Palaveen

Akmenos from Nowhere's page

86 posts. Alias of hiiamtom.


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Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos stays behind Cerethil in the hall, keeping Deigo south to watch our flank.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Can he squeeze under the northern door?


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

The fight seems all but over, so Akmenos shifts to collect intel. He commands Diego to start moving south to scout the path back to the room the fought the leeches in, never getting more than 100ft ahead. Diego will dash and still take a few rounds to get to the limit. He'll move along the ceiling.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Quick post!

Spell Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Fire Bolt Damage: 1d10 ⇒ 4


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative Adv: 1d20 + 2 ⇒ (7) + 2 = 9

Spell Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Spell Attack Adv: 1d20 + 2 ⇒ (1) + 2 = 3

Whelp


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Makes sense, you and Lysander can take the front and I'll follow the elves can be last. They're just skeletons, let's just make it quick.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Thanks for the effort, it's really convenient.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

We're still probably fine for a bit more exploration. I have 2 more spells, Garnult has more PP left. I think we are still safe once Lysander recovers. I would prefer to continue.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

I suggest we simply head back to the room just beyond the green flame room - there is furniture to rest on and only one entry or exit point.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos fires a bolt at the leech that fell off Garnult.

1d20 + 5 ⇒ (17) + 5 = 22
1d10 ⇒ 6


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos targets the leech directly in front of him.

Spell Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Fire Bolt Damage: 1d10 ⇒ 3


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos fires at leech 1.

Spell Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Fire Bolt Damage: 1d10 ⇒ 10

I hope 15 hits!


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Second verse, same as the first!

Akmenos evokes another bolt of flame to strike the wounded leech.

Spell Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Probably missed Fire Bolt: 1d10 ⇒ 6


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos immediately follows up Ulisfuen's arrow with a bolt of fire.

Spell Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d10 ⇒ 4


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

I'm guessing it's time to move in and attack them?


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

I kicked the last one.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

It's buried in the PHB, and I just happened to know where it was :)

Akmenos meditates and relaxes during the down period, leaving Diego to stand guard.

HD: 2d6 + 2 ⇒ (4, 3) + 2 = 9


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Shirt rest


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

You recover half your ammunition by taking a minute after a battle to search (PHB 146), but that's just a reference. It's up to the DM, I normally only have ammunition lost if there is a fumble or something (like roll 1d6 after the encounter and lose that many arrows).

Akmenos grabs his dagger and says, That could have gone better, but at least the creature didn't get behind us... mind if I took some time to recover? There's no need for Garnult to waste energy and I would like to recover some of magic power anyways.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Frustrated, Akmenos cries Just die already! before throwing his dagger at it.

Ranged Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos holds his action until after the latest barrage of attacks, then weaves an illusion to create a floating stone wall that is roughly 5ft by 5ft between the snake on the brazier and the party.

I would like to hinder the snake not so much by it believing that the wall is real, but by just blocking its sight for its next attack since it has to pass through the illusion to get at anyone.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Sorry, phone post: Akmenos casts grease, avoiding the party in doing so.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos fires a magical bolt of flame.

1d20 + 5 ⇒ (15) + 5 = 20
1d10 ⇒ 4


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

I just saw an opportunity to let my outsider nature bleed through.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos rises confused, What happened!? Last think I remember was my toe hurting...


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos follows, Let me send my dear Diego into that room to ensure it's safety.

Akmenos then directs Diego to enter the room and look around.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

The knight I get, but how do you elves live for a century without frivolity? There is no clear and present danger, we're within a sprint of the front door and this ominous bucket is nothing more than a part of theatrics. Akbemos then kicks the base of one of the green torches.

Is there another path forward if that is all we care about?


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

It was just a bit of fun, you lot are too serious.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos laughs and releases the illusion. The flames are instantly green and he is standing untouched by flame, Haha! Relax, just a simple ruse. These flames are just for show as far as I can tell.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Ahhh! This did not go as planned!


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Amkenos tries something...


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos studies the flame to try and gather it's origin and function, as well as taking an action to learnt he school of magic causing the flame.

Arcana: 1d20 + 5 ⇒ (12) + 5 = 17


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Before the group enters the area with the green fire and columns, Akmenos performs a ritual of detect magic to aid with the investigation of the strange area.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

This is a boon! this can be an easily secured resting place, or a place to stash things we cannot carry out immediately.

I think Cererithil was talking about the door by where I moved Diego.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

That hallway goes back the way we came... from beyond the zombies. Let us head back to the green flame room. It has much greater purpose here. Akmenso heads back the other way when Diego returns.

When/if the group follows Akmenos checks to see if the door is locked.

Investigation: 1d20 + 5 ⇒ (15) + 5 = 20


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Fair enough, Cererithil. Intelligence is key to survival sometimes, Akmenso commands Diego to return and continue down the hall Cererithil started down.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos commands Diego to return to the hallway and wait.There appears to be an important location the other direction... some pillars with gargoyles carved in them with matching braziers tossing out green flame plumes... That might be the better first destination for us.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

After reviewing the tapestries, Akmenos sees the party moving through the secret door and decides to send Diego out to scout the areas we are leaving keeping a telepathic eye out behind us.

Akmenos moves to the intersection and sends Diego west as far as he can go while maintaining his telekenetic link with Akmenos.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos scribbles notes and updates his study of the cloth, checking the material construction and color choice to estimate how they have been made. These are worthless but if they were in better condition it would be an impressive antique!

Investigation: 1d20 + 5 ⇒ (10) + 5 = 15

These appear to be around the time of Ghana Njanu or Ghana Solongo, battling the dungeon to keep the evil beaten back. All this history is so interesting!At this point he might as well be rubbing his palms together and grinning.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos lingers to check his reference book of Rappan Athuk lore to try and see if he knows the central figure. If not, he just writes a few notes and moves on.

History: 1d20 + 3 ⇒ (17) + 3 = 20

Diego hangs out on the ceiling behind the group to keep an eye on our tail.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

That's really only true in early and in late levels. Levels 1-3 are over quickly, but it is easy for things to spiral out of control in combat. The 5e "sweet spot" is like levels 5-15 where the PCs have more options, can take a few hits and retreat when necessary.

Then in late levels monsters are immune to almost anything and the best strategy is meta-gaming saving throws so long as it isn't a legendary monster which will take luck and tactics together.

EDIT

It's also why TWF is common early in 5e and then changing to great weapons with bonus spells or action surges.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Spell Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d10 ⇒ 4 fire damage

Quick post


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos continues an arcane barrage!

Spell Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d10 ⇒ 1


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Evoking another bolt of fire, Akmenos fires back into the action.

Spell Damage: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 ⇒ 9

I'll step in front of Ulisfuen to avoid penalties to attack for cover - if there are any penalties from where I am positioned.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos hurriedly withdraws.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Akmenos reflexively launches a fire bolt.

Spell Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d10 ⇒ 1


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Ah! I have been screwing them up! I'm sorry!

I wasn't paying enough attention.


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Back to this damned lock! Cererithil can you help me?

Assuming advantage from helping
Thieves' Tools: 1d20 + 5 ⇒ (15) + 5 = 20
Advantage: 1d20 + 5 ⇒ (11) + 5 = 16


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

Not this again! Akmenos exclaims while firing a bolt of flame at zombie 1.

Fire Bolt: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d10 ⇒ 6


Male Tiefling Wizard 2 (760 XP); AC12, HP12/12, per.10, spells:1st - 2/3, lizard owner

There is either a single key for this dungeon, or the master's key ring must be - what's the matter Cererithil?

I can't see them yet so I'll keep picking the lock.

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