Most of the time human, angle left, devil right Manager/1
Via the "The One Ring Adventures over the edge of wild" Forum I recognized the following blog about "11 ways to be a better role-player". I am not saying anyone in our PBP requires this, but it might be of interest for you. in case you think it is crap, just do not read :) http://lookrobot.co.uk/2013/06/20/11-ways-to-be-a-better-roleplayer/
A question about the Summon Nature's Ally Ability of the First Worlder archetype: Summon Nature’s Ally (Sp):
Summon Nature’s Ally (Sp)
Starting at 1st level, a first worlder can cast summon nature’s ally a number of times per day equal to 3 + his Charisma modifier. At levels where a summoner would gain a more powerful summon monster spell as a spell-like ability, he instead gains the equivalent summon nature’s ally spell (at 19th level, he can use summon nature’s ally IX or gate). When a first worlder gains a summon nature’s ally spell as a spell-like ability, he adds it to his class spell list (he must still select it as a spell known if he wants to cast it as an actual spell). This ability otherwise replaces the summon monster ability of a normal summoner. As this ability replaces the original summon ability and the description does not say it can't be used while the fey eidlon is summoned, the First Worlder Summoner is able to use is Summon Nature Ally Ability while his Fey-Eidlon is summoned. Do I understand this correctly or do I miss something? In case the above is true, I think this archetype is incredible good!
Adelain wrote: Does this mean that those are also the only familiars on the Ultimate Magic Improved Familiar list which can throw alchemist fire or a tanglefoot bag? Or is an for example an elemental (air or earth) or a pseudogragon - although not mentioned on the Biped (hands) chart - capable of handling and throwing such items? We might find an indication for an answer to this question in the creature type of the improved familiars. Someone could argue that a familiar which is able to throw ranged weapons is able to throw standard items (Alchemist fire, tanglefoot bag) as well. Mephits or Elementals have the outsider template mentioned. Creature Type Outsider are proficient with all simple and martial weapons. May I ask for your opinion on this?
I understand that only the brownie, faerie dragon, imp, lyrakien azata, quasit, sprite are allowed to use wands in Pathfinder Society Organized Play. Does this mean that those are also the only familiars on the Ultimate Magic Improved Familiar list which can throw alchemist fire or a tanglefoot bag? Or is an for example an elemental (air or earth) or a pseudogragon - although not mentioned on the Biped (hands) chart - capable of handling and throwing such items? I accept any decision, just want to know what the guideline states. In advance thank you very much for your answer
KaptainKranch wrote: If you want to spontaneously cast spells that really don't benefit from any metamagic besides Quicken Spell (which doesn't get a increased casting time) then I think taking multiple Spell Specialization Feats and only applying only one global Greater Spell Specialization feat is the best way to go. Haste and Dimensional Anchor are good examples of good spells. Greater Dispel Magic actually greatly benefits from this approach because it's one of the few spells that improves remarkably from the +2 caster level. One Note: the advantage of preferred spell is that you can use spells from different schools, whereas the spell specialization chain must be of a school for which you have the spell focus feat. Anyhow, the good thing is, that we have both options given.
A question to the author of the guide: did you use the preferred spell for your "universal" diviner build, as greater specialization applies only to one specialized spell? In case greater specialization would apply to all spells having the feat "spell specialization", would you still prefer the preferred spell feat?
Most of the time human, angle left, devil right Manager/1
I have a question about familiars and how to calculate their skill ranking. The Greensting scorpion for example has the following statistics: Statistics
Do I have to subtract the racial modifier as well as the bonus granted due to abilities in order to calculate the skill ranks of a familiar? In advance thank you very much for your answers and comments.
Hello all,
I am thinking of a storyteller using rumors and aspects being told in context to the horror setting. But on the other side he is a someone who wants to take revenge to the undead, as in the past he was being used by clerics of Urgathoa as a familiar.
Myra bought the Character to Karcau and there to the Academy of Pettoria where he should be trained in the ways of a fighter. Unfortunately he was not performing as a fighter should perform, and learn. He was more interested to learn about the stories and what parts of the rumors could be seen as true. Therefore after one semester he changed the class back to the storytellers and actors. In Stories and Imaginations he can forget this world and move mindwise to a better place. The stories are also the source of his inner drive to overcome his fear. Rythmen of all kind makes him feel save and courageous, especially when spoken by a strong voice. From now on he highly regards the live in all of his forms, as he knows better than the others that the current day could be your last one, at least the last one as a living being. But as he saw so much horrible things and sorrow around the people, he also has sworn to take revenge to the undead, especially to his former mistress Nerani. He wants to prevent her from getting more and more might provided by Urgathoa. And on the other hand this female opponent might know where he is coming from... The Character uses insults and offenses as soon as he is facing a challenge or is being in a situation without a backdoor. By doing so he does override his deepest fears...to get caught again and be a willingness tool of his mistress. Most likely it will be an Halfelf/Human Bard or Wizard/Sorcerer.... |