Iramine

Aesantiel's page

250 posts. Organized Play character for utopia27.


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Grand Lodge

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Belated Happy Halloween All!!
- the Ghost of PFS Characters Deceased!

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

divine intervention from an unlikely source discourages the wand from being too critical of Kassandra's pronunciation.

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

still thinking good thoughts

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

From beyond; a kind regard, and a warmed heart.

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

As it turns out, they've tightened further since the version I was quoting (v3.0.2, 10/10) in the new fourth season version (v4.2, 8/12).

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED
GM Brute Squad wrote:
A really good Diplomacy roll is not worth a Raise. 16 PP can be spent for a Raise Dead spell. If everyone were to pitch in what they get from this session, that would be 12, but we would still need 4 more, and I think everyone spent theirs on gear like I advised.

If a character were high enough level to cast raise dead, or had used $$ to purchase a raise dead scroll, would PP be a limiting factor?

If the characters can procure resources in play to gin up a raise dead, is there some bar to that acting within a scenario?

Not trying to be argumentative, just being a PFS noob.

~~~

OK, so I got actually curious and motivated, and went out to the PFS Guide. Conveniently, there's a clearly labeled section:

Guide to Pathfinder Society Organized Play, p. 22 wrote:

Chapter 7: Character Death

Death is a part of any roleplaying game, and unfortunately it can happen in Pathfinder Society Organized Play just like in a regular Pathfinder RPG game session. The basic rule for Pathfinder Society is that if a PC dies during the course of a scenario, he can be raised by a PC of appropriate class and level that’s seated at his table (paying all expected costs), or he can be raised by an NPC in an appropriately-sized settlement (see Chapter 8, “Purchasing Spellcasting Services”), or he can be raised by his faction if he has sufficient PA (see Chapter 11). PCs brought back from the dead in Pathfinder Society suffer no energy drain if brought back through raise dead. This is different than how raise dead is normally handled—see page 329 of the Pathfinder RPG Core Rulebook.

OK, since I've got the book open... more interesting/pertinent quotes:

Guide to Pathfinder Society Organized Play, p. 22 wrote:
(from Purchasing Spellcasting Services) You might even die. The life of a Pathfinder is often not a long one. Danger lurks around every corner, and you may just catch a crossbow bolt in the teeth or be bitten in half by a kraken. That’s the way it goes. After, and sometimes during, a scenario, you have the option of dealing with your character’s misfortune. You may have spells cast on your character, subtracting the gold piece cost from your total. If your gold is insufficient, the other players around the table may chip in to get you back on your feet, but they cannot be compelled to do so. It is their choice whether or not they aid you. Additionally, your faction may be able to aid you with certain issues as well, so long as your PA is high enough (see Chapter 11).
Guide to Pathfinder Society Organized Play, p. 23 wrote:
(from spoils of war, after the scenario) Note: you may use items that you find during the scenario until the end of the scenario, but you have to purchase the item when the scenario is over in order for your character to be able to continue to use the item. This rule is most applicable to consumables such as potions, scrolls, and so on but also applies to weapons, magic items, and so on.
Guide to Pathfinder Society Organized Play, p. 27 wrote:

(from Chapter 12 PFS Gamemaster) Reward Creative Solutions

Sometimes during the course of a scenario, your players might surprise you with a creative solution to an encounter (or the entire scenario) that you didn’t see coming and that isn’t expressly covered in the scenario. If, for example, your players manage to roleplay their way through a combat and successfully accomplish the goal of that encounter without killing the antagonist, do not punish the PCs for their creativity. If that scene specifically calls for the PCs to receive gold piece rewards based on the gear collected from the combatants, instead allow the PCs to find a chest of gold (or something similar) that gives them the same rewards. Additionally, if they roleplayed past a bad guy who carries a specific potion or scroll they might be able to later purchase off their chronicle sheet, don’t cross that item off the sheet— instead, allow them to find it elsewhere as a reward for creatively solving the encounter without resorting to combat. Pathfinder Society Organized Play never wants to give the impression that the only way to solve a problem is to kill it— rewarding the creative use of skills and roleplay not only makes Society games that much more fun for the players, but it gives you, the GM, a level of flexibility in ensuring your players receive the rewards they are due.

Dealing with Death
Given the dangers that a character faces once he has made the choice to become a Pathfinder, character death is a very real possibility. If, during the course of a scenario, a character dies and cannot be brought back to life through magical means (most likely because the character is low level and has very little money or PA), the slot is over for that player and he’ll need to make a new character to play any other slots he’s signed up for.

Guide to Pathfinder Society Organized Play, p. 28 wrote:
(from the section The Chronicle Sheet) At the end of a scenario, a PC may have been afflicted with any number of possible conditions. If these conditions are resolved before the table breaks up, then you have nothing to worry about. However, if the player is unable to resolve a condition before moving on to the next scenario, you will need to write the condition in the Items Sold / Conditions Gained box and initial next to what you wrote.

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED
GM Brute Squad wrote:

Ah yes, I was kind of shaken up with a death on my hands. First time I actually killed a PFS character. I know how much I put into my characters. Death sucks.

>.>

Alternatively he could create a new character to play with this group.

Aesantiel was not killed by any GM. She was killed by a female gillman, and a really, really lucky critical hit. The gillwoman was doing what made sense for her, and Aesantiel was doing what made sense for her - maybe even above and beyond normal, since she was intentionally on the defensive. But that happens sometimes when folks play with pointy sticks.

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@maxis "Not in the face!"

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

umm... perhaps a goofy question, but... 3d8 damage? even with the critical shouldn't that be 2d8?

ah - erp. 3x crit. roger.

grasp, grasp for 2 points of damage worth of coupon... and fail.

good night gracie :)

so - at end of session i guess we'll all learn more about PFS and death.

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

Sensing a far greater degree of hesitation than usual from her comrades, Aesantiel shifts gears of engagement to permit the rest of the group to catch up before the gillwoman gets lucky a second time.

Round: 2
Status: HP 4/8 | AC 17 | T 17 | FF 14 | CMD 17 | F +2 | R +5 | W +4 | Init +3 | Per +9 | striking defensively
Standard Action: Unarmed Strike: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2, damage: 1d6 + 2 ⇒ (6) + 2 = 8

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

In the land of the blind, the sighted elf RULES!

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

Aesantiel explodes from stillness into a whirl of action. She kicks back her chair and rolls across the table to the gillman farther from Nestor.

'Let him fend for himself for the moment.'

Move Action: Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22

Her legs scissor the gillman's upper body, her momentum carrying both past the table. Aesantiel wrenches the gillman's lower leg in a direction it was not meant to rotate. She then follows the momentum smoothly into a fighting stance.


Round: Surprise
Status: HP 8/8 | AC 15 | T 15 | FF 12 | CMD 17 | F +2 | R +5 | W +4 | Init +3 | Per +9
Standard Action: Unarmed Strike: 1d20 + 2 ⇒ (8) + 2 = 10, damage: 1d6 + 2 ⇒ (4) + 2 = 6
using Scorpion Strike - if this connects, the gillman's move is reduced to 5' for 2 rds, unless it makes DC 12 Fort

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

Aesantiel quietly takes a place at the table, sitting and watching the inhabitants of the bar. She also takes out a journal, and sketches the bar and its centerpiece.
perception: 1d20 + 9 ⇒ (2) + 9 = 11
Aesantiel is obviously captured in rendering the tableau, and is paying less attention to her surroundings than usual.

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

"We're putting The Band back together. We're on a mission from God."
- The Blues Brothers

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

They're goiong to shame me into actually taking some training in performance :)

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

"I would be glad to play along - and I am flattered at your appreciation of my meager efforts. I should also spend some time conversing with the sailors. However I believe they will be more receptive if well-entertained."

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

As an oh-by-the-way, Aesantiel will willingly support Noa's dancing with aid-another by perform(wind instrument). Aesantiel's not exactly a professional (untrained, +1 for Cha, standard instrument), but she's willing to give it a go.

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

"I find ships and their crews fascinating. They are unlike anything in my homeland. I propose to spend time trading stories, and perhaps making some music," as Aesantiel lightly touches her flute.

"My experience of sailors so far would indicate that dancing might need to be approached with some delicacy."

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

A happy face. and in this case, some reciprocal support/help from the character. Oh, but then she was bait in a setup at the end of the scenario. easy come, easy go :)

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

Last scenario Aesantiel got a GM cookie for making nice to one of his personal NPCs :)

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

A gray devil, a handsome Ijo, and a long drink of elf walk into a bar...

Listening to the banter back and forth, Aesantiel stands quietly just inside the door. She looks at Dasiji, and says, "I will stable the mule before I bathe. I will return shortly."

As soon said as begun.

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

As Noa begins to bustle, Aesantiel stands very, very still. When Noa moves the body of the kobold Aesantiel turns to Irenal and says softly, "Thank you for your efforts." Following behind Noa to the tree, Aesantiel pauses as she passes Dasiji, and says, "Thank you for your understanding, and contribution of creative thoughts."

Laying the small kobold to rest, Aesantiel says quietly, so only those who are gathered for a moment of contemplation can hear, "We never discovered her name. But she was right, and wise. 'All big folk I have ever met have meant me harm', and 'You big oafs trample through wounding my children plants without care for them!' Neither I nor any of us would be used so without lashing out. We have treated her poorly, and failed to earn the title 'civilized' today."

Turning to Noa, Aesantiel embraces her briefly, seizes her gaze, and says simply, "Thank you, my friend."

Aesantiel turns abruptly, shoulders her pack, and moves in their direction of travel. "We are losing daylight. And apparently we are in an unholy rush."

'We have failed to to earn the title civilized, and Rees has disqualified himself as 'person'. It is well for him that we are pledged to deliver him intact.'

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

yah, I'm coning round to the idea that building your house in the middle of the road probably is actually a capital offense.

Some signs, some whistles, a bit o' training of the kobold. I think we can reduce the incidence of travelers killed by kobold in the region, without having to kill the kobold in the process.

Not perfect, but it's not a perfec kobold either :)

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

"No shame, but a boon. And my thanks. Your ideas have much merit."

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

"No trespassing or walking on the grass. Rabid watch-kobold on duty. Danger."

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

"Noa, if you would make signs for a long-dead adventurer, would you make the same efforts for a living person?"

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

"Please ask her if she will guide us to the far side of her domain. In exchange, we will set up signs to warn people to ask her permission and her help to avoid harming 'her children'."

Looking at the rest of the party, "If we keep her with us, she may provide some value, and we can keep her out of trouble. If we set up signs, we can warn travelers of her paranoia," with a nod specifically to Dasiji, "and perhaps afford her a chance to gain some peace of mind and a better way to engage travelers. If we can come to such an understanding with her, is this acceptable to all?"

Leaning over the kobold, Aesantiel points to herself and says, "Aesantiel. Aesantiel." She points to the kobold, indicating she should name herself. She repeats this several times, or until she receives a response. As Irenal translates, Aesantiel will free the kobold from the tree, leaving only her hands bound.

'I just hope we don't have to kill her when she discovers her pet crocodile has been killed.'

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

GM:
Aesantiel has 'envoy' as an alternate racial trait, which includes comprehend languages 1/day. I popped it just as the kobold started speaking as we initially encountered her, and duration is 10 min/level (counts as caster level = character level, so CL 1, 10 min duration).

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

always glad to be of service :)

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

Really - no offense intended. But after Snapjaw getting decapitated, ransacking her place, and at least three people piling on to the 'let's just pop her and move on', well, Aesantiel's not rolling over.

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

"So, agreed. We gather more information, from our only informant. Then we make a judgement and move on." Looking at Dasiji, "We need more information. About animals - I have no mission regarding animals, and they are your domain, not mine. I have not questioned your judgments, even though I have disagreed with them. In this I will insist that we not rush to judgement, and I will insist on having a voice, because I do have a mission and obligations."

"Irenal, can you please convey the offer to this kobold, perhaps ask her name, and ask her take on events?"

GM:
also, GM, is my 'comprehend languages' still running? I'm quite content to let Irenal interpret, but it's never a bad thing to have a direct impression of what's said.

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

"Can't we all just get along?"

Remind me also to introduce y'all to Sidhon, my kobold magus character someday :)

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

"I did not walk out of the desert, sail across the Inner Sea (a most unnatural undertaking), and go through an entire Academy training in order to kill every creature who I do not initially fully understand." Looking around pointedly, "Including stocky bumbling humans, infernal half-breeds, celestial half-breeds, singers, dancers, and rangers with hostility problems to animals. Where I come from, the lot of you look as savage, alien, and hostile to my people as she does to you. But my people sent me to talk to the world, and learn from all peoples I can find."

"My experience with you all so far has been harmonious and productive. It would sadden me to be forced to conclude that when confronted with the alien or the discomfiting, your only available reaction is violence. I have thought more highly of you all so far."

"I choose to extend an open mind and a forgiving hand to this kobold, if she chooses to accept it, and prove worthy of it. She is the first of her kind I have encountered in person. You all are interfering with my ability to establish communications with her, and determine what has caused her hostility."

"If she is a bandit, waylaying hapless travelers, then I concur and will support executing her. If she had some reason to believe she was in danger and needed to defend herself, then we will all apologize for the misunderstandings, make what amends we can, and part ways without further rancor. Because that is what rational sentient peoples do. Without that capacity, then we are as rabid badgers set upon each other in a pit, and none of us deserve to call ourselves 'People'"

"So, if we are all clear about not acting like bloodthirsty savages, then let's get on to conversing with this person, and hopefully repairing relations. Do you have any issues?"

This is the single longest stream of verbage any of you has heard from the elf. The fierce, cold detachment of the statement, laced with occasional hints of contempt, disappointment, impatience, and anger, is a reminder of just how different and alien a perspective she has, and how little you actually know of her.

With a small chill, you realize that she has just implicitly conveyed that her politeness and physical restraint with everyone in the party (and everyone outside her tribe) is contingent on her evaluation of that person as a rational sentient. There is a definite message (not a threat) that failing that evaluation puts that individual outside the pale of her defense, mercy, or sense of social obligation. And she has been named 'beastslayer' once already by this party.

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

"Please convey to her that we are traveling through, and do not intend her harm. We do not know her children, and have no intent to harm them. If she will promise to deal with us calmly and peacefully, we will do the same with her. If she promises, we will untie her."

Grand Lodge

female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

Shouldering the bloodthirsty and the speculatively callous, Aesantiel hefts the druid over her shoulder, and strides towards the kobold's home. Out of sight of the battle, somewhere in the yard, Aesantiel binds the kobold to a tree (wood splitting stump? something). Aesantiel removes the blindfold. She checks the bonds on the kobold's hands, arms, and legs, and double-checks for concealed weapons.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14

"Irenal, if you can speak with her, it will be helpful. I may understand her for some short time yet, but I have no means of making her understand us. Please do translate." And Aesantiel splashes some cold water on the kobold's face, and chafes her cheeks lightly.

Taking 10 on a heal check to bring her around, heal: 10 + 4 = 14

"Please let her know we are not enemies, but our respect for her abilities demands we tie her to avoid hostilities."

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

"This may also be a case of mistaken identity. The kobold seemed quite agitated by our presence and appearance. If I could have understood its speech, perhaps we might have some understanding of its concern."

Looking at Snapjaw and Dasiji, Aesantiel looks aggrieved, "Slaying the crocodile might have been counterproductive. I understand your position Dasiji, however the same can be said of warhorses and guard dogs."

"In any event, we should probably remove this kobold to her home before interviewing her, and keep the crocodile out of sight. Any cooperation we might expect will certainly evaporate if her pet's corpse is visible."

Grand Lodge

female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

action update:
OK, I missed Kass's starting to sing (I need to be paying better attention). For Aesantiel's attacks/damage, they all need +1/+1, so, modified, they are:
flurry for non-lethal: 1d20 + 2 - 1 + 2 +1 ⇒ (18) + 2 - 1 + 2 +1 = 22. damage: 1d6 + 2 +1 ⇒ (1) + 2 +1 = 4
flurry for non-lethal: 1d20 + 2 - 1 + 2 +1 ⇒ (10) + 2 - 1 + 2 +1 = 14. damage: 1d6 + 2 +1 ⇒ (1) + 2 +1 = 4

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

Did someone actually crank up 'inspire courage'? I can't find it back in the thread. It'd be greatly appreciated if someone had.

On the particular voice in use... I've been trying to school myself specifically to present, third person, limited. I try to provide character internals through 'thought bubble' internal dialogue ('like this..') and very occasional direct internal state insight (player has a very important insight into the character's insights to share).

In another thread, we recently did a 'flashback' (there was a piece of the adventure we all decided needed to be fleshed out bit more), and I tried hard to get everyone to write in 1st person past tense, as though the characters were conveying the story in voice-over. I liked the result for my own stuff, and one or two other folks that tried for a bit. But it didn't get traction.

Grand Lodge

female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

'Oof. I must remember that the teeth are perhaps less dangerous than the tail.'

Round 6
HP 3/8 | AC 15 | T 15 | FF 12 | CMD 17 | F +2 | R +5 | W +4 | Init +3 | Per +9
Reflex: 1d20 + 5 ⇒ (17) + 5 = 22

full:

flurry for non-lethal: 1d20 + 2 - 1 + 2 ⇒ (18) + 2 - 1 + 2 = 21. damage: 1d6 + 2 ⇒ (1) + 2 = 3
flurry for non-lethal: 1d20 + 2 - 1 + 2 ⇒ (10) + 2 - 1 + 2 = 13. damage: 1d6 + 2 ⇒ (1) + 2 = 3

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

I've been trying to keep a status line in combat posts reflecting current (up-to-the-action) status, and only changing the alias status line for longer-running conditions (e.g. between combats). I haven't been as successful or consistent at this as I've intended to be. I've reached this conclusion because the alias status line changes retroactively - if you keep a status line in the current action, then you can back through and track changes through the posts and get full visibility into your accounting. The alias status line doesn't hold that history...

Using brackets to denote temporary conditions I think is useful.

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

@Kass - what Dasiji said. You've got the CLW wand, and it's for party use.

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED
Noamuth PFS wrote:
The centaurs will be along to claim the body, swopping for snakeskin belts and alligator purses. :)

Somehow I can really see Aesantiel and Noa rockin' the matching 'gator cowboy boots.

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

Seeing the kobold lying unconscious, Aesantiel checks her sprint in that direction, and rounds on the croc with a spinning elbow to the base of the skull.

Round 5 (revised, v1.1)
Thanks to the GM for status update.
Reflex: 1d20 + 5 ⇒ (12) + 5 = 17 (from earlier)

move:

move to flank croc.

standard:

attack for non-lethal: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24. damage: 1d6 + 2 ⇒ (3) + 2 = 5
confirm crit for non-lethal: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14, damage: 1d6 + 2 ⇒ (5) + 2 = 7

Why, I do believe I may have just knocked out a crocodile with my bare hands. now there's a story.

Grand Lodge

female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

Asantiel continue her sprint for the kobold (not the croc), and attempts to bear him to the ground.

Round 5

full round:

Reflex: 1d20 + 5 ⇒ (12) + 5 = 17
double move. If close enough, charge for a grapple.
avoid AoO from ScalyFace.
Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27
Grapple touch attack: 1d20 + 2 ⇒ (3) + 2 = 5

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

Aesantiel sprints toward the kobold.
Round 4

full round:

STR: 1d20 + 2 ⇒ (11) + 2 = 13
double move. If close enough, charge for a grapple.
Reviewing the map, it looks like I can get there (barely) if I'm out of the entangle, but I'll have to take an acrobatics check (either way) to avoid AoO from ScalyFace.
Acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19
Grapple touch attack: 1d20 + 2 ⇒ (6) + 2 = 8 (in the unlikely event it's relevant - which apparently the dice are telling me it's not)

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

Aesantiel continues to slog through the entangling vegetation toward the kobold.

Round 3

full round:

STR: 1d20 + 2 ⇒ (19) + 2 = 21
double move.

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

Seeing several of her companions engaging with bows, Aesantiel determines to make a break for the edge of the entangle, headed toward the kobold.

Strength: 1d20 + 2 ⇒ (4) + 2 = 6

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

Aesantiel invokes (as spell-like ability) her ability to comprehend languages. She holds up empty hands, and calls in Common, "Peace! We are travelers. Peace!"

@Dasiji, Noa - I'm going even later, and may look even goofier :) But hey, one of my backgrounds is, 'Envoy', Aesantiel constitutionally has gotta make the effort.

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female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

That would answer the question, 'what benefit' :)

Grand Lodge

female Elf (Taegrejee na'Maauteran) monk 1 - DECEASED

As Noa continues her sign, Aesantiel pulls out her Journal, and makes some notes. She spends a few moments in contemplation at the shrine, then thanks Nestor for the rememberance. "Such deeds and sacrifice deserve commemoration. We should not forget."

To herself, she notes the tokens and sacrifices left by the others, 'But what benefit does that garner? It is something to note of the behavior of these outlanders, but how odd..'

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