Dhampir

Alarin Tempestborn's page

77 posts. Organized Play character for Kobash.


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Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

It’s usually a 1 or 20.

Boon: 1d20 ⇒ 13

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

PFS# 7162-1
Faction: Sovereign Court
Day job - Craft Bookmaking: 1d20 + 8 ⇒ (9) + 8 = 17

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

”Indeed, let’s explore this place more thoroughly. During the fight Insae a statue hidden away. It looked like a man with a monkey-like face.” Alarin leads the way back to the statue.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin keeps waving his wand, though his wrist is getting carpal tunnel syndrome.

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin sends another magic missile from his wand.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin continues sending magical missiles at the asuras, aiming for any that have already been injured.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin flicks his wand again.

”Focus on one of them at a time!”

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin runs into the chamber and whips his wand at one of the asuras.

”You can’t hide from this!”

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin backtracks, following the rest of the pathfinders.

Double move.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin heads down one of the side passages, hoping to catch a glimpse of where the asuras before they escape.

Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Magic Missile if I see one.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin takes cover in the rubble, flicking his wand again and again at the little creatures.

If you have no ranged weapons, take cover and make yourselves harder targets.

My wand only does 1d4+1, so this is going to take a while..
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Not sure what level of cover AC bonus I can find, but I’ll take anything I can get.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin moves in and grabs a wand of magic missile from his belt.

Knowledge Arcana to ID?: 1d20 + 9 ⇒ (19) + 9 = 28

Hoping to determine if these creatures have resistsnce to magic or magic missiles.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin follows Teke around the exterior wall, still detecting for magic auras.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

”Let’s be cautious. These raiders seemed concerned with escaping something other than us.”

Before moving on Alarin casts detect magic to scan the area around them and ahead.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Having lost all patience and mercy towards a$$holes in the jungle, Alarin whips his glaive after the headband-wearer.

AoO: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d10 + 6 ⇒ (7) + 6 = 13

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin has 10’ reach with his glaive and threatens headband and the female caster. Should he have gotten an AoO vs the woman when she cast? If so, here is an AoO..

AoO: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d10 + 6 ⇒ (8) + 6 = 14

Alarin lays about with his glaive, sweeping left and right.

+2 Glaive vs Woman: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d10 + 6 ⇒ (7) + 6 = 13

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin swings his glaive again.

+2 Glaive vs Headband guy: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d10 + 5 ⇒ (10) + 5 = 15

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Charging his glaive with arcane power, Alarin moves through the doorway and slashes at headband.

”We’ve had a trying day. I highly suggest you all surrender.”

1 arcane point to enhance glaive to +2
+2 Glaive vs Headband: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d10 + 5 ⇒ (3) + 5 = 8

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin releases a scroll into his hand from a spring-loaded wrist sheath and quickly reads it off before advancing to the front of the group.

Spring scroll (swift), cast shield, move 30’

AC 20

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin steps to the doorway, glaive in hand. Trying to bolster Ito’s approach to diplomacy from a position of strength.

”Explain yourselves first, for I doubt you’ve been given permission to ransack these ruins.”

Diplomacy aid: 1d20 - 1 ⇒ (7) - 1 = 6

He may be laying on the subtle threats too heavily...

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Glaive in hand, Alarin takes position just behind Ezekias. He would have taken the lead, but has no intention of fighting for the spot. If it helps, he casts another light spell to illuminate the area.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

”Our thanks Matsanda.” Alarin bows.
No thanks to Rudayahm. That bastard owes us one big favor.

To his companions, ”Let’s get to it then.”

Survival: 1d20 ⇒ 19
Fort save: 1d20 + 4 ⇒ (7) + 4 = 11

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Having no way to heal the fool noble himself, Alarin checks Rudyahm's pockets for any potions he might have.

”If anyone has healing, now is not the time to be thrifty!”

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin charges in with a blade crackling with energy.

Swift action to expend arcane point to enhance longsword, charge attack.
+1 Longsword + Charge: 1d20 + 7 ⇒ (8) + 7 = 15
Spellstrike Damage + Shocking Grasp: 1d8 + 3d6 ⇒ (6) + (6, 5, 1) = 18

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Knowledge arcana: 1d20 + 9 ⇒ (12) + 9 = 21

”That’s no tiger, that’s a Leucrotta!”

Special attacks or defenses?

Alarin leaps from the tree and lands light as a feather in the ground below. Featherfall 1/day

Dashing towards the beast, he draws his sword and charges it with electrical energy.
Cast and hold shocking grasp.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

”Did anyone else here that!” Alarin suddenly calls out. ”Musket shots from back down the trail! I think the beast has found Matsanda and the porters!”

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin reluctantly takes position in one of the machens. With what little he knows of hunting, he wonders if Rudyahm knows much more.

Damned fool. Last I knew, cats are very good climbers. When this goes sideways, I’m going down.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin has worn a constant scowl since the nest of snakes. Though he knows the group needs to impress these noble fools, he is starting to wonder if they are worth the effort.

Upon finding the fresh kill and hearing Rudyahm’s instructions to prepare an ambush, he looks around and makes a half-hearted attempt...

Survival: 1d20 ⇒ 7

.. abandons the idea and moves to stand over the bloody carcass with his sword drawn.

”If anyone sees it coming, give me a sign.”

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Fort vs Poison: 1d20 + 4 ⇒ (8) + 4 = 12

Alarin flinches from another bite. Resisting the urge to worry about the toxins in his system, he responds with another blast from his wand.

Magic Missile - 48 charges remaining: 1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Fort: 1d20 + 4 ⇒ (19) + 4 = 23

”Go. I got these.”

Alarin jumps back and grabs a wand from his belt and points it at one of the still moving snakes.

Magic Missile - 49 charges remaining: 1d4 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

I think Alarin won initiative over the small snakes, so I assumed they are flat footed and not able to make AoOs yet. They also might be too small to threaten adjoining squares.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin dashes forward, jumping into the brush beside the elephant and blasting a group of snakes with a spray of magic.

Color spray DC 14 (affects orange, purple, and yellow snakes)

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin had nothing to offer in regards to the elephant. His experience in taking care of animals was limited to “taking care of animals” with his crossbow.

Which he attempts to do again once the hunt is back on.

Expend another arcane point to make Crossbow +1
Crossbow: 1d20 + 4 ⇒ (11) + 4 = 15

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin steps forward and blasts the swarm of monkeys again.

Wand of burning hands - Ref DC 11: 3d4 ⇒ (2, 1, 4) = 7

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin considers going to retrieve Rudyahm’s pistols, to prevent him from making things worse, but the other Pathfinders jump into trouble with both feet, so he sees little choice but to bail them out.

Grabbing one of his wands, Alarin moves closer, judging the angles before letting loose a fan of flames over the swarm.

Wand of burning hands CL3 - Ref DC 11: 3d4 ⇒ (4, 2, 4) = 10

15’ cone template should be able to avoid allies.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin listens to all the advice given by his companions. It’s all good advice, but it’s missing a key component that he feels he might be able to help with.

”Understanding your prey is important, as is tracking and laying traps, but in the end you need to strike true.”

Alarin gives Matsanda a lesson in archery.

Crossbow : 1d20 + 4 ⇒ (17) + 4 = 21

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin moves through the jungle with his borrowed crossbow. It’s not his favored weapon, but a magus is trained to enhance just about anything with their magic.

1 arcane point to temporarily make his crossbow +1
Crossbow: 1d20 + 5 ⇒ (12) + 5 = 17

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

”I would be honored to join the safari.” Alarin says, accepting one of the crossbows.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin knows little about exotic spiders, but he is cautious with limited resources, including the resources posed by their patrons on this hunt. Count Matsanda may have arranged passage to the area, but it will be the Baron who lets the Pathfinders explore it.

To Matsanda, ”My lord, we should not be hasty. Aside from pain, do you feel anything else? Weakness, or confusion? An antitoxin could help with poisoning, but if the Baron is correct then you would be consuming a resource meant for emergencies. And if you are later bit by a scorpion you will be in real danger. Also, antitoxins may have side effects, so you could make yourself sick without reason. There is dignity in fighting through pain, but little when one’s arse is glued to a chamber pot.”

Diplomacy (aiding someone else): 1d20 - 2 ⇒ (14) - 2 = 12

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Checking in.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

A light sheen of sweat beads Alarin’s brow as he walks through the jungle. Luckily a breeze follows him everywhere he goes and helps keep the oppressive heat at bay. Though just barely. He began the journey following the elephant, but a close encounter with a large dropping soon convinced him to lead the giant beast instead.

As the expedition heads deeper into the jungle he takes notes and asks the locals about the local flora and fauna.

Knowledge Geography: 1d20 + 5 ⇒ (3) + 5 = 8
Knowledge Lodal: 1d20 + 6 ⇒ (4) + 6 = 10

Halfway through the day he crushes up his maps when he realizes they are way off.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Satisfied that the elephant is indeed, and elephant, Alarin retire with the other Pathfinders to share gossip.

”It was a rumor that others might be looking for the ruins..” Alarin replies to Ito. ”Have you learned anything specific?”

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin takes a closer look at the elephant Matsanda has arranged, watching it for a while to see if the aged animal might be more trouble than it’s worth. He also asks around to see if there really is no other option.

Knowledge Local: 1d20 + 6 ⇒ (3) + 6 = 9

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

”That you survived proves you are still a force to be reckoned with.” Alarin offers a bow to the noble. ”We will happily aid your hunt, and if you would, please tell us of this tiger. It must be a monster of its species.”

Are we still attempting diplomacy? Can any other skills be used to gain favor?

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Diplomacy: 1d20 - 2 ⇒ (8) - 2 = 6

”I...” Alarin hesitates upon thinking of his last adventure. Taking a cup, he drinks deeply. ”Some stories are better left untold.”

Deep in his mind the mantra replays... Iä! Iä!

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin tries to recall any useful information about where they are headed to and who they will deal with.

Knowledge geography: 1d20 + 5 ⇒ (14) + 5 = 19
Knowledge local: 1d20 + 6 ⇒ (11) + 6 = 17

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Purchases:
+1 Glaive 2308gp
Spring-loaded wrist sheath 5gp
Spring-loaded wrist sheath 5gp
Scroll of blade lash x4 100gp
Scroll of shield x2 50gp
Scroll of monkeyfish x2 50gp
Scroll of deadeye’s lore x2 50gp

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin leans in slightly on his glaive. ”Are we only to aid Baron Bomande Rudyahm in his hunt, or, assuming we convince the Baron to help us locate them, does our mission include an expedition to the ruins as well? If so, any lore of the ruins or Maharaja Khiben-Sald would be appreciated.”

To his fellow Pathfinders, he asks perhaps the most important question. ”Can anyone here track a tiger?”

Anyone have survival?

Once all questions are answered Alarin retreats to the Society libraries to research a few things.

Any knowledge checks available for:
Count Falroun Matsanda
Baron Bomande Rudyahm
Jalmeray customs and etiquette
Urapangi Uplands
Segang Jungle
Ruins of Maharaja Khiben-Sald
Jalmeray tigers

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

..like cats and dogs...

A gust of wind rustles the curtains near a slender man. A strange thing seeing that the windows are closed. He leans upon the pole of an ornate glaive. His hair is white, his eyes gray, and faint blue whirls upon his skin. For those familiar with the planetouched these features mark him as a sylph.

He watches T’Shar during introductions and is reminded of words he once heard from an old sylph he encountered in Absalom.

One would suppose that ifrits would naturally clash with undine, but that is not usually the case. I couldn’t tell you why, but they don’t like us. We stalk while they strut. We observe while they wish to be observed. We are like cats and dogs, forever wary of the other.

He listens to the others for a time before slipping into the conversation himself.

"Alarin Tempestborn, of Omash." He says, stepping forward and giving a deferential nod to Venture Captain Valsin. ”I have a little experience. Discovered secret tunnels beneath Absalom a couple years back. Later delved a crypt cursed with the living dead in Nirmathas. Recently survived an involuntary commitment in an asylum overrun with madmen, cultists, and creatures from the Dreamlands.”

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

"I'll cover you until you're ready!" Alarin says to Muzhaa'f as he moves up next to him. Imbuing his glaive with arcane energy, then casts a color spray at the club-wielder.

Color Spray Will save vs DC 15

Alarin threatens 10' with his glaive and has combat reflexes. Feel free to roll my AoO's (+4 to hit 1d10+4 damage)