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Agripos's page

238 posts. Alias of Tazo.


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Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Thanks for running the game! Was fun to feel super powerful at the end thanks to the super-armor. I felt bad for the horde of kobolds we crushed.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

I'm down to continue! I would like to take the fight to the Imperials!

Knowing that pursuit would be hopeless, Agripos resurfaces, deciding after some time to give up the quest. [b]"Guess we can't claim the reward for defeating the dragon. But this horde is quite the consolation prize!"['/b]


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Reflex: 1d20 + 10 ⇒ (18) + 10 = 28
Agripos manages to avoid the worst of the acidic water. 12 damage.

Surprised to be fighting in aquatic terrain, he quickly swims into a good position for his spear, thankful that his foe was blinded.
Swim, longspear
Longspear, Battle Cry, Rage: 1d20 + 9 + 1 + 1 ⇒ (20) + 9 + 1 + 1 = 31; Damage, Rage: 1d8 + 13 + 2 ⇒ (7) + 13 + 2 = 22
Crit?: 1d20 + 11 ⇒ (6) + 11 = 17; Damage: 2d8 + 30 ⇒ (4, 5) + 30 = 39


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Initiative: 1d20 + 6 ⇒ (10) + 6 = 16.
Agripos finds it hard to believe this rather small dragon is their true foe. Regardless, he heads down and attempts to dropkick the beast!

Move, attack!
Unarmed Strike, Battle Cry, Rage: 1d20 + 10 + 1 + 1 ⇒ (15) + 10 + 1 + 1 = 27; Damage, Inspired Rage: 1d6 + 11 + 1 ⇒ (2) + 11 + 1 = 14


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Agripos waves the party forward to indicate the path is clear. Continuing onward, he decides to bypass the doors for now and see what's going on with the hole in the floor.

Perception, urban: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Agripos nods in acknowledgement of the kobolds and their guidance. Not entirely trusting them, he remains wary of possible traps along their path as he turns the corner. Giving myself an "urban" favored terrain bonus because we seem to be in a building.

Perception, urban: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Airship vs. bird riders would be solid too. I understand we probably made some different choices.

In the part where we infiltrated the base to retrieve some metal armor, I'm really curious if we could have tried to steal those birds that were parked there. But besides Alejandro, we're not a stealthy team.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"We need to get you healed up, Alejandro." He prays to Athena to deliver healing.

LOH: 1d6 + 3 ⇒ (6) + 3 = 9
LOH: 1d6 + 3 ⇒ (1) + 3 = 4
LOH: 1d6 + 3 ⇒ (4) + 3 = 7

"The key is to make sure the dragon can't get airborne. Let's go!"


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Hey, I'm back! Hoping to get back into the swing of things.

I may have already said this, but I think the Oathsworn class should be buffed. It was something I definitely wanted to try, but I thought it didn't compare that favorably to other martial classes. Giving up armor is a big deal and should reap greater rewards elsewhere.

Also, I would endorse an epic airship battle! We've had ships involved in various ways, but I don't think we had either a one-on-one battle with boarders or an epic fleet battle where we played a major role.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Hi folks, my theory that things would be better in a week was too optimistic. I suspect work is going to keep me from posting for the next couple of months, with late September being the time where I can jump back in. I have a September 21 deadline I'm facing, and there may be spillover / I'll need to recover. I'm really sorry for the trouble.

I will roll with whatever solution makes sense to you. Happy to have my character botted or have my character or just step away from the action temporarily. If you prefer to move on entirely, I'm okay with that too; I don't want to sap the momentum of any of my games.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Sorry for the prolonged absence. I need another week or so to power through a busy and stressful time. Please bot me as needed.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"Go!" calls out Agripos. "No more fighting."

He's not sure how much the shaman understood, but he holds back on further attacks to make it clear that he was accepting the offer of retreat.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Is there really still one poor kobold next to me?

"Surrender you foolish kobolds. We're not here for you!" Agripos doesn't really expect that they will understand, but decides he needs to try and stop the madness. He pushes forward and tries to drop down from his high perch gracefully. Move to the end of the walkway and drop down. If the kobold is really there, it gets an AOO.
Acrobatics to drop 10': 1d20 + 10 ⇒ (15) + 10 = 25

He then attacks the nearby kobold!
Unarmed Strike: 1d20 + 13 ⇒ (3) + 13 = 16; Damage: 1d6 + 14 ⇒ (1) + 14 = 15


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Fort DC13: 1d20 + 12 ⇒ (15) + 12 = 27

Agripos yells in fury at the kobolds and their ineffective dust. At this point, he hoped they would scatter. But so long as they fought, he was duty bound to fight on. 5-foot step, attack.
Headbutt!: 1d20 + 13 ⇒ (11) + 13 = 24; Damage: 1d6 + 14 ⇒ (1) + 14 = 15


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Somehow I switched from using a shoulder to a knee, I was clearly too sleepy.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

I think I get an AOO on at least one fleeing kobold due to my longspear? Will roll assuming that's true.

Agripos attempts to impale one of the fleeing kobolds.
Longspear, DC, Raging: 1d20 + 9 + 2 + 1 ⇒ (13) + 9 + 2 + 1 = 25; Damage, DC, Raging: 1d10 + 13 + 2 + 1 ⇒ (10) + 13 + 2 + 1 = 26

As the others flee, he advances relentlessly at the nearest one and lowers his shoulder, intending to land a flying knee. Move, unarmed strike.
Unarmed, DC, Raging: 1d20 + 10 + 2 + 1 ⇒ (9) + 10 + 2 + 1 = 22; Damage, DC, Raging: 1d6 + 11 + 2 + 1 ⇒ (1) + 11 + 2 + 1 = 15


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Yep I am. The -2 is from TWF. My base attack builds in the -2 from Power Attack. The math is BAB +5, Str+5, Brawling Armor +2, Power Attack - 2 = +10 attack. I then add modifiers to that number. My level dip into Brawler accidentally became super useful due to Brawling enchantment.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Fort DC13: 1d20 + 13 ⇒ (15) + 13 = 28
Fort DC13: 1d20 + 13 ⇒ (9) + 13 = 22

Agripos continues to shrug off the hail of bullets and smoke as he goes after the archers at the top level.

Unarmed, Flurry, DC, Raging: 1d20 + 10 - 2 + 2 + 1 ⇒ (8) + 10 - 2 + 2 + 1 = 19; Damage, DC, Raging: 1d6 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19
Unarmed, Flurry, DC, Raging: 1d20 + 10 - 2 + 2 + 1 ⇒ (1) + 10 - 2 + 2 + 1 = 12; Damage, DC, Raging: 1d6 + 11 + 2 + 1 ⇒ (6) + 11 + 2 + 1 = 20 Missed.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Agripos worries as the kobolds manage some respectable damage, particularly against Alejandro. But he wasn't sure what else he could do about it. As the kobolds come close, he switches from using the longspear to using his body as a weapon as he attempts to literally crush the kobolds on the stairs with his heel. Flurry, 5-foot step up the stairs if the first attack kills the kobold.

Unarmed Strike, Flurry, Dedicated Combatant: 1d20 + 10 - 2 + 2 ⇒ (9) + 10 - 2 + 2 = 19; Damage: 1d6 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Unarmed Strike, Flurry, Dedicated Combatant: 1d20 + 10 - 2 + 2 ⇒ (11) + 10 - 2 + 2 = 21; Damage: 1d6 + 11 + 2 ⇒ (3) + 11 + 2 = 16


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Agripos moves forward to command more attention from the kobolds as he goes after what looks like a more leaderly kobold. Attacking the kobold with a shield with his longspear.

Longspear: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24; Damage: 1d8 + 13 + 2 ⇒ (6) + 13 + 2 = 21


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Fort DC13: 1d20 + 13 ⇒ (19) + 13 = 32.

Agripos all but laughs at the attempt to nauseate him with dust. There were a LOT of kobolds, but they did not seem very effective. "Hold the line! We'll scatter them and then go for the dragon."

Move action to get Dedicated Combatant, stab a kobold.
Longspear vs Kobold: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17; Damage: 1d8 + 13 + 2 ⇒ (6) + 13 + 2 = 21

Agripos has a reach weapon and combat reflexes, which might matter given this mob. I'll pre-roll in case. Wish someone had a fireball handy.

Possible AOOs:
Longspear vs Kobold: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21; Damage: 1d8 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Longspear vs Kobold: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16; Damage: 1d8 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Longspear vs Kobold: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29; Damage: 1d8 + 13 + 2 ⇒ (7) + 13 + 2 = 22
Longspear vs Kobold: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25; Damage: 1d8 + 13 + 2 ⇒ (4) + 13 + 2 = 19


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Agripos discretely points at the floor where he sees the traps. "Don't step there or there,"[smaller] warns Agripos. The only real path was to the left.

[smaller]"Don't know what they're saying, but I think we need to move forward."

He will begin advancing if there's agreement.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Agripos focuses on finding traps as Gheorix speaks, knowing that kobolds love their traps.
Perception, Urban: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Agripos shakes his head in the negative, and whispers back. "No light. We should rely on the Darkvision from the magic armor."

He begins to advance, wary of an ambush.
Stealth: 1d20 + 2 ⇒ (16) + 2 = 18
Perception, Urban terrain (buildings): 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Climb DC5: 1d20 + 8 ⇒ (12) + 8 = 20
Climb DC10: 1d20 + 8 ⇒ (7) + 8 = 15

It's an easy enough climb for Agripos in his new mobile, lightweight armor. Agripos stands with Gheorix with his own spear and for a moment, he forgets that Gheorix is a Celt and not a fellow Greek phalanx solider.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Agripos nods and takes the piton. He borrows a hammer as well and drives the spike into the rock before checking that it seems secure. He hoped the time and noise wouldn't draw trouble, and follows Alejandro's lead downward.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Assuming Alejandro signals that the coast is clear, Agripos looks to see if he can set up a rope to aid their climb down into the quay.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Ah, that makes sense.

"On second thought, the dragon and kobolds must be underground, with the quay marking a path into the side of the island. We'll approach from the other side and get a drop on the door that's there."


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"Okay, but where's the dragon then?" And where are the kobolds? This feels too quiet."

Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Of course, Agripos doesn't see more than keen-eyed Alejanro.

"Guess we can set down and try to figure it out."


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"Can we approach from the opposite side of where the quay is? Don't want to make our assault too obvious."


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Agripos buys a set of four tanglefoot bags, and the next morning is ready to head off.

He confers with the team and the scouts as they survey the island. "We need to get the boat close so we have a chance of hitting the dragon with the net. Is the dragon usually in the center of the island?"


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Hey folks, I'm traveling in Asia for the next couple of weeks. Hadn't had as much time to post as I expected. Please bot me as needed.

Apparently I can't access Roll20, so that's another random complication.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Agripos goes in search of tanglefoot bags.

"We'll gladly follow the lead of the scouts to get us going in the right direction," agrees Agripos.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"This is quite incredible! A creation worthy of Athena, goddess of wisdom and war. Have you considered employing your talents to the defense of Showerton? The islands are not as safe as they once were with Imperial forces on the move."


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"Sounds like a plan to me," agrees Agripos. "Let's meet this Leonardo the fishy fellow."


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Awesome! So it's maybe possible.

"In addition to a net, do you gnomes have Tanglefoot Bags? Maybe if we hit the dragon with sticky stuff, it won't be able to fly."


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"Mind you, a dragon is a pretty good defense!" mentions Agripos. "Tell me about this fancy net of yours. I'm willing to try anything to keep the dragon grounded."

Is the dragon large or huge? Trying to know if a Tanglefoot Bag will be of any use.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"We're not experts on being sneaky. Does anybody ever travel to this island normally? Would be great to go when the kobolds are distracted."


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"Hm, is there a way to approach this cave without being seen by the kobold tribe? I worry about giving the dragon too much warning of our arrival."


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"A net, you say? Clever. Or foolhardy, I'm not sure." Agripos wonders what these clever gnomes might create for them.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Agripos nods in agreement with Sigrid. "Yes--catching the dragon in its lair may be best, so that it can't just hover and breathe fire while we stand helpless."


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"Nice to meet you John. Your wig is . . . very interesting," says Agripos. It was hard to figure out what he was supposed to say given his oath to tell the truth--the white wig was definitely interesting--and strange and made the gnome look old. "Well, John Adamson--we wouldn't mind any information your libraries might have about a black dragon. It sounds quite fearsome. And while we are capable warriors, I am not sure how we can defeat a flying dragon while we are stuck standing on the ground."


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

I know we talked about hauling a bunch of loot. Were we able to get all of it? Quoting the post where we discussed:

Ironperenti wrote:

Let's say you each grab a couple of suits. Chainmail is one long dress and plate and mail we will say is all buckled together. But still that kind of fills your shoulder space. Alejandro grabs 10 lbs each of cold iron and adamantine. Agripos I'll say tossed another 40 lbs of ingots in his pack, they are 5#s each so that is 8 ingots of your choice.

Standing in the secret room you can hear men entering the large room beyond. The dark stairwell awaits with Agripos and Gheorix carrying armloads of armor. How do you proceed?

So if we take an unoptimized approach to deciding what was taken (i.e., equal parts of everything), I would interpret this as the following:

30 lbs of adamantine
20 lbs of mithral
10 lbs cold iron
2 mithral plate
2 mithral chain
Plus one of the special full plate armors that the armorers made.

Not sure what that's worth in our current world, but I imagine it might be a lot! Armor should probably be sold to the Council directly for use in war.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

During the journey, Agripos practices hard to learn how to fight with his new armor. The breastplate seemed to impart extra momentum on his strikes with his body, and he finds himself able to attack faster than ever before.

As they arrive on the new island, Agripos peers out at the settlements, hoping for signs that they were still undisturbed by war.
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
"Should we head toward the largest settlement over there?"


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Okay, here's the level-up for Agripos, with his new Brawler level:

Brawler 2 (Paladin 3)
+14 HP
+1 BAB
+1 Fort/Reflex
Rolling Flurry (like Brawler's flurry but must make 5-foot steps before attacks).
Feat: Combat Reflexes
Bonus Feat: Dirty Fighting
Skills: Acrobatics x2, K. Religion, Perception, Profession (sailor), Profession (soldier), Ride


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Will be taking a level of Brawler, as the Brawling enchantment on the armor becomes surprisingly useful! Will try to find some time, but may be next week.


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Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Survival DC15: 1d20 + 4 ⇒ (4) + 4 = 8

"Remember what the Council of Lords explained? If the Council was gone from Horath, they would rally in north-west Burgundia, home of New Atlantis. We should get anything useful from here and then set our new course. Hopefully the missing Council ships are a sign they escaped."


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"What in Hades name happened here?!" Agripos did not expect this base to be found and overwhelmed. "Who won the battle? Or did everyone just die?"

Agripos tries to assess the situation and what might have happened as best as he could.


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

"Nice sailing, Cookie!" Agripos didn't know much about the art, but he knew Cookie got them out of trouble really fast.

He looks toward the armorers they'd rescued. "Gentlemen, you've created some fine armor here. I don't know how it's possible that I'm faster and stronger wearing this armor than not wearing it."


Male Human Brawler (Battle Dancer) 2 / Paladin (Holy Guide) 3 | HP 61/73 | AC: 24 Touch: 13 FF: 21 | CMB: 10 CMD: 23 | Fort: 13 Ref: 10 Will: 6 | Init: 6 (8 urban) | Perc: +9 (11 urban) SM: +0 | Speed 35ft | Active Conditions: None

Woah, let's do this! Much better to do this than fire more shots.

"Mainsail, right!" Agripos was no expert, but he knew this was an important opportunity to sail out of here.
Aid Another (Prof. Sailor): 1d20 + 7 ⇒ (18) + 7 = 25 giving a +2!

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