Talgoren

Adsal's page

277 posts. Organized Play character for Helikon.


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Grand Lodge

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M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Thanks to all. Seems I need to work on my tricks.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

I have 3 lantern archons ready to do a laser show!

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Special defenses, special attacks, SR, Resistances

The lantern archon appears and adsal uses his powers to summon
1d3 ⇒ 2more using his occultist powers while averting his eyes
RTA: 1d20 + 3 ⇒ (7) + 3 = 101d6 ⇒ 1
RTA: 1d20 + 3 ⇒ (15) + 3 = 181d6 ⇒ 5
RTA: 1d20 + 3 ⇒ (10) + 3 = 131d6 ⇒ 6
RTA: 1d20 + 3 ⇒ (7) + 3 = 101d6 ⇒ 3
RTA: 1d20 + 3 ⇒ (7) + 3 = 101d6 ⇒ 1
RTA: 1d20 + 3 ⇒ (7) + 3 = 101d6 ⇒ 3

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Averting his eyes high good: 1d100 ⇒ 86 Adsal tries to remember what he knows about this deadly enemy.
KnowRel: 1d20 + 21 ⇒ (20) + 21 = 41
Adsal quickly draws a wand and casts Summon monster 3 to gain a lantern archon.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Before the ritual Adsal will refresh his heroism before the start of the ritual and happily accepts the aid from his familiar to aid in the process
Adsal will prepare the reagents to prepare for the ritual
Knownature: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
As the planar surge happens he draws upon his power and fuels the ritual with pure power.
Sacrificing a level 4 spell to power the ritual
As the horde approaches and the concentration falters he adds his immens arcane knowledge to keep the focus.
KnowArcane: 1d20 + 23 + 2 ⇒ (2) + 23 + 2 = 27

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal uses his school understanding to reduce the giants AC by.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Calling upon his arcanist pool Adsal casts burning arc at the bear.
BA: 9d6 ⇒ (6, 5, 2, 1, 4, 3, 4, 3, 1) = 294d6 ⇒ (1, 4, 1, 4) = 10 DC is 21 reflex Vampire is second target

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Second try. As I am in Thailand please add it on the map, have no access to it.
Adsal will summon a celestial tiger, using his occultist ability.
The tiger will charge and pounce the vampire.
AttackChargepounce: 1d20 + 13 ⇒ (14) + 13 = 271d8 + 15 ⇒ (8) + 15 = 23
AttackChargepounce: 1d20 + 13 ⇒ (2) + 13 = 151d8 + 15 ⇒ (2) + 15 = 17
biteChargepounce: 1d20 + 9 ⇒ (1) + 9 = 102d6 + 10 ⇒ (1, 2) + 10 = 13

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Go for it!

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Well Teleport should take short and he should get the scrolls in the absolom HQ or? Shouldn´t take more than 5 minutes.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal casts Heroism and False life.
False Life: 1d10 + 9 ⇒ (8) + 9 = 17
KnowPlanes: 1d20 + 21 + 2 ⇒ (8) + 21 + 2 = 31

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Aye, Adsal will be the lookout!"

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Also same here sorry, have been traveling.
As I said this is a very special situation. Special situations need special measures.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

For the blight flower.
And Nature: 1d20 + 15 ⇒ (5) + 15 = 20 Green mounds.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal Raises above the deathly vapors. He then casts Burning arc at the trapped enemies.
Fort: 1d20 + 9 ⇒ (15) + 9 = 24
BA: 9d6 ⇒ (2, 3, 3, 6, 3, 4, 2, 3, 3) = 294d6 ⇒ (3, 4, 4, 2) = 132d6 ⇒ (1, 4) = 5

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Helikon casts Fly and flies across.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal bows and smiles."I am ready to test my mental quickness!"

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal tries to get an idea who the faces are.
Know: 1d20 + 15 ⇒ (7) + 15 = 22Arcana 8 more Religion 6 more.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Although my character hates undead... I am for it

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Was on a weekend trip
Adsal will cast burning arc, targeting the most damaged spider first
Damage: 9d6 ⇒ (2, 6, 2, 5, 4, 6, 5, 1, 6) = 374d6 ⇒ (2, 1, 6, 2) = 11 DC 19Refl half

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal did his summoning. As an occultist this is just a standard action. I could bring a bralani who could heal our dwarf. Can Bralani use the scroll

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

What does timely inspiration do?

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Fort: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
KnowNature: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Adsal then draws his wand of summon monster, calling a lantern archon to aid in the fight.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Reflex: 1d20 + 9 ⇒ (12) + 9 = 21
Reflex: 1d20 + 20 ⇒ (7) + 20 = 27
Survival: 1d20 ⇒ 10
Weaving well through thorns Adsal looks at the eyes and prepares to call for aid.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

KnowNature: 1d20 + 13 ⇒ (19) + 13 = 32
Adsal uses his extensive knowledge of the wilds to skillfully navigate the area.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Looking around Adsal smiles at the gathering of spell-casters.
"Anyone interested in swapping spells?"

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal Featherhair is a young man, about 5`8`` with maybe 140 pounds. His heritage is obvious, as he has white swanfeathers for hairs, and white orbs for eyes. He dresses usually in white robes of highest craftmanship, embroyeded at the hems with tiny prayers to his goddess Shaelyn, held together with belt of woven strands of golden hair with a beltbuckle showing a stone golem . If on a mission he adds a silken armor in the same colour, with the symbol of the pathfinders cleverly embroided on his left breast and the grand lodge on the other and a buckler of mithral, embossened with the paradise bird of Shaelyn, together with a glaive with a pearly white haft. On his left hip there is a haversack holding his many books and writing utensils. Rarely are his long fineboned hands without the one or the other inkstain, although he wears soft deerskin gloves for protection while adventuring.
His voice is a light tenor and he usually speaks quite agited, no matter to whom he talks.
He is accompanied by Darter, his trusted Familiar and best friend.
If he has vanity, it is his talent for languages.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Forum Name: Helikon
Character Name: Adsal
Character class(es) and level: Arcanist 5/ Evangelist 5
PFS ID: 50731-2
Day Job: Craft Illumination: 1d20 + 27 ⇒ (10) + 27 = 37
Faction: Grand Lodge

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Player Name/Forum Alias Helikon
PC Name Adsal
PFS # - PC # 50731-2
Faction Grand Lodge
SLOW please (1/2 XP)
Day Job Check Illuminator: 1d20 + 27 ⇒ (1) + 27 = 28
Sorry for the delay, yesterday was I was utterly blasted. Started a new SAP course and my head is spinning when I come home.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal quickly casts Magic Missle against the mother.mm: 5d4 + 4 ⇒ (2, 3, 2, 4, 2) + 4 = 17

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

KnowNature: 1d20 + 15 ⇒ (2) + 15 = 17
Adsal quickly casts burning arc into the yellow then blue finally red plant monsters.
BA: 9d6 ⇒ (5, 3, 5, 5, 5, 6, 2, 5, 1) = 374d6 ⇒ (3, 2, 5, 5) = 152d6 ⇒ (1, 6) = 7 DC 19 refl

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Fort: 1d20 + 8 ⇒ (16) + 8 = 24

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Where do you Larp Learath?
I am thinking to join Conquest next Summer, but I am not sure my wive will let me.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal looks around for a good way to beat the last obstacle.
Perc: 1d20 + 20 ⇒ (11) + 20 = 31
He then uses his knowledge of buildings to find a way.
Know Engi: 1d20 + 12 ⇒ (2) + 12 = 14

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal will renew his fly and fly over the ravine.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsals ac and cmd is simple. No 1 it hits
Adsal feeling the pain he concentrates and casts dimension door and steps behind the last of his comrades.
Dimension door is just vocal, no need for concentration

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

KnowNature: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal will try the diplomatic way.
"Gruff, the situation is dire and as we need your aid. But we are also far from powerless, so we can offer you many interesting stories for barter. Or you seek something different. Please, say what you seek?"
Diplo: 1d20 + 14 ⇒ (12) + 14 = 26

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Sorry Thursday is our Pen and Paper evening.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Lucian will freely use his wand to heal others, but he won´t use infernal healing.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Will: 1d20 + 7 + 2 + 6 ⇒ (7) + 7 + 2 + 6 = 22
Adsal will quickly cast magic missles on the dragon.
MM: 5d4 + 5 ⇒ (3, 3, 1, 2, 1) + 5 = 15

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Then Adsal will direct the spell versus the kobold.
To keep up he will cast fly on himself.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal weaves a spell and a burning arc races towards the dragon.
BA DC 18Refl: 9d6 ⇒ (4, 5, 5, 6, 5, 4, 5, 6, 2) = 42

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal will again haste everyone and then use the feys help to gain cold resistance!

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal moves closer and peppers the purple enemy with magic missles.
MM: 5d4 + 4 ⇒ (2, 2, 4, 4, 4) + 4 = 20

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal quickly casts Burning arc on the first kobold then to bounce onto the other.
BA: 9d6 ⇒ (2, 5, 6, 2, 5, 6, 3, 4, 4) = 374d6 ⇒ (4, 5, 5, 3) = 17

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Seeing two spellcasters to unleash hell on his comrades Adsal quickly casts black tentacles on them.
Grapple: 1d20 + 14 ⇒ (18) + 14 = 32

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Know Nature: 1d20 + 15 ⇒ (11) + 15 = 26
Special Defenses
Know Local: 1d20 + 15 ⇒ (13) + 15 = 28
Special Attacks
Special Defenses
Know Local: 1d20 + 15 ⇒ (17) + 15 = 32
Special Attacks
Special Defenses
Special Abilities

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

When I accessed the map it looked totally different. Just the dragon then

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal casts burning arc first at the blue dragon then at the fey.
BA DC 19ReflHalf: 9d6 ⇒ (1, 6, 2, 2, 2, 3, 4, 6, 4) = 304d6 ⇒ (6, 3, 6, 6) = 21