- INACTIVE - (GM abandoned game)
Wolf has taken 16 damage after the first two hits went through his DR 5/Evil. 41/57HP As the wild bites back, Al'Khain steps up to the mummy and delivers a powerful blow with his katana. wolf, bite, attack, inspired, bless: 1d20 + 8 + 2 + 1 ⇒ (3) + 8 + 2 + 1 = 14 for b/p/s: 1d8 + 15 + 2 ⇒ (5) + 15 + 2 = 22 katana, attack, bless, inspired, divine favor, bull's strength: 1d20 + 8 + 1 + 2 + 2 + 1 ⇒ (14) + 8 + 1 + 2 + 2 + 1 = 28 for slashing, magic: 2d6 + 8 + 2 + 2 + 2 ⇒ (4, 4) + 8 + 2 + 2 + 2 = 22 -Posted with Wayfinder
- INACTIVE - (GM abandoned game)
Al'Khain moves closer and taps Merisiel on the shoulder; "Let me through" he says and then whispers a prayer. casting Guidance on Merisiel Meanwhile, the wolf bites at the mummy again. bite, attack, power, attack, inspired: 1d20 + 10 - 2 + 2 ⇒ (2) + 10 - 2 + 2 = 12 for b/p/s: 1d8 + 7 + 6 + 2 ⇒ (1) + 7 + 6 + 2 = 16 plus free trip: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18 -Posted with Wayfinder
- INACTIVE - (GM abandoned game)
Unable to reach the mummy immediately, Al'Khain moves into the room, whispering prayers. At his beckoning, the wolf barrels into the room and bites at the mummy. casting Shield of Faith Aid, 10 temporary hp and +1 morale on attack rolls, 58 rounds remaining -Posted with Wayfinder
- INACTIVE - (GM abandoned game)
Looks like I didn't pick a third level spell. Will do that now. Channel Vigor
- INACTIVE - (GM abandoned game)
Al'Khain enters the room, oversized katana held ready. He approaches the grioth that is coming over the walkway and then casts a spell at the grioth that is flying over the pool. Then he asks the wolf to attack the grioth in its reach. Crunch:
Notes: (None) Round 1 action: Rolls: Active Status effects: -Posted with Wayfinder
- INACTIVE - (GM abandoned game)
Al'Khain murmurs a few prayers as Merisiel works on the door. Aid for +1 morale on attack rolls and fear saves, as well as temporary hp: 1d8 + 5 ⇒ (1) + 5 = 6 for the next five minutes Shield of faith for +2 AC for the next 5 minutes Divine Favor for +1 attack and damage for the next minute also, if we didn't heal up after the last fight we should do that first of all -Posted with Wayfinder
- INACTIVE - (GM abandoned game)
that puts Merisiel at only 1 damage. "I... I don't know what came over me. I just knew I had to break that glass." Al'Khain murmurs a prayer of healing over himself and then follows Merisiel at a distance, letting her resume her scouting. CLW: 1d8 + 5 ⇒ (5) + 5 = 10 now Al'Khain and the wolf are both at full health
- INACTIVE - (GM abandoned game)
Al'Khain steps next to the brain again and delivers a powerful slash to it while the wolf, somehow healed, continues its attack. Crunch:
Notes: Merisiel should have healed 5hp from life link by now Round 3 action: Rolls: fortitude save: 1d20 + 7 ⇒ (15) + 7 = 22 katana, attack, bless, inspired, flanking: 1d20 + 7 + 1 + 1 + 2 ⇒ (8) + 7 + 1 + 1 + 2 = 19 for slashing, magic: 2d6 + 8 + 1 ⇒ (1, 3) + 8 + 1 = 13 bite, attack, bless, inspired, flanking: 1d20 + 6 + 1 + 1 + 2 ⇒ (17) + 6 + 1 + 1 + 2 = 27 for b/p/s: 1d6 + 3 ⇒ (2) + 3 = 5 Active Status effects: -Posted with Wayfinder
- INACTIVE - (GM abandoned game)
Al'Khain realizes he needs some help attacking this strange creature, so he steps back and prays for aid. The wolf, meanwhile, ineffectually presses the attack. Crunch: casting Divine Favor
how much damage does Merisiel have right now? how much did she have last round? Just realized I've forgotten about Life Link bite, inspired, blessed: 1d20 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13 for b/p/s: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8 I presume a brain cannot be tripped? is the spiritual weapon flanking with the wolf?
- INACTIVE - (GM abandoned game)
Al'khain shouts for the wolf to join the fight, then slashes at the brain with his oversized katana. Crunch: free action to command animal companion to attack the brain
standard action to attack the brain handle animal companion vs. DC10: 1 + 13 = 14 katana, attack, flanking, inspired: 1d20 + 7 + 2 + 1 ⇒ (7) + 7 + 2 + 1 = 17 for slashing, magic: 2d6 + 8 + 1 ⇒ (5, 2) + 8 + 1 = 16 bite, attack, inspired, charge: 1d20 + 6 + 2 + 1 ⇒ (20) + 6 + 2 + 1 = 29 for b/p/s: 1d6 + 3 ⇒ (2) + 3 = 5
- INACTIVE - (GM abandoned game)
Al'Khain steps up to the glass and tries to shatter it with his huge katana. Crunch: katana, attack: 1d20 + 7 ⇒ (20) + 7 = 27 for magic, slashing: 2d6 + 8 ⇒ (3, 2) + 8 = 13
crit confirm: 1d20 + 7 ⇒ (19) + 7 = 26 for magic, slashing: 2d6 + 8 ⇒ (6, 1) + 8 = 15 Can we get a token for Al'Khain's wolf?
- INACTIVE - (GM abandoned game)
knowledge, religion: 10 + 5 = 15 Al'Khain shares his knowledge of the room's purpose. "Yes, it might be wise to see what happens to a more weak-willed summoned creature in there if it waits for a minute or so. I suspect the creatures will not be dangerous to us." -Posted with Wayfinder
- INACTIVE - (GM abandoned game)
Al'khain comes into the room at Merisiel's call. knowledge, religion: 10 + 5 = 15 "Ah yes, this is a clever room. The test here was to tell whether or not your mentor was lying to you when he tells you that you finished the test. There is more of the test to follow, it seems." I presume it is through the secret door. |