Villamar Koth

Aletheia's page

20 posts. Alias of Panda40.


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Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3
Old School Dungeon Master wrote:


Who is keeping their third round actions?

I will - my black Irish friend....


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3
Drugoth Reburn wrote:
Alethia if you rage its +6 not plus 5 18 strength becomes 22

Thanks!


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3
Varrel Inthien wrote:
Our first goal should be sundering the horn.

I have improved grapple - I can just grab the horn and take it away from the guard....


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3

I hide the dagger, pressed against my back, under my rags. If we are discovered and my leg is not free - than I will rage and rip the leg chain out of the wall.

Strength check: 1d20 + 5 ⇒ (19) + 5 = 24


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3

Action 1- Take the weapon from Drugoth.
Action 2- I hide it as I have stated and pretend to be chained.
Action 3- I wait for the last guard to pass and help Drugoth with the last guard...

Rather than kill/attack, I will place the blade at the neck of the guard and tell him in a whisper:

Surrender friend...your life in exchange for a little help and advice. Or I will cut off your head, skin it, and use it as a pesh pipe. <chuckle>

Intimidate: 1d20 + 3 ⇒ (19) + 3 = 22


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3

Bluff: 1d20 ⇒ 4

I hide the dagger in the small of my back, under my rags. I sit down and pretend to still be cuffed. If a guard comes too close, I can use the chains to grapple him/choke him.


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3
Old School Dungeon Master wrote:


You begin with Aletheia, who was next on your post and the first manacle is such a breeze you can actually work on the second the same round.

PING!

You actually pierce and do 1 subdual damage to Aletheia. One of his hands is free.

A small price to pay. More please!


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3

Excellent - would someone free me as well? We should pretend to still be cuffed if the guards return and take them alive - if possible. They will be good sources of information.

Aletheia offers his hands towards those picking the locks.


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3

Aletheia looks at the mess and shrugs.


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3

Nothing at this time....


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3

When/if the picks get to me - I'll need some help. I don't have disable device as a skill.


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3

Aletheia pulls at his chains in an akward stretch and then lets them rattle slighly as he relaxes.


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3
Drugoth Reburn wrote:
We should wait til nite . No ned to kill da gards cept Blackery.He em mine!!

Agreed. I still would like a sword handy, just in case.

Aletheia smiles and stretches out his arms and legs.

By the abyss...I would kill for an ale...and a taste of pesh.


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3

The tiefling has a point. Let's keep this simple. If any of you have the skill to pick locks, do so. Then let us use that window image to making an opening in the wall. We can then climb down with the rope - here or on a lower level and head for the bridge. I have no problem killing if needed but quick and fast will do us well. No need to masscure all the guards here...


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3
Drugoth Reburn wrote:
Anyonez hav a idea o why shez givin me pictures of da stuf we neds to get out?

Aletheia arches an eyebrow and chuckles.

Either she is insane or there is magic involved. Touch the images and see if they come to life. I'll take a sword if it exists.

Aletheia thinks for a moment and adds one question:

Do all the images make sense to you? Are there any that you dont understand or are unsure of?


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3

Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13

Aletheia will keep an eye out and see throughout his stay if anyone (guards, fellow inmates, visitors) shows any signs of addiction/drug use (for example tar stained teeth from someone who chews pesh on a regular basis).

If someone has a need - and I help scratch it, perhaps I may be helped in my exit from this hotel.


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3

Aletheia nods to the others, examines his surroundings.

Perception: 1d20 + 3 ⇒ (10) + 3 = 13


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3
Kallen Marvaine wrote:
"No one ever leaves here, except to be put to death," the strange woman says fatalistically to Aletheia. "My only regret is that they have left me here for so long."

You have been here for a while then. There is power in that. Think. What do you know, have seen? Information is power that we can use to put to death the ignorant butchers who run this place. What insight can you share, sister?


Male Human Barbarian 1 /HP 16/18 (20/20) AC 12 Flat AC 10 Touch 12 CMD 16 (18) Fort 4/6 (+2 vs drugs or poison) Ref 2 Will 0 Init+4/Perception+3

A man shares your cell and he looks at the F brand and laughs. He is stocky, handsome, tall. His hair is long, messy and appears to needs washing.

I will be leaving here soon. I've killed before, I have no problems doing so again. My name is..Aletheia. Perhaps your interests align with mine.

1d10 + 1 ⇒ (1) + 1 = 2