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24 posts. Alias of Tin Foil Yamakah.



Silver Crusade

Players are finally at Zeech's Banquet The fabler announces

"My lords, ladies, and other honored guests. Prince Zeech bids you welcome, and I trust you will enjoy the hospitality of his humble home The strange little man looks around, leers at some of the guests, then flaps his free arm and lifts the mummified raven up on his shoulder. Using the dead bird as a ventriloquist's dummy, he chirps out in a raspy voice: you may now present your gifts to honor the prince and then steps back, giggling quietly as the other guests reach into folds in cloaks and pockets."

The Guests line up and begin presenting gifts, My Cleric of Obad-hai insists upon being the last. He saunters down the red carpet and presents a walking stick made out of a black dragon spine from the traitors graves and says something to the effect of " You are an Oaf and Tyrant"(I don't recall the exact words as your poor DM was at a loss) and breaks the stick throwing it at the Princes feet.

I ended the session right there and assured my cleric that it was not his fault. But that I needed time for a proper response.

Suggestions?


I Eat Cannibals

This will happen to each of you individually

You are awakened by a dousing of water on your naked body surrounded by fiends laughing and leering at you. They quiet quickly as a heavy thudding noise grows louder, coming through the only door in this 20'x 20' square room is a truly horrific site. A snake bodied fiend topped by a womans torso with 6 arms. She glares at you as if appraising a piece of meat and speaks to you in a surprisingly pleasant voice.

The rules here are simple, you will do what we want, when we want and how we want it done any questions?


I Eat Cannibals

We is open for business


Background:
You are hereby sentenced to live the remainder of your miserable lives at prison #14, there you will reside in the misery of your thoughts until such time as you die, may the gods have no mercy on your soul

This was your last memory before you passed out and and awoke at prison 14. This will be a chance for 5 irredeemable prisoners at freedom...if you can survive the dreaded Tomb of Horrors

Character Creation:
25 pt buy HP max at first and then 1/2+1

9th level and starting gold of 46K

2 traits, no drawbacks and no crafting feats

Books: All Paizo material, No 3PP this time

Classes: No guns, tech or trip, sunder, grapple stuff

Backstory:
I am not a creative writing expert and I do not expect that out of you, Just tell me what got you condemned to the worst prison in existence

House Rules:
There are no class skills
There is no taking "20" and no tripping, grappling, sundering etc.

Other Stuff:
Do not hesitate to make powerful, effective characters. If you are all about combat this adventure is probably not for you

Please be familiar with the rules and know your character

Posting:
I am going to hold you to the same standard as I hold myself: I plan to post at least once a day on weekdays adjusting to the pace of the group as set by me. When you do post, I expect you to push the action/story/RP or leave/pick up RP hooks. If our pacing changes to the point of negativley impacting your ability to keep up, I hope and expect you to contact me earlier rather than later. I promise to do the same if our positions are reversed

Let's see anything I forgot...I consider myself a players DM, I want you to win, The rule of cool is in effect. However I will pull no punches.


I Eat Cannibals

You are awakened by a dousing of water on your now naked body surrounded by fiends laughing and leering at you. They quiet down quickly as a heavy dragging sound approaches.

Coming through the door is a truly horrific sight, a snake bodied fiend topped by a womans torso with 6 arms. She glares at you coldly and unemotional and begins speaking in a language you understand.

The rules here are simple, you will do what we want, when we want and how we want it done" Any questions meat?

Note each of you will be brought in alone, but this scene will be the same


I Eat Cannibals

Hello and Welcome: IHIYC, Orthos, TCG and Tordek


Background:
You are hereby sentenced to live the remainder of your miserable life at Prison 14, there you will reside in the misery of your thoughts until such time as you die, may the gods have no mercy on your souls

This was your last memory before you awoke at Prison 14. A no escape work camp with a reputation for housing higher level offenders that run afoul of the law. The warden and guards treat this as a military front-line. People are not executed as a matter of course but are worked to death. You prayed to whatever evil deity/demon you worship to be released and for your sins, your prayers were answered.

Everyday life in this camp includes beatings, torture, snitching and engaging in conjugal activities for the guards for their own amusement.

The guards at this camp are demons of various sorts and the warden whom no one has seen and lived to tell is named Estidian. So this game is basically a mashup of WotW and ToH. You will start off in prison get to know one another and will be railroaded...er asked to go to The dreaded ToH. I have 4 players signed up and need 1 more. Characters are barbarian, dragon disciple, eldritch knight and an alchemist/summoner

Character Creation:

Starting Level: 9th

Alignment: Evil

Ability Scores: 25 pt buy

HP: Max at 1st, players will roll for the rest(you will get a minimum of 1/2 + con)

Traits: 2 traits, no drawbacks, No crafting

Starting Coin: 46,000gp(you will start with nothing, but will eventually get your stuff back)

Races/Classes:No guns, tech or psionics other than that All Paizo, 3PP available upon Review(I have 2 players playing 3pp so it is possible)

Backstory:
You may put as much as you would like into this, keep in mind you are the absolute worst of the worst so i will need to know what sick twisted crimes had you incarcerated at this prison

Other Stuff:

Do not hesitate to make powerful/effective characters.

I expect you to post as often as is needed, adjusting to the pace of the group and when you do post, I expect you to push the action/story or leave/pick up RP hooks when you do. I plan on posting 1/day weekdays at a minimum. The weekends you are free

Silver Crusade

3 people marked this as a favorite.

You know besides being pregens in PFS. I am seeing these threads trumpeting the arrival of new iconics and frankly I just don't see what all the hoopla is about.


All you holier than thou players listen up, you know you want to win the game i.e you want to complete the campaign/AP without dying and slaughtering every obstacle in your path.

Silver Crusade

We are looking for 1 maybe 2 players in the east SF Bay area for a home game in pleasant hill, ca. Pathfinder rules light game, custom world, mid magic game. To many features to list here. we are a group of 40 somethings non smoking at the table. Send me a PM if interested


After seeing a plethora of threads involving what I consider rules minutia. I'm looking at you "scry and fry", "ice tomb hex", sno-cone wish machine". It got me thinking, do you need an "official" response or can you make a decision yourself.

But, but what about new players, how will they manage to run a game if one of these ultra-rare situations happens and what will they do if they go to another table and the rules are different.

I don't know play whatever is fun at your particular table and When you go to a table with different rules, make your desicion about whether that game is for you.

Silver Crusade

Was it a favorite character? Maybe the avatar you chose? or something you came up with after a few beers( me raising hand).

Silver Crusade

So a friend and I were discussing the possibility of a character being able to cast enervation on the bad guy and transfering this excess power to one of our good guys. Is this possible?

Silver Crusade

Yes I know...Is it legal for play?

Silver Crusade

1 level of crossblooded sorceror dragon/orc then switch to admixture wizard so as to get an additional +2 on my dice for the fireball spell. Seems to good to be true.

Liberty's Edge

Looking for a game near concord, martinez, walnut creek. I am in my mid 40's and would prefer a group around that age. I have a friend who might be interested also.

Any Questions PM me

Liberty's Edge

Hey I just got through looking through a heated discussion on 3PP hate or like.

Personally I have taken a tour through the 3PP stuff and have not seen anything that thrilled me. Granted it was not an indepth tour, That being said I am open to further explorations on the topic.

So What 3PP Race, Class or setting or anything really do you like?

Liberty's Edge

So I have seen a couple comments on the feat Spell Perfection being "overpowered" and "Should be banned".

For the record, I have no problem with it especially considering the prerequisites.

Liberty's Edge

1 person marked this as a favorite.

So,I am looking for a some background flavor.

Our story so far..

Elves, ok we know a bunch of arrogant treehugers right...However, On an island hidden by ancient and powerful elven magic( I am kind of picturing the island from "Lost") there exists a breeding program/ academy designed for the protection on the elven race. These "students" are evaluated and trained in a specific school that that matches their particular strengths.

Even if this runs contrary to perceived Elven beliefs. These "War Wizards" are to be used in times of great need i.e. threats to elven independence/eradication.

So my question is What would you call this academy and/or group of students?

Also this is my prelimanary background story, if you have suggestions to add on that would be appreciated.

Liberty's Edge

1 person marked this as FAQ candidate.

Simple, do these stack?

Would you consider this uber/semi or mild cheese even if the character had a great background story?

I would love an "Official" answer to this.

Silver Crusade

So, I am loving the idea of a blaster wizard based on Brewers guide. I will run a savage elf with the magical lineage trait: Fireball, School: admixture.

A little background, I am new to pathfinder although I played d and d from 1980-1998. I had to move due to a job and yadda yadda yadda. I found my way back home only to discover my beloved game has changed significantly.

Ok, change is inevitable right.

The last game I played was with a 2E Maxed out barbarian, So upon my return my friends preroll me a half orc-barbarian just to reintergrate me into the game. It's cool and all but I love spellcasters and have a halfling master summoner prepared.

And before I get all the hatemail I mean prepared I have all my SPA and spells already on 3 X 5 cards. so as not to slow combat down to much.

I recently read "Brewers guide" and am totally digging the idea. So much so that I might ditch the the idea of battle field controller summoner

So the question put before you is this what is the the feat tree you would choose to lay out uber fireballs. With the caveat that I DO NOT WANT TO "DIP and/or multiclass"

Oh yeah, here re my base stats

S 11
D 17
C 16
I 12
W 13
CH 18

These were my halfling MS stats before adding in racial bonuses. You can switch the stats however you want.

If you have further questions feel free to ask.

Liberty's Edge

I am not including the ones you get as bonus feats and I will not ever summon my eidolon into combat. After my last few characters being killing machines I want to play a battlefield controller/shaper/buffer you know the guy every fighter type wants around.

1. great fortitude (to even out the saves)
3. superior summoning
5. extra summons
7. iron will
9. Expanded arcana( lots of good 3rd level spells)
11. same
13. ?
15?
17?
19?

we usually game to about 19-21

Liberty's Edge

Simple question is it worth it and if it is how many times. I am building this character to be a battlefield shaper/party buffer. Not the dude who summons a bunch of creatures and sits back. Also I will never summon an eidolon I don't like the concept.

Liberty's Edge

So I was thinking, How about a thread that lists your favorite contributors to these threads.

Perhaps, if you have a question you could reference their personal sites and get some good wisdom.

i know I'm asking alot but please no negativity. You don't have to agree with their stance just respect it.

Me personally, I like Blueluck, Adamantine Dragon, DM Arkwright, Thalin, Ciretose, Lamontius, Ravingdork..

I am sorry if I spelled your "name" wrong.

Liberty's Edge

4 people marked this as a favorite.

It is a beautiful day here in the bay area and it got me thinking about putting a list together of your favorite contributors to these threads. Believe it or not the trolls are not as prevelant as you might believe. You can list as many as you wish! I figure this belongs in the advice section as you can visit their individual sites and seek out wisdom.

Let me apologize in advance if I spell your "name" wrong. For me I have found these folks advice to be helpful

Blueluck, Adamantium Dragon, Thalin, DM Arkwright, Leisner, Lamontius, Ravingdork. I know I am missing a bunch

Liberty's Edge

Good Afternoon All,

Just curious would Spell Specialization(Ultimate Magic) stack with Varasian Tattoo (Inner sea Guide) i.e. I could potentially cast 1 spell 3 levels higher?

Liberty's Edge

Good Day All,

Where can I find this feat? I have looked in the CRB, APG, UM and U

Liberty's Edge

A little background, I just started playing pathfinder after taking a 15 year hiatus from RPG's. Well A new campaign is starting up in about 3 or 4 months and after an extensive search through the various classes I will be running a fetchling master summoner. My character will not be summoning his eidolon due to factors in his background story and I find the idea of the eidolon a little cheesy.

So I have 2 questions

1) As I understand it every class gets a feat every other level and a ability increase every 4 levels?(I suppose this belongs in the rules section)

2)I am looking for a good set of feats to compliment my class and race, yes I want to stay hidden and also I do not want to "dip" into other classes.

Thank You

Liberty's Edge

A long time ago in an edition far far away, I ran my group through a campaign that I not only wrote but had a soundtrack for each session.

Do other folks do this? If so what kind of music do you use to enhance your gaming experience?

For me, I enjoy the conan soundtrack, pink floyd or dead can dance for times when the party is exploring or some minor skirmishes.

However, for big boss battles I find heavy metal does the trick. Any thoughts?

Full Name

Bossk Sharptooth

Race

Half Orc

Classes/Levels

Barbarian / 5 HP 7 /50 Temp HP 10 / 0 AC 20 (21 during a surprise round, 18 in Rage ) ( Touch 12 Flat 19) / Fort +8 | Ref +5 | Will +5 / CMB +8 | CMD 20 / Init +5/ Perception +7 | Rage Rounds 24 / 13 MP 9 / 7

Gender

M

Size

M

Alignment

CN

Languages

Common, Orc

Strength 19
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 12
Charisma 10

About Bossk Sharptooth

'APPEARANCE':

A brute of an Orc. With black hair and black eyes that bore through you. Scars cover most of his body from the many battles that he has fought.

' SPECIAL ABILITIES':

"-- HALF-ORCISH RACIAL TRAITS --
• Str: +2
• TYPE: Humanoid (Half-orc)
• SIZE: Medium
• HUMAN HERITAGE (Strength) : Half-orcs get a +2 bonus on one ability score
of their choice at creation to represent their varied nature.
• DARKVISION 60 FT: Half-orcs can see in the dark up to 60 ft.
• WEAPON FAMILIARITY: Half-orcs are proficient with greataxes and falchions and
treat any weapon with the word “orc” in its name as a martial weapon.
• INTIMIDATING: Half-orcs receive a +2 racial bonus on Intimidate skill checks due
to their fearsome nature.
• HUMAN BLOOD: Half-orcs count as Human for any effect related to race.
• ORC BLOOD: Half-orcs count as both humans and orcs for any effect related to
race.
• ORC FEROCITY: Once per day, when a half-orc is brought below 0 hit points, but
not killed, he can fight on for one more round as if disabled. At the end of his next
turn, unless brought to above 0 hit points, he immediately falls unconscious and
begins dying.
• Automatic Languages: Common, Orc
• Bonus Languages: Draconic, Giant, Gnoll, Goblin, Abyssal

-- CLASS ABILITIES --
• FAVORED CLASS (Barbarian) : You've gain the following bonuses: +4 rnd/day of
rage.
• FAST MOVEMENT: Speed +10 ft in less than heavy armor or load. (PFCR 31).
• BARBARIAN WEAPONS AND ARMOR: All simple and martial weapons, light
armor, medium armor, and shields (except tower shields). (PFCR 31).
• RAGE: You can rage for 24 rounds. Rage rounds are renewed after 8 hours rest.
While raging, gain +4 Str, +4 Con, and +2 on Will saves, –2 to AC. The increased Con
grants you +10 temporary hit points. Can't use Cha-, Dex-, or Int-based skills (except
Fly, Intimidate, Ride, and Acrobatics) or any ability that requires patience or
concentration. You can end your rage as a free action and are fatigued for a number
of rounds equal to 2 times the number of rounds spent during the rage. You cannot
enter a new rage while fatigued but can otherwise enter a rage multiple times during a
single encounter or combat. (PFCR 32).
• RAGE POWERS: As you gains experience, you learn to harness your rage in new ways.
You can use your rage powers only while raging. You cannot select an individual
power more than once. Unless otherwise noted, these abilities are free actions that
must be performed on your turn.
You have chosen the following rage powers: Scent, Clear Mind.
- Scent: The barbarian gains the scent ability (PFCR 564) while raging and can
use this ability to locate unseen foes. (PFCR 33).
- Clear Mind: Once per rage, the barbarian may reroll a failed Will save. This
power is used as an immediate action after the save is failed. The barbarian must take
the second result, even if it is worse. (PFCR 32). (PFCR 32-34).
• TRAP SENSE (+1): +1 bonus on Reflex saves made to avoid traps and a +1 dodge
bonus to AC against attacks made by traps. (PFCR 34).
• UNCANNY DODGE: Retain your Dexterity bonus to AC (if any) even if
caught flat-footed or struck by an invisible attacker. You still loses Dexterity bonus
to AC if immobilized. (PFCR 34).
IMPROVED UNCANNY DODGE (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character. (PFCR 34)

-- GENERAL FEATS --
• EXTRA RAGE: You can rage for 6 additional rounds per day. (PFCR 124)

-- COMBAT FEATS --
• ARMOR PROFICIENCY (LIGHT / MEDIUM): When you wear a type of armor in which
you are proficient, the armor check penalty for that armor applies only to Balance,
Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.
(PFCR 118)
• POWER ATTACK: Take -2 to melee attack rolls for +4 in melee damage bonus (+6
for 2HD or with natural weapons that do 1-1/2 Str mod, +2 for off-hand or secondary
natural weapons). Lasts until your next turn. (PFCR 131)
• SHIELD PROFICIENCY: You can use a shield and take only the standard
penalties. (PFCR 133)

-- TRAITS --
• ANATOMIST (Combat): You know where to aim your blows to strike vital organs
and you gain a +1 trait bonus on all rolls made to confirm critical hits. (PFAPG 327)
• INDOMITABLE FAITH (Faith): Your constant struggle to maintain your own
faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.
(PFAPG 328)

-- WEAPONS --
• ALCHEMICAL SILVER MELEE DAGGER: You get a +2 bonus on Sleight of Hand
checks made to conceal a dagger on your body (see the Sleight of Hand skill). [Weapon
2 (PFCR)]

-- MAGIC ITEMS --
• AMULET OF NATURAL ARMOR +1: This amulet, usually crafted from bone or
beast scales, toughens the wearer's body and flesh, giving him an enhancement bonus to
his natural armor. [CL: 5th] [Neck (PFCR)]
• CLOAK OF RESISTANCE +1: These garments offer magic protection in the form
of a resistance bonus on all saving throws (Fortitude, Reflex, and Will). [CL: 5th]
[Shoulder (PFCR)]

Sage blessed template

You received a gift of extraordinary power from one of the Jeweled Sages. See Player Handout #3 for more information about these abilities.
Rebuild Rules: Type gain the mythic subtype; Initiative gain the amazing initiative ability; HP increase hit points by 15; Defensive Abilities gain the hard to kill and recuperation abilities; Special Attacks gain the mythic power (11/day), surge, and versatile surge abilities; SQ gain the mythic heroics ability.

Heroic Resilience: You gain a +1 bonus on saving throws

Heroic Warrior: You gain a +1 bonus on all weapon attack and damage rolls

Mythic Rules Reference

The following are abilities shared by all characters with three mythic tiers or the sage-blessed simple template.
Amazing Initiative (Ex): You gain a +3 bonus on initiative checks. In addition, as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can’t be used to cast a spell, and you can’t gain an extra action in this way more than once per round.
Hard to Kill (Ex): Whenever you’re below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don’t die until your total number of negative hit points is equal to or greater than double your Constitution score.

Mythic Power (Su): You can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you have 9 uses of mythic power (those with the sage-blessed simple template receive 11 uses). If an ability allows you to regain uses of your mythic power, you can never have more than this amount.

Recuperation (Ex): You are restored to full hit points after 8 hours of rest so long as you aren’t dead. In addition, by expending one use of mythic power and resting for 1 hour, you regain a number of hit points equal to half your full hit points (up to a maximum of your full hit points) and regain the use of any class features that are limited to a certain number of uses per day (such as barbarian rage, bardic performance, spells per day, and so on). This rest is treated as 8 hours of sleep for such abilities. This rest doesn’t refresh uses of mythic power or any mythic abilities that are limited to a number of times per day.

Surge (Su): You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.


'COMBAT STATS':

+1 Mithral Falchion +10 Attack, 2d4+7 Damage, 18-20/x2 Crit, Slash, CM+1

Alchemical Silver Dagger +9 melee/ +7 Range, 1d4+3 Damage, 19-20/x2 crit, P/S Type

Cold Iron Dagger +9 melee/ +7 Range, 1d4+4 Damage, 19-20/x2 crit, P/S Type

CMD: 21
CMB: 9

Init +2

Fort: +7
Ref: +4
Will: +4

BAB: +5
Melee: +9
Range: +7

'SKILLS':

Skills (* w/ -1 Armour check penalty);

+5 Know Nature
+1 Stealth
+6 Survival
+7 Swim*
+8 Perception
+4 Handle Animal
+5 Acrobatics*
-1 Appraise
+0 Bluff
+7 Climb*
-1 Craft
+0 Diplomacy
+0 Disguise
+1 Escape Artist*
+1 Heal
+7 Intimidate
+0 Preform
+1 Ride
+1 Sense Motive

'EQUIPMENT':

ITEM
+1 Mithral Falchion in hand
Alchemical Silver Dagger hidden in boot
Cold Iron Dagger on belt
+1 Mithral Breastplate

Backpack
-Bedroll
-Exploriers Outfit
-Waterskins x2
-50' Slik rope
-6 Days Rations
-Hammer
-Grappling Hook
-Winter Blanket
-Cold Weather Gear
-Fish hook
-MW Falchion

Belt Pouch
-Whetstone
-Flint & Steel
-Soap

Special items
2 - Acid Flasks
1 - Bag of Caltrops
3 - Potions of Cure Light Wounds
1 - Anti-toxin
1 - Potion of Cure Mod Wounds .
1 - Potion of Magic Weapon
Wand of Lesser Restorations 7 charges
Wand of Cure Light Wounds 47 Charges
Wand of Endure Elements 45 Charges
Weight lb light Encumbrance

PP
GP 384
SP
CP

SOCIETY LOG SHEET:

Society Number:38898-9
Experance: 12
Fame: 12
Gold: 1134

BOONS:

Pathfinder Society Scenario #6–00 Legacy of the Stonelords:
Foes of the Forge Father (Monument District): You gain a +2 bonus on attack rolls made to confirm critical hits against humanoids with the giant, goblin, or orc subtype, and you deal additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit against such a foe; this additional damage is added to the final total, and is not multiplied by the critical hit modifier itself

Sight of the Unseeing (Seer’s District):You gain a +1 insight bonus to AC and on saving throws when flat-footed or during a surprise round. You may cross this boon off your Chronicle sheet before rolling attack roll, initiative check, ability check, skill check, or saving throw to add 1d6 to the result.
Alternatively, you may cross this boon off your Chronicle sheet before rolling d% as part of a divination spell (such as augury, divination, or contact other plane) to either add or subtract 1d6 from the result.