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Aioran's page
Organized Play Member. 615 posts. No reviews. No lists. No wishlists.
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It sounds like Lord of the Rings, elvencraft etc.
I guess it depends if you want to entrench racial stereotypes into the weapons they make. No dwarven weapon have keen, no elven weapons with +4 to confirm. Narratively that is fine, but player characters usually pick what's good over what's convenient.
+1
I like this idea, it adds an easily discerned element that takes away some of the nebulousness of spellcraft when trying to identify potions.
JoeElf wrote: Tower Shield Proficiency says:
"Benefit: When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills."
After having read the feat and the Table: Armor and Shields, I don't see any -2 for Shield, Tower.
However, in verifying ChessPwn's post above, I now see under the actual description linked in the table for Shield, Tower:
"When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield’s encumbrance."
It's in the tower shield entry
Edit: 'When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield's encumbrance.'
15ft because he's throwing across two diagonals?
5ft would be square 5, 10ft would be the unmapped square between 5 and 7.
I don't think you need the victim complex to be so heavy, at least not until after he ascends. I suggest a more gradual descent into evil representing his faith in the world being shaken (parents lied), damaged (society is unfair), then destroyed when he realises the world is fake.
Otherwise, kos sounds like he is a bit messed up as well and I can't really understand his motivations to make an unstable, evil wizard a god other than to create an antagonist to fight.
EDIT: And what about the replacement god of false information?

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The Sword wrote: Optimisation is not the opposite of roleplaying. The Stormwind Fallacy's suggestion that there is a spectrum with Optimisers at one end and roleplaying at the other is obviously false.
Instead there are two parallel spectrums
Roleplay ---------------- No Roleplay
Optimisation ------------- No Optimisation
Saying that someone is a Fluffkin is as distasteful as calling someone a powerplayer, which thankfully is seen rarely now. No player is soley interested in fluff, as long as they are rolling hit points and chosing stats.
The sad thing if it is so difficult to push someone out of a window that no one would ever do it, that is probably a shame. I sometimes think Pathfinder has created so many rules we have reached the point where there is no discretion any more and rules lawyers trump the intention.
In my opinion, mechanics should reflect player choices. Player choices shouldnt be determined by the mechanics. That said, I do think some newer players come to the game expecting to be a superhero power at first level. Thats not a rules issue, its a character issues.
I think you need to actually read the Stormwind Fallacy. It doesn't do what you say it does, and it does exactly what you are suggesting it should do. Or at the very least, read the bolded corollary below.
THE STORMWIND FALLACY wrote:
I'm hereby proposing a new logical fallacy. It's not a new idea, but maybe with a catchy name (like the Oberoni Fallacy) it will catch on.
The Stormwind Fallacy, aka the Roleplayer vs Rollplayer Fallacy Just because one optimizes his characters mechanically does not mean that they cannot also roleplay, and vice versa.
Corollary: Doing one in a game does not preclude, nor infringe upon, the ability to do the other in the same game.
Generalization 1: One is not automatically a worse roleplayer if he optimizes, and vice versa. Generalization 2: A non-optimized character is not automatically roleplayed better than an optimized one, and vice versa.
(I admit that there are some diehards on both sides -- the RP fanatics who refuse to optimize as if strong characters were the mark of the Devil and the min/max munchkins who couldn't RP their way out of a paper bag without setting it on fire -- though I see these as extreme examples. The vast majority of people are in between, and thus the generalizations hold. The key word is 'automatically')
Proof: These two elements rely on different aspects of a player's gameplay. Optimization factors in to how well one understands the rules and handles synergies to produce a very effective end result. Roleplaying deals with how well a player can act in character and behave as if he was someone else. A person can act while understanding the rules, and can build something powerful while still handling an effective character. There is nothing in the game -- mechanical or otherwise -- restricting one if you participate in the other.
Claiming that an optimizer cannot roleplay (or is participating in a playstyle that isn't supportive of roleplaying) because he is an optimizer, or vice versa, is committing the Stormwind Fallacy.
How does this impact "builds"? Simple.
In one extreme (say, Pun-Pun), they are thought experiments. Optimization tests that are not intended to see actual gameplay. Because they do not see gameplay, they do not commit the fallacy.
In the other extreme, you get the drama queens. They could care less about the rules, and are, essentially, playing free-form RP. Because the game is not necessary to this particular character, it doesn't fall into the fallacy.
By playing D&D, you opt in to an agreement of sorts -- the rules describe the world you live in, including yourself. To get the most out of those rules, in the same way you would get the most out of yourself, you must optimize in some respect (and don't look at me funny; you do it already, you just don't like to admit it. You don't need multiclassing or splatbooks to optimize). However, because it is a role-playing game, you also agree to play a role. This is dependent completely on you, and is independent of the rules.
And no, this isn't dependent on edition, or even what roleplaying game you're doing. If you are playing a roleplaying game with any form of rules or regulation, this fallacy can apply. The only difference is the nature of the optimization (based on the rules of that game; Tri-Stat optimizes differently than d20) or the flavor of the roleplay (based on the setting; Exalted feels different from Cthulu).
Conclusion: D&D, like it or not, has elements of both optimization AND roleplay in it. Any game that involves rules has optimization, and any role-playing game has roleplay. These are inherent to the game.
They go hand-in-hand in this sort of game. Deal with it. And in the name of all that is good and holy, stop committing the Stormwind Fallacy in the meantime.
Edit: Formatting from the other site is messy on paizo's forum :(
wraithstrike wrote: When a class feature gives you a bonus spell it counts as the highest level spell you can cast at that level, and it also counts as being on your class list for that character. <---This is for spells that are not normally on your class list.
As an example if I get a cleric spell as a level 8 sorcerer then it would count as a level 4 sorcerer spell.
There is an FAQ on this.
But doesn't the Magus ability refer to the way they're gained by Bloodrager's normally (adjusting the level it happens)
Aren't the spells level then 1/2/3/4...?
Use a Sun Blade?
What Race Trait are you using with Adopted?
The flaming property deals 1d6 fire damage, not the weapon.
Flaming wrote: Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. Compare with:
Merciful wrote: A merciful weapon deals an extra 1d6 points of damage, but all damage it deals is nonlethal damage. On command, the weapon suppresses this ability until told to resume it (allowing it to deal lethal damage, but without any bonus damage from this ability). Since the fire damage comes from 'the fire' on the weapon, it gets reduced from hardness separately from the damage you deal with the weapon. But, since the merciful property adds 1d6 points of damage to the weapon that is not reduced separately. Sneak Attack follows the merciful property so it is totalled up before being reduced by hardness.
EDIT: This is why rules arguments get very silly sometimes.
You're applying two lots of damage so hardness is applied twice, it makes perfect sense.
I didn't say he was being practical, just answering The Indescribable's question. :P
EDIT: Personally, I would just take the bastard sword, forget the rapier, pay a caster to cast masterwork transformation on the bastard sword, and then use a second weapon that I found along the way when I had better sorted out my strength issues.
Also, effortless lace is really nice O_o
Because people were questioning his impetus for carrying around a bastard sword and a rapier. (Were he to drop one of them it would reduce the weight of stuff he's carrying, etc)
Quote: How do I keep my players from killing / torturing / ignoring plot related NPC's? Kill your PCs? They're only level 9.
Try gallows humour?
The more it unnerves your party members, and the funnier your character thinks it is, the better.
Get a fleet of airships, they're 50k each. Become sky pirates.
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Kchaka wrote: I think there's a also an elf wizard favored class option that increases by 200g the amount of the magic item you can make per day, so at lvl 5 that wizard could make magic items in half of this time. Dwarf Favoured Class Bonus wrote: Wizard: Select one item creation feat known by the wizard. Whenever he crafts an item using that feat, the amount of progress he makes in an 8-hour period increases by 200 gp (50 gp if crafting while adventuring). This does not reduce the cost of the item; it just increases the rate at which the item is crafted.
The - is to signify that the monster does not have that stat. It's not a 'rule', as such.
eg
Skeleton Stat Mods wrote: Abilities: A skeleton's Dexterity increases by +2. It has no Constitution or Intelligence score, and its Wisdom and Charisma scores change to 10. Typical Skeleton Stat Line wrote: Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10 A skeleton has neither an int nor a con score. Both those stats have a dash next to them to signify that.
Protection From Evil (Lvl 1)
Angelic Aspect, Lesser (Lvl 2)
Burst Of Radiance (Lvl 2)
Protection from Evil, Communal (Lvl 2)
Touch Of Mercy (Lvl 2)
Magic Circle against Evil (Lvl 3)
Angelic Aspect (Lvl 5*)
Chains Of Light (Lvl 6*)
Archon's Trumpet (Lvl 7*)
Angelic Aspect, Greater (Lvl 8*)
chbgraphicarts wrote: 2) He's making the other PCs buff/assist his Cohort Hmm.
KoalaRescue wrote: He uses his PC's spells to buff up the cohort like crazy and then sends him into fight. ---
I second voideternal's idea. Alternatively, try using greater dispel magic more often.
You can add vital strike onto the hippo bite. ;D
Imbicatus wrote: KingmanHighborn wrote: tonyz wrote: A mount also allows you to move and full attack, which is huge. It does? I'm pretty sure if the mount moves you count as moving too. If the mount charges, you are charging. If the mount Moves, you can still full attack. And you only take mounted archery penalties if the mount double moves. If your mount moves more than 5 feet, you can only take an attack action.
Oh, I found it.
Sneak Attack FAQ wrote: Sneak Attack: Can I add sneak attack damage to simultaneous attacks from a spell?
No. For example, scorching ray fires simultaneous rays at one or more targets, and the extra damage is only added once to one ray, chosen by the caster when the spell is cast.
Spell-based attacks which are not simultaneous, such as multiple attacks per round by a 8th-level druid using flame blade, may apply sneak attack damage to each attack so long as each attack qualifies for sneak attack (the target is denied its Dex bonus or the caster is flanking the target).
Wow... this is so bad :/
Also, it's pretty clear it applies what it applies to.
EDIT: Oh right, there was that single attack limitation from 3.5. This makes so much more sense now... That doesn't exist in Pathfinder, they all get sneak attack.
TOZ wrote: And another fine medley! TOZ Why?! Make it go awaaaaay. There are far too many of those threads. I think I'll just quote you whenever I see one. :P
The DC of the magical items he makes would be based on his casting stat, found/bought magical items are assumed to be made at bare minimum.
Tiny Coffee Golem wrote: Thelemic_Noun wrote: If a race has different ability modifiers for different genders (as is the case with many far-out, nonhumanoid creatures), do the character's ability scores change? If, for some bizarre reason, the race has gender specific modifiers I imagine those change as well. Though frankly, I've never seen a race with such modifiers. At least one of the other planets has a race with gender dimorphic stats.
EDIT: Oh, it was the Lashunta, whoops. Guess I pay more attention to how many posts are left in the thread.
Umbral Court Agent (7/10 casting, must worship Zon-Kuthon) gives you the Darkness Domain, but I think that's it.
You don't beat SR on a natural 20, or fail on a natural 1. That only applies to attack rolls and saves and SR is a caster level check.
3.5
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Well the typical Warmage suggestions are Arcane Disciple to add a list of domains to your class' spell list, which you then know automatically. Draconic Heritage (*you already count as a Sorcerer), then Draconic Legacy for some more spells.
*Celestial Sorcerer Feat line as well for spells, but it's a little feat intensive.
Initiate of <god/order> also gets you extra spells on your class list.
Also, typical suggestions are PrC out as early as possible (but you can stay if you really want to). If you do stay you can swap Advanced Learning for Eclectic Learning which is the same but any spell from wiz/sorc list but counts as one level higher for you. (You choose whether you want Advanced Learning or Eclectic Learning every you get the option)
Practical Metamagic and Metamagic School Focus both reduce metamagic costs.
PF
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I guess if you really want spells you could taking Pathfinder Savant.
Have you considered a dip in Sorcerer for extra damage from the Bloodline Arcana?
How does your party heal and/or remove conditions?
Do you use Infernal Healing?
Diekssus wrote: The steam caster feat allows you to turn any spell with the fire descriptor to be treated as if it had the water descriptor. Now lets say I commixture it with an earth/acid spell. Steam Caster turns the spell into a Full-Round Action, so it can't be used with Elemental Commixture as it requires a standard action.
As to the combination of elements question... I'm honestly not sure. I would say ask your DM before you use it who gets to decide. Tentatively, I would say the feat user but YMMV.
Claxon wrote: <Snip>
Also I think Boon Companion would only be applied after Favored Class Bonus, so once the FCB causes you to reach effectively your character level Boon Companion would provide no benefit.
I am inclined to agree with this position. You pick FCBs when you take levels in a class, which is before you take feats. Surely, for those arguing an order of operations, that would suggest only one way of calculating EDL? i.e.(DL+FCB)+Boon Companion
Traits/feats you have that apply when you cast spells do not apply when using the wand as the wand casts the spell, not the user.
Devlin's Ring
If you wear this ring and pull back on an empty bow of any kind, an arrow appears, nocked and ready to fire. Should you fire the arrow, it inflicts damage and acts in all ways as a normal arrow. If you don't fire the arrow, it fades after 1 round. You can use this ring to produce more than one arrow in a round if you have multiple attacks.
Faint conjuration; caster level 1st, Forge Ring, Devlin's barb; Price 2,000 gp.
Devlin's Barb
Conjuration (Creation)
Level: Asn 1, Sor/Wiz 0
Components: V, S
Casting Time: Standard action
Range: Personal
Effect: One arrow, bolt, bullet or sling stone
Duration: One minute/level
Saving Throw: None
Spell Resistance: No
You create an arrow, bolt, bullet or sling stone (with no magical or masterwork properties). The created object disappears when the duration ends. Assassins use this spell even when ammunition is plentiful, because it leaves no trace of the weapon that caused the wound.
--
This isn't PF material btw.
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Broken Zenith wrote: Interesting. But let's go deeper.
First, players can't take the "Ability Focus" feat, as it is reserved for monsters.
This is debatable. Craft Construct is a prerequisite for a PrC, and available as a feat in a bloodline. I don't think it's special exemption for monster feats, so I would argue that if you met the prerequisites you could take ability focus.
Broken Zenith wrote: What is the Eldritch Heritage Bonus here? Shadowstrike wrote: Shadowstrike (Sp): At 1st level, you can make a melee touch attack as a standard action that inflicts 1d4 points of nonlethal damage + 1 for every two sorcerer levels you possess. In addition, the target is dazzled for 1 minute. Creatures with low-light vision or darkvision are not dazzled by this ability. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
I'd look into DR/-, I don't know how much you can really get but since AC isn't going to be a defensive statistic that does anything for you.
This is the wound system I use in one of the PF games I'm in.
Granted the setting is a custom one based heavily on ancient Rome. It's also used with a slightly modified wounds/vigor system. (Heal skill also revamped to accomodate wounds).
So far the Monk has lost an arm (we pitched in for a regenerate) but no other body parts lost. Although, my wizard almost outright died when an Elven Bodyguard crit him in the head.
archmagi1 wrote:
Witch: Mandates familiar, though familiars are easily enough ignored to move from "Do not want." to If only...
There is a half-elf witch archetype that trades away the familiar for a bonded item instead.
It's in the ARG
CommandoDude wrote: Anguish wrote:
So it's a load of hooey, all these threads. Martials can be underwhelming not because they need more numbers or feats or whatever... they can be underwhelming because THEY'RE NOT CASTERS. That's it. That's all it's ever been about.
Funny. Martials have no problem competing with Casters in 4e.
Martials are underwhelming because there's a preconceived notion that spells need to be awesome. How is caster-martial (dis)parity in 4e relevant to caster-martial disparity in PF? They're not the same system... :s
Expanding upon what I said above:
Ability damage doesn't actually lower the score... you don't lose access to feats or spellcasting if their pre-requisite stats take damage. I'm inclined to say because it isn't mentioned, is not a statistic in the game sense, and the ability damage doesn't actually lower a score (only applies a penalty), unlike drain, that you would die at your actual constitution value.
EDIT: tl;dr: You'd die at -12 imo.
Ability Damage to Constitution wrote: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by the Ability Damage penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. See Ability Score Damage below. It does remove HP, the question is does it raise how low you have to go before you die?
Hmm, I guess it really depends on whether the value you die at (-con) is considered a statistic. I don't believe it is so I would say RAW no.
It looks like the domain expired
RotR Master Race. That is a good trait!
Sir Constantine Godalming wrote: I finally found my traits only first level build.
So hah! Both are wrong you take the additional traits feat at first level and both power attack & dodge can kiss it.
Too bad Fey Foundling is a feat, not a trait.
Onyxlion wrote: I did mean adept the NPC class, it's a 5th level spellcasting class. Wow, that's cheeky. Well played.
Templates =/= Hit Dice.
HD dependent effects only check HD, not CR, so the 8HD is what's important.
(Assuming they're all standard Vampires with 8 Sorcerer levels so 8HD, and +2 CR Template on top of that, for a total CR of 9.)
EvilPaladin wrote: Rudy2 wrote: Aioran wrote: I'd probably go...
<snip> Do you have a way to deal with invisible creatures? Flour? It'd be awkward vs incorporeal invisible enemies...
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