Pace: 6, Parry: 5, Toughness: 7(2)
Harold Wainwright wrote:
That is rough. Bedbugs are terrible. Best of luck!
Pace: 6, Parry: 5, Toughness: 7(2)
My post from yesterday seems to have been eaten. No worries, here it is again. Once it is clear the shooting is over, Able holsters his wheelgun and takes his doctor's bag up in his off hand. As he walks into the room, he takes a quick inventory of the silent and wounded. Pointing at the conscious man on the floor he says, "If you please, someone put pressure on that until I can have a look at him." Healing: 1d10 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (3) + 2 = 5 He checks the bodies in turn, checking to see if any still cling to life. Looking at his shipmates he asks, "Were any of our number wounded?
Pace: 6, Parry: 5, Toughness: 7(2)
Able keeps his pistol handy, but stays in position outside, waiting to provide backup. He loved a good gunfight, but he preferred face to face challenges; a quickdraw at the poker table, or facing someone down across a street at high noon. In these kind of situations, chaotic and rushed, people got shot for stupid reasons, and he was more useful waiting out here, where he could stop anyone from getting away, or move in to patch up holes in anyone worth saving after the shooting was done. Held action, which he will allow to expire if no runners appear or no one calls for his help.
Pace: 6, Parry: 5, Toughness: 7(2)
She's a shepherd? What if she was in the cabin, having been forced at gunpoint to assist in a shotgun-wedding? It might alter the story you have in mind, but... whether she's running away and wants to marry, or he is kidnapping/marrying her to try and influence a claim to her father's estate...
Pace: 6, Parry: 5, Toughness: 7(2)
I owe most of you an apology. I overstepped the bounds of good taste trying to call someone out on toxic behaviour, and caused some toxic spillover of my own. I feel like I might have poisoned the well and killed the group vibe. ZenFox has asked me to stay on, but if that would harm the game, I will leave too. I suggest you PM Zen with any concerns, and he will let me know if the invitation stands, or if for the sake of everyone's enjoyment, I should move on. Apologies again. We all have buttons, and the type that blames others for their actions pushes mine. However, that's my baggage, and while I don't regret anything I said, I should have just left and allowed you to make your own choice about how to deal with it. Either way, no bad feelings to anyone here, and I wish you many happy games.
Pace: 6, Parry: 5, Toughness: 7(2)
Emma Whiteangel wrote:
Standing up for people you see abused in front of you is never a bad idea. It is saying nothing that is rarely good. Holding up a mirror to people holding them to account for poor behaviour is just as important, or they will inevitably do it again. And I would be happy to have someone do it for me. Sometimes you dont see how someone interprets your actions and how that differs from how they were intended. If you dont see it yourself, having someone point it out is the only way to learn.
Pace: 6, Parry: 5, Toughness: 7(2)
Flame War:
Perenian "Perry" Ethgarnon wrote:
I did not say I was leaving, I said I was willing to leave, and I still am, if that is the solution that ends up working best for the majority. Considering I've only ever had disagreements with about 2 people on these boards in 10-12 years, I think I have a good idea where that 'reputation' came from, and from what I recall we had agreed we'd worked it out, and even played together since those days. If anyone has something to accuse me of, please do, and if I've done something wrong I'll do my best to see it and make up for it as well as I'm able. As I've been saying from the beginning, the mature way to handle any disagreement is to air your grievance, cite your supporting arguments, and either come to an understanding, or ask a neutral party to arbitrate. If you've done something wrong, you admit it and offer apologies. So far, I pointed out you were being rude, and cautioned that there are better ways to approach a disagreement. You responded with insults. I'm a big boy, insults don't bother me. I pointed out calling names doesn't change the fact you were being rude, and you responded with more insults, still never acknowledging any wrongdoing. Your behavior convinced one player to leave, rather than bother deal with you. I said I was ready to do the same if you remained in the game. You misinterpreted that as saying I was leaving. Then it appears you waited a while to see if I was gone, and then posted a last word statement offering more insults, and trying to start rumors about my supposed character. So far I can tell, what I'm doing is standing up to a bully, which is something I don't mind being known for. If you look back at these posts, you can see exactly who took the high road here, and that was AdamWarnock. You accuse me of not dropping it, and then take one more shot after you thought I was gone? You can't have your cake and eat it too. I just saw Emma's post, and say that while I would generally agree, such does not apply here. If I was asking about his business, he'd be well within his rights to ask me to mind my own. However, if he is rude and insults someone, he doesn't get to say stop when another player suggests he should apologize. That is not asking people to respect his privacy, that is asking the whole group to enable bad behaviour. I don't see any of this as Lording anything. This is conflict resolution, though either you, me, or both of us are lacking insight into who is the problem. You are of course free to keep your own council on that, but from my perspective all that has happened was one person behaving poorly, and another player leaving over it. I suggested the first player had been rude, and suggested he either try to curb that, or apologize, and him responding with insults. If you want to take free shots at me with no rebuttal, sorry, I don't do that. You were rude, and you owe AdamWarnock and GenFox both an apology. You want me to drop it, offer the apology, or perhaps just stop slinging mud, and stop pretending you're an innocent victim. Now, clearly I'm not blameless here.
I'll keep any future responses (if any are needed) spoilered so folk can skip it if they would rather.
Pace: 6, Parry: 5, Toughness: 7(2)
I have a reputation? I'm flattered! However, you seem to be continuing to completely miss (or be avoiding) the point. You have been acting rude, childish, and generally unpleasant, and when called out on the GM for acting like an a@~+*!~, you laid into another player, to the point you drove him out of the game. He did repost a private message, which you'll recall, I agreed was bad form. However, you continued to bully, and demand respect, despite the fact you had shown none. To me, that is the height of immaturity. You strolled in, picked a fight with a guy just trying to play the game, dumped on him because he triggered your baggage, and managed to completely derail the game and drive out a player in the process. While doing that, you managed to push my go-button: I hate bullies. You have some criticisms of me, most of which are fair; I haven't posted much (I've been busy working a new job, without as much time as I'd like, though now it's Christmas break, and I've finally got time). My plan had a flaw, though not a hard one to work around. He would have had to say "Your boss sent me," make a Persuasion roll, and make sure they don't just call him to double check. However, reasonable criticism of a plan doesn't bother me. You'll notice I accepted the alternative plan with good grace, though I think it is far more likely to end in violence than mine. I'm a grownup, I can take a critique.
At this point, I have no desire to be in a game with you. Since I haven't had much time to feel out my character, I'm not that heavily invested at present. If there are more here that would rather play with you than me and AdamWarnock, I will gladly step aside.
Pace: 6, Parry: 5, Toughness: 7(2)
Perenian "Perry" Ethgarnon wrote: I happen to notice Able has nearly as many posts passing judgement on me as he does in gameplay. Wiktionary wrote:
Next you'll be picking apart my grammar and punctuation; anything that allows you to avoid answering the question, and convince yourself you are in the right, and not just an unpleasant person.
Pace: 6, Parry: 5, Toughness: 7(2)
Not claiming to know everything, just pointing out the hypocrisy inherent in criticizing someone's lack of manners while displaying a lack of manners. Every conflict has two sides, and I not saying you didn't have legitimate concerns. Obviously there was stuff going on behind closed doors that I am unaware of, and is frankly none of my business. However, regardless of happened outside our view, if you would like to be treated with respect, the best approach is to show respect to others when dealing with them.
Pace: 6, Parry: 5, Toughness: 7(2)
Perenian "Perry" Ethgarnon wrote:
Perry, you pointed out someone breaching PbP etiquette, but then go on to say something inappropriately yourself. I agree we don't need to continue hashing this out, but declaring something is over when the feelings of all sides are not clear, is itself somewhat rude and antagonistic. I believe it would better to simply say, 'I don't feel like there is further value to discussing this, and I suggest/request we move on. If the other party agrees, we can move on. If they disagree, and feel something needs to be settled, then further discussion might be needed. Saying "It's over" can be interpreted as My feelings are more important than yours, so your wishes don't matter. This goes back the the GM's point that is not always what a person says that matters, but how they say it as well.
Pace: 6, Parry: 5, Toughness: 7(2)
Live and learn. I enjoyed the way your character was being portrayed. You did leave your kids unattended, but my impression was that it was an rpg oversight and not intentional - not realizing no one had stayed with the ship. It could have been fun for the GM to play with. I don't think anyone was "right" in this situation. My impression is that Perry took a personal slight from Adam's character, which to be honest, I think is a Perry issue, not Adam's fault. However, I agree Adam crossed a line sharing a private conversation. Unless there is a clear indication the information is not I tended to be private, you should always ask before doing something like that. Definately a misstep, but one you can learn from. Best of luck.
Pace: 6, Parry: 5, Toughness: 7(2)
"We have a variety of options available, but there is one in which I am willing to volunteer. A doctor has the privilege of being welcome in almost every circumstance. I propose I amble up to the front door, announce myself, and engage in discourse with the occupants. My bag in hand, I can say I have been sent to ensure the health of their guest, a claim that has the advantage of being genuine. While discharging said duty, I can also take stock of their numbers and armourments, and presumably depart unharmed."
Pace: 6, Parry: 5, Toughness: 7(2)
Harold Wainwright wrote:
I feel your pain. Throw in relationship issues for me. Able keeps his feet while his partners recline, though he does drop his doctor's bag to the side of the road with the others. Every time his arm relaxes, it drops instinctively to hover around his holster. The doc seems either a touch paranoid, or maybe just used to needing that six-gun. Notice: 1d6 ⇒ 41d6 ⇒ 3
Pace: 6, Parry: 5, Toughness: 7(2)
"Good arguments all 'round. I agree we'll be needin' to confirm a few points, but it doesn't seem all bad on the face of it." He draws his ever present Revolver, and pulling the hammer back to half cock, runs the cylinder down his arm to check that all the chambers are loaded. Returning the hammer to the dropped position, he flips the gun back into his holster with deft, almost unconscious movement. After that he just puts on his overcoat, and draws on his wide brimmed hat. "Ready."
Pace: 6, Parry: 5, Toughness: 7(2)
"I believe it refers to something malfunctioning between the consol and chair. You know if you get shot, I can probably ameliorate that. If we all die in the icy black of the 'verse, ain't nobody going to be round to fix us." The Doctor leans against the cabin door, watching out the front screen as the ship lifts off. "Hmph, seems like we may live. If that changes, please keep me appraised."
Pace: 6, Parry: 5, Toughness: 7(2)
Wow, don't check for two days and there are 47 new posts. I'm mostly with Mark on the mechanics issue, which is why I suggested a cost per day system way back, but I get ZenFox's point that the shipping is not the point of the game. I'd like something more grounded and relatable, but I can live with a handwaved 20%. That being said, I think we should be able to roll transport time before accepting a job. Point A to Point B is a known distance, even in an orbital context where the distances change. If we can accurately date a Solar Eclipse from a historical account to May 28, 585 BC, and know it was a Saturday, we should be able to know the distance between two planetary bodies with known orbits. One question I have is regarding WHEN our game is set? Is this before or after the events of the Serenity movie? If after, I could see some very interesting spindoctoring going on in the Verse, with the Alliance screaming "Fake News" while at the same making it impossible for anyone to get anywhere near Miranda to see whether or not it is really there. I could even see them trying deny Reavers are even real, instead stating they are a propoganda tool created by separatists, leading to laws around even mentioning them or acknowledging their existence as Seditionist Activity.
Pace: 6, Parry: 5, Toughness: 7(2)
Dr. St.Germaine Montclair follows his nose into the galley, and sees his two new crewmates therein. "Real tallow? Is this an occasion, or is that going to be the norm?" Since branching out, Able had come to expect mostly synthetic foods and ration packs. Technically nutritious, though very boring to eat. Real food, even something long lasting like a root vegetable seemed an unusual luxury. This seemed to be the case on Serenity from the show. "Protein in all the colours of the rainbow." The thought made him reflect again on the rapid and dramatic shifts in his fortunes, and so he dismissed the thought. Seeing the two gentlemen enjoying a drink, he grabs a tumbler from the panty and pours himself a few fingers from a flask. "Mr. Baum, your daughters look healthy and lively; any issues I should be aware of?" Mark Baum wrote: Part of me wants to say he just sleeps on the floor, but if that's how it is, that's how it is. I take no responsibility for the shenanigans a couple of twelve-year-olds can get up to. You could leave them in a room of their own short term, but Emma could probably rig in a bunk above one of the racks without too much trouble.
Pace: 6, Parry: 5, Toughness: 7(2)
A tall man with dark hair walks into the common room. A strong antiseptic odour wafts with him; clean, but very sterile smelling. He is tall and a little on the thin side, dressed in a country gentleman's black trousers and an embroidered waistcoat (vest). His shirtsleeves are rolled up to his elbows, and he is rubbing them with a damp cloth, apparently the source of the smell. "The space should be adequate for a surgical bay, though I think it will be some time before I would consider it sterile enough for use. It appears the last tenant was possessed of some curious thought surrounding the subject of cleanliness." The man's voice has a slow melodic quality, with elongated vowels that make his words sound a little stretched and slow. Taking stock of the newcomers, he gives each a focused appraisal, staring long enough at each to make things uncomfortable. By the time he's done you get the impression he either knows your entire medical history, or intends to stitch you a suit from scratch. "I am Doctor Able St. Germaine Montclair. You may call me Dr. St.Germaine Monclair, Doctor, or if you desperately feel a need for brevity, Dr. Montclair. I am contracted to be your ship's physician. I expect each of you to report within a reasonable timeframe and present yourself for a baseline medical examination. If I need to reassemble you at a later date, I'd would like to be acquainted with where all the relevant appendages were prior to our introduction." With that, and without really asking for any names, he turns back towards the medical bay. It is only after he turns to leave that a large revolver can be spotted in a drop-thigh holster on his right leg. The reason it missed notice initially was that the man seems so used to the weight that he moves as though it wasn't there.
Pace: 6, Parry: 5, Toughness: 7(2)
Mark Baum wrote:
That's essentially the point I was trying to (clumsily) make. The central star would have to be massive to have smaller stars orbiting it, which stretches the plausibility of having habitable planets in the inner core (depending on the kind of star and its output). Of course, the lack of scale is another issue that could be used to explain it in some fashion, where the distances involved mean the outer stars only orbit in a technical sense (with a barycenter outside the entire core system), and might take tens of thousands of years to complete a full circuit. In day to day terms, the systems might basically always be in the same relative positions. At the end of the day, it is fiction, but doesn't automatically breach my suspension of disbelief. In setting, I suppose we'd just say that, yes, it is unlikely to occur or be stable, but that's why the unique area was chosen by Earth-that-was. Perenian "Perry" Ethgarnon wrote: Joss Whedon probably would have laughed at the idea that someone would come along and try to make a roleplaying game out of his show and apply rules to his universe. At the end of the day space travel is merely a driver for the game economy and not as important as the story or the characters. I wouldn't mind more nuance but we'll probably hand waive it most of the time. You mean Star Trek doesn't use accurate star charts, and instead uses the Speed of Plot? Say it ain't so!
Atlas2112 wrote:
I actually like figuring out name origins, as a surprising amount of history can be discovered in them. My own last name is hard to trace for various reasons, but it includes a Slavic diminutive at the end, which makes the best guess at the meaning to be son (or of the line) of Gabriel. Did a little reading, and it looks like the Engel to Angel shift might have been a linguistic coincidence that became popular in the middle ages. Prior, it may have referred to Angle, as in the people group the Angles which was the basis of the name Angleland or England. In that case, it might refer to a family that lived in England prior to the Saxon and Norman invasions, or a german from Angeln, the part of germany the Angles originally came from. White gets attached to surnames for all sorts of reasons, such as being paler than most, blonde, living in a place with white clay or sandy soil, etc. England was called Alba (latin for White) by the Romans, possibly because of the stark paleness of the natives compared to Mediterraneans. It could also symbolize a political affiliation, such as Orange being loyal to Prince William I in Holland, White being a royalist in Russia, and specific to Black and White, papists and anti-papists (anti-catholics) respectively. So while it did come to mean Angel in the middle ages, it is probably older than that, and instead refers to an old ancestral line, those pale mofo's from Angeln.
Pace: 6, Parry: 5, Toughness: 7(2)
Mark Baum wrote: I think that's the official map. My amateur-astronomer tells me that isn't exactly a stable configuration, but as I said, I'm trying (and apparently failing) to stay out of discussing the setting. I think it is not as outlandish as you might think. I think it was modeled on the Alpha Centari system, which is apparently two smaller stars orbiting a bigger central star. And if a large planet like Jupiter can orbit the sun while maintaining its own gaggle of satellite moons, then why could not a small sun manage the same? It brings up questions about the goldilocks zone (enough heat/light but not too much), in that if White-Sun is big enough to have other suns orbiting it, how does it not fry the planets of the central system? But that could probably be hand waved with the original Terraforming that took place: The atmospheres of the inner planets were created with the intent of reflecting enough excess heat to allow an earth-like surface temperature. Emma Whiteangel wrote:
Agreed.
Pace: 6, Parry: 5, Toughness: 7(2)
Perry, I think you mistook my intent. We should be able to look at the time a job would require ahead of time, since it deals with known, predictable orbits. "We need to go from Ariel to Angel? Oh, that should take about: Core ↔ Border (either way): 3d6 ⇒ (2, 4, 6) = 12 days at this time of year. Perry may be able to knock that down to 10 or 11 if he can find us a good gravity sling. Since travel costs us about x per day, expenses on this job should be ~11x, meaning we'd make Total-11x in profit if we took it."
Pace: 6, Parry: 5, Toughness: 7(2)
Should there be different range categories of missions? Ariel to Whitefall is a hell of a longer trip than Ariel to Persephone. For people that haven't watched the show in a bit, the Verse as known to the Alliance is a star cluster making up a few different solar systems all orbiting each other. Firefly Wiki wrote:
The biggest in the center is White Sun, and the inner system is the core of the Alliance. The Border region around the White Sun System is Georgia and Red Sun, and then furthest out are the Rim stars, Kalidasa and Blue Sun. I'd probably break it down as:
20% might represent a typical System range job, while a long range job might take 30%, while a short range job only takes 10%. Of course, that brings up the can of worms that not all jobs are equal. Hauling something expensive like Nutrient Bars or livestock from core systems out to a rim planet might be worth it, but the margins for hauling potatoes would not likely be as good. I like details, and getting lost in the weeds a bit sometimes, so I might even prefer a set of details setting cost for given routes. Potatoes might be fine going local distances, but the cost of going long range might be high enough that we need a better cargo to make it worth it. Let me know if you'd all rather keep it simple, but I kind of like the idea of perhaps choosing certain missions because the margins are better. Travel Time wrote:
It could even be a set cost/day representing food, fuel and maintenance, though exiting a planet's gravity would likely be the biggest fuel use, so a cost per landing/exit would also make sense. I like the idea of the random travel times, as because of orbits, different planets might be closer or further any than other times, or require detours around gas giants, etc.
Insert Mississippi drawl "I am Dr. Able St.Germaine-Montclair. A few recent circumstances have made it prudent for me to seek a more peripetaric source of employment. However, if you expect me to provide my services as churgeon to this quaint... vessel of yours, I will have a few expectations regarding the cleanliness, autonomy, and management of my medicinal facilities. My speciality lies in regards to repairing traumas to the various humours, which I have been lead to believe your crew have a frequent habit of incurring. I expect and insist on no less than complete discression over the disposition of my services, and expect that participation in activities outside my specified duties, such as ballistic disputation, will result in additional remuneration. If this is satisfactory, along with certain guarantees towards my privacy, I believe we should be able to achieve incipient concordance." Player Name: Rigor Rictus
Attributes: Agility d8, Smarts d8, Spirit d4, Strength d6, Vigor d6 Core: Athletics (AG) d4, Common Knowledge (SM) d4, Notice (SM) d6, Persuasion (SP) d4, Stealth (AG) d4
Pace: 6, Parry: 5, Toughness: 6(1) Hindrances
Edges
Gear
Sci-Fi Companion Gear: Medi-Gel: A tube of advanced healing gel. It adds +2 to Healing rolls made to heal fresh wounds or stabilize someone who’s bleeding out, and contains 10 uses. (6 oz, $20)
Medi-Scanner: This hand-held scanner and screen depicts the internal structure of organic beings. This greatly helps doctors looking for damage, and adds +2 to their Healing rolls. With a tiny blood sample, the medi-scanner can also detect known poisons, diseases, and other conditions. (2 lb, $600) Body Armor: This lightweight material can be worn under normal clothing with little inconvenience. It adds +4 Armor and negates up to 4 points of AP from ballistic attacks (but not energy or melee). (4 lb, $200) |