 21 ⇒ (11) + 21 = 32 Alice will poke for Martikio's polytheism. Diplomacy, guidance: 1d20 + 25 + 1 ⇒ (20) + 25 + 1 = 46
Over the coming week, on days the group does not go bounty hunting, Alice will cast lesser restoration daily as far as people require it.
Remove curse for Jorne, if needed: 1d20 + 8 ⇒ (17) + 8 = 25
F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Good call Jorrast. Also asking this day for 4 lesser restoration. @ Vandomir, choose 2 attributes to restore for Roci, and 2 attributes for yourself. Attribute dmg restored Roci: 2d4 ⇒ (1, 3) = 4
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