Adowyn

Adowynn's page

65 posts. Alias of JAF0.


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hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

got my chronicle.. thanks!


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Player Name: JAF0
Email Address: simi4games @ roadrunner . com (no spaces)
Character Name: K'Kei Hikaru
PFS Number & ID: 52335-11
Faction: GL


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Just so you know, I will be at Strategicon all weekend (Friday-Monday evening). Probably won't be home til late Monday. I will try to keep up with posts via phone and computer at the hotel, but I will be mega-busy at the con, so no guarantees. Please bot my character as necessary to keep the game flowing... Thanks, and sorry in advance for my absence.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn blinks and shakes her head... can't seem to shake off the confusing sensation from the plant, so she shoots at it.

to hit: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
dmg if hits: 1d8 ⇒ 4

to hit: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
dmg if hits: 1d8 ⇒ 1

shakes a fist in anger at the dice bot!


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Following along with the others... moving along the ledge carefully, wondering how bad the next bridge is going to be, since it looks to be covered in fungus. Adowyn will keep an eye on Rivani once the party arrives at the bridge, since she seemed to have so much trouble with the last one.

"Perhaps we should use rope from the get go on this one?"


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn wraps the rope around her waist and ties it off, just in case, then crosses carefully, glad to be on solid ground on the other side.

climb: 1d20 + 3 ⇒ (17) + 3 = 20
climb: 1d20 + 3 ⇒ (17) + 3 = 20

will save: 1d20 + 2 ⇒ (5) + 2 = 7

Something obviously bothers her though... I'm assuming that save fails, lol


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn looks with suspicion at the boulder. "Well that looks like it's been used before since the trail continues on the opposite side, but I don't have a great feeling about using it."


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn also puts the Mark of Gorum on her armor. "It seems perhaps the professor is expecting plants or why would he have sent us for the herbicide. I've never fought a plant before, didn't think it needful, but after the way they were moving in the greenhouse, it seems I thought wrong."


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

yes, would like to buy some arrows... normal and cold iron... would like silver and ghost salt blanch too but I'm sure she can't afford those, lol


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn watches the plants suspiciously, bow at the ready, expecting more to animate and attack...


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn steps in with Leryn and seems both fascinated and repulsed by the animated plants. "You're right, they're watching us and following our movements. Terribly odd."


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

"the book said the man went to the greenhouse 2 days ago.. I hope the trail isn't too old."


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

"I'm pulling you back out Rivani! Hang on... I'll pull you lower before you get out though so you don't fall far if at all."


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

"Not a bad idea... " Adowyn starts pulling Rivani in carefully, trying to make sure the bea.. I mean rope.. doesn't cross with Amiri's.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn will hold Rivani's rope for her.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn looks in with a sense of wonder... "That's quite unusual... do you think we will float too, if we go in?"

"They're heeeere..."


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

"If it's as simple as just grabbing the vial of herbicide and returning with it, why didn't the professor just fetch it himself? There's got to be more to this than meets the eye. I agree with Patros here."


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn adds her weight though she doesn't weigh a lot, but will relinquish her position if she's in the way of someone bulkier.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

"Maybe we could use the cement to make the lid more permanently closed?"


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn shoots at the creature...

to hit: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9
dmg if hits: 1d8 ⇒ 1

to hit: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
dmg if hits: 1d8 ⇒ 2

kicks the dicebot

She gives Leryn the command to attack.

handle animal: 1d20 + 8 ⇒ (8) + 8 = 16


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

If it's still up after such a fierce display of prowess from her teammates, Adowyn fires at the creature...

to hit: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
dmg if hits: 1d8 ⇒ 6

to hit: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9
dmg if hits: 1d8 ⇒ 8

But alas, her aim is no better now than it has been of late...


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn, with Leryn at her side, moves into the room and fires a single shot at the creature.

to hit: 1d20 + 4 ⇒ (2) + 4 = 6
dmg if hits: 1d8 ⇒ 3

and it misses badly...


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn moves to where she can see, ready to take action next round... not sure how she got SO far behind the party, but no worries, she's up there now


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn tries to shoot the creature.

to hit: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
dmg if hits: 1d8 ⇒ 6

to hit: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
dmg if hits: 1d8 ⇒ 3

but finds it's too hard to hit in these tight quarters... yeah, going with that, sounds better than 'she can't hit the broad side of a barn, lol


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn fires a shot at the one on the east (red) to see if her arrows do any damage to it.

to hit: 1d20 + 4 ⇒ (14) + 4 = 18
dmg if hits: 1d8 ⇒ 1


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

"It looks like a macabre piece of art. I wonder who made it and why."


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

"As long as we can escape it when we're done here..."


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

"Well, it looks like someone's been digging here recently..."


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn does so... putting it in a box as soon as one is produced, hopefully before it dissolves completely.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Figuring some knowledge of nature or survival might go well with the compasses, Adowyn reaches out and takes one.

I don't think Adowyn would have taken a crystal box... she needs both hands free to use her bow... unless one would have fit in her pack.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn gives Leryn the signal to attack.

handle animal: 1d20 + 8 ⇒ (18) + 8 = 26

She herself shoots at yellow.

to hit: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
dmg if hits: 1d8 ⇒ 5


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

If no one takes the other flask, Adowyn will take that as well, giving her two flasks of acid... In the next room, she'll use the tip of her bow to lift the edges of a few sheets to assure nothing but furtniture actually lurks under them. After a few mundane objects, she'll lift the sheet covering whatever is glowing under what appears to be the eastern chair.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn will take one of the acid flasks just to have something that might hurt the next swarm she encounters. Then she'll follow Amiri to the next door, Leryn at her side.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

"Thanks for the light Amiri. I don't know what it was, but it didn't seem natural. Shall we move on then?"


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn readies to shoot at the thing if it actually becomes a real solid creature, and not just a swarm... If it's a swarm, she'll let those equipped to do so attack it with area effects.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn follows the leaders into the rooms as they go, but hanging back in the rear of the group.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

"Is this one of those 'chicken and the egg' things?" Adowyn asks, clearly only half following the conversation.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn follows with Leryin, bow at the ready.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn follows the others and waits for the door to be opened, watching the hallway both directions.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Once inside, Adowyn looks for signs of others besides her group having moved around in the area.. (tracks in the dust maybe?)

perception: 1d20 + 6 ⇒ (5) + 6 = 11
survival: 1d20 + 6 ⇒ (2) + 6 = 8

geeze the dicebot doesn't love me today


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

"Well, let's hope that doesn't happen to us, eh? Pathfinders are made of sterner stuff than average folk, after all."


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

"'Almost Certain' and 'risk-free'... I'm not sure he truly understands the meanings of these phrases. But let's see what we can recover, eh?" Adowyn stands ready to enter the manor when the others do. She keeps a sharp eye on Leryn, as animals can often sense when things are 'not quite right'.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

sorry didn't realize you were waiting on me

Adowyn saves her arrows since they seem ineffectual, and waits for magic to hopefully deal with these creatures.

really wishing I had some ghost salt blanch right now


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Able to move freely, Adowyn moves up and fires her bow at the red haunt.

to hit: 1d20 + 4 ⇒ (15) + 4 = 19
dmg if hits: 1d8 ⇒ 3

She orders Leryn to 'stay' to keep him out of the entangling area.

handle animal: 1d20 + 8 ⇒ (10) + 8 = 18


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

no problem... it's been a busy day for me as well... played board games all day... exhausted now, but had a great time...


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn lifts her bow to ready an action to fire, and realizes there are too many people between her and the ectoplasm and she cannot maneuver to get a clear shot because of the vegetation... She tries to free herself from the entanglement instead. To do so, she casts Feather step on herself so she can ignore difficult terrain for 10 minutes.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn moves a little closer, still ready to fire at the first hostile foe she sees.

to hit: 1d20 + 4 ⇒ (16) + 4 = 20
dmg if hits: 1d8 ⇒ 7

miss chance if incorporeal, low is bad: 1d100 ⇒ 77


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn readies to shoot anything that comes within range with hostile intent... She gives Leryn the command to guard.

handle animal: 1d20 + 8 ⇒ (19) + 8 = 27


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn moves forward cautiously, Leryn close at her side. (double move for Adowyn, single for Leryn)


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

"Whatever troubles this place, it keeps wildlife away... Nothing natural and alive visits this site. We are an exception."

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