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Organized Play Member. 2,016 posts (25,121 including aliases). No reviews. No lists. No wishlists. 10 Organized Play characters. 63 aliases.


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Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Thanks just posted. Will do more tonight since I am on mobile.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Gunner
Engineer

No one questions here.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

That would be 2 bennies if I do the Interlude then? I’m going to do it either way, just want to know what to add


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

I've picked up the Novis Rune setting again. You can view the document here.

Really I just need advice on what ya'll feel is missing as far as player options go. I want to run a one shot in this setting to get my feet wet and I'd like to do it soon, but I want to make sure there's a lot of wiggle room in whatever bounds I set to play around in.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

I am truly sorry to hear about that. My dad committed suicide when I was little. I know how much that can affect a person. I'll be praying for you and yours.

Let me second WhtKnt's offer of opening up my PMs to anyone who wants or needs to talk.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Indeed we do! Don't worry, Joanna's a different cat from Allysen and Talliree. It's going to be fun playing her and with her.

By the way, are we rolling for HP? I'd been assuming average rounded up while building her for this game.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

No worries


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

I’m interested. Since I’m planning on running a space opera game soon.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Most of it boils down to lazy writing. There are moments that I liked, but the point that really killed it for me was when a scene happened and I was going "Wait, what? How did we get here?"

That and to be honest, I'm still stinging from The Last Jedi.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Same. Hope y'all have a Merry Christmas. I'll be on and will be more than happy to do some roleplaying.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

More like sharks in a thimble, but yeah, I know what you mean. ;)

I did get that Shakti was based of the Hindu goddess, but never knew that was what it meant. New wrinkle for the brain. :)

And don't worry. Once Jaq is out of Coalition hands, she'll be much more herself. She'll be feeling out over firearms and explosions soon enough.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Yeah. I was waiting on Ivo, I think.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

So regarding the trailgaunt, I, the player am all for taking care of it. Kiley not so much, but she'll fight it if that's what the group decides.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Eh, it's not a big deal. It's a pretty obscure reference anyway since Shaak Ti didn't have a prominent role in the movies, but did in the two Clone Wars series for a few episodes at least. I mainly wanted to make it because Jaq and her player are both nerds. :P


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Races are done! At least the first draft. I'll be working on refining after I've at least got everything in there.

So, if you have the time, please give it a look and let me know what you think of the races so far. Let me know if have anything you really want to see.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

He's been busy with real life from what he said in another game I'm in with him.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99
Wolfram Argyle wrote:
Wow, is this all original content?

I pilfered stats for some of the races, but yeah, this is all mine for the most part.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Given that it's a cognitive thing, it's both. Barouzhi just don't understand some concepts like we do, hence the outsider hindrance.

Also, regarding strain and clarifying things, you have a point.

I'll have to ponder this for a bit. I'll be working on it tonight.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Novis Rune Setting Document for your convenience. Anyone using this link can comment.

So, Just an update. I've almost finished with the races. All I have left are the Iz'KiK'Krrk and the redo of the Barouzhi. I've also been working on the write ups for the different regions and powers in the galaxy. It's very much unpolished, but it's good enough for a first draft, and I'm hoping that this is coming alive a little bit for all of you. I still have a lot to do, but it feels good to look at this and see how much I have done and how much more I have planned.

Hope y'all have a chance to read it soon. I'm hoping to get the races done by the weekend, but we'll see. I should be able to make a dent in the write ups for the Arms and may be able to finish them by next week.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Yeah, I'll be fixing that, but not sure how I'll be fixing it yet.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

So, as luck would have it, I'm probably not going to be able to start the Star Wars inspired game until January. Mainly, I bit off more than I could chew before mid-December (lots of races and I keep having ideas for more.) I'll be working on it and if y'all want, I can post updates here. The link in my last post about this will allow you to comment, so feel free to point out stuff you'd like more detail on and things I can improve.

Thank you all for giving me the inspiration to do this. I'm really looking forward to what y'all come up with.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Just a random question, but how would you handle a semi-sessile race in Savage Worlds?


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Just a random question, but how would you handle a semi-sessile race in Savage Worlds?


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Okay, I've decided on Techno Wizard and I'm working on character sheet. GM, is there anything narratively speaking, that you're looking for? I am open to changing things if that would work better for the story you have in mind. In the meantime, I'm going to be rolling on the Narrative Hooks table and the other tables for the Hero's Journey.

Also, continuing in that vein, what powers would y'all find useful?

Narrative Hook: 1d20 ⇒ 1 Oh, I think I have a good idea for this one.

Education: 1d20 ⇒ 3

Education 3-4 wrote:
Your character is a talented medic and a huge boon for any group he runs with. He has the Healer Edge and the Healing skill at d6.

Enchanted Items & Mystic Gadgets: 1d20 ⇒ 14

Enchanted Items & Mystic Gadgets 14-15 wrote:
The TK Revolver is a favorite among Techno-Wizards and those who don’t like keeping up with ammunition.

Magic & Mysticism: 1d20 ⇒ 15

Magic & Mysticism Table 15-16 wrote:
Conservation of magical energy is an incredibly powerful talent. On a raise or better when activating a power, your hero reduces the PPE cost by 1 (minimum 0).

Training #1: 1d20 ⇒ 12

Training Table 12-13 wrote:

There are a lot of broken elevators and overgrown mountain trails across the world, making trained climbers a valuable addition to any group. Your character is one

of those folks who knows his way around ropes and clamps, granting him a d6 Climbing, or +2 to the skill if he already has it. He also has a good set of climbing gear for a party of four.

Training #2: 1d20 ⇒ 5

Training Table 4-5 wrote:
Whether via formal training in a dedicated school, learning at the hands of a master, or just surviving a dangerous world, your hero’s picked up some serious fighting skills. He’s got the Martial Artist Edge (or Improved Martial Artist, if he already had the former), as well as the Brawler Edge.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99
Anya "Wraith" Whiteangel wrote:

Meh. My take on the GlitterBoy was that it was kind of a one-trick pony. The BOOMGUN is nice--possibly the best thing on the field--but it also means you'll never upgrade to anything, and never get better. The Charisma is nice, at least.

The initial plan of something like a Techno-Mage is quite fine. I've seen some hints of that in other games, and it seems like a great all-around thing that rewards thinking outside of the box. (Didn't the other guy, like, make a lamp into a way to spy on people with electricity, or something?)

That does sound like fun, and if I'm honest, I'd rather have Jaq be a swiss army knife than a one trick pony. The problem I know I'm going to run into is how to squeeze everything I want to have into the limits I have. She's probably going to be good at a number of things, but others are going to be better at any one thing than she is.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Alrighty. I'll take a look at that one. I don't know if I'll got that route, mainly because I don't see Jaq as a pure mech jock. My goal is to have her in a mobile shop/fortress with a horde of drones and robots to help her protect and maintain it as well as building all sorts of big, heavy machines.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Not sure if I'm the old friend Anya was talking about, but her player did shoot me a message asking if I'd be interested. I do have a character in mind, but I'm trying to figure out what books I need. Looks like the Tomorrow Legion guide to start with though.

So, how does a tinkerer with a love of heavy metal and things that go boom sound?


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Same here. Glad she's okay. The car can be replaced.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Darn. Who's gonna be Talli's moral compass now? ;)

Sorry to see you go Tania. Well wishes and good luck to you.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Hope it's entertaining. I had fun writing that up. :)


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Yep. Congrats on the little one. Be prepared for no sleep. :)


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Blame whoever decided to make two different products such similar names. I'm good if you want me to change it.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Bummer about the laptop. Hope all goes well.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Thanks for having me. :)

I would like to point out that Raseri is technically the pawn of two woodlands mistresses, the hag and the lady of the forest. It was the hag she made a deal with and she owes the lady of the forest a favor for rescuing her and teaching her. I don't think I made it clear enough in her background that the deal was with the hag, which is on me.

I'll be working on crunch as I am able. I think I'm going to go with my original build idea for the simple reason of it being closer to what I was picturing. I know the Forge domain allows the cleric to enhance weapons and armor, but it doesn't get proficiency in martial weapons and I like the idea of a Northlander swinging a maul about as it crackles with lightning.

Anyway, will at least have some crunch tonight.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Same, though I have closer to 135 mins.

Also, how long of a trip is it to the stone house?


1 person marked this as a favorite.
Spazmodeus wrote:

Going to bow out....some interesting stuff in XGE and the Midgard Heroes book, but my mastery of the system is a bit lacking.

Have Fun!

Sad to see ya go. I was looking forward to being on the same side of the screen as you. I hope you do take up Vrog Skyweaver's offer.


Raseri Whitescale Stats:

Variant Human Cleric (Forge Domain) 7
Background: Fey-Touched (If allowed, It is from the Midgard Heroes book)
Feats: Warcaster or Weapon Master, Magic Initiate
Role: Healing, crafting, and hitting stuff really hard. I had pictured her using a maul or a greatsword depending on the situation.

Backstory:

Raseri was the youngest daughter of two thralls in the service of dwarves. When she was six, raiders (I was thinking malevolent fey, but they could be anyone really,) attacked her family's home on the edge of the pastures they tended for their dwarven masters one winter's eve. She escaped into the woods, but her family was slaughtered. Cold and lost, she ran through the woods until she could only walk, then walked until she was too exhausted to continue.

She had found her way into the Feywild (or whatever it's called in Midgard. I couldn't find the name.) Unfortunately for her, she was noticed by a silver-eyed hag that needed someone like her for some mysterious purpose (No idea why other than it involved stealing Raseri's fate.) Not willing to let the opportunity slip by, she transformed herself into a beautiful woman to entice Raseri into accepting her offer of hospitality.

Unfortunately for the hag, she wasn't able to do much about her eyes which remained silver, and Raseri is a clever girl. She had heard tales of the fey and knew better than to accept the offers. Twice the hag failed to convince Raseri to come with her to her home before tricking the exhausted and freezing girl. She claimed that there was a cottage where a dwarf lived and that she would be warm there. Clever, but naive and cold, Raseri agreed to be lead there if she could repay the favor with tales and songs on the way over. Her mother had a number of tales that she'd passed down to her daughter, after all.

The hag agreed and lead Raseri to the cottage where she lived, turned into mist and sneaked into the cottage through the chimney and turned herself into a dwarf while Raseri approached and knocked on the door. The hag answered, being sure to keep her eyes in shadow so that Raseri wouldn't recognize her. She gave the girl a blanket cursed to steal the fate of any who willingly accept it and offered a place by the fire and a warm drink.

Much to Raseri's horror, the dwarf turned into the first guise the hag had worn before changing into the hag's true shape after she had taken only a sip of the mulled cider. The hag claimed Raseri and put her to work. The first task being to help cook the dwarf that the hag had taken prisoner some years before. For the next seven years Raseri toiled away, cooking, cleaning, mending, and any other menial and miserable chore the hag could think of.

Raseri often prayed to Sif, Thor, and Volund at those times, asking for guidance, strength, or courage. When the hag caught her, she beat the girl mercilessly. Raseri endured it until she thought that a cold death among the snow wound be better than a moment more of her miserable treatment at the hag's hands. She ran once more, and again fled until she was exhausted.

Again a fey found her, but this one was a kindly fey, the lady of the forest Raseri had stumbled into seven years before. Seeing the scars and stick-thin frame, she took pity on Raseri and carried her back to her cottage where she tended to the young girl's wounds.

The hag, meanwhile hired a wild, fey huntsman to help her find the wayward girl she'd enslaved. The lady of the forest was not a weak fey, though and the hag and her companion found themselves constantly getting lost for three days and nights before the lady of the forest tired of the game and let them find her home. By this time Raseri had woken up and was timidly explored the cottage before hearing the commotion from outside. She peeked out a window and felt her heart catch in her chest as she recognized the hag.

The lady of the forest demanded to know why the hag was traipsing about her domain when the hag spotted Raseri and answered that she was looking for the girl and demanded her back. The lady of the forest offered to trade for the girl, not wanting let the hag have her way. The hag, not wanting to anger one so much more powerful than herself, accepted the trade, but spat out a curse at Raseri before departing.

The lady of the forest taught Raseri how to fight and the art of smithing in exchange for Raseri's help in tending her gardens. The work, while not easy, was much more enjoyable and the two often traded tales while they worked. Raseri soon ran out of the ones she'd been told, so she made new ones up when her turn to tell a tale came.

Raseri grew only a little more in those seven years, her aging slowed by her time in the Feywild. After thirteen years in the strange realms of the fey, she stopped aging altogether, appearing only sixteen years of age when she was nearing twenty.

Then, seven years to the day after she was rescued by the lady of the forest, Raseri awoke under a tree outside of Zobeck. Hundreds of years and thousands of miles away from her home in the region now called Vargrike. For the past six years, Raseri has made her way as smith and guard, still not appearing to age, and seemingly lost in a fast paced world where everything changes before she has barely had time to get used to things.

NOTES
- First, totally up the DM what attacked Raseri's home that night.

- Raseri was born some time before the founding of the city that later became the Moon Palace. Her home was on the edge of the forest that covers the region.

- The not aging thing is something I would like to play with a bit. I figure there would be some consequences for her living hundreds of years in the Feywild. I also figure six years is long enough for some in the city to notice there's something strange about her and for rumors to really get going.

- Whether or not she's truly fateless is up the DM, as is the reasons why the hag needed her fate.

- Likewise, totally up the DM what Raseri's curse is. I figure he'll come up with something good.

- Raseri doesn't remember much about her life before waking up under the tree just outside of Zobek six years ago. Some things, like the Silver-eyed woman tricking her or the lady of the forest helping her stand out, but most of it is a blur of emotions.

- I also have a version that started off as prose then morphed into kind of a fairy tale style story. I didn't finish this one because, well, because I started to hate it. It felt dumb to me, so I'm just posting it so someone may have a laugh or get some entertainment out of it.


The bastard offspring of Wanna-be-Tolkein and Fanfics-Grimm:

The howls of wolves followed her every step. Her family, thralls in the service of the dwarves, screamed as they were cut down. She ran into the woods, cursing herself for a coward with every step. She was too young to learn the proper use of weapons, but everything she'd been taught told her she was a coward. She ran anyway. What could a girl of six winters do? She knew too little and was too weak. She ran on, into the forest.

The hours passed as she tired. The screams and howls faded. Her mind only replayed the events that had begun the nightmare over and over again. She had smelled the smoke on the wind and knew there was no home to return to. The air grew colder with each passing moment and the forest grew darker around her. She was young, but knew of the dangers in the wilds. Even mighty men had been laid low by Boreas' fell breath. Death stalked her now, she knew. Her fate was near.

"Why so sad, child," a soft, singsong voice called from the darkness.

She stood, frozen with fear as she heard the voice. She had heard many tales of the fey and their wicked tricks, but she also knew they could be kind if the fancy struck them.

"I am lost and alone," she answered, "my home is likely burnt to ash and my kinsmen likely lay dead about its ruin."

"The night is cold child. Come to my hearth and warm yourself by the fire." The voice said as a beautiful woman with silver eyes came around. "It is not your fate to die here," she told the young girl.

The young girl stood where she was, warily watching the woman.

"If you'll but show me the way, I'll find someway to repay you. My masters are dwarves skilled with tools and all metals that are precious," the girl said, knowing better than to accept the hospitality of the fey no matter their temperament.

"The way is long and many hours yet. Come to my hearth and warm yourself by the fire," the woman replied. "It is not your fate to die here."

The girl pondered this for a moment. Wiser and more clever than her years might tell, she remembered the tales of her mother and of how the fey loved songs and tales.

"I am not so cold yet. The movement will keep me warm, but if you were to show me the art of making a fire, I'd gladly repay you with tales and songs to pass the hours," she said.

The woman pondered this a moment, then a moment more. A clever one was this one she thought and changed her tack.

"Lost you say you are. I know of a home where an old dwarf lives. He will not turn you away nor will accepting his hospitality bind you to a fey. You are clever, I see, and am sure the tales and songs will be most entertaining. These I'll accept for guiding you to him."

So the girl followed the silver-eyed woman and told her some interesting tales and sang a few entertaining songs. The night air was deathly cold, but the trip was not long. The girl had thought her troubles ended, but she was soon to be proven wrong.

They arrived at the house, a small cottage with a tall roof all draped with dead vines and moss. The silver-eyed woman beckoned the girl forward and urged her to knock. The girl obeyed, thinking a safe haven had been found. The woman disappeared then, as the girl's attention was on the door.

She turned into a cloud of mist and made her way through the chimney. Once inside and past the hearth, she changed into the form of a gray breaded dwarf and answered the door. She invited the girl in out of the cold, and girl eagerly accepted. Once the girl was inside, the disguised woman offered the girl a warm blanket to warm her as she sat by the fire. The girl, grateful to be alive, accepted.

Then, to the girl's horror the dwarf changed before her eyes into the woman, who then turned old and ugly. A hag, a fey witch of no small power, stood before the girl and leered with crooked and yellowed teeth and eyes of solid silver.

"Accepted both hearth and gift you have and now mine you are. Serve me well, girl of the north. Serve me well or be put into my pot," the hag cackled.

For seven years the girl served the hag. She cooked and cleaned. She mended the laundry and bathed the disgusting hag's back. She gathered the firewood and tended the wretched cats the hag kept as pets and familiars. She would pray to Sif for courage, to Thor for strength, and to Volund for skill each time the hag set her about some chore or another. Each time the hag caught the words, she sneered and whipped the girl across the back.

"The gods have no power here," she spat, "your words have no power!"

Seven years and a day after she'd been tricked, the girl ran away, thinking that dying of the cold in the forest was better than enduring another moment of servitude under the hag. She ran as far and as fast as she could. She was older and stronger, but her hands were no more skilled with weapons than before. She cursed herself again for a coward.

She ran until she collapsed, too exhausted to even rise. She lay there as she felt her limbs grow numb and the air bite at her lungs. Another woman came, this one dressed in green trimmed with gold and white trimmed with silver. Her features were fair and warm and her deep green eyes looked over the fallen girl with concern.

"A strange one you are," she said as she picked up the girl, "The strands of fate are missing, and you walk among the fair folk, yet you are mortal."

The woman took the girl to her home and tended her wounds. For three days and nights she cared for the girl until she awoke.

The hag had not been idle in those days. She summoned a master of the hunt, a wild fey that boasted of never losing a quarry. She and he hunted the girl. The woman that had saved the girl from a cold death was clever and swift. For three days the huntsman tracked the fey, getting lost each day before the woman, the lady of these woods, grew tired of the game and twisted their path to her home.

"Why do you hunt my wood," she demanded of the hag and the huntsman. "I do not desire your company nor have you asked my permission."

The girl had awoken by this time and peeked out the window. Her heart leapt into her throat as she saw the hag and the woman talking, and tighter did her chest feel when her eyes locked with the hag's.

"You have something of mine," the hag did begin, "a girl you see. More a waif, but still she belongs to me. She has warmed herself by my hearth and eaten my food. To deny me my right would be terribly rude. She is mine and belongs to me, for you see, she accepted my hospitality."

"Enough you have taken from her, but if it is your demand, an exchange I'll make for her skilled hands. A favor from me, to one such as you. Surely not even a fool would refuse."

If you actually read this, I am so, so sorry! I at least hope you got some chuckles out of it.


I think I will do that. She's supposed to be on the boomy side of things anyway. :D

If the outline is good, then I'll be working on a more formal version of her background and will try to have it up tomorrow.

I'm not sure if I'll have the crunch before Saturday.


I think it may be in Midgard Heroes. I found it in Hero Lab and just assumed it was in the MHH. And you're right, it is Fey-Touched. Must have gotten a wire crossed with the part of my brain that was thing about the Foundling race I made.

Backstory Cliffnotes:

- Born in the Northlands before the founding of the city that became the Moon Palace.
- Lived in what is now Vargrike.
- Family's steading was raided by dark and twisted fey (Could be shadow fey, could be elves, could be something else entirely. Raseri doesn't remember.)
- Raseri escaped, her parents and siblings did not.
- Raseri was found by a seemingly kind woman that turned out to be a silver-eyed hag.
- Raseri was cursed and made fateless by accepting the hag's hospitality and the gift of a warm blanket after nearly dying to exposure.
- Raseri spent her next seven years in service to the hag, often being beaten for praying to Sif, Thor, or Volund
- Raseri, after a particularly brutal beating, was found by a kindly fey that negotiated her release from the hag.
- Raseri spent another seven years under the kindly fey, learning how to fight and and call upon the powers granted to her by Thor.
- At the end of seven years, Raseri found herself waking up under a tree outside of Zobeck, thousands of miles and hundreds of years removed.
- She's spent the past six years living in the city making a living as smith and guard, but feeling without purpose. She remembers little of life before and doesn't seem to age.


Alrighty. Still working on it. I keep debating on Tempest Cleric or Forge Cleric or War Cleric.

I wasn't thinking she had dealings with the Shadow Fey, unless that is what the Unseelie are and I've just missed that bit of info. I was figuring that she'd run into a hag in the Northlands and that was how she wound up in the realms of the fey.

I like the concept I have at the moment, a cleric who spent her childhood in the Northlands and her teen years in the fey realms before showing up new Zobeck centuries later. I'm just trying to figure out how to work out the details. I'd like Raseri to be a smith, for example, but I'm not sure how to make that work with the background I'd picked out.


DM, would you allow me to alter the Fey Foundling background a bit? I'd like for Raseri to have some skill with smithing over playing an instrument.

Also, how far back in time are we allowed to go? I have an idea for her backstory since she did spend some time in with the Fey in their lands.


How so? I'm not trying to be facetious; I am curious as to how you see them interacting.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Yeah, no worries here. :)

I just hope Talienda's isn't getting on everyone's nerves.


Not happy with my submission, especially seeing what everyone else is coming up with. I'll be reworking over the next few days.


HP: 6d8 ⇒ (7, 1, 7, 4, 6, 4) = 29

Stats:

Raseri Whitescale
Human Cleric 7
Medium humanoid, chaotic good

--------------------
Armor Class 18 (chain mail, shield)
Hit Points 50 (7d8+7)
Speed 30 ft.
--------------------
STR 15 (+2), DEX 13 (+1), CON 12 (+1), INT 8 (-1), WIS 15 (+2), CHA 12 (+1)
--------------------

Feats Great Weapon Master, War Caster
Saving Throws Wis +5, Cha +4
Skills Deception +4, Insight +5, Medicine +5, Perception +5, Persuasion +4
Senses passive Perception 15
Languages Sylvan, Trade Tongue, Umbral

Actions
--------------------

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target.
Hit: 1d8+1 piercing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4+2 piercing damage.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 2d6+2 slashing damage.

Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 2d6+2 bludgeoning damage.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 3 bludgeoning damage.

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8+2 bludgeoning damage or 1d10+2 bludgeoning damage if used with two hands to make a melee attack.

Equipment chain mail, Dagger (3), Greatsword, Light Crossbow, Maul, shield, Warhammer, backpack, bedroll, clothes, traveler's, crossbow bolts (20), holy symbol (amulet), lute, mess kit, pouch, rations (10), rope, hempen (50 feet), tinderbox, torch (10), trinket, waterskin, 494 gp


Background:

Fey-Touched
Raseri was found near Zobeck a few years ago with no more than vague memories of her past. She remembers being lost and that she struck a terrible deal with a silver-eyed fey, but not the terms nor why she went through with it given how poorly she feels it went for her. She remembers another fey showing her kindness and compassion just as she was about to do something drastic. She knows that the kindly fey also helped her in getting back to Midgard, but as with most of her memories from before she was found, most are vague with a few strong emotions or memories clear as crystal. She was found with most of her gear and has been making a living ever since as another sword arm and healer.

Still, she keeps looking over her shoulder and wondering when the day will come that the fay will collect on her debt.

Personality Traits
- Express Myself in Music and Song - I love to express myself with music and song.
- Mistrustful of Strangers - I’m mistrustful of strangers, doubly so if they’re trying to give me anything.

Ideal
- Compassion - I was shown mercy when I needed it most, and I will spread that boon across the world. (Good)

Bond
- Dire Destiny - The fey who marked me hinted at a dire destiny.

Flaw
- Bad Deal Waiting for Collection - I made a deal once. It was the worst bargain I’ve ever made, and I know one day the silver-eyed creature will return to collect what I owe.


Hmm I can see Ras as a tempest cleric


Okay, I think I've settled on a concept.

Boisterous fighter/paladin with a bit of a memory problem due to the Fey-Touched background. Fun times are to be had. :D Will be working on crunch and background over the next few days.


Branding Opportunity wrote:
DM-Salsa wrote:
@Branding Opportunity: I'll work on getting this stuff compiled and into a doc like you suggested. As far as being stuck in planning, I'm not running this until November at the earliest due to Inktober and the crimp it's going to put on my free-time for posting. Collaborating like this before we got going was meant to keep interest alive and to help me know what people wanted. Personally, I think it's gone rather well.
I do as well; my comment was not meant as a criticism, but simply my "thinking out loud".

Sorry, didn't mean for that to come of as testy as it did. Blame it on a tendency to be terse at times, especially when I'm focusing on three different things.

Branding Opportunity wrote:
DM-Salsa wrote:
As for the gods, I haven't really thought of them in that context, but then again, I'm a Christian and that colors my thinking a bit. You could apply the same descriptor to powerful spirits as well, so how would one differentiate? Would some scholars insist that the spirits that the "barbarians" worship are on the same level as the gods that the more "civilized" Imperials/Valorians worship? How do the priests/priestesses view this similarity? If all magic is divinely granted, then what is the difference between a wizard and a cleric? Do wizards have to devote themselves to a god before having the mysteries of magic opened to them? Are the wizard colleges in fact mystery cults? There's some interesting things there that raise some sticky mechanics questions.

That is one way to go, and one that would definitely be interesting, but I was thinking more the opposite: all magic comes from the same (as yet unstated) source, but wizards and clerics simply have different ways of accessing it. Wizards study ancient texts and learn how to perform complex magical spells through memorization and physical training, while clerics do so more through force of will, or perhaps by beseeching a greater power.

I'll have to think some more on this. I don't know if it'll come up, but it couldn't hurt if I ever throw in a sagely wizard at some point. :P

All good stuff. I'll be thinking through this over the next few days.


@Helix Missionary: Spitball away. I hadn't considered this and it does make a lot of sense. The question then becomes, what happened to the Imperials that didn't convert to the worship of the old gods? I've got a few ideas, but I'm curious to see what others come up with.


@Helix Missionary: Spitball away. I hadn't considered this and it does make a lot of sense. The question then becomes, what happened to the Imperials that didn't convert to the worship of the old gods?

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