Sir Holton

Albrecht's page

5 posts. Alias of Daynen.


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Daaang, had to go give selina a read and see what the fuss was about.

I need to RP with you more often. Well done. Kinda hoping we'll get in the same group here. I foresee entertaining dynamics between Selina and Albrecht.

Also, RASSO! What kind of list is that? What NONSENSE is this???

...I'm not on it!!


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you know, one of these days, I'm gonna have to have like six characters prepared, so when someone does recruiting, I can throw em all out there at once, pretend to be different people, and see if the DM catches on and checks the aliases before they make their final choices.

What. don't give me that look. You know it'd be hilarious to have four of your characters selected for one game and then spring the surprise on the DM. You know it would.


Designing a campaign is never an easy feat, and anyone who says otherwise is a liar (or has been doing it or something like it for a loooong time.) I'm doing the same thing with my own homebrew worlds and characters, and I'm about ten different kinds of lost at this point, so don't ever feel bad about not being good at it. It's hard.


Ah, thanks for the clarity on locale. like I said, geography is one of my failings, real or otherwise. I'll see if I can't straighten that out a bit.

EDIT: ok, that should be a little better, I think. Continue to inquire as needed; My inspiration on this guy so far hasn't been quite what it was with some of my other characters, but it's a work in progress, and if anyone wants to collaborate, or if any further details are needed or incorrect, lay some truth on me and let's bring this hero to life!


Alright, here we go. Got some fluff whipped and some crunchy cookies baked up. Background remains somewhat general, but hopefully is accurate enough to the events of the setting. Let me know if something conflicts with history somewhere, and I'll patch it up.

Fire away with the questions, DM, and we'll fill in the gaps together if you're up for it. He's a bit iconic, perhaps, but with subtle differences that I'll get to express in the story. If we work out his code and such beforehand, we'll have none of the destructive drama that a bad paladin can bring, while hopefully still having a -little- of that rich in-character conflict that makes characters believable without bogging down the game.