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RPG Superstar 7 Season Star Voter. Organized Play Member. 1,654 posts (4,817 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 11 aliases.


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Sczarni

World Wound--Disappeared --Confirmation

Yep, no fed ex on Labor Day. Missed delivery notice today, so I am gtg tomorrow after work

Sczarni

World Wound--Disappeared --Confirmation

Got a felony with a speedy trial issue dropped on me with a hearing Monday. Reset that to be back tuesday

Sczarni

World Wound--Disappeared --Confirmation

Imgot internet back today. Sorry the house was supposed to be pre set up, but the forgot internet and ac. I will be moving again in a month or so as a result, but now I can start up again tomorrow evening

Sczarni

World Wound--Disappeared --Confirmation

I am moving tomorrow, packing tonight, and unpacking Tuesday. I should be back Wednesday, well before Dr. Gabe.

Sczarni

A couple days bump. . .

Sczarni

I am looking for a Pathfinder group, prefer PFS, in or near Glendive, Montana.

Sczarni

I am relocating for a new shiny job. The only problem is that the new location is Glendive, Montana. I will be there approximately 18 months - 2 years.

Anyone know of a lodge near there for regular scheduled PFS games? A game store where one could start a local lodge? Formalities for such a thing?

For those curious about Glendive, I have provided a link with directions from Glendive to Bismark, ND.

Google Maps Link

Sczarni

World Wound--Disappeared --Confirmation

I have been offered a new position; but I have to begin work on July 17 at 7:30 am. I will be relocating 446 miles due east for the new job. As a result, for the following week, I have to close and reassign about 5 dozen cases, and pack, and move. Needless to say, I will be afk for another week. I hope to resume the weekend following the 17th.

Sczarni

World Wound--Disappeared --Confirmation

Sorry, getting set for a felony hearing on Thursday, Summary Judgment hearing on Wednesday, and a Bankruptcy on Tuesday. All together, my weekend was shot, and this week looks to be largely the same.

Sczarni

World Wound--Disappeared --Confirmation

What are Zogar and Allrianne currently using for light? When you entered the area, I believe you had torches in hand at the brief skirmish at the gate.

Peering down the tunnel as far as you can with torchlight reveals naught.

Zogar:

You do hear some scraping and scratching coming from the hole. Then silence.

Allrainne notices that she is not quite so stealthy with Zogar next to her as she was before.

Perception and Initiative for those up the ladder. DC is 23 plus or minus depending on your lights.

Sczarni

A friend of mine was inspired by Mr. Kyle Elliot's Library of the Lion, and has built what he thinks is nearly a submission worthy Module (40 pages, no art). He wants to put us through to play test at levels 1, 3, 5, and 7.

There need be no consistency as to character, but we will not be leveling up at all. It is just a play test to work out some kinks.

The guidance so far is: Build 1 "normal" set of characters, and 1 "optimized" set of characters. The first is to test whether a bunch of average joe builds can complete the various chapters without TPK, but with a certain level of difficulty. The second trip through is to make sure there is some challenge level for optimized parties.

I have free reign to do anything at all that I want. I can make any class, any archetype so long as it is PFS legal. I can build a 1, 3, 5, 7 that are all the same class, or different classes all around, or any combination of the two. I can even split the "normal" v. the "optimized".

So far all I have settled on is:

Normal 7: Dervish Dancer Bard
Normal 5: Bard (vanilla)
Normal 3: ???
Normal 1: ???

Optimized 7: Witch (Elf or Tiefling with Slumber and Flight Hex; no idea what else)
Optimized 5: Heavens Oracle (Gnome, Awesome Display, no idea what else)
Optimized 3: ???
Optimized 1: ???

Sczarni

World Wound--Disappeared --Confirmation

It is a foul smelling new hole! Yay subterranean areas! Lots of holes.

Sczarni

World Wound--Disappeared --Confirmation

GM Stuff:

perception: 1d20 + 6 ⇒ (9) + 6 = 15
perception: 1d20 + 6 ⇒ (8) + 6 = 14

The stench coming from a deep hole at the center of this room is overwhelming. This room is devoid of any furnishings whatsoever. There is a single exit, a tunnel to the east.

Sczarni

World Wound--Disappeared --Confirmation

Iomedae found the last 10 hard, did not fall because DC is 5, that is why no fall/no damage. Zogar has to roll just because taking 1 fails.

You are all reunited at the top of the rope, with a decrepit new ladder available, as well as a hole in the found to climb down in the room where you were able to locate your companions neatly boxed up.

Sczarni

World Wound--Disappeared --Confirmation

No damage, and as soon as he tries he will succeed

Sczarni

World Wound--Disappeared --Confirmation

yes

Sczarni

World Wound--Disappeared --Confirmation

Iomedae makes it splendidly up the rope for the first twenty feet before she begins to struggle. Luckilly, she just manages to hang on. The second invasion of the water seems to be all the gar are willing to take. They seem ready to attack to defend their beautiful mongrel munchies against anyone who cares to venture back in.

Aranthis:
You figure that whatever held the floor up likely kept the statue in place. If someone were to reset the trap, the statue would likely slip back into place. Barring that, it is not too likely the statue-door will close on its own.

Sczarni

World Wound--Disappeared --Confirmation

no, the ladder is up with Horgus, and leads further up. you have a rope and some gar below. The shield is +1, the ring is of climbing. It will take longer to decipher the scrolls unless you have cast read magic. The fish are getting agitated by your presence.

Sczarni

World Wound--Disappeared --Confirmation

Wow, nice saves

A spike pit trap opens as you enter the room threatening to swallow up the small group entering the dimly lit chamber. On the far side of the pit trap sits a humble chest. Inside you find a light
wooden shield, a ring, two scrolls, and two potions of dark vision along with 250 gold pieces, neatly stacked, rolled, and labelled.

Meanwhile, upstairs, as the pit trap triggers below you hear a grinding and notice a statue slide out of place to reveal an old, well rusted, ladder leading up.

Sczarni

World Wound--Disappeared --Confirmation

Reflex please all entering the room, the small one, not the water filled one.

Sczarni 1/5

TOZ wrote:
At Phoenix Comicon we had a TPK in Library of the Lion.

Err.... How? You can easily avoid all combat?

Sczarni

World Wound--Disappeared --Confirmation

Horgus will not opt to climb down, nor will the blind elf. Does anyone else wish to descend?

Sczarni

World Wound--Disappeared --Confirmation

Sorry, the forum goblins got my last post!

1d20: 1d20 ⇒ 10
Neither of you notices anything particular about the water, perhaps it is the blood and gore making the water cloudy, then again, maybe you are just distracted. The gar appear well sated, but they are still predators and likely to defend their home if it seems necessary. For now, they are simply too tired and well fed to care.

Anevia Tirabade decides to join you, leaving the blind Aravashnial in Horgus' care. Taking her time to get down the rope seems to make the task easy enough for the young lady.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

"What do you make of that door over there, to the east?" she asks, carefully treading water to avoid sinking any more than she has to.

Swim: 1d20 + 0 ⇒ (10) + 0 = 10

Sczarni

H spell focus conjration
1 improved initiative
3 augment summon
5 superior summons
7 heighten spell
9 preferred spell - emergency force sphere
11 improved familiar

Sczarni

World Wound--Disappeared --Confirmation

Iomedae ties herself off and begins the 30' climb down, she does her best, but after only a few feet, she slips and drops 10' falling 10': 1d6 ⇒ 1 before the rope goes taught, abruptly halting her decent. It would appear she does need help.

Sczarni

World Wound--Disappeared --Confirmation

The fish look incredibly well sated, and the water looks much more foul than it did just moments ago. A quick search of the floor reveals another hole leading down from the room once belonging to your freshly uncrated allies.

Sczarni

1 person marked this as a favorite.

Silver Tongued: Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.

So again from above:

+14 Charisma
+03 Class Skill
+20 Ranks
+02 Racial
+04 Aid Other (Halfling Cleric)
+06 Skill Focus
+04 Persuasive Feat
+02 Trait
-------------------
55 with only 0 spells, 0 items, and you can shift the attitude 3, not just 2.

Sczarni

Halfling cleric cohort with the Helpful trait and Luck Domain. Increases your bonus from Aid Other from +2 to +4, and the roll twice and take the better for the skill check with Bit of Luck domain power.

Sczarni

I second Dragon's Demand. It is 65 pages, wonderfully illustrated, and the appendices are amazing. It is probably worth the price just for the table on page 61. It has some exp padding, but nothing too bad. We ran it in 2 days, 8 hours on the first, and about 14 on the second day.
The fact that you can play for almost 22 straight hours with no complaint or issue should speak volumes.

Sczarni

World Wound--Disappeared --Confirmation

I am going to retire this campaign in 24-48 hours. I want to leave time for people to find the chronicle link easily though.

Sczarni

World Wound--Disappeared --Confirmation

I am going to retire this thread in 24-48 hours. Want to leave enough time for people to find the chronicle link easily.

Sczarni

World Wound--Disappeared --Confirmation

The bodies of the fallen splash into the water below. The first couple are devoured hungrily by the gar, the rest just float on top of the surface, slowly bloating.

Sczarni

World Wound--Disappeared --Confirmation

Link to Chronicles

Sorry it took the weekend :(

Sczarni

World Wound--Disappeared --Confirmation

Link to Chronicles

You can print the one you need (there is a generic for everyone except Daru and Findle) and fill in the player blanks!

Sczarni

World Wound--Disappeared --Confirmation

The screaming below subsides, all returns to a hushed calm.

Sczarni

I love the maps in the digital version. We just put them up on the big screen, and had smaller encounter maps done in advance. It was so nice.

I can't stress enough how amazing the Page 61 table (and the rest of Apendix I, but mostly the table) is.

Quick praise on the encounters most memorable:

Thaena: She was a blast. I loved her instability and craziness. She was so much fun! I hope she comes back somewhere. . .

Maffei: By time the party reached her, they were no longer great fans of Hunclay. She was a breath of fresh air for them, and a really well designed encounter. At first everyone thought she was a redo of the previous haunt in a new location. They were pleasantly surprised.

Spoilers!:

Aeterperax: Sadly, this opened badly. Being on the trail of the dragon, the group broke into two parts. Part I would provide cover by "I ready an action to shoot the dragon if he comes within range" while Part II of the group advanced 30', then they would do the same with group I moving. Unfortunately, the Zen Archer was able to hit the dragon with his tanglefoot arrows, and the dervish dancer made quick work of a mirror image. The Barbarian charged in and killed his own image. The dragon decided being on the ground was silly, and he had already lost too many images in 1 round, so he decided to hit the ledges above to cast against the mostly melee party. The dervish dancer killed the last mirror image with his AoO as the dragon flew off, sadly the barbarian made a Critical hit with his +1 Earthbreaker on his AoO.

The dragon was able to drop a couple Entangles which gave him a nice advantage, but the Zen Archer didn't really mind at all. He just kept plinking away 10-20 HP/round against the dragon. The poor dervish hated the entangle, in theory, but a DC 13 Escape Artist check is not too hard for a dex based class. Likewise, the DC 13 Str check is not too bad for a level 7 raging barbarian with a 21 base strength.

The wizard was peeved, and the one most separated, so he became the target of an improved vital striking dragon. The dragon swooped down, the wizard yelled "No! Szangi! Don't eat me!", and the dragon missed. Seriously. Impressively, he would have hit by 1 if not for the speaking of his true name. The wizard was very pleased with himself, and focused on summoning annoying little Lantern Archons, and shouting the Dragon's name on a regular basis, along with the others.

So, that was fun. Crazy weird, but fun.

Sczarni

World Wound--Disappeared --Confirmation

Ever observant, Horgus pipes up. "They look like gar. A really big predator fish. On the bright side, they are animals, and I doubt they are quite so hungry as they were just moments ago."

Sczarni

Go for Str. You will be a buffing (probably self) so you don't need DCs. Before you get third level spells (requiring Cha of 13), you will be level 6. You can get a headband of Cha before then. You only need Cha 12.

18 Str 12 Dex 14 Con 8 Int 9 Wis 12 Cha with Str at levels 4 and 8. Str Belt as soon as you can afford, after you buy a Cha headband

Steel Soul for Feat at level 1.

Warrior of Old and Defensive Strategist for Traits.

Dual Cursed for Misfortune revelation at level 1

Legalistic and Tongues (Tongues does not improve) for curses

Metal is better than Stone, IMHO. Battle would be best, but what can ya do.

Sczarni

World Wound--Disappeared --Confirmation

At the bottom of the hole, you spy two people being repeatedly charged and dismembered by some very large fish.

Sczarni

Evolved Familiar and Pounce evolution?

Pounce (Ex): An eidolon gains quick reflexes, allowing it to make a full attack after a charge. This evolution is only available to eidolons of the quadruped base form. - 1 Point Evolution.

Evolved Familiar:
Prerequisites: Int 13, Cha 13, familiar class feature.

Benefit: Select an evolution from the list of 1-point evolutions available to a summoner’s eidolon. Your familiar has this evolution. The familiar must conform to any limitations of the evolution. For instance, no familiars can benefit from the mount evolution and only familiars with wings can take the wing buffet evolution.

If you gain a new familiar, your old familiar loses all evolutions, and you can select a new 1-point evolution for the new familiar.

Special: You can gain this feat multiple times. Its effects stack, granting a new 1-point evolution to your familiar each time you gain this feat.

Sczarni

2 people marked this as a favorite.

The Aspis Consortium, always looking for the fast and easy power, had a brilliant plan. The Consortim began gathering Pukwudgies from all over Golarion. Through various alchemical and magical means, they managed to modify the base toxin from the shapechangers into a toxin that when ingested, would cause the victim to raise from the dead and continue on with his Aspis mission, or at the very least, prevent the Pathfinders from being able to swoop in and steal the results of the Aspis agents' work.

The toxin went virulent. Those who had volunteered became carriers until death. Those they infected became carriers until death. The toxin had mutated (or so the Aspis now claims) and was being excreted through sweat, blood, and worst of all, through naturally excreted pheromones. Every agent infected everyone who passed within 50 feet of him. Each of those did the same, and so on, and so on. The time it took the toxin to metastasize shrunk dramatically. At first, it took days. Near the end, it took only hours. A single individual could contaminate every single citizen in a city the size of Absolom in under a week.

The first wave was almost invisible. No one really paid attention to a couple dozen extra undead in the world. Most of the carriers were still alive. Slowly, in bits and pieces, reports began trickling in. It had become apparent that everyone who died was coming back. By then, it was too late.

EDIT: Of course, it could well be that the Whispering Way finally managed to get its agents into the Aspis to cause such a plague based on the research of Tar-Baphon among others.

Sczarni

World Wound--Disappeared --Confirmation

2 humans, 150 lbs each + 10 each weapon, + 25 each armor, +10 lbs misc = 195 x 2 = 390.

As you begin hauling up the rope, it becomes suddenly much lighter, followed almost instantly by the sounds of splashing.

Dice:

Acro 1: 1d20 - 1 - 1 ⇒ (10) - 1 - 1 = 8
Acro 1: 1d20 - 1 - 1 ⇒ (3) - 1 - 1 = 1
1: 2d6 ⇒ (6, 4) = 10
2: 3d6 ⇒ (4, 6, 1) = 11

Swim 1: 1d20 + 2 - 1 ⇒ (11) + 2 - 1 = 12
Swim 2: 1d20 + 2 - 1 ⇒ (4) + 2 - 1 = 5

??: 1d20 + 13 ⇒ (7) + 13 = 20 1d2: 1d2 ⇒ 1 1d6 + 3 ⇒ (2) + 3 = 5
??: 1d20 + 13 ⇒ (8) + 13 = 21 1d2: 1d2 ⇒ 1 1d6 + 3 ⇒ (4) + 3 = 7

The splashing intensifies, and screams of terror soon follow.

Sczarni

1 person marked this as a favorite.

Today at 3:00 pm MST, I will be running our little group through Dragon's Demand.

The group came together through school, and they all play primarily PFS because their characters are portable that way. The problem has arisen that some get to play way more often than others, and they no longer all fit in the same tiers. So they are all starting at level 1, and using these characters for when they get to play with each other.

The group has 4 players who are here, two siblings, the sister's boyfriend, and the sister's best friend. The usual fifth player is home after finals, but should be back today around 2. She is the perennial caster of the group, but everyone wants to mix up their roles.

The group so far:

The siblings are playing siblings, but cross gender.

The "brother" is a Half Orc Fighter who specializes in maneuvers and criticals. He took Butterfly's Sting and Combat Expertise. His weapon is a Nodachi for the crit range.

The sister is a half Orc Barbarian who dropped her mental stats to get very intimidating physical stats. She took Power Attack. When she power attacks while raging, she hits for 2d6+12 with her earth breaker.

Both of the Half Orcs have taken Shaman's Apprentice and Sacred Tattoo alternate radials, and Fate's Favored to help shore up the will saves v. domination. Both are wearing Four Mirror armor.

The boyfriend made a Human reach cleric of Desna with Luck and Travel Domains. She also wears four mirror armor and wields a long spear. I believe her stats are 17 str, 14 dex, con, wis, 10 cha.

The best friend is playing al elven witch who bumped Int all the way to 20, and took the fleet-footed trait, a greensting scorpion, reactionary, and improved initiative to get a 15 initiative and the slumber hex.

The last 1-2 players haven't e-mailed their characters in yet. They are not answering phone calls or e-mails, which is not unexpected or a bad thing. In order to start on time so we can run all the way through this weekend, we are hoping for some feedback on who you would add to this merry group.

Sczarni

This is a go in 3.5 hours, so any input would be really handy. Start is 3:00 PM Mountain time, just in case you wonder when 3.5 hours is as you read. I will post in Advice as well.

Sczarni

World Wound--Disappeared --Confirmation

You see two shadowy humanoids disappearing into the depths below. Strength check please Zogar.

Sczarni

World Wound--Disappeared --Confirmation

H11 A muted roar echoes down the walls of this hallway. Near the eastern end, the worked stone give way to natural cave walls, just before the hall ends at an open shaft. Hanging over the edge of the shaft is a knotted rope—the other end tied to an iron spike driven into the ground. You think you just catch a glimpse of something heading down the rope.

Sczarni

My local group is kind of a hodgepodge of people with a large difference in play style and character concepts. 4 of the 5 have played PFS, including at Cons, so they are also different levels. Someone always has to play up, and it has led to a couple near deaths. I expect that in the 7-11 tiers, the near deaths will become deaths. To help bring them together and consolidate everyone in the same level/wealth range, we decided to run Dragon's Demand with level 1 characters. Although not at all enforceable the players would all play synergistic characters who were somehow related or otherwise bound together outside of the Pathfinder' Lodge as an inspiration for more RP and less Roll Play at the table.

This is not a help the player's rebuild thread. I am the GM, and I don't evaluate the players builds at all unless there are amazingly flawed things happening, like an 18 Str wizard. So long as they build within the rules, they can do as they see fit. If you have major critique, issues with anyone, I will ask them if they want to PM about it. If not, please leave the builds below alone. I don't want the players stressing about how important an optimal _____ is and how necessary it is to have _____.

This is intended for PFS, partly because they all know they can rebuild at the end of the weekend. There is one more player who does not yet know of the plan, because he flew home after finals, and isn't answer his phone or e-mails.

Question: Who should the 5th person be? In all likelihood, it will be Lem for the first session, so the player has time to absorb what is happening, but down the road, who would you build to be the fifth?

The group is now a Fighter, a Barbarian, a Cleric, and a Witch (they follow in the TL;DR spoiler).

Possibly PG-13 Content:
The mother was a worshiper of Arshea before she converted to Calistria due to some spurned love. She spent the last decade of her life in the care of the Elven manager of the holy brothel after contracting some nasty disease that cost her life. Her children were raised almost entirely by the elven manager who took them in as three of his own. His only daughter finds her siblings amusing, annoying, and brutish. She takes a small amount of solace (mostly to mask her sadness) in the fact they will all die before she finishes puberty.

TL:DR:

1) Half Orc Fighter (Sacred Tattoo, Shaman's Apprentice) with Fate's Favored and Defender of the Society traits. He is the calm and rational sibling. He is smarter, and more personable that his sister by far. She is a warrior led by emotion, he is more of a tactician. He deliberately fuels her rage to help her be more effective in combat.

He has Combat Expertise as his fighter feat, and Butterfly's Sting as his level 1 feat.

His stats are: 17 Str, 14 Dex, 14 Con, 13 Int, 10 Wis, 10 Cha

His weapon of choice is a Nodachi, +4 (1d10+3/18-20x2) and he wears Four Mirror Armor.

His saves are 6/4/2, AC is 19/12/17, and 13 HP.

His plan is to set up his sister by transferring his criticals to her.

His skills are Climb, Swim, and K. Dungeoneering.
---------------------------------------------------------
2) Half Orc Barbarian, the sister of the fighter. She hates it when her brother out performs her in combat, and seems to have an axe to grind. She excels at taking advantage of the openings her brother creates. She is also a Mystic (Shaman's Apprentice and Sacred Tattoo). She does not really know that her success is based in part on her brother deliberately letting her take the big hits through Butterfly's Sting. She also has Fate's Favored as her first trait, her second is Superstitious.

She is an Invulnerable Rager archetype with Power Attack as her first level feat.

Her stats are 19 Str 14 Dex 16 Con 8 Int, 8 Wis, 7 Cha

Her weapon of choice is the earth breaker, appropriately sized. She deals 2d6+12 damage while power attacking and raged, with a x3 critical multiplier, or 6d6+36 on a crit.

Her saves are 5/2/-1 when not raging, and 7/2/1 when raging. Her armor class is 16/10/14 while raging, with 17 HP while raging.

----------------------------------------------------------
3) The Human Cleric
The last of the siblings is also the youngest She is the wisest of her siblings, and much easier to get along with than her older sister. She is a little slow, but not stupid, just slow on the uptake. Her traits are Reactionary, she was picked on a lot with two older half orc siblings, and Rice Runner, again, it was imperative that she learn to dodge well being the soft and squishy human sibling of half orcs. She is just as fast as her barbarian sister, which her sister hates.

Her level 1 feat is Combat Reflexes, and she has the Luck and Travel Domains.

Her stats are 17 Str, 14 Dex, 14 Con, 8 Int, 14 Wis, and 10 Cha.

Her weapon of choice is the long spear. She makes sure her siblings are holding the front, then uses her cleric abilities to bolster them and herself while making Attacks of Opportunity against those who threaten her family. She also wears Four Mirror Armor. She prefers to cast True Strike on herself, and have her Luck ability to roll twice to assist in her AoO domination.

Her saves are 4/2/4, and her Armor Class is the same as her siblings'.
-------------------------------------------------------------
4) The last 'sister' an elven Witch. This sibling is actually the daughter of the mother's manager, the elf who took care of the mother when she was dying. Although not technically a sibling, and a century older than the others, they all grew up together in the same house for the last decade and a half. She is weaker by far, and a little surly (as can be as a result of years and years of sibling on sibling violence). Not very wise, she still considers the others family, and has learned to out think and out run her 'siblings'. Her siblings all think she is crazy in part because she is small and frail, and in part because she spends a couple hours a day speaking to a bug. They have learned not to hassle her too much about her pet, else she lets the scorpion sting them while in their sleep.

Her level 1 feat was Improved Initiative. Her traits are Reactionary and Pragmatic Activator.

She has a greensting scorpion familiar she keeps in a jar around her neck. Her patron is Trickery, and her level 1 hex is Slumber.

She likes to mostly cast Snowball, because the ridiculousness of it makes her smile. Her cantrips are selected to help cover the gaps left when her sister memorizes her Orisons in the morning.

She has a whopping +15 to her Initiative (3 dex +4 Improced Initiative +2 Reactionary, +2 Fleet Footed elf trait, +4 from her Familiar.)

Her stats are 9 Str, 16 Dex, 12 Con, 19 Int, 8 Wis, 10 Cha

Her saves are 1/3/1 and her AC is 14/13/11

She wears a Hamaki at all times.

Don't worry too much if you don't have any thoughts, it just occurred to me that I could run We Be Goblins 2 if necessary to avoid putting the final player(s) in a rush.

Sczarni

World Wound--Disappeared --Confirmation

Kk

Sczarni

World Wound--Disappeared --Confirmation

29917-8 I believe. If the level range allows, this will put my little Dervish Dancing Osirioni Aasimar to level 2. . . Hadassah Ashtear should be the name that populates. The 2 chronicles she has are for my GM credits on the PFS Gameday 2, but they are not yet reported by the VOs. I have reported the games, but the VOs have not reported the event.

Sczarni

World Wound--Disappeared --Confirmation

It is reported to the Online VOs Link as Session 54. If it is not yet showing in your Sessions, I would believe it is due to the Online VOs holding of mass reporting until such time as all the events (or batches of events) are turned in. I will e-mail and ask.

Glass for the scanner is supposed to arrive tomorrow, and the scanner will be repaired as soon as the glass arrives. As soon as I have a working scanner again, I will post the other non-generic chronicle sheets.

Vae’lyth 999 has not participated in any online campaigns.