Pathfinder Society Scenario #10-12: Breath of the Dragonskull

3.00/5 (based on 6 ratings)

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A Pathfinder Society Scenario designed for levels 1-5.

What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune. The forest where the Farheavens live is burning, and they need urgent aid. But the Farheavens aren't the only ones in danger, and tensions and blame between the locals have almost risen to open violence. Meanwhile, the inferno's source rages unchecked. Can the Pathfinder Society diffuse this volatile situation and restore peace and safety to the region?

Written by Michael Sayre.

Note: This product is part of the Pathfinder Society Scenario Subscription.

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Average product rating:

3.00/5 (based on 6 ratings)

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Don't waste the 5 bucks


Goblin nonsense overshadows an otherwise paint by numbers snoozefest.

Decent adventure, with a few narrative oddities.


(I played this.)

This is a fun, short adventure. In the grand scheme of things, I have no major complaints, other than that it's kinda middle-of-the-road. Nothing exciting, but also not terrible. Just a decent adventure.

Small niggles:
- There's definitely some Goblin propaganda going on. That in and of itself I don't mind, but it's so heavy-handed and hamfisted that it's jarring.
- Water-quenching rules are needlessly changed for no benefit. It's not like you're learning a whole new subsystem for it, but the old rules worked fine. I guess these new rules allow for less table variation, but IMHO they just don't make sense.
Neither of these niggles directly impact the overall grade (I won't review-bomb this because of Goblin-positivity), but I do want to mention them, in case leadership and/or potential authors are looking through reviews.

Good, but not awesome


I thought this was a good, but not awesome adventure. My main issue is that it allows for you to diplomicize your way out of several fights, which I don't necessarily mind, but if you do this repeatedly then the adventure can run very short of the scheduled time.

Fire, Fire, Everywhere


I like that this scenario promises fire and gives it to you. There are some wonky mechanics with it that I thought were unnecessary for a low level adventure with limited character resources.

I got no problems with the new goblin direction. Always CE races has been an original sin of all Tolkien-derived fantasy and the sooner it’s let go, the better. This scenario does a good job of playing with those preconceptions and offering opportunities to resolve the scenario in many ways.

Also, extra points for some great art.

Immensely fun.


Seen a lot of talk about this being pro-goblin propaganda. Given how widespread the race is, I don't take issue with any of that.
What I can say is that this was a blast. Diplomatic options to avoid combat encounters, fantastical creatures, cute (and useful) boons, great callback to an earlier scenario... My players were really impressed and had a wonderful time. As a GM, I took note of the attention to detail in certain areas:
like how the wizard couldn't stay due to his health or how our druid couldn't interrogate the messenger bird to spoil the surprise because it was a token.
Overall, we had a great time with this one.

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Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Bear Squad will return!

Paizo Employee Organized Play Developer

2 people marked this as a favorite.
JERRY WAYNE 073 wrote:
Could a member of the exceptionally fab and rad Paizo staff give us a glimpse at the map list for this adventure?

10–12: Breath of the Dragonskull uses the following maps:

The Exchange

1 person marked this as a favorite.
Michael Sayre wrote:
JERRY WAYNE 073 wrote:
Could a member of the exceptionally fab and rad Paizo staff give us a glimpse at the map list for this adventure?

10–12: Breath of the Dragonskull uses the following maps:

** spoiler omitted **

All the thanks for your fabness and radness!

Silver Crusade

Chaotic Evil, pyromaniac goblins trying to stop a human town from burning down.

Sounds legit.

Paizo Employee Organized Play Developer

idmonster wrote:
Chaotic Evil, pyromaniac goblins trying to stop a human town from burning down. Sounds legit.

Please remember to spoiler your posts when talking about adventure content that is not included in the product description.

Goblins have actually never been broadly categorized as chaotic evil; if you pop open your Bestiary the primary alignment for goblins encountered as threats is neutral evil, the alignment of sublime self-interest. The goblins of Iobaria also have the unique benefit of not having many other species to deal with, beyond the occasional centaur (who they largely hide from) or druid.

So, these sublimely self-interested goblins find themselves suddenly without a home as it is destroyed by fell magic and pursued by monstrous (to them, because horses are terrifying at almost a genetic level for goblins) enemies, flee until they come into contact with a frontier town whose population includes Sarkorian survivors who were chased from their homeland by demons after it was destroyed by fell magic. The goblins, not being idiots (goblins are just as smart as humans) know that they cannot defeat the humans and their giant bear god, nor can they continue to outrun the centaurs. Thus they do the only thing they can do: help the force that's not currently trying to kill them.

The humans, being refugees who have faced hardship, ostracization, and displacement themselves, choose to accept the goblins' aid in protecting their homes, because unlike the massive forest fire the goblins aren't actively destroying their homes, property, and livelihood.

Paizo Employee Customer Service Representative

Added spoiler tags to a post.

Starfinder Charter Superscriber

I'm surprised the heavy-lifting for explaining the goblins PF2 ret-con has been placed on PFS scenarios, but I know you guys are doing the best you can in a pretty difficult situation.

Paizo Employee Organized Play Developer

Tile numbers for the initial encounter-

Tile Numbers:

Forest Starter Set(F00):32B, 33B, 29A, 15A, 02B, 01B, 40A

Forest Perils Expansion: 01B, 04B

Sovereign Court

I don't see the big revolt against non-CE goblins. Golarion's a massive place with incredibly diverse groups even within races, after all! My players have loved these little guys in recent scenarios. Besides, fantasy's a genre where one of the most popular and well-known characters is a Chaotic Good drow, y'know? Sure, we're a long way from We Be Goblins in several cases in this season, but I wouldn't go so far as to call it a retcon.

Treason's Chains:
All of my players have sworn fealty to Zig, man.

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