Friendly Fighter

Adrian Whitefield's page

20 posts. Alias of Corerue.


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Male Human Aristocrat 1 / Cleric 1

Hawkwood and Adrian:

He cared little for the dead beast or the Hobgoblins as he fixed the Mercenary Commander with his stern gaze. "Adrian of the House of Whitefield. And I commend you for what you've done this day and agree that the equipment they bare, the corpse and what horde lies within are yours. But." He doesn't lower a weapon as his voice hardened. "Anyone found within of sentient thought or race is leaving with us. I'll not have any making slaves of the people beneath my families crest. This is beyond contestation Commander Hawkwood."


Male Human Aristocrat 1 / Cleric 1

Adrian's Ride part 2:
Bursting out of the woods at the head of over a score of riders Adrian comes on a scene of utter carnage. Several fighters appear to be using the trees and other obstacles to fight hobgoblin's astride beastly horrors, the like of which they had never seen. Without hesitation he raised his war lance and roared his battlecry. "For Brevoy! For our people! Warriors of Durain ATTACK!"

Ever spear moved with him as one, shouting battlecries and raising their javelins as the knights who still rode with them took the fore and leveled their heavy lances. The initial charge didn't go unnoticed, the hobgoblins reared their creatures, angry that their fight was to go poorly again. Instead of finishing the battered mercenaries they charged the newcomers with sword, bow and alchemical bombs.

The Blades of Death mercs took the moment of distraction and disappeared into the trees once more to recover as the two large forces clashed beneath them. As the sound of thundering hooves and the snarls of mutated abberations closed and the outcome of this battle was unclear...

Adrian's Success: 1d100 ⇒ 90
Hobgoblin Success: 1d100 ⇒ 46

Adrian's men lobbed spears and javelins, taking several of the hobgoblins off their beasts before they could counter with their bombs. Some of the horseback spearmen are brought down by the fangs of the wolves but the knights tear the creatures throats out with their heavy lances before the damage could become widespread.

Adrian rides against the apparent leader of the pack, killing the hobgoblin and letting his heavy horse brong down its fell beast on its own.

The beasts and their hobgoblin masters are torn apart in the first few seconds of combat thanks to the injuries already inflicted by the unknown fighters before. Strangely these fighters had disappeared...


Male Human Aristocrat 1 / Cleric 1

Adrian's Ride:
The reports had been disturbing, despite the heavy investigation the red tape of bureaucracy had weigh down his efforts to move against the menace in the woods. Finally he funded his own expedition, damning the nobility he was sworn to and riding to the defense of the villages under his watch. His call brought forth two scores of spears mounted on horses. They were primarily militia but a few were armored Calvary.

With this motley force they had set out from the central villages and rode for the ruin the local hunters had found. The apparent stronghold of these worshipers of the Dark Mother. They had made decent progress when they had been set upon by several riding large wolves. He lost a handful of men, and a dozen more getting those wounded to safety. Leaving him with a mere thirty strong to continue the fight.

They rode on, finding and simultaneously crushing any sign of resistance along the way. Several of which were mere hobgoblin foragers, but Adrian wasn't giving mercy this day. Every hobgoblin would be ran to ground and slain.

It wasn't until the fire in the east that his interest was peaked, that was the direction of the ruins they were going to attack. With his armored fighters holding the rear he led the militia Calvary at the head of the column as they picked up the pace. At full gallop he saw the dark plumes of smoke arrows shot skyward, the sounds of the battle rang lightly ahead of them. They were a ways out.

The war chant and the cries of some terrible beast nearly spooked their horses and brought their column to a full halt. The Men were mixed on whether to proceed, but Adrian wasn't so easily deterred. As the grumbling continued he turned on the man, his voice loud enough to grab their attention as he spoke. "If you are afraid, than go home! I leave it to you to explain why people go missing at night, why hunters die in the wood and why our children go hungry when these beasts continue to foul our Lands! I won't turn back, not now, not ever! So go home if you are afraid. If you are not than we ride!" He wheels his horse forward, urging it back into a full gallop as he presses forward.

I know not who is fighting this battle on our behalf, but they will need more if that beast is as feirce as it sounds!


Male Human Aristocrat 1 / Cleric 1

O.o! "What a sec...! ARGH! Seriously why does everyone uxse fire! I'm outta here..."

Withdraws!


Male Human Aristocrat 1 / Cleric 1

What is your deal pal?


I will go with Cayden Cailen as Haundo's god, I will update him when I get a chance.

Going through an 8 hour interview today so it may be awhile. Good luck too everyone and congrats Uchendu and Nightskies!


@uchendu!

Good to see you again, I played Atzi. It'll be good to play alongside you again! Hopefully anyways ;)


Forgot to add this!

deities worshipped: I was aiming at him being a cleric who worshipped concepts instead of gods but if I have to choose one it would be either Gorum or Cayden Cailen. Upto you if he needs to worship one or not and if so I will updat his domains to reflect their portfolio boss man. :)

Haundo joined the group originally as a fledgling mercenary, because he was just starting off he sold his skills cheaply in the hopes he would reap a larger bonus. After several missions he came to enjoy the adventuring life, deciding to become a full time adventurer. He encountered the others again when he was about to attempt a solo mssion and after much discussion he rejoined them for their expedition into the Mwangi.


I will add more about Haundo later when I am not typing by phone lol.

If the tower shield is an issue I can downgrade, I just pictured him being like his arch, a gun tank. }:) Besides I can drop down to a heavy shield or buckler if you'd like. It'll be fun just to play a gunslinger, this will be my first time In pathfinder, I used to play one in Iron Kingdoms.

My main idea with Haundo was rnged / frontliner, strong enough to take some hits while heavily armored enough to wade into our foes. All and all a decent meat shield + flanking buddy. :)

If anyone has some suggestions I'm all for hearing them. I'm a terrible min/maxer and try to make workable builds for my characters but I aim more at having a good time then crushin everything in my path. ;p

Haundos personality:

Haundo acts and thinks much like his namesake, he talks very little and is aggresive to anyone/thing threatening the group. He is extremely loyal to those who treat him well and bares his teeth at those who would try to beat him down. He is still very young and reckless in his decisions and tends to abuse the fact he is so well protected in his armored shell.

He is also a semi skilled individual and uses his abilities to better the group as a whole. He has no memories of his family and his name Haundo is a constant reminder of the horrors he grew up with and consttantly drives him forward to better himself despite what others think.

In all reality he is a gunslinger without a name nor a home to return to...

I look forward to playing in this but if I'm not selected then that's okay too. :)

I can post a minimum of 1+ times a day, I tend to keep my phone handy and I will try no to bog us down.

Mr swagger: are we allowed to use the variances for tieflings from thee council of thieves hand book? It is a d100 roll that gives an ability other then darkness 1/day for tieflings. Justthought I would ask. :)

Thanks boss man!

@Grey: nice character concept!


Understood, the character is outfitted with a regular Tower Shield. I was just submitting the Rifleman's bulwark for consideration, it originally came from iron kingdoms d20 a 3.5 system that was very steampunk and utilized guns.

Or did you not like him having a towershield period?


Resubmitting here~ Let me know what you think, made some minor changes and the most expensive item he has is the Muleback Cords. (1,000 gp) Other then that he is legit.

A tower shield from the Iron Kingdoms RPG that I would like to use.:[/spoiler:

http://ik.hylandgaming.com/wiki/index.php?title=Armor

Rifleman's bulwark 40gp +4 - -10 50% 45 lbs.

Rifleman's bulwark
This heavy iron tower shield is a hallmark of the Hammerfall High Shield Gun Corps of Rhul. It follows all the rules for a normal tower shield, including needing the Tower Shield Proficiency feat in order to use the shield effectively, with the following exceptions. When using the rifleman's bulwark to benefit from total cover, the character can make a ranged attack with a rifle or pistol by placing the firearm on the precision-tooled notch and peer through the view port. The attack gains a +1 circumstance bonus to hit; with the -2 penalty to attack rolls that tower shields give, the total is a -1.
I didn't know if you'd allow Variant Tiefling Abilities and Features. From Council of Thieves Pages 64-67 or not so here is my guy thus far. If you allow the variants (which will replace his darkness 1/day ability) then I will make the appropriate rolls and such.

HAUNDO::

HAUNDO CR 2
Male Tiefling Cleric 1 Gunslinger (Gun Tank, Pistolero) 2
NN Medium Outsider (Native)
Hero Points 1
Init +3; Senses Darkvision (60 feet); Perception +7
--------------------
DEFENSE
--------------------
AC 24, touch 12, flat-footed 22. . (+8 armor, +4 shield, +2 Dex)
hp 22 (2d10+1d8+3)
Fort +6, Ref +6, Will +3
Resist cold 5, electricity 5, fire 5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Battleaxe +2 (1d8+2/20/x3) and
. . Gauntlet (from Armor) +2 (1d3+2/20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Ranged Pistol +3 (1d8/20/x4)
Special Attacks Agile Feet (4/day)
Spell-Like Abilities Darkness (1/day), Rebuke Death (4/day)
Cleric Spells Known (CL 1, 2 melee touch, 3 ranged touch):
1 (2/day) Cure Light Wounds (DC 12), Magic Weapon (DC 12), Abundant Ammunition
0 (at will) Read Magic (DC 11), Detect Magic, Mending
--------------------
STATISTICS
--------------------
Str 15, Dex 16, Con 13, Int 15, Wis 12, Cha 8
Base Atk +2; CMB +4; CMD 16
Feats Gunsmithing, Opening Volley, Rapid Reload: Pistol
Traits Armor Expert, Dangerously Curious
Skills Acrobatics -2, Appraise +6, Bluff +1, Climb -3, Craft (Gunsmithing) +4, Escape Artist -6, Fly -6,

Handle Animal +3, Heal +7, Intimidate +3, Knowledge (Engineering) +6, Perception +7, Profession (Soldier) +5,

Ride -6, Stealth -4, Survival +5, Swim -3, Use Magic Device +5
Languages Common, Dwarven, Elven, Infernal
SQ Aura (Ex), Bullet Defection (+2) (Ex), Channel Positive Energy 1d6 (2/day) (DC 9) (Su), Cleric Domain:

Healing, Cleric Domain: Travel, Deeds, Grit (Ex), Gun Tank's Resolve (25%) (Ex), Hero Points (1), Muleback Cords,

Quick Clear (Ex), Spontaneous Casting, Up Close and Deadly +1d6
Combat Gear Alchemical Cartridge, Paper (50), Battleaxe, Masterwork Four-mirror armor, Torso Piece,

Masterwork Scale, Arm Piece, Masterwork Scale, Leg Piece, Masterwork Tower Shield, Pistol;

Other Gear
Backpack, Bag, Waterproof, Bedroll, Blanket, winter, Coffee (per cup), Cooking kit, Crowbar, Everburning torch, Flint and steel, Grappling hook, Gunsmith's Kit, Hammer, Heatstone, Heatstone, Holy Water Flask, Iron Spike (4), Keros Oil, Muleback Cords, Oil (1-pint flask), Potion of Cure Light Wounds (4), Potion of Shield of Faith +2 (2), Rations, trail (per day) (4), Rope, silk (50 ft.), Smokestick (4), Torch (4), Whetstone

(2)
--------------------
SPECIAL ABILITIES
--------------------
Agile Feet (4/day) (Su) For 1r, you ignore difficult terrain.
Armor Expert -1 Armor check penalty.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bullet Defection (+2) (Ex) A gun tank is adept at modifying and using her armor to stop firearm attacks. Starting at 2nd level, a gun tank wearing medium or heavy armor gains half the armor's bonus plus the armor's enhancement bonus (if any) as a deflection bonus against any n
Channel Positive Energy 1d6 (2/day) (DC 9) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkness (1/day) (Sp) Darkness once per day.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deeds Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longerlasting effects. Some deeds stay in effect as long as a gunslinger has at least 1 grit point.
Grit (Ex) A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks.
Gun Tank's Resolve (25%) (Ex) At 1st level, the gun tank can shrug off the most serious of attacks. When the gun tank is wearing medium or heavy armor and is subject to a critical hit or sneak attack, she can spend 1 grit point as an immediate action to attempt to negate the crit.
Gunsmithing You know the secrets of repairing and restoring firearms.

Benefit: If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft check.

Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Muleback Cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Quick Clear (Ex) At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed.
Rapid Reload: Pistol You can reload fast with one type of Crossbow.
Rebuke Death (4/day) (Sp) Heal 1d4 damage to creatures at negative HP.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Up Close and Deadly +1d6 At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the damage anyway.

Remaining Purse 124 GP

Haundo's Story:

Haundo, or Hound, was born a Tiefling and has lived a very hard life until he arrived in Absalom. He is eighteen years old and stands roughly seven feet tall and has an unusually light build for someone so strong. unlike most of his kind Haundo looks more like a dog then a half fiend, he doesn't bare any horns, cloven feet or the smell of ash.

Instead he looked like a bipedal hound, with backward bending knees and pawed feet and fanged teeth. He looks akin to a doberman or Ibizain hound. Not only does he look and act mostly like a hound, he works like one as well. He serves in the Night Watch of Absalom, trying to keep the streets safe at night and crime down in the rough district of the city he was assigned too. Many times muggers, gangbangers and other criminals have tested his skills with both the blade or long arm. Most of these encounters end with Haundo's opponents leaving in a coffin. His ability to see in complete darkness has given him an advantage over normal humans and is something out of his fiendish heritage that he is thankful for.

He doesn't talk very much and when he does his voice is rough and gratty much like a dogs. So instead of talking he has focused on listening, watching and learning. His heavy armor makes him a hard opponent for most people to take down as well. He was raised in violence and was toughened over the years by the severe beatings and horrible treatment he was put through.

Let me know what you think~ Thanks!


I'm. In quite a few pbp as of right now and I keep up with them regularly. Let me know if what I posted earlier will fit your campaign. Haundo is my first attempt at a gunslinger/tiefling. Granted he has different looks, but that was on purpose: ;)

Either way I hope the op shows back up or someone else steps up because I'm looking forward to a zombie apoc style campaign. So consider me all in as well!


That's why I Tend to keep my backgrounds fairly vague until I get the okay. I love writing but it sucks when you waste a ton of time making an awesome background and nothing comes of it...

I used herolab which makes making a character quick and easy. I tend to travel a lot and don't have my books all the time. ;p


Hopefully they show back up. If not this may prompt me to get off my lazy bum and kickstart my own campaign. lol


A tower shield from the Iron Kingdoms RPG that I would like to use.:

http://ik.hylandgaming.com/wiki/index.php?title=Armor

Rifleman's bulwark 40gp +4 - -10 50% 45 lbs.

Rifleman's bulwark
This heavy iron tower shield is a hallmark of the Hammerfall High Shield Gun Corps of Rhul. It follows all the rules for a normal tower shield, including needing the Tower Shield Proficiency feat in order to use the shield effectively, with the following exceptions. When using the rifleman's bulwark to benefit from total cover, the character can make a ranged attack with a rifle or pistol by placing the firearm on the precision-tooled notch and peer through the view port. The attack gains a +1 circumstance bonus to hit; with the -2 penalty to attack rolls that tower shields give, the total is a -1.

I didn't know if you'd allow Variant Tiefling Abilities and Features. From Council of Thieves Pages 64-67 or not so here is my guy thus far. If you allow the variants (which will replace his darkness 1/day ability) then I will make the appropriate rolls and such.

HAUNDO:

Male Tiefling Cleric 1 Gunslinger (Gun Tank, Pistolero) 2
NG Medium Outsider (Native)
Init +3; Senses Darkvision (60 feet); Perception +6
--------------------
DEFENSE
--------------------
AC 22, touch 12, flat-footed 20. . (+6 armor, +4 shield, +2 Dex)
hp 22 (2d10+1d8+3)
Fort +6, Ref +6, Will +3
Resist cold 5, electricity 5, fire 5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Masterwork Battleaxe +3 (1d8+2/20/x3) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Ranged Pistol +3 (1d8/20/x4)
Special Attacks Agile Feet (4/day)
Spell-Like Abilities Darkness (1/day), Strength Surge (4/day)
Cleric Spells Known (CL 1, 2 melee touch, 3 ranged touch):
1 (2/day) Cure Light Wounds (DC 12), Magic Weapon (DC 12), Abundant Ammunition
0 (at will) Guidance (DC 11), Mending, Stabilize
--------------------
STATISTICS
--------------------
Str 15, Dex 16, Con 13, Int 15, Wis 12, Cha 8
Base Atk +2; CMB +4; CMD 16
Feats Gunsmithing, Opening Volley, Rapid Reload: Pistol
Skills Acrobatics -3, Appraise +6, Bluff +1, Climb -6, Craft (Firearms) +6, Diplomacy +5, Escape Artist -9, Fly -9, Heal +5, Knowledge (Local) +6, Perception +6, Ride -9, Stealth -4, Survival +5, Swim -6
Languages Common, Dwarven, Elven, Infernal
SQ Aura (Ex), Bullet Defection (+3) (Ex), Channel Positive Energy 1d6 (2/day) (DC 9) (Su), Cleric Domain: Strength, Cleric Domain: Travel, Deeds, Grit (Ex), Gun Tank's Resolve (25%) (Ex), Quick Clear (Ex), Spontaneous Casting, Up Close and Deadly +1d6
Combat Gear Alchemical Cartridge, Paper (30), Masterwork Agile Breastplate, Masterwork Battleaxe, Masterwork Tower Shield, Pistol; Other Gear Backpack, Masterwork (empty), Crowbar, Grappling hook, Gunsmith's Kit, Potion of Cure Light Wounds (4), Potion of Cure Moderate Wounds, Pouch, belt (empty), Rations, trail (per day) (4), Rope, silk (50 ft.)
--------------------
SPECIAL ABILITIES
--------------------
Agile Feet (4/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bullet Defection (+3) (Ex) A gun tank is adept at modifying and using her armor to stop firearm attacks. Starting at 2nd level, a gun tank wearing medium or heavy armor gains half the armor's bonus plus the armor's enhancement bonus (if any) as a deflection bonus against any n
Channel Positive Energy 1d6 (2/day) (DC 9) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Strength Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Cleric Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkness (1/day) (Sp) Darkness once per day.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deeds Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longerlasting effects. Some deeds stay in effect as long as a gunslinger has at least 1 grit point. The
Grit (Ex) A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever
Gun Tank's Resolve (25%) (Ex) At 1st level, the gun tank can shrug off the most serious of attacks. When the gun tank is wearing medium or heavy armor and is subject to a critical hit or sneak attack, she can spend 1 grit point as an immediate action to attempt to negate the crit
Gunsmithing You know the secrets of repairing and restoring firearms.

Benefit: If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft c
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Quick Clear (Ex) At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform t
Rapid Reload: Pistol You can reload fast with one type of Crossbow.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Strength Surge (4/day) (Sp) Grant +1 to a melee atack or strength check.
Up Close and Deadly +1d6 At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the 1d6 damage anyways.

[spoiler=Haundo's Story]
Haundo, or Hound, was born a Tiefling and has lived a very hard life until he arrived in Absalom. He is eighteen years old and stands roughly six foot seven inches tall and has an unusually light build for someone so strong. unlike most of his kind Haundo looks more like a dog then a half fiend, he doesn't bare any horns, cloven feet or the smell of ash.

Instead he looked like a bipedal hound, with backward bending knees and pawed feet and fanged teeth. He looks akin to a doberman or Ibizain hound. Not only does he look and act mostly like a hound, he works like one as well. He serves in the Night Watch of Absalom, trying to keep the streets safe at night and crime down in the rough district of the city he was assigned too. Many times muggers, gangbangers and other criminals have tested his skills with both the blade or long arm. Most of these encounters end with Haundo's opponents leaving in a coffin. His ability to see in complete darkness has given him an advantage over normal humans and is something out of his fiendish heritage that he is thankful for.

He doesn't talk very much and when he does his voice is rough and gratty much like a dogs. So instead of talking he has focused on listening, watching and learning. His heavy armor makes him a hard opponent for most people to take down as well.

Let me know what you think~ Thanks!


@Azure Zero: I love the randomization you got there, if you don't mind me using it in the future i'd love to steal a copy of your post. The town generator is a neat idea too =D

Working on my Bard/Gunslinger concept, will have something up shortly~:

1d10 ⇒ 2
1d10 ⇒ 9

Male character
1d6 ⇒ 4
1d6 ⇒ 1


@Azure_Zero: Lol is that an online system or is that something you came up with yourself?


I'd like to join in if there is still an opening. I'd like to utilize 1st Bard or 1st Clr/ 2nd Gunslinger combo as either tiefling or human.

or

A Revamped version of Dragonrider (~!Copyrighted by SGG!~) i'm working on. I can post links for the google sheets I have if need be.

Sounds like it will be fun and although it may be difficult to play a gunslinger, I look forward to the challenge!

==============================

I don't mind being an assistant DM as have a lot of experience but it looks like you have plenty of back ups! xD So if you need me let me know~


Male Human Aristocrat 1 / Cleric 1

I can post once a day as well sometimes work can make that iffy since i work 2weeks a month in the oilfield and they are 12+hour days.

Working on my character should have something to you by tomorrow, sorry for the wait. ^^;


i'd like a little more info about whether or not a cleric would be useful.

Character Concept:

Stats:
STR 10 +0
DEX 12 +1
CON 12 +1
INT 12 +1
WIS 16 +3
CHA 16 +3

Cleric (doesn't worship any god) his domains are focused on fire and healing. Ultimate goal with this character is a Cleric/Sor/Mystic Thaumaturge, the reason behind this is because this character lost everything due to the war. When the gods failed to save what he held dear *to be added in backstory later* he turned his back on them and focused on the chaos around him. Sometimes in his zeal of purifying his enemies he tends to cause more harm then good.

Those who stand against him are purged with fire and blade and those who stand with him are graced with his healing hand. He tends to be good hearted at times but shows no mercy to those he deems unworthy. He is often staring into space and seems distant or detached from reality. The only thing he ever seems to work towards is becoming stronger, as he gains in strength this focus may become a destructive obsession or if the world turns towards the better he will be able to use his power to maintain balance. The possibility of him turning into a misguided hero, bordering on evil, is high.

Also if i was to guess an alignment it would be lawful neutral, he follows his own code and tends to pass judgement on those who do not fit into his 'code' or those who harm his allies.

It would be nice to know what character race options they're are but I'll stick with Human if Tiefling or Assimar is allowed *and not to detrimental* then i'll go for either of those depending on the game/what the dm prefers.

Wil figure out a name and such later if accepted.

Thanks !