Vrock

Admiral Byrd's page

45 posts. Alias of Emperor7.


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Liberty's Edge

Weird

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*flips the byrd*

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Now!

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I like flipping the Byrd

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flips

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Aberzombie wrote:

Well, chances are the dude won't even come around where I am. He's a Vice Admiral.

But still, it would have been nice to know before hand. Just in case.

Attention on deck!

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*WRRAAAWWWKKK!* I thought he'd never leave.

Now, where are my minions, errr... I mean troops?

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Egg Slaad wrote:
Gark the Goblin wrote:
Phantom post.
Is there any better place for a phantom post?

Ghost of Amrial Byrd flies over

Any place is fine by me!

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The Hangman's Tree wrote:
David Fryer wrote:
Too late.
Can I be a fan of Gary today then Erik tomorrow?

Why yes. Yes you can.

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A Spirit of Wind rises

We defend this Place...

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The ghost of a vrock flies overhead

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After sweeping across the wendigo lines the Admiral directs his remaining forces towards the new threat, the strange Defectives. He leads the charge himself, expecting this to be the last battle for the Fleet. But to die is to fly free.

SCRREEEEEEEECHHH!

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The numbers of vrock diminished, the undead beast out of reach, the Admiral surveys the battle. Things are not going well. He's never been one to cower, nor are the vrock he's had the honor to command. He orders the attack on the wendigo hoarde.

SCREEEEEEECH!

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Wraith Lord wrote:

Dropping out of the sky, in best undead-lord fashion, and waaaay out of reach of Aunt Esmerelda's normal ability to turn undead or her most dangerous spells, the dread lord comes, riding on a fell beast and laying about him with a great two handed sword.

Injured kittens and eagles start raining out of the sky, until they fall back to the middle air, trapped in the narrow zone between him and the wendigo.
The casualties are not as bad as it first seemed, but the mobility of the kittens and eagles has been greatly hampered.

SCREEEEE!

The Skies will not belong to you Foul One! Vrock! Attack!

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A large formation of birds appear on the horizon, winging swiftly towards the battlefront.

Onwards my brothers! Onward goes the Fleet! Crush the defectives in your talons and rip their flesh with your beaks!

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Brothers, may I suggest that the owl seal the Place of Winds behind us? He can reopen it when we return vrock-torious.

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My talons stand ready!

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Admiral Byrd wrote:

SCREEEEEEEE!

Wind, Earth and Sea! The Powers are set free!

Evil stands alone. Several aspects, but not as one.

Unity is the blade by which Evil is put to rest.

The threads of the Board is how it will be bound.

SCREEEEEEEEE!

The Vrock repeats...

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SCREEEEEEEE!

Wind, Earth and Sea! The Powers are set free!

Evil stands alone. Several aspects, but not as one.

Unity is the blade by which Evil is put to rest.

The threads of the Board is how it will be bound.

SCREEEEEEEEE!

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SCREEEEEEEEEE!

A goddess long imprisoned has sown the seeds of her escape. This goddess uses guile as her sword, corrupting others to do her bidding. Using forbidden elemental knowledge she empowered a Champion as an agent of Death and Destruction. All the while hiding herself within an innocent, lest she be discovered. Evil is her name, and many flock to her banner of war.

The Earth intervened before the Evil one's magic was complete within the body of the warrior. Weaving spells of True Magic, the corrupted warrior was empowered as a Champion of Life. Perhaps this was to keep the battle trapped within his body. We know not for sure.

Soon afterwards a Champion of the Boards attempted to free the innocent one of her curse using other ancient knowledge. Things did not go as planned. This Champion was trapped along with the Evil within the mind of the innocent. Powerful wards keep them both. The innocent one's mind has been freed, and knowledge of her past has become known. Whether this is for good or ill is not known.

The Earth and Winds warn us that these events are an attempt to undo Balance. Evil seeks dominion over all. Other evil ones seek the knowledge-that-has-been-revealed.

It is time for Wind, Sea and Earth to act. Earth has already chosen a Champion, tainted though it may be. The Winds warn that we must act, but that we should choose wisely our path.

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Elder! A storm that is not a storm approaches!

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Be cautious my brethren....

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Alderyk, King of the Fallarin wrote:

Rawk! The Winds counsel me not to make the many obvious double entendres that are calling out to me, and paining me in my restraint.

Rawk!
We hear these things, and yet none come to us for counsel. What shall we do, brethren?

Beware the Evil that comes in supplication.

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Evil seeks to control the Winds and the Earth. That is not to be.

Neither Evil nor Good can have dominion. That is the Balance struck at the beginning of Time.

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Brothers! The Winds warn of another crossing! We must take counsel!

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Thieving Wasp wrote:

*Flies in*

KC is gone. He sacrificed himself to keep the Goddess trapped. It was the only way....
I must rest.

So it falls to you to deliver unto us the sacrificial cow. SCREEEECH!

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Mmmmmmm...beefy

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All hail the Winds!

SCREEEEEEEEEEEEEEECH!

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Alderyk, King of the Fallarin wrote:

We have three yeahs...not exactly a quorum. Raik! I feel we should wait for more of the Brethren.

Is this call to war impetuous? True, the earth calls, but the Winds will blow, war or no war, victory or defeat. Is it not our call to keep the Place of the Winds and to dispense the wisdom of the Winds?
Aaaayyyyrup!

I have flown over the lands and found that the threat of war has diminished.

Perhaps the foolish have discovered that they cannot fight the Wind?

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So do the Guardians of the Winds go to war? I have the Fleet assembled.

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Who are demon lord pretenders and goddesses, but a part of the Cycle? Their wars provide food to the Earth. The cries and taunts provide strength to the Winds.

Their crime is to ignore their place in all things and to pay homage to that which they serve.

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And with one last large blast off wind the Admiral has done his fart. Errr...his part.

The form of the gull or raven is visible in the cloud but something is 'different'... The winds... They tell of changes...

Perhaps we need more nachos?

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I have much wind to add. I ate too many nachos.

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Alderyk, King of the Fallarin wrote:
Do not fight the fart, Admiral Byrd! It will only add to the powers of the Winds! Begins breathing through the mouth.

laughing too hard to reply....

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Mighty King! We may have made a mistake in accepting nachos.

Birds can't fart! Ohhh, the pain.......

Still, I will add my voice to the call. SCRRREEEEEEEEEEECH!

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Did someone say goats?

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Perhaps if we call to the missing wing directly it will find its own way to us?

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Kobold Cleaver wrote:
Admiral Byrd wrote:
Kobold Cleaver wrote:
Don't worry, guys, they're currently attacking an illusion at the Palace of Winds. Those wind guys are pretty clever.
And they're losing!
Nah, see, the wind guys aren't fighting. They put up a nice illusion, very powerful, that makes the Borg think they're fighting against the Wind guys. They aren't, though.

Meant it that the borg guys are losing. And the illusion didn't even contain but a small fraction of our avian forces.

Guess I didn't make that clear. :)

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SCREEEEEEEEEEEEEEEEEEEECH!

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Kobold Cleaver wrote:
Don't worry, guys, they're currently attacking an illusion at the Palace of Winds. Those wind guys are pretty clever.

And they're losing!

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Enjoys watching the robot creatures interacting with the illusions

Good strategy good king. Your magic is indeed powerful if it can confuse machines.

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I think he led the squadron of attack seagulls/pigeons in the Toyota car commercial from a couple of years ago.

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Get the Fleet into position! Prepare to repel 'board'-ers!

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Primary Adjunct of paizomatix 0 wrote:
The collective shows up and installs a watch station, They also send out drones to survey the area for useful Substances

Surveys the strange device with the blinking lights.

This is no avian device. Perhaps it is some sort of food dispenser.

Begins pecking at the strange box. After only one hit it crumbles into a smoldering pile of circuit boards.

Is this what the landwalkers call a pinata?

EDIT: Ninja'd

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Have I come to the right place? The winds here are different from the other realms.

Full Name

Roan of Irori

Race

Human

Classes/Levels

HP 39/39 ⎢ AC 18/12/16 ⎢ CMD 18 ⎢ Fort +6 Ref +4 Will +9 ⎢ Init +5 ⎢ Per +12

Gender

Male

Size

5'11"

Age

25

Special Abilities

Sense Sin, Detect Alignment, Discern Lies

Alignment

True Neutral

Deity

Irori

Location

Greenbelt

Languages

Common, Undercommon

Occupation

Mercenary, Wanderer

Strength 14
Dexterity 14
Constitution 13
Intelligence 13
Wisdom 16
Charisma 7

About Roan of Irori

Roan "the Bastard" of Irori
Heretic Inquisitor 6 (Favored Class, Human Bonus/Extra Spells)
Human Male
Inquisitor of Irori

Stats:

Strength 14
Dexterity 14
Constitution 13
Intelligence 13
Wisdom 16 (+2 Racial, 4th Level Bonus)
Charisma 7

Combat Stats:

Init: +5 (+2 Dex+3 Wis)
HP: 39
AC: 12 (10+2 Dex)
Fortitude: +6 (5 Base+1 Con)
Reflex: +4 (2 Base+2 Dex)
Will: +9 (5 Base+3 Wis+1 Bastard)

BAB: +4
CMB: +6
CMD: 18

Horsechopper: +7(+1 versus AoOs, 1d10+3, x3, P or S)
Horsechopper Trip: +9 (+1 versus AoOs, +2 near allies, roll twice if ally threatens same enemy)

Skills:

Bluff: +10 (6 Ranks+3 Class Skill+3 Wisdom-2 Charisma)
Climb: +6 (1 Ranks+3 Class Skill+2 Strength)
Craft (Calligraphy): +12 (6 Ranks+3 Class Skill+1 Intelligence+2 Equipment)
Diplomacy: +7 (6 Ranks+3 Class Skill-2 Charisma)
Intimidate: +8 (1 Ranks+3 Class Skill+3 Stern Gaze-2 Charisma)
Knowledge (Nobility): +7 (6 Rank+1 Intelligence)
Knowledge (Religion): +5 (1 Rank+3 Class Skill+1 Intelligence)
Perception: +12 (6 Ranks+3 Class Skill+3 Wisdom)
Profession (Soldier): +12 (6 Ranks+3 Class Skill+3 Wisdom)
Sense Motive: +15 (6 Ranks+3 Class Skill+3 Stern Gaze+3 Wisdom)
Stealth: +8 (1 Ranks+3 Class Skill+3 Wisdom+2 Dexterity-1 ACP)
Survival: +7 (1 Rank+3 Class Skill+3 Wisdom)
Swim: +5 (1 Rank+3 Class Skill+2 Strength-1 ACP)

Feats & Traits:
Feats:
Improved Unarmed Strike (Irori Favored Weapon)
Endurance (1st)
Diehard (Human)
Combat Expertise (3rd)
Coordinated Manuevers (Inquisitor)
Combat Reflexes (5th)
Tandem Trip (Inquisitor)

Traits:
Bastard
Heirloom Weapon (Horsechopper)

Equipment:

Money:
2 Platinum
59 Gold
10 Silver
8 Copper

Combat Gear:
Mithral Agile Breastplate (5,400)
Darkwood, Gold-Plated Horsechopper (1,240)
Alchemically Silvered Cestus (25)
Silver Holy Symbol (25, built into to Cestus)
Spell Component Pouch (5)
Sling -
Sling Bullets x10 (0.5)
Heavy Crossbow (50)
Crossbow Bolts x20 (2)

Clothing:
Belt Pouch (1)
Bandoliers x2 (1)
Monk Outfit x2 (5, one free)
Cleats (5)
Furs (12)

Miscellaneous:
Oldlaw Whiskey (20)
Muleback Cords (1,000)
Backpack (2)
Gear Maitenance Kit (5)
Holy Text: Unbinding the Fetters (1)
Chronicler's Kit (40)
Mess Kit (0.2)
Platinum Rings x2 (50)
Shaving Kit (1.5)
Grooming Kit (1)
Cologne (5)
Skeleton Key (85)
Waterproof bag (0.5)
Waterskin (1)
Whetstone (0.02)
Ear Trumpet (5)
Grappling Hook (1)
Hip Flask (1)
Silk Rope 50ft (10)
Masterwork Calligraphy Tools (50)

Spells:

0-Level:
Brand
Create Water
Detect Poison
Detect Magic
Light
Read Magic
Resistance
Sift
Stabilize

1-Level:
Burst Bonds
Comprehend Languages
Cure Light Wounds
Deadeye's Lore
Detect Undead
Keep Watch
Tireless Pursuit

2-Level:
Bloodhound
Detect Thoughts
Knock
Shield Other

Special Abilities:

Inquisitor Proficiencies
Guisarme Proficiency
Sin Inquisition
Judgement 2/day
Lore of Escape
Hide Tracks
Orisons
Stern Gaze
Cunning Initiative
Detect Alignment
Track
Solo Tactics
Bane
Discern Lies

Background:

In one of the minor houses of House Orlovsky, there was a similarly minor scandal when Roan was born between the lord and a scullery maid in his employ. The maid, refusing responsibility for the child, and hoping to see him have a better life than hers, persuaded the lord to take care of the child, much to the chagrin of his wife. Nevertheless, the boy Roan was taken into the House to be raised.

Years past, and with exception to his noble status, he was a fairly normal, boring child. His status as third in line and bastard to boot meant that he had little aspirations of taking the leadership of the house as anything more than a distant pipe-dream. This content if somewhat boring life was brought to a sudden and abrupt end with the news that the true wife of the lord of the house had just given birth to her third son. In a spat of spite mixed with wanting her new child to be more the merely the fourth son in line, put an ultimatum to her husband: The bastard leaves. You can take responsibility and decide how this happens, or I'll do it and you'll have no say.

Having already tested his wife's patience enough times through the six years he had raised Roan, the lord decided that this wasn't a fight he'd win any longer. For a fortnight, Roan's father disappeared on an unexplained trip. When he returned, Roan was ushered out into the night with narry a word and was led to a temple of Irori. His father had thought that perhaps the quiet life of contemplation and self-mastery would be good for a wayward child, and would have the added benefit of keeping the child firmly locked away. For the previous fortnight, the father had stood vigil outside the rural temple beseeching the monks inside to take his child under their wing. Eventually, deciding the man's persistence must've lent some level of gravity to the situation, they relented.

Roan entered this new life with hardly any understanding of what had happened, all he was told by the back of his father was, "This is your home now." The boy quickly fell into a depressive sulk, that left most of the monks baffled as to how to respond, all but one. A monk named Renault decided to give the boy a task to take his mind off of his woes. The task was simple, everyone in the temple was seeking to improve themselves, so learn about them, and help them grow. The boy, reluctant at first, quickly found himself involving himself in the task as much as possible. Finding little details here, there, and with a little bit of skullduggery, the boy began bringing back little reports to Renault on the others in the temple, what their problems were. Most of the reports were honestly of no value, but Renault praised the child regardless, and soon Roan began to hone his skills in this task he had been given, and unknowingly lifted himself out of his despair.

Time went on, and as his talents for sussing out others weaknesses improved, Roan once again began to drag himself back into depression. As a man who in growing up in the temple for ten years at this point, self-perfection was ever his goal, but how could he continue to believe in such an ideal when everywhere he looked, even great men who had dedicated their lives to the task were still so full of weaknesses? His dour mood returning, he began to think again on his long missing father, and anger bubbled inside him. How full of weaknesses was that man? How much had that blood tainted him? What if his parentage would deny him self-perfection, related to a fool like his father? Why did he have to be shuffled off to a corner of the world from the mere jealousy of the woman he called mother?

Roan became increasingly more restless, frustrated, and outward thinking. Renault, who had over the last decade grown quite fond of the young man attempted to console and refocus Roan to no avail. After months of this and no sign of any improvement, Renault gambled and tried contacting Roan's father. Hoping that confronting his past would help Roan move forward, the monk traveled to the old family estate and beseeched the lord of the house to visit the temple, speak to his son, and hopefully help him find peace. Roan's father agreed after some consideration.

A week later, Renault and Roan's father returned to the temple, much to the surprise of the young man. The boy and his father talked, they argued. Roan accused him of cowardice, of abandoning him out of fear. He accused him of betraying him, and taking from him the dream of a better life his real mother had hoped for him. Throughout this, Roan's father stayed silent, he later departed having said barely a word to his son.

A week later, he returned with a long package wrapped in a blanket, asking to see Roan one last time. When they met again, this time Roan stayed silent, as his father unwrapped the package, revealing a golden, gleaming guisarme. The shaft was made out of darkwood, the blade, gold plated steel, and bearing the stamp of House Orlovsky. Roan's father told him that this was his now. Roan had remembered the blade from his childhood, his father had told him with pride how it had been his great-grandfather's once, used to fight in wars against invaders long ago. By the time it was gold-plated, its time in battle had been long over, but it was well maintained and still sharp to the touch.

Roan's father told him that this would have to represent his birthright now. The rest, he would have to earn himself. His father apologized that he couldn't have been better to him, and wished him well in his life, before turning and leaving.

The event, which Renault had hoped would calm Roan, and allow him to focus on his training more in the end, had the opposite effects when he received this final gift from his father. Though no longer tormented and haunted by his past, now his future plagued his every thought, and soon, Roan left the temple, to seek his fortune, his birthright, glory, honor, all these things, more than that, everything. His father's visit and gift had filled him with a motivation and a drive to do more than he had ever dreamed of doing. The temple could no longer help in his now deeply engrained pursuit of self-perfection, he had to go forward and seize it by the throat himself!

Shortly thereafter, Roan began hiring himself out as a mercenary, fighting in border skirmishes, raids against bandits, cults, it didn't matter. Without pause Roan sought unending glory on the field of battle, and soon had begun to amass some level of renown, at least amongst his colleagues. As his talents as a warrior grew in renown, so too did his position. More often he found himself hired on not as a foot soldier, but as an adviser, counseling the officers in charge of whichever conflict he had signed on to. His talents for finding the weaknesses in men, and deceit soon morphed into an unparallelled level of tactical acumen as he became all too aware of how to bait enemy commanders into attacks too full of impetuous or defenses too cowering.

Yet for all the experience and battlefield victories, it still wasn't enough, not nearly enough. Fame amongst mercenaries and foot soldiers was a petty fame, his birthright was that of nobility. The golden blade of his family demanded that he strive for more, for better, higher and more glorious than anyone could possibly imagine.

And so, when word came to him in the way of rumor and hearsay, that a new little kingdom in the Stolen Lands was being founded, and in need of good people, he set out without a second thought or doubt. This was the time and place, this would be the place where he would secure his place in the world.

Personality:
Roan's personality is a bit hard to peg. In most cases, he comes off as severe, untrusting, unfriendly, and straight down to brass-tacks. Yet often his severity is tinged with concern. His untrusting nature yielding to a skilled (if not overly impressive) diplomat. His unfriendliness seems pushed aside at times as he demonstrates deep loyalty to his comrades, and his method of fighting seemingly revolves around protecting those around him. And his business like demeanor often shaken to show a purely socially clumsy person underneath.

This seeming clash of personas could well be traced simply to the fact that Roan is a very confused individual himself, seeking the perfection sought by the monks of Irori but through battlefield glory and political power and status. In the end, few things seem entirely set in stone about this man, save for the fact that he seems to care deeply for those around him, just rarely seems to know how to display this in a truly thoughtful and friendly manner.

Appearance:
Roan is while not a particularly handsome man, can be described in some ways to have at least a rugged nobility about him. Much of the equipment he carries with him shows clear signs of not only excellent craftsmanship and materials, but some of purely ornate decadence that serves no purpose beyond looking flashy. Yet most of this also shows the conflicting signs of hard wear and tear mixed with careful maintenance and care.

Despite the flashier bits, much of his equipment still shows the clear signs of a professional soldier of fortune who's neither green enough to not know better nor reliant enough on government sponsorship to only have the barebones necessities of combat.

Beneath the exterior of clothing and equipment, Roan keeps a short, tightly pulled back pony tail of brown hair. His eyes are technically blue, but in all but bright light they appear to be far closer to a dim grey. Standing at 5'11" and weighing 178lbs, he shows a clearly muscular and in shape body, but one that's not particularly impressively large or imposing.