Runesmith Class Discussion



Can Runesmiths get Heavy Armor?

Forge new word, and self-only spells

Runesmith should have a couple Invested Item feats like thaumaturge

Most important fact about runes

Diacritic Altered Runes (one rune or two)?

Backup runic enhancement feat chain?

Best Supporting Class?

Should Smithing Weapons Count as Holding an Artisan's Toolkit?

Etching runes during exploration: activity or not?

The Kineticist Problem 2.0: RETURN TO MYTHIC

Diacritic Runes

Unarmed support problems

Why no "subclasses"?

really like how rune slot are separated from feat slot

Trace Rune ability question

Don't turn runesmith into magus

Runic Support for Spells, Possible Class Archetypes

Runesmith 'tradition'?

Not enough runes supplied for testing composite feats

The One-or-Any Tradition Problem

Do runes persist on enemy death

Who's Thinking Of The Party?

Pluuna and Emanations

Runes should be spells and the Runesmith a traditionless caster

Clarity and Contradictions

Tracing runes and reactive strike: It's the magus all over again

Duplicate Effects Clarification

Runic Reprisal, Trace Trance & What is a turn?

The class is utterly broken damage wise

Rune Levels 1 / 9 / 17

Engraving Strike - Is it the most OP Trap feat ever?

runesmith should use focus spell instead getting once per 10 minute ability

Higher level problems

Feedback if a ranged rune Smith

Why is engraving strike melee only?

rules around nonverbal / mute runesmiths

Rune limits

Runic Spam

Class Single Target Burst Damage Analysis

Building a 5th level playtest Runesmith

Runes and passive effects

Why Shield Block when you need a free hand to trace runes?

Runic tattoo before level 9

Runic Tattoo question

DPS?

Runes with Traditions are Not Traditional

My first impressions upon a read-through

Runesmith and Class Fantasy

Runesmith as Striker

Property Runesmith

Quick Notes About Discrepancies

The dilemma between strike and trace / invoke

Forge New Word shouldn't be a level 20 feat

Runic Combinations

Interesting mechanics, uninteresting runes

Runesmith ideas, mostly about subclasses

Runes should be prepared rather than just known

How is the Runesmith interacting with previous "Runes"

Should there just be no runes that invoke for damage?

Would Recurring Damage Solve Issues?

Rune smith Mechanics Talk

Possible Subclasses I'd Enjoy

The Pacing of Invocation

Composite Invocations

Runesmith Abilities I'd Like To Have

My runesmith's playtesting results and feedback.

Sub-Classes...Again!

Virgil Tibbs, Playtest Rune Smith

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