HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Thanks for the game at least...
Can you mark the game as inactive?
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
I didn't know we were keeping track...
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Well if you're going to kill us I'd like to get on with it.
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
No, I used mine in the last fight.
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Try and crawl to someone?
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Death: 1d20 + 3 ⇒ (19) + 3 = 22
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
I had 5 HP and only took 3, leaving me at 2 remaining.
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
I'll take 1 at 16.
Adyl is barely standing at this point but continues to swing with abandon.
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 ⇒ 3
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 ⇒ 2
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Adyl frees his axe from the neck of one of the assailants before turning on the next.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Make those death saves folks...
Outnumbered and with his dying friends nearby, Adyl roars another challenge at the creatures "C'mon, let's do this!"
Drawing my handaxes and using my bonus action for a second attack
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 ⇒ 5
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
"Hraaah!"
Attack: 1d20 + 1d6 + 5 ⇒ (6) + (4) + 5 = 15
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Attack: 1d20 + 1d6 + 5 ⇒ (15) + (1) + 5 = 21
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
"Here we go!" and Adyl swings at the same creature and tries to grab hold.
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Grapple: 1d20 + 1d6 + 5 ⇒ (3) + (6) + 5 = 14
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Didn't see anything indicating I was up. Bonus Action to enter Rage.
Adyl rushes to the side of the wounded Eledia and attacks one of the drenches.
Caeustus: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Healing: 1d10 + 3 ⇒ (5) + 3 = 8
Adyl follows through the door once they are done resting
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Adyl continues to try doors At this point I just go from left to right continuously until I find the right one or risk going unconscious.
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
"Ugh, no. There's wicked energy in those doors."
Perception: 1d20 + 2 ⇒ (9) + 2 = 11
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Adyl shrugs finally before heading for the nearest door, unsure of what else they can try.
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
"Go first for what? I don't understand Kelend, what is this?"
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
"How do you figure that?"

HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
The Prophecy
Quote: There is a message from this land's new master, but it is hidden five-fold.
New Master?
The first is at the place where dandelions rise above and cover the people. The virile and the virulent can be one and the same. The hell-tinged one is lost, and then several are found.
Farbough Farms. It must be!
The second runs red with the blood of roots, where an heiress lies and hides her pain in long wooden boxes. She hides more than that though, but only to keep what is hers.
Beets? Goodroot, perhaps?
The third is at the spring of blessed life, where the haunters protect and the protectors haunt. The water runs on, of course, and must be freed for all.
The Spring of Blessed Life. Rumored to be haunted.
The fourth holds the great thundering beasts, but the beasts are gone, to give way to a greater thundering beast with death in its eyes. They await at a place of ancient elven evil.
Rothés? Undead?
The fifth lies where the ancients lie beneath night's marble, forgotten but not gone. The lost wealth of a forgotten time pays terrible dividends now.
A temple of Waukeen? Definitely not Tymora…
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Adyl trades a worried glance with his companions and beguns to climb down.
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Adyl checks the floor where the scuff marks end and, failing that, the ceiling above. As they search the farm he periodically calls out for survivors.
Perception: 1d20 + 2 ⇒ (14) + 2 = 16
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Like the end of the full adventure? What happened? Epilogue?
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
I already used it, we can continue on.
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
"Looks like we won, but the wife is still missing."
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Adyl administers a healing potion to the dying Kelend.
Healing: 2d4 + 4 ⇒ (4, 4) + 4 = 12
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
"Can you heal him, Eledia?" says Adyl as he gently picks up Kelends limp body
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
I'm not sure if I'm tracking initiative correctly at this point, but if we're in a new round:
Sickle: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Crit: 1d4 + 5 ⇒ (3) + 5 = 8
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Thorgund is using the silvered scimitar so I will use the sickle. For the sake of fairness I think it's best to use the previous attack roll - which should be a miss. I'll throw in a damage roll if that's not the case.
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Thorgund I'll give you the scimitar if you want to add it to your sheet.
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Adyl staggers up from the ground and immediately flies into another rage at the sight of his mauled companions. He bellows a challenge to one of the Jackalweres, something in reference to the character of its mother, before take a cue from Thorgrund and drawing his own silvered weapons.
I have a silvered scimitar and a silvered sickle on my equipment list. I'm not sure if there were two given out, but I did take the one offered by Wittel here. I'm spending my bonus action to enter Rage again.
Scimitar: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Is sleeping the same as in Pathfinder?
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Wisdom: 1d20 ⇒ 6'
Adyl sways before falling to the ground unconscious.
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Adyl counters with a punch of his own.
Entering Rage
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
I friggin' knew it with the were-beasts.
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Adyl is suspicious of the circumstances but follows regardless.
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Adyl motions for the group to stop, immediately suspicious of the circumstances.
"What has happened here?"
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Will: 1d20 ⇒ 16
"Pit trap"
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Perception: 1d20 + 2 ⇒ (17) + 2 = 19
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Adyl nods and takes the sword and starts to search the area for signs of where the woman named Dotte may have gone.
Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Nature: 1d20 + 1 ⇒ (4) + 1 = 5
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Adyl's eyes widen slightly at the idea that this missing woman may also be bearing child.
"Quickly man, where did you last see her?"
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
"What is it with the dogs in this area?" says Adyl to himself.
"We can help you but tell us, what were you doing out here?"
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
Adyl quickly rushes over and tries to help him to his feet. "Are you alright?"
HP 2/15 | AC 15; Saves STR, CON; Perception +2; Init +2
I don't think there is anything else to resolve. Check on the drow?
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